Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via Riot Games

How TFT Set 7.5 items work: Full list and updates

Guide to every TFT item, including Radiant item changes and trait items.

A large number of Teamfight Tactics items were adjusted for Set 7.5 Dragonlands Uncharted Realms, from standard to Radiant and Ornn. 

Recommended Videos

Items within TFT play an integral role in building the most optimal comp and each set contains balance changes, along with new and unique items that support the mechanics of the set. Within TFT Set Seven and 7.5, there are a total of nine items players can get via the Shimmerscale trait. And with the addition of Chaos and Order Treasuer Dragons, players have even more access to Radiant and Ornn items.

Here’s every TFT item, from Spatula emblems to adjusted Ornn items within Set 7.5 Dragonlands Uncharted Realms

Spatula Set 7.5 TFT items

A Spatula and an item combined create a total of eight trait emblems for the Dragonlands set.

Image via Riot Games
  • Cavalier: Vest plus Spatula
  • Dragonmancer: Rod plus Spatula
  • Guardian: Belt plus Spatula
  • Lagoon: Glove plus Spatula
  • Mage: Tear plus Spatula
  • Mirage: Cloak plus Spatula
  • Swiftshot: Bow plus Spatula
  • Shimmerscale: Sword plus Spatula
  • Tacticians Crown: Spatula plus Spatula (add an extra unit one over your level).

Shimmerscale Set 7.5 TFT items

The Shimmerscale trait offers items at each breakpoint of 3/5/7/9.

Image via Riot Games
  • Draven’s Axe: Gain one attack damage per gold in your bank, up to 80 gold. Every attack, this item gains one stack. At 100 stacks, gain five gold and one item. Holder gains an initial five attack damage and attack speed.
  • Goldmancer’s Staff: Gain one ability power per gold in your bank, up to 80 gold—and a 40 percent chance to drop two gold on an enemy kill. Holder gains an initial 20 ability power and 20 mana.
  • Determined Investor: After the holder dies a total of eight times, this item returns to your item tray and transforms into Diamond Hands. Then gain one Champion Duplicator (formerly known as Neeko’s Help) and 15 gold. Holder gains 150 health.
  • Diamond Hands: Once per combat at 66 and 33 percent health, gain one gold and immunity for one second. Holder gains 200 initial health and 20 ability power.
  • Gambler’s Blade: Gain one percent bonus attack speed per gold in your bank, up to 80 gold. Each attack has a seven percent chance to drop one gold that is obtained via the Shimmerscale trait. Holder gains an initial 10 ability power and attack speed.
  • Mogul’s Mail: Gain one armor, one magic resistance, and eight health stacks when taking damage. After stacking 40 times, gain two gold, obtained via the Shimmerscale trait. Holder gains 350 initial health.
  • Needlessly Big Gem (Heart of Gold): If the holder is alive after 15 seconds of combat, your units deal one percent more damage (maximum one gold) per gold you have. For every two units alive when this happens, gain one gold. Item must be equipped to a unit and a timer was added during Set Seven PBE testing so players can see when Needlessly Big Gem procs.
  • Crown of Champions: Every five seconds, the next attack deals 9,001 times the amount of gold in your bank in True damage.

All TFT Set 7.5 standard items

Image via Riot Games

Frozen Heart was removed for Set 7.5, and replaced with Protector’s Vow. Runaan’s Hurricane was reworked so that it will still scale with attack damage but is unaffected by multipliers like critical damage and damage amplification. And Spear of Shojin had its mana per attack reduced while its ability power buffed.

  • Archangel’s Staff: Starting ability power is 30. In combat, gain 20 ability power every five seconds. The display above Archangel’s Staff shows the ability power bonus instead of the stack count.
  • Banshee’s Claw (Aura): At the start of combat, grant a shield to the holder and two adjacent allies in the same row. It blocks the first enemy ability, up to 600 damage. 
  • Bloodthirster: Lifesteal changed to omnivamp. Damage heals the holder for 25 percent of the damage dealt. Once per combat at 40 percent health, gain a 25 percent maximum health shield that lasts up to five seconds.
  • Blue Buff (Unique): Grant 50 bonus starting mana. Gain 20 mana after casting an ability.
  • Bramble Vest: Grants 45 bonus armor (including components). Negates 75 percent bonus damage from incoming critical hits. When the holder is hit with an attack, deal 75/100/150 magic damage to all nearby enemies once every 2.5 seconds. 
  • Chalice of Power (Aura): Grant 30 ability power to the holder and two adjacent allies within the same row.
  • Deathblade: Grant 25/45/65 bonus attack damage, including components.
  • Dragon’s Claw: Grant 120 bonus magic resistance (including components). Regenerate 1.2 percent maximum health for each enemy targeting the holder every two seconds. If the holder is a Dragon, increase all bonuses and effects by 20 percent (144 magic resistance and 1.8 percent health regeneration).
  • Edge of Night (Unique): Once per combat at 50 percent health, the holder becomes untargetable and sheds negative effects for a short period of time. Then the holder gains 40 percent attack speed. 
  • Gargoyle Stoneplate: Gain 16 armor and magic resistance for each enemy targeting the holder. 
  • Giant Slayer: Abilities and attacks deal 20 percent more damage. If the target has more than 1,900 health, deal 45 percent more damage. 
  • Guinsoo’s Rageblade: Attacks grant plus-six percent bonus attack speed. This effect stacks.
  • Hand of Justice: Gain +15 attack damage and 15 percent ability power. Attacks and abilities heal for 15 percent of damage dealt. Each round randomly increases one of these effects by 30 percent. 
  • Hextech Gunblade: Healing on spells changed to omnivamp. Damage heals the holder, and the lowest Health ally, for 25 percent of the damage dealt.
  • Infinity Edge (Unique): Grant 75 percent critical strike chance and 10 critical strike damage. Each point of critical strike chance above 100 percent becomes plus-one critical strike damage. 
  • Ionic Spark: Enemies within three Hexes take 50 percent reduced magic resistance. When that enemy casts an ability, they are hit with magic damage equal to 250 percent of their maximum mana.
  • Jeweled Gauntlet (Unique): Grant 10 percent bonus critical strike damage and 40 bonus ability power. Magic and true damage from an ability can critically strike. 
  • Last Whisper (Unique): Dealing physical damage reduces the target’s armor by 50 percent for five seconds. Last Whisper also grants 10 percent bonus attack speed. This effect does not stack. 
  • Locket of the Iron Solari (Aura): At the start of combat, shield the holder and allies within two Hexes in the same row for 300/350/400 over 15 seconds. 
  • Morellonomicon (Unique): Grant 30 total bonus ability power. Magic or true damage from an ability burns the holder’s target, dealing 25 percent of the target’s maximum health as true damage over 10 seconds and reducing healing by 50 percent during the duration of the burn. 
  • Quicksilver (Unique): Grant 20 percent bonus attack speed. At combat start, the holder is immune to crowd control effects for 15 seconds. 
  • Protector’s Vow (Aura): Grants 15 bonus mana. Once per combat—Allies at 50 percent health that are within three Hexes of Protector’s Vow gain a 10 percent shield that lasts two seconds. Shielded allies gain 15 armor and magic resistance for the rest of combat.
  • Rabadon’s Deathcap: Grant 80 total bonus ability power, including components. 
  • Rapid Firecannon: Grants 50 percent bonus attack speed, including components, and one attack range.  Attacks can’t miss. 
  • Redemption (Aura): Heal adjacent allies for 12 percent of their missing health every five seconds. The allies also take five less multi-target damage for five seconds. Damage reduction doesn’t stack. 
  • Runaan’s Hurricane: Grant 20 bonus attack damage. Attacks fire a bolt at a nearby enemy, dealing 70 percent of the holder’s attack damage as physical damage. Damage from Runaan’s Hurricane’s bolts are now considered item damage. This means the damage can no longer critically strike, be dodged, or interact with omnivamp.
  • Shroud of Stillness (Unique): At the start of combat, shoot a beam that delays the first cast of affected enemies by 35 percent. 
  • Spear of Shojin: Grants 20 bonus ability power. Attacks restore five additional mana. 
  • Statikk Shiv: Grant 15 percent bonus attack speed. Every third attack shocks four enemies for 70 magic damage and reduces their magic resistance by 50 percent for five seconds. 
  • Sunfire Cape (Unique): Grant holder 300 health. Every two seconds, an enemy within two Hexes is burned for one percent of their maximum health as true damage over 10 seconds. Any healing they receive is reduced by 50 percent. Refreshes burn if no new targets are in range. 
  • Thief’s Gloves: Consumes all three slots, equipping two random items at the start of each round. Odds for better item combos at level six and higher were added in Patch 12.14.
  • Titan’s Resolve: Gain two attack damage and ability power when attacking or taking damage. After stacking 25 times, gain 25 armor and magic resistance. 
  • Warmog’s Armor: Grant 1,000 health, including components.
  • Zeke’s Herald (Aura): At the start of combat, grant 30 percent attack speed to the holder and two adjacent allies in the same row. 
  • Zephyr (Unique): At the start of combat, summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for five seconds.
  • Zz’Rot Portal: At the start of combat, taunt enemies within four Hexes. When the holder dies, Voidspawn arrises, taunting nearby enemies. Voidspawns that arise from summoned units are 25 percent effective. Health by stage adjusted from 1500/1800/2100/2500 to 1350/1600/1900/2250 (Stages 1-2, three, four, and five-plus) during 12.14 B-patch. A maximum taunt was removed in Patch 12.20, having the item holder taunt all units that are in range to attack.
  • Zz’Rot Portal Hyper Roll: Health by stage is 1350/1900/2250. A maximum taunt was removed in Patch 12.20, having the item holder taunt all units that are in range to attack.

Consumable TFT Set 7.5 items

Image via Riot Games
  • Champion Duplicator: Use on a champion that you own to create a one-star copy on your bench. 
  • Magnetic Remover: Use on a champion to unequip all items.
  • Reforger: Use on a champion to unequip and randomly transform the component or item into a different one.
  • Loaded Dice: Use on a champion to reroll a special shop that contains only champions sharing a trait with the source champion. 

Radiant and Ornn Set 7.5 item changes

Image via Riot Games
  • Radiant Urf-Angels Staff: Starting ability power is 30.  In combat, gain 30 ability power every four seconds. 
  • Radiant blessed Bloodthirster:  Damage heals the holder for 35 percent of the damage dealt. Once per combat at 40 percent health, gain a 35 percent maximum health shield that lasts up to five seconds. Bonus 20 attack damage.
  • Radiant Blue Blessing: Grant 20 bonus starting mana. After casting their Ability, the holder gains 30 Mana. Radiant bonus is plus-10 ability power
  • Radiant Rosethorn Vest (Bramble Vest): Grants 120 bonus armor (including components). Negates 75 percent bonus damage from incoming critical hits. When the holder is hit with an attack, deal 125/175/225 magic damage to all nearby enemies once every 1.5 seconds. 
  • Radiant Bulwark’s Oath: Grant 30 bonus starting mana. Once per combat, at 50 percent health, allies within three Hexes gain a 20 percent maximum health shield lasting for three seconds. Shielded allies gain 35 armor and 35 magic resistance for the remainder of combat.
  • Radiant Chalice of Charity (Chalice of Power): At the start of combat, the holder and all allies within one Hex in the same row gain 45 percent attack speed and 10 percent Ominivamp for the rest of combat.
  • Radiant Luminous Deathblade: Grant 50/75/100 bonus attack damage, including components.
  • Radiant Jeweled Gauntlet: The holder’s magic and true damage from their ability can critically strike. The holder gains 40 percent bonus critical strike damage.
  • Radiant Deathcap: Grants 120 bonus ability.
  • Radiant Dragon’s Will (Claw): Grant 180 bonus magic resistance (including components). Regenerate 2.5 percent maximum health for each enemy targeting the holder every 1.5 seconds. If the holder is a Dragon, increase all bonuses and effects by 20 percent (216 magic resistance and three percent health regeneration).
  • Radiant Brink of Dawn (Edge of Night): Upon the holder dropping below 50 percent health, the unit enters stealth, becoming untargetable and shedding all negative effects. After coming out of stealth, the holder gains 40 percent attack speed. this triggers again at 30 percent health.
  • Radiant Dvarapala Stoneplate: The holder gains 35 bonus armor and magic resistance for each enemy targeting them and has a maximum health regeneration of two percent. 
  • Radiant Demon Slayer: Abilities and attacks deal 35 percent more damage. If the target has more than 1,900 health, deal 70 percent more damage. 
  • Radiant Gunsoo’s Reckoning: Attacks grant plus-10 percent bonus attack speed for the rest of combat. The Radiant bonus of plus-30 attack speed.
  • Radiant Hextech Lifeblade: Healing on spells is now omnivamp. Healing on spells changed to omnivamp. Damage heals the holder, and the lowest Health ally, for 35 percent of the damage dealt. The Radiant bonus is plus-30 ability power.
  • Radiant Covalent Spark (Ionic Spark): Enemies within three Hexes take 50 percent reduced magic resistance. When that enemy casts an ability, they are hit with magic damage equal to 250 percent of their maximum mana. Radiant bonus is regenerate one percent maximum health per second.
  • Radiant More More-ellonomicon: Starting ability power is 50. Magic or true damage from an ability burns the holder’s target, dealing two percent of the target’s maximum health as true damage per second and reducing healing by 50 percent during the duration of the burn. Bonus ability power is 35.
  • Radiant Eternal Whisper: Physical damage reduces the target’s armor by 50 percent for the rest of the combat. This effect doesn’t stack. The Radiant bonus is 25 percent attack speed.
  • Radiant Runaan’s Tempest (Runaan’s Hurricane): The unit holder’s attacks fire a bolt at another nearby enemy, dealing 120 percent of the holder’s attack damage and applying on-hit effects. Bolts can critically strike. The bonus is 20 attack damage.
  • Radiant Quicketsilver: The unit holder gains immunity to crowd control for 30 seconds. The Radiant bonus is 50 percent attack speed. 
  • Radiant Rapid Lightcannon: The unit holder’s attack range increases by two Hexes and is granted a 75 percent bonus attack speed (including components). Attacks can no longer miss.
  • Radiant Protector’s Vow: Once per combat at 50 percent health, allies within eight Hexes gain a 20 percent maximum health shield that lasts up to three seconds. Shielded allies gain 40 armor and magic resistance for the rest of combat.
  • Radiant Absolution (Redemption): Grant 300 health. Heal adjacent allies for 18 percent of their missing health every five seconds. The allies also take 25 percent reduced damage from multi-target damage for five seconds. Damage reduction doesn’t stack. 
  • Radiant Spear of Hirana (Spear of Shojin): Mana restored per attack is 10. The bonus Radiant ability power is 40.
  • Radiant Stakkik’s Favor:  Every third attack shocks four enemies for 110 magic damage and reduces their magic resistance by 50 percent for five seconds. 
  • Radiant Sunlight Cape: Grant 300 health. Burn per second is two percent and now refreshes if no new targets are in range. 
  • Radiant Titan’s Vow: Gain three attack damage and ability power when attacking or taking damage. This stacks up to 25 times. The holder then gains 50 armor and magic resistance.
  • Radiant Warmog’s Pride: Gain 1,600 health. The Radiant bonus is regenerating one percent maximum health per second.
  • Radiant Mistral (Zephyr): At the start of combat, the holder summons a whirlwind that targets on the opposite side of the arena, removing the closest enemy from combat for eight seconds. The Radiant item ignores crowd control immunity and the bonus is 10 percent attack speed for all allies at the start of combat.
  • Radiant Zeke’s Harmony: Lifesteal is now omnivamp.
  • Radiant Zz’Rot: At the start of combat, the holder taunts enemies within four Hexes. Upon the holder dying, a Radiant Voidmother with bonus stats arises in its place, taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25 percent effective. A maximum taunt was removed in Patch 12.20, having the item holder taunt all units that are in range to attack.
  • Ornn Anima Viasage: Maximum health percent heal is five percent and health is now 150.
  • Ornn Death’s Defiance: Damage reduction is 10 percent, omnivamp is 25 percent, and a bleed duration lasts for a total of four seconds.
  • Ornn Infinity Force: Gain plus-25 attack damage, attack speed, health, magic resistance, and ability power.
  • Ornn Obsidian Cleaver: Shred duration is five seconds and health is now 150 while attack damage is 20. 
  • Ornn Eternal Winter: Health is now 150 and the freeze cooldown is 15 seconds with 20 percent attack speed slow.
  • Ornn Gold Collector: Gold chance is 40 percent.
  • Ornn Manazane: After the item holder casts their first spell for the first time each combat, they restore mana. Mana that is granted after each cast is 150 over five seconds.
  • Ornn Obsidian Cleaver: Health is now 150. The item holder has spells and basic attacks that shred a target enemy’s armor and magic resistance by 60 percent for three seconds.
  • Ornn Randuin’s Sanctum: Always grants 40 armor and magic resistance buff to the holder. Health is now 150.
  • Ornn Rocket Propelled Fist: At the start of combat, the holder pulls the farthest enemy into melee range while also stunning them for 1.5 seconds. Health is now 150. Mana is 15.
  • Ornn Zhonya’s Paradox: The first instance of reducing the holder’s health below 40 percent is prevented and the holder gains Invulnerable for three seconds. Armor and magic resistance is now 40. Ability power is 40.

Update July 12 1pm CT: Adjustments from TFT Patch 12.13 were applied.

Update July 26 11:30am CT: All adjustments from TFT Patch 12.14 were applied.

Update Aug. 2 10:20am CT: Changes made to Morellonomicon and Zz’Rot Portal in TFT 12.14 B-patch were applied.

Update Aug. 9 1pm CT: All adjustments from TFT Patch 12.15 were applied.

Update Aug. 25 8am CT: All TFT Set 7.5 item changes getting tested in PBE were added

Update Aug. 26 2:20pm CT: All TFT Set 7.5 PBE updates applied.

Update Aug. 30 11:45am CT: All TFT Set 7.5 PBE updates applied.

Update Sept. 7 8pm CT: All items and stats were updated for the release of TFT Set 7.5.

Update Sept. 20 2pm CT: All Patch 12.18 balance changes were applied.

Update Oct. 4 3:45pm CT: All Patch 12.19 balance changes were applied.

Update Oct. 18 1:50pm CT: All changes from Patch 12.20 were applied.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Danny Forster
Danny Forster
Staff writer, lead beat writer for MTG and TFT
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.