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TFT Gwen Set 9 Snip
Image via Riot Games

How TFT Set 9.5 Augments work: All Evergreen and Legends Augments

A complete list of all TFT Augments with updated abilities and stats.

Riot Games has tweaked Teamfight Tactics’ evergreen Augments within Set Nine Runeterra Reforged and Set 9.5 Horzonbound, featuring a large number of new trait-specific Augments and Legends. 

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Augments within TFT were established as an evergreen mechanic for the launch of Set Eight, with the design team expanding possibilities through Set Nine. The Runeterra Reforged set features more Gold Augments than Silver and Prismatic, similar to past sets. And the team only kept 36 Augments from previous TFT sets.

Quality-of-life improvements were also made to TFT Set Nine Augments, providing players with one reroll per Augment slot. The change allows players to reroll up to three times for each Augment Armory, showcasing a total of six possible Augments players may choose from. Replacing the old Augments players have grown tired of are a total of 240 new Augments, which includes variations of older Augments and new ones specifically for Set Nine.

Set 9.5 TFT Augment distribution table

Any TFT Set Nine Portal that makes the first Augment option a Prismatic one will overwrite the normal distribution table odds.

Base Augment tier odds at all three Stages

Augment tierStage 2-1Stage 3-2Stage 4-2
Silver28 percent35 percentSix percent
Gold62 percent45 percent74 percent
Prismatic10 percent20 percent20 percent

Augment distribution table for Set 9.5

Percent oddsStage 2-1Stage 3-2Stage 4-2
Five percentSilver SilverGold
Five percentSilver Silver Prismatic
12 percentSilverGoldGold
18 percentGoldSilverGold
Three percentGoldGoldPrismatic
Two percentGoldSilverPrismatic
One percentPrismaticPrismaticPrismatic
Zero percentSilver PrismaticSilver
Five percent Silver Gold Prismatic
22 percentGoldGoldGold
One percentPrismaticSilverPrismatic
One percentSilver PrismaticPrismatic
10 percentGoldPrismaticGold
One percentGoldPrismaticPrismatic
One percentPrismaticGold Prismatic
Six percentGoldPrismaticSilver
One percentPrismaticPrismaticGold

Legends TFT Set 9.5 Augments

Prior to entering a TFT game, players will pick a Legend. The Legend Augment mechanic allows players to “protect themselves from those really bad starts,” according to designer Stephen “Mortdog” Mortimer.

Related: All TFT Set 9.5 Legends Augments

There are 15 Legends players may choose from before entering a game. The Legend chosen will impact the Augments players see. At least one of the Augment choices at Stage 2-1, 3-2, or 4-2 Armories will include a Legend Augment.

Every TFT Set 9.5 Augment

TFT Shen Set 9 preparing for battle
Shen preparing for battle in TFT. Image via Riot Games

All TFT Set 9.5 Augment abilities and stats are subject to change prior to the official launch of Runeterra Reforged. Updates will take place during PBE testing at least 24 hours after the patch. Augments are broken up into Multitier, Silver, Gold, and Prismatic tiers, with Heart, Crown, and Soul Augments as sub-tiers.

Multitier TFT Set 9.5 Augments

  • All Natural: Your units with no items equipped gain 75/150 health and heal for 1/2 percent of their maximum health each second.
  • Buried Treasure (Legend): At the start of the round that the Augment was selected, gain a random item Component and one gold with each item
  • Built Different (Gold/Prismatic): Your units with no traits active gain 225 to 475/300 to 550 health and 45 to 65/50 to 70 attack speed (based on the current Stage). 
  • Cybernetic Bulk: Your champions holding an item gain 225/300/425 health.
  • Cybernetic Leach: Your units holding an item gain 80/120/225 health and 10/15/20 percent omnivamp. 
  • Double Trouble (Gold/Prismatic): When you field exactly two copies of a champion, they both gain 30/40 percent attack damage and 30/40 ability power/armor/magic resistance. When you three-star, gain a two-star copy. 
  • Harmacist: Your units heal for 10/15/25 percent of the damage they deal, and they convert 20/25/30 percent of excess healing to magic damage on their next attack.
  • Healing Orbs: When an enemy is terminated, the nearest allied unit is healed for 250/500.
  • Jeweled Lotus (Legend): At the start of combat, your strongest unit gains 40/15/45 percent critical strike chance and their spells can critically strike
  • Long Distance Pals (Gold/Prismatic): At the start of combat, your two furthest champions share 35 percent of their armor/magic resistance attack damage/ability power with each other. 
  • Patient Study (Gold/Prismatic): After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach level 10. 
  • Pandora’s Items (Legend): Gain a random complete Item. At the start of each round, items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables).
  • Pumping It Up Legend: Your units gain 8/10/12 attack speed. Each round, increase this by 0.5/1/2 percent. 
  • Social Distancing: Units that begin combat with no adjacent allies gain 10/16/25 percent attack damage and ability power. 
  • Spoils of War (Legend): When you terminate an enemy unit, there’s a 25/35/45 percent chance to drop loot.
  • Stationary Support: Gain a Training Dummy. In eight player combats, equip the Target Dummy with one random Support Item(s), that cannot be removed.
  • Stationary Support (Gold/Prismatic): Gain a Training Dummy. It has 1/3 random Support Item(s) equipped, which cannot be removed.
  • Teaming Up: Gain one random Support item and one gold.
  • Teaming Up (Gold/Prismatic): Gain 1/2 random Support item(s) and 6/12 gold and Teaming Up Three gains two Reforgers.
  • Transfusion (Legend): Your team gains 20/80/100 health, plus 2/3/5 health per missing Tactician health.
  • Unified Resistance: At the start of combat your units that share a row with at least two other units gain 15 armor and 15 magic resistance. 
  • Unburdened: Your units without items equipped gain 35/55 percent attack speed.

Silver TFT Set 9.5 Augments

  • AFK(Legend): You cannot perform actions for the next three rounds. Afterwards, gain 18 gold 
  • Army Building: Gain a Lesser Champion Duplicator. This happens a second time after a total of seven player combats.
  • Blood Money: Gain one gold per three health your Tactician loses. 
  • Bronze Ticket: Every four shop refreshes, gain a free refresh.
  • Branching Out (Legend): Gain a random Emblem and a Reforger.
  • Component Buffet: Whenever you would get a random Component, instead gain a Component anvil and a random Component.
  • Inconsistency: If your streak is less than three, gain two gold. 
  • Iron Assets: Gain a Component Anvil and four gold.
  • Jackpot: After you refresh your shop 40 times, gain a copy of each tier-five (five-cost) unit.
  • Job’s Done: Gain two Component Anvils.
  • Lategame Specialist: When you reach Level 9, gain 44 gold. Augment was no longer offered with Level Up! through Patch 13.16.
  • Long Distance Pals: At the start of combat, your two furthest champions share 25 percent of their armor, magic resistance, attack speed, and ability power with each other.
  • Latent Forge (Legend): Gain an Ornn Item Anvil after eight player combats.
  • Medium-End Shopping: Champions appear in the first three slots of your shop as if you were one level higher. Gain one gold. Temporarily disabled through Patch 13.15.
  • Missed Connections: Gain a copy of each tier-one (one-cost) champion
  • One, Two, Three (Legend): Gain one tier-one unit, two tier-two units, and one tier-three unit. 
  • One, Two, Five: Gain one random Component, two gold, and one random tier-five champion.
  • On a Roll: Whenever you two-star a unit, gain a free reroll. Limited to two free rolls per combat round.
  • Pandora’s Bench: Gain two gold. At the start of every round, champions on the three right-most bench slots transform into random champions of the same cost. Units that will be transformed are now locked in at the beginning of the round.
  • Recombobulator: Champions on your board permanently transform into random champions one Tier higher. Gain two Magnetic Removers.
  • Red Buff: Your units’ attacks burn their targets for eight percent of their maximum health over five seconds and reduce their targets’ healing received by 50 percent. 
  • Risky Moves: Your Tactician loses 20 health, but after seven player combats, gain 30 gold.
  • Silver Spoon: Gain 10 XP.
  • Tiny Titans (Legend): Your Tactician heals 30 health and has 30 maximum health.
  • Young and Wild and Free: You can always move freely on Carousel rounds. 

Silver TFT Set 9.5 Hearts

  • Bastion Heart: Your team counts as having one additional Bastion. Gain a Kassadin.
  • Bilgewater Heart: Your team counts as having one additional Bilgewater unit. Gain a Twisted Fate.
  • Bruiser Heart: Your team counts as having one additional Bruiser. Gain a Vi.
  • Challenger Heart: Your team counts as having one additional Challenger. Gain a Warwick.
  • Demacia Heart: Temporarily removed
  • Gunner Heart: Your team counts as having one additional Gunner. Gain a Jinx.
  • Indomitable Will: When your units score a takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.
  • Invoker Heart: Your team counts as having one additional Invoker. Gain a Soraka.
  • Ionia Heart: (Temporarily removed) Your team counts as having one additional Ionia. Gain a Sett.
  • Ixtal Heart: Your team counts as having one additional Ixtal unit. Gain a Qiyana.
  • Juggernaut Heart: Your team counts as having one additional Juggernaut. Gain a Sett.
  • Noxus Heart: (Temporarily removed) Your team counts as having one additional Noxus. Gain a Swain.
  • Rogue Heart: Your team counts as having one additional Rogue. Gain a Qiyana. 
  • Shurima Heart: (Temporarily removed) Your team counts as having one additional Shurima. Gain a Taliyah.
  • Sorcerer Heart: Your team counts as having one additional Sorcerer. Gain a Swain.
  • Slayer Heart: Your team counts as having one additional Slayer. Gain a Qiyana.
  • Zaun Heart: Your team counts as having one additional Zaun. Gain a Warwick. 

Gold TFT Set 9.5 Augments

  • Ascension: After 15 seconds of combat, your units deal 50 percent more damage.
  • A Cut Above: Gain a Deathblade. Champions with Deathblade have a 25 percent chance to drop one gold on-kill. No longer offered at Stage 3-2.
  • Adrenaline Rush: Your Juggernaut units deal 10 percent extra damage, increased to 20 percent for the rest of combat when they fall below 60 percent health. Gain a Darius and a Sett.  
  • Capricious Forge: Gain a Blacksmith’s Gloves, which equips two temporary Ornn Artifacts each round.
  • Chemtech Enhancements: Your Chem Modded units gain 500 health. Allies that start combat adjacent to them gain 250 health. Gain two Zaun units.
  • Combat Caster: When one of your units casts their spell they gain a 90/115/145/170 (based on Stage) health shield for three seconds.
  • Contagion: At the start of combat, the highest health enemy unit is afflicted with Contagion, which increases their damage taken by 18 percent. On death, Contagion spreads to the nearest two enemies. Contagion can stack.
  • Dedication: The first time you field at least four distinct units of the same trait in player combat, gain an Emblem for that trait.
  • Defensive Dash: At the start of combat and on a takedown, your Challenger units gain a 100-250 health shield for four seconds (based on the current Stage). Gain two Challenger units.
  • Demonflare: Gain a Swain. Your strongest Swain deals three percent increased damage per 100 maximum health. 
  • Dueling Gunners: Your Gunner units gain eight percent attack speed, plus three percent per Gunner stack. Gain two Gunner units.
  • Early Education: Your champions permanently gain one ability power whenever they terminate an enemy. Champions start with 15 bonus ability power. 
  • Endurance Training: Your champions permanently gain 18 health every time they terminate an enemy. Champions start with 100 bonus health.
  • Escort Quest: Gain a Training Dummy. Each round, if it survives combat, gain two gold. Augment is no longer offered at Stage 3-2.
  • Gargantuan Resolve: Gain a Titan’s Resolve. Your Titan’s Resolves can stack to 40 instead of 25.
  • Gifts From the Fallen: Your units gain four percent attack damage, four magic resistance, four armor, and four ability power. When one of your units perishes, all your units gain these stats again. 
  • Frequent Flyer: After you refresh your shop eight times, your refreshes cost one for the rest of the game.
  • Idealism: Gain a Hand of Justice. Champions with a Hand of Justice deal 12 percent increased damage.
  • Impromptu Inventions (Legend): At the start of combat, Components on your champions turn into full items for the remainder of combat.
  • Inconsistency: If your streak is less than three, gain two gold. 
  • Infusion: Your team restores 20 mana every six seconds.
  • Know Your Enemy: Reworked through Patch 13.14—Your units deal 12 percent increased damage. If you and your opponent have any of the same traits activated, your units deal 18 percent increased damage instead.
  • Library Card (Legend): Gain a Tome of Traits and a Component Anvil.
  • Last Stand: The first time you would be eliminated or reduced to one health, instead remain alive. After this effect triggers, your units permanently gain 180 health, 18 armor/magic resistance, and 18 percent omnivamp.
  • Loving Invocation: Your team gains two ability power until the end of combat each time your Invoker units cast their abilities. Gain two Invoker units.
  • Magic Wand: Gain a Needlessly Large Rod. Your units gain 18 percent ability power.
  • Mana Burn: Gain a Shroud of Stillness. Enemies take two percent of their maximum health as true damage each second until the first time they cast their spell. Mana Burn won’t damage units without mana. Temporarily disabled through Patch 13.15.
  • Match Fixing: After losing your combat round, gain two gold. For every fifth loss, gain a random Component.
  • Martyr: Whenever one of your units dies, all allies heal for 10 percent of maximum health
  • Metabolic Accelerator (Legend): Your Tactician moves faster and heals two health after a PvP round.
  • Morning Light: When your Bastion units drop below 50 percent health, they heal for 60 percent of their maximum health over four seconds. Gain two Bastion units.
  • Not Today: Gain an Edge of Night. Allies holding Edge of Night gain 35 percent attack speed.
  • On a Roll: Gain two gold. Whenever you two-star a unit, gain a free reroll. Limit to two free rolls per turn.
  • Overcharged Manafont: Your Sorcerer units gain 10 mana. The first time each Sorcerer gets a takedown during each combat, they gain 20 mana. Gain two Sorcerer units.
  • Perfected Repetition: Each time your Multicaster units deal ability damage, they gain six percent ability power (maximum: 70 percent) until the end of combat. Gain two Multicaster units. The Augment stacks on Multicaster units repeated casts.
  • Petricite Shackles: Your Demacian units deal 15 percent more damage, increased to 35 percent against enemies with 100 or more maximum mana. Gain three Demacian units.
  • Portable Forge (Legend): Open an Armory and choose one of three unique Artifacts crafted by Ornn. Armory choices are 2/3/4 depending on Stage.
  • Rapid Incubation: Your Void units gain 20 armor and magic resistance and your Void Egg hatches at the start of combat. Gain three Void units.
  • Ravenous Hunter: Gain a Warwick. When your strongest Warwick takes or deals damage, he gains five percent attack damage and three ability power, armor, and magic resistance, stacking up to 45 times.
  • Return on Investment: After you have refreshed your shop 18 times gain a Tactitians Crown
  • Rich Get Richer (Legend): Gain 12 gold. Your maximum interest is increased to seven.
  • Rich Get Richer+: Gain 18 gold. Your maximum interest is increased to seven. 
  • Riftwalk: Before casting, your strongest Kassadin gains 32 ability power and blinks to the furthest enemy within three Hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30.  
  • Salvage Bin: Gain a random completed item now, and a component after seven player combats. Selling champions breaks apart their full items into components (excluding Tactician’s Crown). Craftable emblems can get deconstructed.
  • Scoped Weapons: Your units that start combat in the back two rows gain plus-two attack range and 15 attack speed.
  • Sentinel’s Spirit: While in spirit form, your Ionia units gain 10 percent attack speed and shield themselves for 15 percent of their maximum Health. Gain two Ionia units. 
  • Shimmering Inventors: Your Piltover units gain eight percent attack damage for every 10 gold you have (maximum 50 percent), and have a 40 percent chance to drop one gold at round start. Gain three Piltover units.
  • Shoplifting: After your first shop refresh, each turn, gain the highest cost champion for free.
  • Shurima’s Legacy: Once assembled, your Sun Disc attacks enemies for 145 to 725 magic damage every two seconds (based on the current Stage). Gain two Shurima units.
  • Silver ticket: Each time your shop is refreshed, you have a 30 percent chance to gain a free refresh.
  • Slayer’s Resolve: When your Slayer units take or deal damage, they gain two armor and magic resistance for the rest of combat (This can stack up to 25 times). Gain two Slayer units. 
  • Sleight of Hand: Gain a Thiefs Gloves. Your allies holding the Thief’s Gloves gain 200 health and 20 percent attacks speed.
  • Stable Evolution: Your Void units gain 60 health and six percent attack damage and ability power for each star level they have. Gain two Void units.
  • Stars are Born (Legend): The first tier-one and tier-two unit you buy are upgraded to two-star. Gain six gold.
  • Stellacorn’s Blessing: While you have the Targon trait activated, your units gain 35 percent attack speed for four seconds after being healed or shielded. Gain two Targon units. 
  • Support Cache: Open an Armory and choose one of four Unique Support items.
  • Tactical Superiority: Your units gain four attack damage and ability power for each of their traits you have activated, doubled when you field a Strategist. Gain two Strategist units. No longer offered at Stage 2-1.
  • The Boss: Gain a Sett. The first time your strongest Sett falls below 40 percent health, he takes a break to do sit-ups. Each sit-up heals him 10 percent of his maximum health and grants 45 percent attack speed. Excess damage that puts Sett under 60 percent health is now ignored, so Sett will consistently only do four situps.
  • Three’s a Crowd: Your units gain 100 health for each there-cost unit you field.
  • Three’s Company: Gain four random tier-three champions. This Augment only counts unique champions.
  • Tiny Titans (Legend): Your Tactician heals 30 health, grows larger, and has 130 maximum Health.
  • Tons of Stats: Your team gains 55 health—five percent attack damage, five ability power, five armor, five magic resistance, five percent attack speed, and five mana.
  • Titanic Strength:  Bruiser units gain a percentage of increased attack damage equal to 1.5 percent of their maximum health. Gain two Bruiser units.
  • Total Domination: Attacks and abilities of your Noxus units execute enemies below five percent of their maximum health, increased by one percent for each player you’ve Conquered. Gain two Noxian units.
  • Trade Sector (Legend): Gain a free shop refresh every turn. Gain two gold.
  • Two Healthy: Your units gain 100 health for each two-cost unit you field. The Augment only counts unique champions.
  • Unstable Yordle Delivery: At the start of a round, gain a random Yordle or one to five gold (based on the current Stage). Gain three Yordle units. 
  • Vampiric Blades: Your team gains 10 percent omnivamp. Your Rogue units gain15 percent instead. Gain two Rogue units.
  • What Doesn’t Kill You: After losing your combat round, gain two gold. Every four losses, gain a random Component.
  • Winds of War: Gain a Galio. Your strongest Galio’s ability gets larger with each cast, and enemies hit take magic damage equal to 10 percent of his maximum health each second.
  • You Have My Bow: Gain a Recurve Bow. Your units gain 12 percent attack speed.
  • You Have My Sword: Gain a B.F. Sword. Your units gain 15 percent attack damage.
  • Young Wild and Free: Gain a random Component. You can always move freely on Carousel rounds.

Gold TFT Set 9.5 Crests and Hearts

  • Bastion Crest: Gain a Bastion Emblem and a Kassadin.
  • Bilgewater Crest: Gain a Bilgewater Emblem and a Twisted Fate.
  • Bruiser Crest: Gain a Bruiser Emblem and a Vi
  • Challenger Crest: Gain a Challenger Emblem and a Warwick. 
  • Demacia Crest: Gain a Demacia Emblem and a Galio.
  • Freljord Heart: Your team counts as having one additional Freljord. Gain an Ashe.
  • Gunner Crest: Gain a Gunner Emblem and a Jinx. 
  • Invoker Crest: Gain an Invoker Emblem and a Soraka.
  • Ionia Crest: Gain a Ionia Emblem and a Sett. 
  • Ixtal Crest: Gain an Ixtal Emblem and a Qiyana
  • Juggernaut Crest: Gain an Juggernaut Emblem and a Sett.
  • Multicaster Heart: Your team counts as having 1 additional Multicaster. Gain a Taliyah. Removed through Patch 13.15.
  • Noxus Crest: Gain a Noxus Emblem and a Swain.
  • Piltover Heart: Your team counts as having one additional Piltover. Gain a Vi.
  • Rogue Crest: Gain a Rogue Emblem and a Zed.
  • Shurima Crest: Gain a Shurima Emblem and a Taliyah.
  • Slayer Crest: Gain a Slayer Emblem and a Qiyana.
  • Sorcerer Crest: Gain a Sorcerer Emblem and a Swain.
  • Strategist Heart: Your team counts as having one additional Strategist. Gain a Swain.
  • Targon Heart: Your team counts as having one additional Targon. Gain a Soraka.
  • Vanquisher Crest: Your team counts as having one additional Vanquisher unit. Gain an Ashe.
  • Void Crown: Gain a Void Emblem, an Adaptive Helm, and a Rek’Sai.
  • Zaun Crest: Gain a Zaun Emblem and a Warwick. 
  • Zaun Heart: Your team counts as having one additional Zaun. Gain a Warwick.

Prismatic TFT Set 9.5 Augments

  • Ancient Archives (Legend): Gain two Tome of Traits and eight gold.
  • Binary Airdrop: Your champions equipped with two items temporarily gain a random completed item at the start of combat. Item component was removed through Patch 13.20
  • Birthday Present: Gain a two-star champion every time you level up. The champion’s tier is your level minus four (minimum tier-one). And gain one gold upon leveling up.
  • Blinding Speed: Gain a Guinsoo’s Rageblade, a Rapidfire Cannon, and a Magnetic Remover
  • Cruel Pact: Buying XP costs five health instead of gold. Heal two health before each combat round. 
  • Cursed Crown: TBA
  • Endless Horde: Gain a team size equal to half your level. Your units can only hold one item. Gain six gold.
  • Endless Horde+: Gain a team size equal to half your level. Your units can only hold one item. Gain nine gold. Only available at Stage 4-2 starting with Patch 13.16.
  • Endless Hordes: Gain plus-three maximum team size but your units can only hold one item and their total health is reduced by 40 percent. Gain two gold. 
  • Final Reserves: The first time you would be eliminated or reduced to one health, instead remain alive. After this effect triggers, Gain 70 XP and Set your gold to 66. When this triggers, excess gold above 66 is converted to experience.
  • Golden Ticket: Each time your shop is refreshed, you have a 50 percent chance to gain a free refresh. 
  • Hedge Fund: You have no interest cap. Gain 23 gold
  • Hedge Fund+: You have no interest cap. Gain 32 gold.
  • Hedge Fund ++: You have no interest cap. Gain 44 gold.
  • Impenetrable Bulwark: Gain a Bramble Vest, a Dragon Claw, and a Magnetic Remover
  • Infernal Contract: Your maximum level is seven. Gain 75 gold.
  • Level Up: When you buy XP, gain an additional two. Gain 11 immediately. You can now reach level 10.
  • Living Forge (Legend): Gain a random Ornn artifact now and after every 10 player combats.
  • Lucky Gloves: Thief’s Gloves will always give your champions ideal items. Gain two Sparring Gloves
  • March of Progress: Gain three XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
  • Overwhelming Force: Gain a Deathblade, an Infinity Edge, and a Magnetic Remover.
  • Pandora’s Box (Legend): Gain a random Radiant item. At the start of each round, items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables).
  • Parting Gifts: When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 40 percent of their maximum health. Completed items are favored over Components.
  • Phreaky Friday: Gain an Infinity Force. After seven player combat rounds, gain a second Infinity Force.
  • Phreaky Friday+: Gain an Infinity Force. After four player combat rounds, gain a second Infinity Force.
  • Radiant Relics: Open an Armory and choose one of five unique Radiant items.
  • Rejuvenating Flames: Allies heal for seven percent of their maximum health every five seconds, increased by three percent for each Ixtal ally that started combat in an elemental Hex. Gain two Ixtal units.
  • Rising Infamy: Round start—Get a level one Treasure chest. Your cannon barrages permanently improve future chests. Gain three Bilgewater units. (Next level: 40 Barrages).
  • Rising Infamy Plus: Round start—Get a level two Treasure chest. Your cannon barrages permanently improve future chests. Gain three Bilgewater units. (Next level: 75 Barrages).
  • Rising Infamy Plus+: Round start—Get a level three Treasure chest. Your cannon barrages permanently improve future chests. Gain three Bilgewater units. (Next level: 75 Barrages).
  • Roll the Dice: Gain a Radiant Thieves Gloves.
  • Spectral Supplies (formerly Gifts from Above): At the start of combat, your champion with the least items equips a temporary completed item. Temporarily disabled through Patch 13.15.
  • Starter Kit (Legend): Gain a tier-four champion, an item they can use, and a two-star tier-one champion that shares a trait with them. During the next two stages, gain the tier-four champion again.
  • Stolen Vitality: When your Vanquisher’s attacks critically strike, they heal their lowest health ally for two percent of their target’s maximum health. Gain two Vanquisher units.
  • Tacticians Tool: Gain two Spatulas. 
  • Think Fast: Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain three gold.
  • Tiniest Titan (Legend): Your tactician is small and speedy, heals two health after a PVP round, and grants two gold per round.
  • Unleash Arcana: Gain a Rabadon’s Deathcap, a Jeweled Gauntlet, and a Magnetic Remover.
  • Wandering Trainer: Gain a Training Dummy. It has three random emblems equipped. Gain four gold.
  • Wellness Trust: At the start of combat, gain two gold. If you have at least 40 gold, your Tactician heals three health.
  • What the Forge: All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician’s Crown and Emblems). Units gain 160 health per equipped Artifact.

Prismatic TFT Set 9.5 Crown and Soul

  • Bastion Crown: Gain a Bastion Emblem,  a Sunfire Cape, and a Taric.
  • Bilgewater Crown: Gain a Bilgewater Emblem, a Night Harvester, and a Nautilus.
  • Bruiser Crown: Gain a Bruiser Emblem, a Warmogs Armor, and a Rek’Sai.
  • Challenger Crown: Gain a Challenger Emblem, a Hand of Justice, and a Naafiri.
  • Demacian Crown: Gain a Demacia Emblem, a Guinsoo’s Rageblade, and a Quinn.
  • Freljord Soul: Your team counts as having one additional Freljord. Gain an Redemption and an Ashe.
  • Gunner Crown: Gain a Gunner Emblem, a Runann’s Hurricane, and a Jayce.
  • Invoker Crown: Gain an Invoker Emblem, a Rabadon’s Deathcap, and a Karma.
  • Ionia Crown: Gain an Ionia Emblem, an Ionic Spark, and a Karma.
  • Ixtal Crown: Gain an Ixtal Emblem, a Crownguard, and a Neeko.
  • Juggernaut Crown: Gain a Juggernaut Emblem, a Bloodthirster, and a Darius.
  • Multicaster Soul: Your team counts as having one additional Multicaster. Gain a Jeweled Gauntlet and a Vel’Koz.
  • Noxus Crown: Gain a Noxus Emblem, Sparring Gloves, and a Darius.
  • Piltover Soul: Your team counts as having one additional Piltover. Gain a Giant Slayer and a Jayce.
  • Rouge Crown: Gain a Rogue Emblem, a Hand of Justice, and a Qiyana.
  • Shurima Crown: Gain a Shurima Emblem, a Protector’s Vow, and a Naafiri.
  • Slayer Crown: Gain a Slayer Emblem, a Night Harvester, and a Quinn.
  • Sorcerer Crown: Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel’Koz.
  • Strategist Soul: Your team counts as having one additional Strategist unit. Gain a Night Harvester and a Swain.
  • Targon Soul: Your team counts as having one additional Targon. Gain a Redemption and a Taric.
  • Vanquisher Crown: Gain a Vanquisher Emblem and an Ashe.
  • Void Soul: Your team counts as having one additional Void. Gain a Zz’Rot Portal and a Rek’Sai.
  • Zaun Crown: Gain a Zaun Emblem, a Guardbreaker, and an Ekko.

Update May 31 6:15pm CT: Legends Augments from TFT Set Nine were updated.

Update June 6 3:30pm CT: All Augment stats and abilities were updated following the June 6 PBE patch.

Update June 13 11:30am CT: All Augment stats and abilities were updated and odd tables were added per Riot Mortdog for the Patch 13.12 Set Nine launch.

Update June 27 3:45pm CT: All TFT Set Nine Augment stats and abilities were updated following Patch 13.13.

Update July 19 8:45am CT: All TFT Set Nine Augment stats and abilities were updated from Patch 13.14.

Update Aug. 2 11:15am CT: All TFT Set Nine Augment stats and abilities were updated from Patch 13.15.

Update Aug. 16 1:30pm CT: All TFT Set Nine Augment stats and abilities were updated from Patch 13.16.

Update Sept. 12 10:15pm CT: All TFT Set 9.5 Augment stats and abilities were updated from Patch 13.18.

Update Oct. 11 3:30pm CT: All TFT Set 9.5 Augment stats and abilities were updated from Patch 13.20.


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Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.