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TFT Patch 12.17: Full notes and updates for Set 7.5 launch

A central guide to all TFT changes taking place in Set 7.5.

Riot Games has transitioned into the Teamfight Tactics Mid-Set with Patch 12.17, showcasing new Set 7.5 traits, dragons, champs, systems, Tacticians, and more. 

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Patch 12.17 is the official release update for TFT Set 7.5 Dragonlands Uncharted Realms. The Mid-Set contains a ton of changes, from a Dragon Trait rework and a total of 12 dragons to a total of 29 traits and 62 champions. Reworks were also applied to the Astral trait, along with new tables for a reworked Treasure Dragon Armory. The release of TFT Set 7.5 on Sept. 8 will additionally include a soft reset, a new battle pass, Little Legends, and Chibi Champions. 

Here are the TFT Patch 12.17 notes.

All new and reworked TFT Set 7.5 content

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The changes taking place for the Uncharted Realms Mid-Set are massive. Here is a full list of every change taking place, from the cheat sheet and Set 7.5 champions to reworked traits and tables. 

And for players who were testing during the PBE, here are all of the final balance changes made prior to the release of Dragonlands Uncharted Realms. 

Mid-Set soft reset

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The launch of TFT Set 7.5 will contain a soft reset on the ranked ladder. All players will drop one full tier unless ranked in Master or higher. A player at Gold Two, for example, will start the Uncharted Realms set at Silver Two. Any players ranked Master and higher will drop to Diamond Four. 

Ranked rewards for Set Seven will go out with Patch 12.17 but may take a few days for the full rollout to take place. All players at the start of TFT Set 7.5 will get five provisional matches in which top-four finishes earn extra LP and bottom-four placements result in no LP loss. 

Double Up and Hyper Roll changes

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Players competing in the Double Up mode will have an easier time in ranked. Win streaks within the TFT mode were extended to 12 and will get applied within the Diamond tier now. LP awards were also adjusted, preventing large LP losses and gains in between Divisions and Tiers. 

The Hyper Roll mode will showcase Seastone charges from the Lagoon trait that are twice as fast as Standard. And Shimmerscale items like Gambler’s Blade and Goldmancer’s staff were nerfed. 

Patch 12. 17 bug fixes

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  • The Cybernetic Uplink Augment in Double Up no longer regenerates Mana between combat ending and reinforcements being deployed.
  • Voidspawns in Double Up will now maintain their correct health after reinforcing.
  • Improved cast interactions when units have increased range. Many units will now move into range to cast their Ability rather than wait for a unit to approach their cast range. Units that have to walk into range if their target dies, will cast reliably after walking.
  • The Mirage sub-trait, Pirate, will no longer grant gold after PVE rounds.

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Author
Image of Danny Forster
Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.