Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
v50 intro in Lethal Company
Screenshot by Dot Esports

Lethal Company Update v50: Full patch notes listed

A new challenge awaits you.

Zeekerss has returned with the highly anticipated v50 for Lethal Company. The promise for new moons and monsters has been fulfilled, giving players tense situations to dive straight into. Secrets can be uncovered within the mysterious locked cabin inside Lethal Company’s newest moon.

Recommended Videos

On April 1, Zeekerss released v50 in its beta state. Tulip Snakes and Spike Traps were secretly added, with adjustments and fixes coming in to finalize the update. Appropriately titled as the Hopping Update for Easter, Lethal Company‘s v50 offers the biggest update since its release. Here is our rundown on everything you need to look for in your next scrap run. These are the Lethal Company v50 patch notes.

Lethal Company v50 patch notes

Lethal Company v50 includes a new introduction and cutscene, giving players a little taster into its new content and lore.

Adamance Cabin with code inside
There are secrets to find. Screenshot by Dot Esports

Here are all of the Lethal Company update v50 patch notes:

New content

  • Adamance (new Moon): Accessible for zero credits. Hazard Level B Moon. Similar aesthetic as in March. Includes a Fire Exit to the west of the Main Entrance. Has a mysterious Cabin located at the maps center.
  • Artifice (new Moon): Unlock the Adamance Cabin to get Artifice coordinates. Hazard Level S++. You can see its code by peering through the window at the back of the Cabin. Costs 1,500 credits to visit. Swarming with Old Birds.
  • Embrion (new Moon): Hazard Level S. Costs 150 credits to visit. Swarming with Old Birds.
  • Butler (new Facility enemy): Multiple Butlers can spawn in. Only attacks players by themselves. Attacks ferociously with his Kitchen Knife. Explodes and transforms into Mask Hornets.
  • Old Bird (new outdoor enemy): Spawns outside Artifice and Embrion. Activates between one and three o’clock. You can trap them inside Artifice Warehouses using the interior switches. Deals explosive damage with rocket projectiles.
  • Tulip Snakes (new outdoor enemy): Spawns as a daytime enemy that can pick you up and drop you from an extreme height. Can be killed with a single Shovel hit.
  • Kitchen Knife (new weapon): If you’re sick to death of whacking enemies with the yield sign, then you can find the Kitchen Knife by taking down the Butcher. In its current state, it cannot kill Thumpers and Bunker Spiders.
  • Spike Trap (new trap): The Spike Trap slams against employees, killing them instantly. The traps can activate sporadically or by player movement.
  • Dine: Moon exterior has been revamped, completely changing the Fire Exit and overall level design.
Adamance Fire Exit
New maps to explore. Screenshot by Dot Esports

Miscellaneous

  • Easter Eggs: Working similarly to the Christmas Presents, the Easter Eggs randomly perform actions. These are worse than presents, however, as they can explode, either into confetti or killing the holder.
  • Bee Suit: New suit added to the Terminal Store. Costs 110 credits. Not always guaranteed to appear in the Store’s daily rotation.
  • Bunny Suit: New suit in the Terminal, costs 200 credits. Not always guaranteed to appear in the Store’s daily rotation.
  • Disco Ball: New cosmetic item for your ship, purchasable on the Terminal.
  • Bell (change): Makes a sound when dropped and alerts any nearby monsters to your location.

Balance changes

  • Nutcrackers: Can shoot you while crouched. Now alerted to movement and sound.
  • Baboon Hawks: Much more aggressive than before. Appears in pairs. Increased mobility, allowing it to jump on top of structures, including the Home Base.
  • Crouch-running exploit has been removed. Good luck against the Eyeless Dogs.
  • Increased downhill running speed.
  • Shovel weight: Increased from eight pounds to 16.
  • Forest Keeper: Can now be killed with 20 to 25 shovel hits.
  • Scrap output and spawn rates: These have been adjusted “with the goal of making more moons rewarding to go to.”
  • Bounce off walls: “It’s possible to bounce off walls when hitting them at a steep angle.”
  • Manor interior: Manor generates smaller layouts than before. Now, Dine and Rend’s interior are the same size.

Fixes

  • Falling out of bounds no longer teleports you to the Main Entrance.

Two out of three of the new Moons are hidden from the Moon list on the Terminal. You find the Artifice code inside the Adamance Cabin. The Embrion code is found inside the Old Bird Bestiary. Alternatively, you can simply enter Embrion or Artifice into the Terminal now that you know their names.

Zeekerss plans to add more exterior and interior monsters in the future update, alongside more variety to the Facilities. Who knows, perhaps a new interior is on the horizon. For now, though, Zeekerss wants to focus on adding more variety over end-game content.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Hadley Vincent
Hadley Vincent
Freelance Writer
Writer for Dot since Oct. 2023. Just a Psychology graduate trying to find the meaning of life through gaming. An enthusiast of indie horror and anime, where you'll often find them obsessing over a great narrative and even better twists that'd make M. Night jealous. Their shocking twist? They think The Last of Us II is a masterpiece.