With 37 Marvel Rivals heroes to choose from, here is our tier list for season 1.5. Our Competitive list will change as nerfs and buffs are inevitable. New heroes will join the fray, and we need to note the ever-shifting meta per season.
Our lists outline the strongest based on their solo performance and how they contribute to winning the objective with their team. It’s important to note however, that no one hero is significantly worse than another. In fact, all heroes are viable so long as you utilize their kit correctly.
Let’s dive into our hero tier list for Marvel Rivals season 1.5.
Table of contents
Marvel Rivals: Hero tier lists (season 1.5)
Our tier lists are divided into two categories: Quick Match and Competitive.
Our Quick Match is more beginner-friendly, meaning we sorted the best heroes based on their difficulty, impact on a team, and overall usefulness in a casual setting. It’s not taking into account Team-Ups or team compositions. Instead, we have created a list based on how effective a hero is during a single match.
The Competitive tier list takes into account the current season meta, Team-Ups, hero nerfs and buffs, and the ban system.
Marvel Rivals Quick Match tier list
Our Quick Match tier list for casual players is divided into difficulty levels rather than the standard tier list formula that uses letters. Here is a quick rundown of the tiers:
- Beginner: The fun characters that are super easy to use from the offset (like Apex‘s Octane or Overwatch‘s Moira).
- Amateur: Tier with the best characters to use that are easy to master, beginner friendly, and don’t require much thought or strategy.
- Intermediate: Characters that have a higher skill ceiling but don’t require hours of training to master. These can include heroes that are basic on paper due to their minimal kit but nevertheless require good accuracy, positioning, and spatial awareness.
- Expert: For the toughest characters with the highest skill ceiling to master. They’re often S or A tier characters. These take a lot of time to get used to and will likely become your main. Their usefulness is transferable into Competitive, but you may not always find them in Diamond plus lobbies due to the ban system or current meta.
Let’s get into our tier list for casual players.
Tier | Hero |
---|---|
Expert | Thor, Spider-Man, Wolverine, Adam Warlock, Storm |
Intermediate | Doctor Strange, Hela, Magnet, Hawkeye, Mister Fantastic, Winter Soldier, Namor, Psylocke, Invisible Woman, Loki, Groot, Venom |
Amateur | Magik, Luna Snow, Moon Knight, Peni Parker, Star-Lord, Rocket Raccoon, Hulk, Black Panther, Human Torch, Black Widow |
Beginner | Iron Man, Cloak and Dagger, Scarlet Witch, Mantis, Captain America, Iron Fist, Squirrel Girl, Jeff the Land Shark, The Punisher, The Thing |
Expert tier

Character | Pros | Cons | Why this tier? |
---|---|---|---|
![]() Storm | Decent mobility. While she isn’t a Strategist, Storm supports the team much like Magneto. Capable of buffing damage, Storm can deal decent damage while also boosting her fellow heroes. The Hurricane can distract enemies or effectively pull them closer to her teammates to finish the job. It has a ridiculously quick cooldown and is one of the most powerful ultimates. | Difficult to reposition if you’re spotted. She isn’t as fast as Iron Man, so you may get caught out flying through the air, making her an easier target to shoot down. | While she’s an aerial attacker, she’s best played on the ground. This gives her versatility, but her kit is hard to manage compared to other aerial heroes. She is a supportive DPS pick, meaning you need to play with the team to truly make an impact. |
![]() Thor | Great mobility. Consistently high damage. High focus on DPS makes him one of the strongest Vanguards in Marvel Rivals. | Has one of the most difficult kits to master and manage. Combos are tough to execute due to his cooldown. With a focus on damage, Thor doesn’t have a means of supporting his teammates, meaning that you have to rely on the Strategists for any healing, boosting, or shielding. | Thor is incredibly tough to use correctly, being a strange hybrid between a tank and diver. He is the hardest Vanguard to manage and master, as there’s a clear method with his kit that you cannot simply wing it every match. |
![]() Adam Warlock | Can heal an entire team at once, making him the strongest healer on his own. While his charged attack requires pinpoint accuracy, both methods of attack are strong enough to take down Duelists. Highly balanced Strategist that can heal his entire team at once, deal good damage from his charged attack, and revive multiple teammates at crucial moments. | Although he can heal multiple targets at once, his healing is smaller than other Strategists. He’s only strong when centered around teammates. Other times, Adam is incredibly weak in an isolated one-versus-one due to his long-range arsenal. | Adam is the strongest Strategist for his ability to heal the entire team at once, however this means he can easily get overwhelmed as you need to juggle healing and dealing damage with his powerful charged attacks. His ultimate takes more precision than any other Strategist as timing this wrong could easily result in defeat. |
![]() Spider-Man | Plays defensively and offensively with his balanced kit that’s appropriate for all ranges. Can deal huge amounts of damage while repositioning. Has the opportunity to initiate or disengage from fights without taking much damage. Difficult to hit due to his high mobility. | Hardest hero to master. Similar to Venom, if you’re not sure what you’re doing, then Spider-Man‘s kit is wasted. | Spider-Man has the trickiest diver kit. While he’s best paired with Venom, Spider-Man’s adaptable mobility is only useful to those who are veterans in third-person and hero shooters. He is not recommended for beginners. |
![]() Wolverine | Excels at absorbing damage to increase his close-range strength. Easily overwhelms the frontline. | Easily punished for poor positioning. Easy to kill if he gets tunnel vision, running alone, headfirst into a healthy enemy team. | Wolverine feels like an easy character to pick as a classic diver, but it’s incredibly easy to die as him if you don’t know what you’re doing. Wolverine has more strategy to him than Black Panther and Iron Fis,t as you need to coordinate your attacks with the Vanguards, acting as a miniature tank yourself. The goal is to exclusively overwhelm tanks and to leave Duelists and Strategists alone. |
Intermediate tier

Character | Pros | Cons | Why this tier? |
---|---|---|---|
![]() Doctor Strange | Great mobility. Excellent absorber of damage. Self-sufficient tank. Great survivability, making Strange one of the hardest heroes to kill. Fantastic at blocking Hela’s ultimate. | Slower movement when his Shield of the Seraphim is active, requiring teammates to be near him so he isn’t flanked in this vulnerable state. Difficult to use, has a surprisingly high skill ceiling. Requires strategy, especially when teleporting the team. | Doctor Strange is relatively easy to understand, but it’s difficult to master his kit. It’s quite easy to throw as this tank if you play him purely defensively. Doctor Strange is meant to get kills, although it’s hard to do so if you’re relying on your shield if facing a highly aggressive composition. |
![]() Hela | Hela is difficult to track and kill, regardless of how accurate you are. She deals great damage with every ability, alongside being the best hero in long-range battles. She’s hard to spot during her ultimate. Has a versatile kit that deals a good amount of damage mid- to long-range. | Has a more challenging kit to master, so it may take you a while to learn how to correctly use each ability and be impactful on a team. Requires accuracy. | Hela requires absolute precision and excellent positioning to truly make an impact on a team. While Hela continues to be one of the best characters in Marvel Rivals, she isn’t recommended for new players as you need to know the best way to counter heros, what their roles are, and how the game works before handling such a powerful weapon. |
![]() Magneto | Acts as the primary protector of the entire team, providing barriers to everyone. Difficult to kill. Makes sure the battlefield is safe for heroes to reposition, retreat, or push with his barrier placement. | Barriers require strategy rather than strictly placing them on a critically low teammate. His ultimate is difficult to use effectively. | Magneto is a challenging Vanguard for its defensive kit alone. He takes a lot of strategy and patience to use, so he’s not for the diving kind. This character needs to pay attention to his teammates at all time and correctly aid a friend when they need his shields most. This requires you to focus more with Magneto than other Vanguards. |
![]() Hawkeye | Best hero to use if you enjoy getting headshots. Capable of one-shotting Duelists and Strategists. Effective at pressuring the opposition. Excellent at quickly shooting down flying heroes. | You need to be highly accurate to use him. Terrible fighting close-range, making Iron Fist, Wolverine, and Black Panther his worst nightmare. Restricted movement and slow firing rate. | Hawkeye is a balancing act of managing his limited movement with highly accurate headshots. You need to be consistent with his bow while simultaneously keeping an eye out for divers that are looking to take you and Strategists out of the match. |
![]() Mister Fantastic | Decent mobility with excellent range and damage output. Has a very balanced kit that supports his teammates with shields and his presence, alongside being able to keep the Combines Hulk form with Venom’s long reach in a manageable kit. | Has a weak ultimate. His kit is predictable, making him easy to counter when ignoring his Reflexive Rubber form. | Mister Fantastic acts like a small tank, making him difficult to use if you always pick DPS characters. His method of attack is to absorb damage and throw it back at enemies. This means you need to think before you attack rather than mindlessly running in. |
![]() Winter Soldier | Can defend his team and himself from mobility heroes. Easily wins one-versus-ones against all roles. Has a highly versatile kit with a powerful ultimate. | Terrible long-range. Slow mobility. Limited to three rounds per magazine, meaning accuracy is important to use Winter Soldier effectively. | With three rounds per mag, Winter Soldier requires precision at all times. He has a versatile kit that’s capable of killing anyone, but this puts pressure if you can’t keep track of how the game’s going. You need to be everywhere at once, adapting to each play the enemy team attempts to throw at you. |
![]() Namor | Self sufficient Duelist. Distracts enemies, allowing himself and the team to deal damage to opposing heroes who aren’t paying attention. Large AoE ultimate. Great damage at all ranges. | While he can temporarily protect himself, he is trapped within this animation, meaning enemies can quickly kill him as soon as he exits his safety net. His octopus sentries are somewhat useless. | Similar to Hela, Namor requires excellent accuracy. He’s self sufficient, putting a lot of pressure on you as these types of DPS heroes are expected to be kill leader. |
![]() Psylocke | Easy-to-use ultimate that can one-shot enemies within its radius. Best solo hero as you can quickly navigate around the map, ambush unsuspecting enemies, and retreat for health without being spotted. Great at flanking or hiding within the objective to stall time. | Can be killed quickly if you don’t have Psychic Stealth available. Healing from Strategists isn’t guaranteed with this pick. | Psylocke requires more strategy than other Duelists as she can go invisible. You cannot rely on this however, so use it wisely. She easily moves around the map, but it’s unlikely you will get the heals you need, meaning you have to deal with whatever comes your way as you stray from your team to pick off the backline. |
![]() Invisible Woman | Can deal two forms of healing; either from her projectiles (base attack) or by placing Guardian Shields that she can use to heal herself. Balanced kit that offers good ticking damage. A wide range of attacks as a Strategist, with the opportunity to boop enemies off the map, or deal a finishing blow to critically low Duelists and Vanguards. Good mobility with the added bonus to go invisible, letting her safely reposition. Small and manageable cooldowns. | Minimal damage from her base attack against all classes. Needs to stick with the team at all times. Weak in a one-versus-one. | Invisible Woman can deal consistent damage and healing, but it’s in her shield and ultimate where her difficulty starts. Strategist’s ultimates require precise timing, perfectly executed at a moment your team needs it most. She’s often played like a supportive DPS and if you’re picking her for this reason, then you should cast your eyes to Adam Warlock or Luna Snow instead. |
![]() Loki | Excellent at wasting enemies’ time with his clones. You can confuse enemies further by switching between clones, making you a hard target to track and kill. He has the best survivability of all Strategists. | Deals minimal damage if clone numbers have depleted. Forced to play at the back; otherwise, your position will be revealed, and you will be punished for overextending. His kit could easily be replaced by Punisher’s turrets or Parker’s mines. Compared to other Strategists, there’s a lot to manage and keep track of as Loki. | Loki’s difficulty to kill makes him an attractive pick, but you shouldn’t hide away and rely on his clones. This means you need to manage your clones and healing, keep repositioning, and helping your team instead of retreating from enemy line of sight. This makes him a tougher Strategist to manage compared to others. |
![]() Groot | Excellent at closing off enemy line of sight or holding a position. Can trap enemies with his walls. Has a powerful ultimate that disrupts plays and enemy ults. | While he has a very balanced kit, Groot is far weaker than other tanks (both defensively and offensively). One of the easiest Vanguards to kill as long-range heroes (Hawkeye, Iron Man, Hela, or Black Widow). | His wall placements are crucial in utilizing his kit correctly. Acting similarly to building in Fortnite, you can manipulate the walls, but this takes time and practice to perfect. He’s weaker than other Vanguards, but his kit is strong in the right hands, making him a hero with strategy and being two steps ahead of the opposition on his mind at all times. |
![]() Venom | Near impossible to kill due to Venom‘s ridiculously high health pool. Has armor when critically low, making him self-sufficient. The perfect distraction for your Duelists to get into prime positions, be it to flank, ambush, or secure the objective. An absorber of damage. Can kill multiple enemies at once with his ultimate, best placed on the objective when the opposing team is trying to capture/move it. | Limited movement and abilities that lower his overall threat level. Surprisingly hard to master even though his abilities are rather basic. Although he has a high health pool, a weak Venom can die incredibly fast, quickly becoming a throw pick. | Venom has an incredibly easy kit to understand, but this makes him a throw pick if put in the wrong hands. Many beginners may feel like Venom is perfect for them because of his high health pool, but he will get picked off quickly if you continue to run in on your own. |
Amateur tier

Character | Pros | Cons | Why this tier? |
---|---|---|---|
![]() Magik | Great at targeting Duelists and Strategists that hang on the backline. Overwhelms enemies by getting in their face and teleporting around in-between swinging her greatsword. Decent range during her close-quarter battles. | You need to perfect your timing with Magik so you don’t die quickly. Her kit has more strategy than simple hack and slash. | Similar to Venom, Magik shouldn’t be used to just run at people. In the wrong hands, she will continue to die without getting any picks. She requires a bit of thought before you charge into the backline and her teleportation shouldn’t be used haphazardly. |
![]() Luna Snow | Great mobility to move around the map and reach objectives quickly. Halt enemy movement by freezing them into place. Pair this with damage from yourself and teammates to punish movement heroes or time it when enemies are trying to push the objective as the match is ending (in your favor). Her ultimate deals damage buff or quickly heals anyone in her dancing radius, making her an invulnerable boosting target that can turn the tables of a fight in your team’s favor. | Can be caught out in the opening or isolated quickly if the team doesn’t play near her. Her weapons require precision, making her a tougher Strategist to use for this alone. | While Stratagiests need to survive throughout a match, it’s the most important part of playing Luna specifically. Her ult can switch the tides in your favor, putting a lot of pressure on her to save the game if it’s heading towards defeat. |
![]() Moon Knight | High damage when you combine his Ankhs and Crescent Darts. Great mobility. Can fight at all ranges. Excellent in a one-versus-one situation. Ult pairs well with Groot’s. | There are more powerful characters that do what Moon Knight does but better (Hela, Hawkeye, and Storm). | Moon Knight has a balanced kit that you need to manage correctly to truly make an impact on a team. He’s more versatile than others, but he isn’t a diver. He’s a good pick if you’re looking for kills while staying near your team for heals. |
![]() Peni Parker | Wide range of abilities that allow Peni to play defensively or offensively, depending on your current objective. Great util that can punish any attempt at pushing the objective. Provides damage while simultaneously supporting her teammates with her unique util. | Has the weakest ultimate. Slow mobility, making her easy to target compared to other tanks. | Peni has a great kit, but her ultimate is incredibly weak. She’s quite easy to master, but you could get focused because of her limited mobility. We often see her standing around the objective, relying on her mines and spider webs to do most of the work. |
![]() Star-Lord | Great mobility. Hard to kill if you’re using his kit correctly. There’s room for errors with his fast-firing-rate weapons. Easy to use and fun. | Doesn’t deal good enough damage to Vanguards to truly make a difference in a team fight. You cannot play Star-Lord mid- to long-range unless you’re inside his ultimate. | While Star-Lord is difficult to master due to his range of mobility, he is decent for those looking to dart around on the floor (just like Tracer). He is fun to use and has great survivability, but if you want to truly make a difference with him then you need to master his Rocket Propulsion (how he can fly up into the air). |
![]() Rocket Raccoon | Tiny hitbox, increasing his overall survivability. Great movement. Revives a teammate in a safe and secure position, away from danger. Can provide armor alongside health to support fellow heroes. | Inconsistent healing and damage output. More focused on damage than healing, which is odd as a Strategist. Isn’t strong enough as a solo Strategist. | Rocket Raccoon is a good pick for those who aren’t great at aiming, but he requires good reflexes to adapt to whatever is in front of him. His tiny hitbox makes him difficult to kill, but you need to balance healing, damaging, and reviving all at once. |
![]() Hulk | Good mobility. A great distraction tank that can absorb damage while leading enemies away from your teammates who are focused on the objective. Great at handling isolated fights. Pairs well with Thor. | Outside of his ult, Bruce is the easiest Vanguard to kill due to his spongey exterior. His attacks will often leave you out in the open. | Hulk seems like a good pick for aggressive tanks that like to get close to an entire team, but he can easily throw the game if he isn’t playing with his teammates. |
![]() Black Panther | Decent mobility. Easy to use. Rewards aggressive playstyles with higher damage output the lower his health is. Great at picking off Strategists on the backline. | Weak when facing two or more enemies. You won’t get healing from Strategists, so you need to learn where healing packs are so you don’t die when infiltrating the backline. | Black Panther has more limited mobility to Iron Fist and Spider-Man, acting as a calmer, more patient version of Wolverine instead. He’s easy to use and doesn’t require too much thinking, but you need to be aware of your team’s and health pack positions throughout the match. You can use Black Panther to push the backline or to protect your Strategists. |
![]() Human Torch | Excellent mobility that’s feels somewhere between Iron Man and Storm. Good at controlling space as he can ward away enemies and lure them into your teammates’ line of sight. | Weaker ultimate than most. Although he’s a flying hero, he is strongest in close-range battles. | Human Torch is a good middle ground between Iron Man and Storm., He deals similar damage to Iron Man, but has mobility similar to Storm. His ultimate is harder to aim with compared to Hela’s, but he’s a decent pick if you’re looking for an aerial fighter. |
![]() Black Widow | Decent mobility to rush to the objective or into an advantageous position. Widow has good weapons for all ranges. Great damage from her rifle. | Easy to kill if caught standing still. Average health pool. Accuracy is key. | Like Hawkeye, Black Widow spends a lot of time standing still, making her more susceptible to attacks from divers. She has a versatile kit similar to Winter Soldier, but is less impactful on a team. |
Beginner tier

Character | Pros | Cons | Why this tier? |
---|---|---|---|
![]() Iron Man | Great mobility. He’s hard to shoot out of the sky without a Hela, Hawkeye, or Storm. Powerful ultimate. | Weak standard weapons mean enemies can often ignore him until he executes his ultimate. If you have bad movement while focused on shooting, then you’ll likely be shot down by long-range heroes. His usefulness is limited to his ultimate. | Iron Man is great fun for those looking to fight from the sky. He has the best mobility in the game that is really easy to master. |
![]() Cloak and Dagger | Effective at all ranges as her heals lock onto teammates. Similar to Venom, Cloak and Dagger is unkillable if used properly. You need to perfectly blend both defensive and offensive gameplay by swapping between the characters depending on what’s happening in front of you. | One of the more challenging Strategists to play, as you’re basically two heroes in one. Timing is crucial to the hero. If you neglect one side of Cloak and Dagger, then it’s highly likely you won’t be effective in either healing or damage departments. | The ability to auto-lock onto teammates to heal them is incredibly useful, making Dagger the easiest Strategist to master if you’re only looking to heal your teammates. Cloak lets you quickly escape and reposition, increasing your survivability as a healer. |
![]() Scarlet Witch | Hard to kill and incredibly easy to use. Capable of killing multiple enemies at once as her equipment doesn’t require a reload. Her ultimate can one-shot anyone inside her radius. | Scarlet has the loudest ultimate in existence which is super easy to shoot down during its long wind-up animation. | Scarlet Witch is the easiest DPS hero as her attacks lock onto anyone within its range. She’s the best character to use if you’re new to the game and want to learn how everything works before finding your main. |
![]() Mantis | Really easy to master. Best starting Strategist to use in Marvel Rivals. Can stop enemies in their tracks, which is highly effective against mobility heroes like Spider-Man or Iron Fist. Strong enough to protect the team as the only healer and is decent at one-versus-ones against any Duelist. | Limited to four heals at a time. Requires more strategy than other healers as you need to choose who to heal at a time. | Mantis is the easiest Strategist to use as she has a very simple kit that’s focused solely on healing. |
![]() Captain America | Can effectively block damage that nullifies strong weapons like Hawkeye’s bow. A mini tank, Captain America is the protector as he moves around to absorb damage while leading his team to victory. | His dash and leap make his movement somewhat predictable, allowing the opposition to quickly punish you if you’re pushing or retreating from a fight. Unless you’re playing with a team that can synchronize their attacks and ultimate, then Captain America’s Freedom Charge will likely be wasted. | Captain America is a nice middle ground between Hulk and Doctor Strange, as you can run at enemies with your shield equipped, lowering the risk of being punished for overextending. |
![]() Iron Fist | Great damage that only increases the lower your health goes. Excels in defensive and offensive playstyles. Easily kills long-range Duelists and Strategists. | Can die quickly if you don’t know how to use him. As you cannot guarantee heals, it’s challenging to use his Harmony Recovery, meaning you may need to rely on Strategists more than you normally would as a flanking hero. | Out of all the divers, Iron Fist is the easiest to try out as his attacks lock on when you’re close enough. |
![]() Squirrel Girl | Accuracy isn’t needed to be effective with Squirrel Girl as her attacks ricochet off walls, landing on distracted enemies. Easy to use. Has decent mobility with her leap. Excellent util that synchronizes with teammates. | Limited in close-range battles against stronger diver-style heroes (Spider-Man, Black Panther, or Wolverine). | Squirrel Girl is the Junkrat of Marvel Rivals, where aim isn’t required to make use of this character. |
![]() Jeff the Land Shark | Jeff can be an absolute menace on the battlefield if he times his ultimate correctly to throw them off the map. Fantastic mobility. Can heal and hide, making him an impossible target to track during his Hide and Seek ability. | Super weak due to his tiny health pool that means you can’t be out in the open for long. Slower healing than others. Healing Bubble placement is crucial because of this. | Jeff is a lot of fun when it comes to his mobility, but this is where his usefulness ends. |
![]() The Punisher | Balanced, making him easy to use. Turret can distract enemies and waste their time. His ultimate deals good damage. | Overall damage isn’t as effective as other Duelists, making him weaker than other heroes. Limited movement, making him an easy target to punish for peeking. | The Punisher is a balanced character that almost acts as the default or starting hero in Marvel Rivals. He’s easy to understand and is a good pick for those moving to this game from a first- or third-person shooter. |
![]() The Thing | Good close-range fighter that overwhelms enemies and forces the focus onto him. Great counter to Wolverine, Black Panther, and Hulk. His highly aggressive attitude makes him a punishing force to the backline, acting like a large diver. His charge, although hard to control, can disrupt plays in a smaller radius. | Struggles against countering flying heroes (Human Torch, Storm, and Iron Man), making him a weaker Vanguard as he has more hard counters than others. Has lower survivability than others as he puts himself in harms way where healers cannot save him in time. His charge is incredibly difficult to control. | The Thing is a lot of fun if you’re looking to get your hands dirty, charging head first into every enemy. He’s a mix of Thor and Hulk, but has a simpler kit, making him a great starting pick before moving onto more difficult Vanguards. |
Marvel Rivals Competitive tier list
Marvel Rivals hero tier list for competitive has been determined by characters’ buffs, nerfs, their kit, overall effectiveness depending on team comps, and current meta.
Here is what each tier means:
- S tier: Characters listed here always makes an impact as they’re the best in the current meta. Play them across all ranks.
- A tier: Solid characters in their own right but they require you to main them to master their kit. They’re the glue that holds the team together.
- B tier: These characters have an impact if the composition caters to their kits.
- C tier: Average character kits, they do the job but their impact lowers as you ascend the ranks.
- D tier: Play these characters casually, every other character outperforms them.
Tier | Hero |
---|---|
S | Doctor Strange, Storm, Hela, Magneto, Thor, Rocket Raccoon, Invisible Woman |
A | Winter Soldier, Namor, Luna Snow. Adam Warlock, Psylocke, Wolverine, Star-Lord, Cloak and Dagger, Mantis |
B | Mister Fantastic, Groot, Loki, Hulk, Spider-Man, Magik, Peni Parker, Captain America, Black Panther, Iron Man, Hulk |
C | Moon Knight, Hawkeye, Human Torch, Venom, The Punisher, Iron Fist, Squirrel Girl, The Thing |
D | Black Widow, Jeff the Land Shark, Scarlet Witch |
S tier

Character | Game Mode | Strategy | Offense / Defense | Hero match up |
---|---|---|---|---|
![]() Doctor Strange | All | Portal makes for unique plays and unexpected flanks and positioning. His ultimate also stuns enemies in a close vicinity, leaving them vulnerable for a team wipe. Doctor Strange is vital for setting up many winning strategies. He’s one of the best tanks for his barriers, being able effectively protect his team (even from ultimates coming from airborne units). | Defense | ![]() Magneto |
![]() Storm | All | One of the most frequently banned characters, Storm has a similar playstyle to Hela. She’s best used in the back to build up her ultimate. It’s one of the strongest in the game because even if you’re unable to down an enemy in it, it’s an effective zoning ultimate that can easily win you the point or match. Her mobility is excellent too, ultilize it by playing with angles and map positioning. | Offense | ![]() Winter Soldier |
![]() Hela | All | One of the most frequently banned characters, Hela’s damage output is insane since she requires good accuracy. Able to be sky bound, she tends to be difficult to kill and has long-range. She can also outmaneuver opponents with her transformation. Keep her at a distance and unleash havoc from afar. | Offense | ![]() Wolverine |
![]() Magneto | Domination | Deliver poking damage from mid-range whenever you’re not handling your shield management. Ensure your squishy allies (Strategists and Duelists with lower HP) are protected with your shields during heavy damage ultimates. Aim to support your team with bubble management by prioritizing their protection. Magneto can be a good replacement as main tank if Doctor Strange gets banned. | Defense | ![]() Doctor Strange |
![]() Thor | Domination | Mastering Thor means to properly manage his Thorforce. Play him aggressively and keep an eye on ultility management to make the most of his HP boosts and ability enhancements. Make use of combos by melee hitting often to chain his abilities to pummel enemies on their own. | Both | ![]() Hulk |
![]() Rocket Raccoon | All | His survivability is strong as he has the smallest hit box. He’s very agile and has extra mobility with his rocket boosters and wall climbing movements. This makes him difficult to kill. Support your team in the back with healing and armor providing, and have good map awareness so you can effectively bring allies back immediately upon death using his beacon. Stay low with him. | Both | ![]() The Thing |
![]() Invisible Woman | Convoy / Convergence | Invisible Woman is a well-rounded strategist, able to set up a character kill with her pull and push back abilities. She can escape from danger easily and is able to turn the tide of battle with every pop of her ultimate. Keep her alive by ultilizing her kit properly. | Both | ![]() Captain America |
A tier

Character | Game Mode | Strategy | Offense / Defense | Recommend comp |
---|---|---|---|---|
![]() Winter Soldier | All | Insansely powerful kit, only downside is limited ammo. He’s a killing machine, able to win one-on-ones with his burst damage. He can win matches on his own, being able to pull enemies off of maps, distrupting their momentum and ultimates. Know which fights you can win with him to grant your team an advantage. | Offense | ![]() Storm |
![]() Luna Snow | All | Has high survivability due to her small hitbox and speed. She can self-heal, freeze enemies and damage or heal within a space encompassing allies. Her kit has various benefits. She’ll leave a mark in any battle. | Defense | ![]() Iron Man |
![]() Adam Warlock | All | Cannot be used as a main healer because he doesn’t have consistent healing but his kit has some of the best abilities across the Strategists. Soul Bond can negate deaths caused by Iron Man’s ultimate if timed properly, he can revive himself and his team, and he heal boosters are regenerative over time. Dish out plenty of damage with him too to make him extremely viable to balance out his damage output potential (use his charge attack to eliminate low HP enemies) with support/heals when needed. | Defense | ![]() Thor |
![]() Psylocke | Convoy / Convergence | Incredible flanker, ideal for picking off the back line. Stay out of sight with his invisibility abilities and isolate enemies, especially squishes, using her attack and dash combos. Her ultimate can cancel out other ultimates, such as Mr Fantastic. | Offense | ![]() Loki |
![]() Wolverine | Convoy / Convergence | Wolverine is entirely situational – you’ll be using him to evaporate tanks so target them exclusively. This is because he gets stronger the more blows he’s delivering. | Offensive | ![]() Hela |
![]() Star-Lord | All | Star-Lord has great mobility, ultilize it properly to deliver punishing combos. His whole kit is centered around this, you should be manouvering all over the map with him and quickly eliminating squishy units. Jump in the air, boost around, play with angles and chase down low HP enemies. You should not be getting hit with him. | Offense | ![]() Rocket Raccoon |
![]() Cloak and Dagger | All | Extremely balanced character since they’re two-in-one. Cloak provides consistent healing with her default attack with additional healing boosts as her abilities. As Dagger, you can punish low HP enemies and can escape combat easily. Their ultimate is great for zoning, keeping enemies off of a point to secure a win. | Offense | ![]() Black Panther |
![]() Mantis | All | A strategist who can both support/heal and damage/boost, she’s extremely well balanced. While she can’t do consistent healing, her other abilities make up for it by boosting her allies or herself to overpower the enemy team. Her enhancing abilities make her extremely viable, and she can survive one-on-one encounters with her sleep manipulation where your team can body the flanker/unit. | Offense | ![]() Iron Fist |
B tier

Character | Game Mode | Strategy | Offense / Defense | Hero match up |
---|---|---|---|---|
![]() Mister Fantastic | All | Acts as a tanky duelist, he can sponge quite a bit of damage protecting the team and getting out of action safely. Use him as a distraction by staying alive long enough to distruptive the enemy’s momentum and attention. | Defense | ![]() Magik |
![]() Groot | Convoy / Convergence | Highly defensive unit, great for protecting team mates and seperating enemies for easy pickings off using his walls. His ultimate is ideal for setting up team wipe outs – follow it up with most vanguard’s ultimates. | Defense | ![]() Moon Knight |
![]() Loki | All | Hard to kill with his body double abilities and his ultimate can turn the tide of battle depending on which enemy he copies. Big heals and big plays are possible with his kit, making him viable across all ranks. | Defense | ![]() Psylocke |
![]() Hulk | Domination | Excellent survivability, can jump into brawls within the enemy team and exit from them unscathed. Him having two lives means he won’t get downed as often as other tanks. He’s also able to stun enemies and provide shields to himself and the team. His kit is versatile. | Defense | ![]() Thor |
![]() Spider-Man | All | One of the most agile characters, capitalize on his unpredictable movement. He’s difficult to kill and best used to isolate squishy enemy units in one-one-one encounters. Zip around to lock in on unsuspecting or fleeing enemies and make use of combos. Do the fly by uppercut, pull them towards you, cluster and repeat. Remember that if you can’t get close enough to an enemy unit for any reason, pull them towards yourself to make the fight one-on-one or within the vicinity of your team. | Offense | ![]() Venom |
![]() Magik | All | Heavy attack damage, usually has no problem killing a target solo and escaping easily using teleportation. Knowing when to push an enemy and turn back towards your team is important when using her. | Offense | ![]() Mister Fantastic |
![]() Peni Parker | All | Hide Peni’s web nests around corrners and stack the webs for a lot of damage and buffs (healing and movement speed). Make the most of the nesting field you’ll accumulate by bodying incoming fire to keep the nests active. Pop your ultimate to extend this field of affect, especially on capture points. Play with angles because Peni can punish teams tunneling in areas, forcing them to split up or hold off on pushing. | Offense | ![]() Groot |
![]() Captain America | All | Captain America is a secondary tank, best played by flanking the backline. Use his shield to protect your team but especially during these chases to block, immobilize, and deflect abilities before eliminating Strategists. | Offense | ![]() Invisible Woman |
![]() Black Panther | Convoy / Convergence | Insanely quick character whose passive encourages him to be in the thick of fights even at low HP. Ultilize his kit to the max by stringing combos with his abilities, dealing nonestop damage to isolated targets you jump into. Use his unpredictable movement to confuse enemies and flee from fights that aren’t one-on-one. | Offense | ![]() Cloak and Dagger |
![]() Iron Man | All | Reposition quickly with his jets, play corners with his default attack, and combo his ultimate with other immobilizing ultimates such as groot for team wipes. | Offense | ![]() Luna Snow |
![]() Namor | Convoy / Convergence | Get out of combat with his protective barrier, distract enemies with his summons, spam his unlimited default attack to build up ultimate charge and corner enemies in chokeholds for easy pickings off. | Offense | ![]() Wolverine |
C tier

Character | Game Mode | Strategy | Offense / Defense | Hero match up |
---|---|---|---|---|
![]() Moon Knight | Convoy / Convergence | His Ankh’s deal heavy damage but enemies will have more awareness of them in higher ranks. Moon Knight is best used out of sight, poking damage until he can use his ultimate which should be used in conjunction with another hero’s immobilizing ultimate. | Offense | ![]() Groot |
![]() Hawkeye | Convoy / Convergence | One of the most difficult characters to play as effectively because of the accurancy needed for his bows. The majority of his abilities is to aid him lining up shots – if you have good aim you’re golden. Just keep your distance again enemies who can take you out in close combat. | Offense | ![]() Hulk |
![]() Human Torch | All | Play unpredictably using his mobility and movement speed and keep to the skies to play with angles. | Offense | ![]() Loki |
![]() Venom | Convoy / Convergence | A sponge for damage, fills up enemy’s ultimate guage quickly if not being ultilised properly. Disrupt enemy’s momentum by being a brick wall to their advancements. | Defense | ![]() Spider-Man |
![]() The Punisher | All | The Punisher has a very basic kit involving heavy machinery. He’s balanced, but overpowered by other duelists. His movement is limited, but his ultimate is good for zoning if unable to pick anyone off. | Offense | ![]() Mantis |
![]() Iron Fist | Domination | Another situational pick, Iron Fist has to get into the enemy’s face to be effective. He can get easily punished and singled out for this type of gameplay, but if you’re quick with his combos and know when to initiate fights and when to flee. But for a safer option, learn to play Magik instead. | Offensive | ![]() Mantis |
![]() Squirrel Girl | All | Her attack is splash damage so you can’t aim with her properly. Her ultimate however is handy as it locks onto enemies so use it when the enemy team are stacked on each other since they will likely be unable to escape. Use squirrel blockade to further isolate a singular unit where your team can punish them now that they’re immobile. | Offensive | ![]() Rocket Raccoon |
![]() The Thing | All | Use The Thing to shut down enemies who target specific characters. An ideal example of this is Wolverine who will be trying to shut down your tank. The Thing can only really be countered by enemies outside of his area of attack, so switch out if you’re up against any airborne unit. | Offense | ![]() Hawkeye |
D tier

Character | Game Mode | Strategy | Offense / Defense | Hero match up |
---|---|---|---|---|
![]() Black Widow | All | Best used for zoning since getting picks or ultilizing her well enough to make it worthwhile is a challenge. Has to be a lone wolf at the back, away from your team. Very limited kit. | Offense | ![]() Star-Lord |
![]() Jeff the Land Shark | All | Has great survivability since he’s such a squishy unit. Only ever good for his ultimate in lower ranks. Must play extremely passively to survive across ranks. | Defense | ![]() Thor |
![]() Scarlet Witch | All | Consistent damage, albeit nowhere close to superior dualists. She is way too loud during her ultimate and usually gets taken out easily with no results. | Offense | ![]() Doctor Strange |
Published: Feb 24, 2025 11:29 am