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Image via Nuverse

Every Marvel Snap location and their status effects

Knowing the terrain of battle is to be one step ahead of your opponent.

In Marvel Snap, players must compete for control of famous locations in the Marvel universe in each match, and the player who manages to win in the most locations receives the victory and cubes to move up in Ranked Season Rewards.

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The locations that appear in each game are random and can change the way certain strategies are played. Because of this, one of the ways to improve performance in Marvel Snap is knowing the locations that can appear, their effects, and how they impact the best decks.

Twice a week there are events related to the appearance of locations in matches. On Tuesdays starting at 10pm CT, a new location is added to the game, and it will appear more frequently for the next 24 hours. This is the Featured Location. On Sundays at 10pm CT, a location already present in the game is chosen to be highlighted and it will appear more frequently for the next 24 hours, which is considered the Hot Location.

During the Featured and Hot Locations periods, players may wish to modify their favorite decks so they can do better in locations that have the highest spawn rate, or even build a specific deck to make use of a particular location.

All Locations and their effects in Marvel Snap

In Marvel Snap, each match starts with three random locations being placed on the board, but the effects of each one only start when they are revealed. The first one is revealed on the first turn, the second on turn two, and the third one on turn three.

Additionally, each Marvel Snap location has a rarity that determines how often each can appear in Marvel Snap matches. Locations can be common, uncommon, rare, and ultra-rare.

Here is a list of the locations present in the Marvel Snap separated by their rarity along with their respective effects.

Common Locations of Marvel Snap

Location NameEffects
AsgardAfter turn four, whoever is winning here draws two cards.
Asteroid MWhen you play a three- or four-cost card, move it here.
AtlantisIf you only have one card here, it has plus five Power.
Avengers CompoundOn turn five, all cards must be played here.
Baxter BuildingWhoever is winning this location gets plus three Power at the others.
Camp LehighAdd a random three-cost card to each player’s hand.
Central ParkAdd a Squirrel to each location.
Cloning VatsWhen you play a card here, add a copy to your hand.
Crimson CosmosCards that cost one, two, or three can’t be played here.
Daily BugleGet a copy of a card in your opponent’s hand.
Danger RoomCards played here have a 25 percent chance to be destroyed.
Dark DimensionCards played here are not revealed until the game ends.
Deep SpaceOn Reveal abilities won’t happen at this location.
Dream DimensionOn turn five, cards cost one more.
ElysiumCards cost one less.
Eternity RangeAfter turn 3, add a Rock to the losing player’s side.
Fisk TowerWhen a card moves here, destroy it.
HalaAt the end of turn four, destroy all cards controlled by the player losing here.
Hellfire ClubCards that cost one can’t be played here.
K’un-LunWhen a card moves here, give it plus two Power.
Kamar-TajOn Reveal effects happen twice at this location.
KylnYou can’t play cards here after turn four.
LechuguillaWhen you play a card here, shuffle three rocks into your deck.
LemuriaNo cards are revealed this turn.
Miniaturized LabOn turns three, four, and five, no cards can be added here.
Mirror DimensionOn turn four, transform into one of the other locations.
MojoworldWhoever has more cards here gets plus 100 Power.
Monster IslandAdd a 9-Power Monster here for each player.
Monster MetropolisThe cards with the highest power here get plus three Power.
Muir IslandAfter each turn, give cards here plus one Power.
MurderworldAt the end of turn three, destroy all cards here.
NecroshaWhen a card is discarded or destroyed, it returns to hand.
NidavellirCards here have plus five Power.
Onslaught’s CitadelOngoing effects here are doubled.
Pet MansionThis turn, all cards must be played here.
RuinsA wasteland of destruction.
SakaarPut a card from each player’s hand here.
Sanctum SanctorumCards can’t be played here.
Savage LandAdd two Raptors on each side of this location.
Sewer SystemCards here have minus one Power.
ShadowlandAdd a Ninja to each side with minus two  Power.
Shuri’s LabWhen you play a card here, double its Power.
Sinister LondonWhen you play a card here, add a copy to another location.
SokoviaDiscard a card from each player’s hand.
Stark TowerAt the end of turn five, give all cards here plus two  Power.
Strange AcademyAt the end of turn five, move all cards here to other random locations.
SubterraneaShuffle five rocks into each deck.
The BifrostAfter turn four, move all cards one location to the right.
The Big HouseCards that cost four, five, or six can’t be played here.
The HubAdd a random card to each player’s hand.
The RaftWhoever fills this location first draws a six-Cost card. It costs 0.
The SuperflowIf you have no cards here, plus one energy each turn.
The VaultOn turn six, cards can’t be played here.
Tinkerer’s Workshopplus one Energy this turn.
Titansix-Cost cards cost one less.
Vibranium MinesWhen you play a card here, shuffle 3 Vibranium into your deck.
WakandaCards here can’t be destroyed.
Wakandan EmbassyGive plus two Power to cards in players’ hands.
Washington D.C.Cards here with no abilities have plus three Power.
WestviewTurns into a new location on turn four.
X-MansionAt the end of turn three, add a random card here for each player.
XandarCards here have plus one Power.

Uncommon Locations of Marvel Snap

Location NameEffects
Bar SinisterWhen you play a card here, fill this location with copies of it.
Collapsed MineFill this location with Rocks. Skip a turn to destroy your Rocks.
Death’s DomainWhen you play a card here, destroy it.
Gamma LabAfter turn three, transform all cards here into the Hulk.
Grand CentralAt the end of turn five, put a card from each player’s hand here.
Hell’s KitchenDraw a one-Cost card from your deck.
Isle of SilenceOngoing effects are disabled here.
JotunheimAfter each turn, cards here lose one Power.
KlyntarCards here have minus two Power.
KnowhereOn Reveal effects do not happen at this location.
LimboThere is a turn seven this game.
Los Diablos BaseAt the end of turn three, ruin a random location.
MachineworldWhen you play a card here, add a copy to your opponent’s hand.
MindscapeAt the start of turn six, swap hands.
MoragYou can’t play your first card here each turn.
Negative ZoneCards here have minus three Power.
Nova RomaDraw a card.
Orchis ForgeWhen you play a card here, add a Sentinel to your hand.
Oscorp TowerAfter turn three, all cards here swap sides.
Plunder CastleOnly cards that cost 6 can be played here.
Project Pegasusplus five Energy this turn.
Quantum RealmWhen you play a card here, set its Power to two.
Rickety BridgeAfter each turn, if there is more than one card here, destroy them.
Starlight CitadelAfter turn four, swap the position of each location.
The Ice BoxGive a card in each player’s hand plus one Cost.
The NexusYour Power here is granted to other locations as well.
The Space ThroneOnly one card can be here for each player.
Throne RoomCard(s) here with the highest Power have their Power doubled.
VormirThe first card you play here is destroyed.

Rare Locations of Marvel Snap

Location NameEffects
Altar of DeathWhen you play a card here, destroy it to get +2 Energy next turn.
Bar With No NameWhoever has the least Power here wins.
District XReplace both decks with 10 random cards.
KrakoaOn turn six, takes over and plays both players’ cards for them.
Lamentis-1Draw 3 cards. Destroy both decks.
Luke’s BarWhen you play a card here, return it to your hand.
New YorkOn turn six, you can move cards to this location.
OlympiaDraw two cards.
Quantum TunnelWhen you play a card here, swap it with a card in your deck.
The PeakEach card in your hand swaps its Power and Cost.
The Sacred TimelineFirst to fill this gets a copy of their opening hand.
The SandbarCards with abilities can’t be played here.
The TriskelionFill each player’s hand with random cards.
TVAAt the end of turn four, end the game.
Warrior FallsAfter each turn, give a card in each player’s hand plus one Power.
WeirdworldBoth players draw from their opponent’s decks.

Ultra Rare Locations of Marvel Snap

Location NameEffects
AttilanOn turn four, shuffle your hand into your deck. Draw three cards.
EgoEgo takes over and plays your cards for you.
WorldshipDestroy the other locations.

Marvel Snap regularly releases new locations each week to spice up the gameplay and this article will be updated as new information comes in.


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Author
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Raul Rocha
Freelance writer for Dot Esports. Playing video games since childhood, Raul Rocha has over twenty years experience as a gamer and four years translating and writing gaming news.