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TFT set 13 feature image showing powder and TFT penguin
image via Riot Games

Teamfight Tactics champion pool, shop odds, and rolling chances explained

Know when to roll and when to hold in TFT Set 13.

Rolling for Teamfight Tactics champions helps you get the desired units from the TFT champion pool. That’s precisely why you need a detailed understanding of bag sizes, shop odds, and the best times to roll down for various costed champions.

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Deciding when to level or roll is a core mechanic within TFT, and failing to use them optimally will cost you games. Rolling and shop odds, champion pools, and even bag sizes change with each set. Riot Games made several significant changes to the Into the Arcane set, ranging from adding the powerful new six-cost units to minor system changes affecting XP gains. This article provides tips, tables, strategies, and all major system changes for TFT Set 13.

How much XP is needed to level in TFT Set 13?

TFT Ryze Set 12 skin
It is now more expensive to level to 10.Image via Riot Games

The amount of XP required to go from level 9 to 10 has increased from 76 to 84, meaning most players will not be getting to level 10 without a very strong economy. No other adjustments were applied.

  • Level two to three: XP is two
  • Level three to four: XP is six
  • Level four to five: XP is 10
  • Level five to six: XP is 20
  • Level six to seven: XP is 36
  • Level seven to eight: XP is 48
  • Level eight to nine: XP is 76
  • Level nine to 10: XP increased from 76 to 84

What are the TFT bag and shop odds in Set 13?

One-costTwo-costThree-costFour-costFive-cost
Bag size302518109
Level two100%0%0%0%0%
Level three75%25%0%0%0%
Level four55%30%15%0%0%
Level five45%33%20%2%0%
Level six30%40%25%5%0%
Level seven19%30%40%10%1%
Level eight18%25%32%22%3%
Level nine15%20%25%30%10%
Level 105%10%20%40%25%
Level 11 (When applied)1%2%12%50%35%
Shop odds when rolling in TFT

Six cost unit odds explained

Set 13 introduced three new six-cost units with separate odds tied to stages instead of player level: Warwick, Viktor, and Mel.

StageSix-cost OddsStageSix-cost Odds
4-61%6-73.4%
4-71%7-14.4%
5-11.2%7-25.4%
5-21.4%7-36.4%
5-31.6%7-47.4%
5-41.8%7-57.4%
5-51.8%7-68.4%
5-62.0%7-79.4%
5-72.2%8-120%
6-12.4%8-220%
6-22.6%8-320%
6-32.8%8-420%
6-43.0%8-520%
6-53.0%8-620%
6-63.2%8-720%
Six cost unit odds in TFT Set 13

How many champions are in the TFT Set 13 pool?

With every set release, Riot releases a chart detailing everything we need to know about the champion pool set, including drop rates by tier and level. There are a total of 63 champions in Into the Aracane, with three new tier six champions being added for TFT Set 13.

  • Tier one (14 champions): 30 of each champion in the pool.
  • Tier two (13 champions): 25 of each champion in the pool.
  • Tier three (12 champions): 18 of each champion in the pool.
  • Tier four (12 champions): 10 of each champion in the pool.
  • Tier five (9 champions): 9 of each champion in the pool.
  • Tier six (3 champions): 9 of each champion in the pool.

What is Stage player damage in TFT?

A witch-like woman with reddish pink hair hold a toad, she has a witch hat and bat wings
Player damage remains the same for set 13. Image via Riot Games

A system change through Set 11 adjusted player damage from 0/2/5/7/9/11/17/150 to 0/2/5/8/10/12/17/150. Each numerical value stands for damage per serving enemy at X Stage. In addition to the Stage damage values, surviving enemy damage applies.

Surviving enemy damage is plus one for every enemy champion that survived combat that round. The increase in damage at each stage makes it harder to hit level Nine without a win or loss streak and/or Econ Augments/Charms.

Riot hasn’t announced Set 13 player damage changes at the time of writing.

Tip:

If a player dies, the champions on their board and bench return to the pool.

When to level up in TFT Set 13

In conjunction with the TFT rolling chance chart, each set has a meta that determines the most opportune times to level up and roll down for key units that can make up your endgame comp.

Tip:

Players typically roll at Stages 3-2, 4-1, and 5-1, with variety built into that standard based on win/loss streaks, economy, and power levels of a Teamfight Tactics lobby.

Leveling is unique to whatever comp you are playing, and there is no fixed rule for when you should level up. Consider leveling up after scouting the lobby and seeing whatever comp is uncontested. That being said, if you want some general guidelines on standard levelling-up opportunities, consider the following:

  • Level four: Stage 2-1.
  • Level five: Stage 2-5 or Stage 2-3 if seeking three-cost champions after the carousel.
  • Level six: Stage 3-2.
  • Level seven: Stage 3-5 or 4-1.
  • Level eight: Stage 4-2, 4-5, or 5-1.
  • Level nine: Stage 5-1, 5-5, or 6-1.
  • Level 10: Stage 6-1.

What level should you reroll for TFT Set 13 champions?

Rerolling is a core gameplay strategy within TFT, and the optimal levels to roll are still being hashed out through PBE testing. Here’s the standard reroll guide for one, two, and three-cost champions.

Champion’s costLevel to reroll
One-costLevel 5 (slow-roll after hitting 50 gold)
Two-costLevel 6 (slow-roll after hitting 50 gold). You may also roll on Level Seven.
Three-costLevel 7 (slow-roll after hitting 50 gold)
Four-costLevel 9 (slow-roll after hitting 50 gold)

Other System Changes in TFT Set 13

  • Mana gained from post-mitigation damage reduced to 3% from 5%
  • Item Removers will now drop every PvE round whether you have one already or not
  • Crests and Crowns will no longer be offered on 2-1 in the Trainer encounter
  • A brand new set of encounters has been added to the start of the game.
  • A new set of Augment Traits has been added.

Any additional system changes made to TFT Set 13 will be updated promptly.


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Jerome Heath
Senior editor
Jerome has been in and around the gaming industry for the last eight years, and he's not going anywhere anytime soon.
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Syed Hamza Bakht
Freelance Writer
After writing for several years across many publications I've found my latest home at Dot Esports, where I plan on putting my years of League and TFT experience to good use as well as covering anything new on the indie side of things. You can find me buried in the neverending gacha grind of Hoyoverse, WuWa, and GFL2.