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Temporal Conflux in Thaldraszus on the Dragon Isles
Image via Blizzard Entertainment

Here are the full WoW Dragonflight Patch 10.1.5 patch notes

Take a sneak peek at the adventures waiting for you.

World of Warcraft Dragonflight Patch 10.1.5 looks to further explore the storyline of Dragon Aspects, Titans, and Primalists.

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Table of contents:

While Patch 10.1 led WoW players to Zaralek Cavern and kickstarted the new season in May, the star features of Patch 10.1.5 are a new specialization for Evokers, a new megadungeon called Dawn of the Infinite, and new open-world events named Time Rifts.

Patch 10.1.5 will be here in summer 2023 to supplement Patch 10.1 content and to give busy WoW players even more exciting secrets to explore. The patch is packed with quality-of-life changes like the removal of costs for flying upgrades and tweaks to Chromie time.

So, without further ado, here are the WoW Dragonflight Patch 10.1.5 patch notes.

When will WoW Dragonflight Patch 10.1.5 release?

WoW Dragonflight patch roadmap showing all patches planned for 2023
WoW Dragonflight patch roadmap shows there will be six patches in 2023. Image via Blizzard Entertainment

We spent weeks and weeks living in the dark about the exact release date of Patch 10.1.5. Finally, on June 20, Blizzard revealed that the Fractures in Time Patch is coming to the Dragon Isles on July 11.

While North American players will start exploring the wonders of Patch 10.1.5 on July 11, Europe will have to wait a day longer since the patch will roll out there on July 12, after the weekly maintenance.

Remember, the patch will become available after the weekly maintenance. Normally, weekly maintenance is extended whenever a patch is about to roll out. So, sit tightly on July 11 and 12.

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What’s coming in WoW Dragonflight Patch 10.1.5?

New Evoker specialization: Augmentation

Augmentation Evoker using abilities in Valdrakken
Augmentation Evoker is a new Evoker spec. Image via Blizzard Entertainment

In Patch 10.1.5, Emberthal and Ebyssian will join forces and unlock the Black Dragonflight essence and help Dracthyr Evokers reveal hidden memories and powers lying dormant within them. As a result, we’ll see Augmentation Evokers rise. While this is another DPS spec Evokers will have, the playstyle will be rather different. This new spec will focus on both dealing damage and supporting allies by buffing their damage numbers.

Related: Evokers finally get third spec in upcoming WoW Dragonflight patch

Augmentation Evokers will play similarly to Devastation Evokers since they will have to juggle spending and gaining Essence, empowered spells, and using mobility. But the new spec will use additional tools to buff the spells. 

Other races learn the dark arts of being a Warlock

Warlock is casting Drain Life spell
Warlocks using Drain Life on enemies. Image via Blizzard Entertainment

The next patch will also allow Night Elves, Draenei, Lightforged Draenei, Pandaren, Kul Tiran, Tauren, Highmountain Tauren, Mag’har Orcs, and Zandalari Trolls to adopt the teachings of Fel and learn to manipulate demons and curses. Aside from that, Warlocks will have a new questline called Beginning Impositions that will unlock a new imp pet customization.

New Dawn of the Infinite megadungeon

Morchie in Dawn of the Infinite megadungeon looking menacingly.
Morchie, the evil version of Chromie, will be a boss in Dawn of the Infinite. Image via Blizzard Entertainment

Dawn of the Infinite is the new megadungeon making its debut in Patch 10.1.5. Dealing with “timey-wimey” problems, the new dungeon will star Bronze Dragonflight and Infinite Dragonflight and will finally bring a conclusion to the Norzdormu transformation to Murozond. There, we’ll also meet Morchie, the evil version of Chromie. 

In total, Dawn of the Infinite will have eight bosses available only on Mythic difficulty and it will take us on a journey through time where we’ll meet Iridikron and possibly Galakrond. 

Miscellaneous 10.1.5 changes

Zandalari Trolls wearing their Heritage Armor and showing off their mount
Allied races in Patch 10.1.5 will be far easier to unlock. Image via Blizzard Entertainment

Other than these major selling points, Patch 10.1.5 will remove almost all restrictions from unlocking allied races, remove flying training and all costs tied to it, bring about substantial Mage rework, tweak Chromie time, and add small but equally important features like Whelp Daycare and Time Rifts events.

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Full WoW Dragonflight Patch 10.1.5 patch notes

Characters

Two Worgens wearing their Heritage Armor.
Worgens are getting more fur colors in Patch 10.1.5. Image via Blizzard Entertainment
  • Added five new fur colors for Worgen.
  • Added one new eye color for Mag’har Orc.
  • The light source that reflects in non-glowing eyes is no longer static.
  • All restrictions for unlocking Allied Races have been removed, with the exception of a level requirement.
  • All Allied Races can now be unlocked once you have a level 40 character on your account (was level 50).
  • Newly created Allied Race characters will now be directed to Chromie, not the Warboard.
  • Characters level 10–60 that have not been logged into for 60 days will now have the option to receive a Welcome Back Gift on the character select screen. The Welcome Back Gift includes:
  • Select a specialization upon log in to become equipped with updated bags and gear that is appropriate to the character’s level and selected specialization. All previously worn items and bags can be collected from the mailbox.
  • Teleport to the character’s home city of Orgrimmar or Stormwind.
  • All quests in the quest log will be cleared to provide a clean slate. To continue your leveling journey, head to Chromie in Orgrimmar Embassy or Stormwind Embassy.
  • Characters now learn the appropriate mount riding skill upon reaching the appropriate level without needing to visit a mount trainer:
    • Level 10 – Apprentice Riding
    • Level 20 – Journeyman Riding
    • Level 30 – Expert Riding
    • Level 40 – Master Riding
    • Developers’ note: Riding trainers will still exist in the world, but you will be unable to purchase riding skills from them.
  • Characters that reach level 30 will receive the quest “Time to Fly” and be awarded with a flying mount, Harbor Gryphon for Alliance characters and Scarlet Pterrordax for Horde characters.
Return to table of contents

All 10.1.5 Class changes

Jaina Proudmoore in World of Warcraft Battle For Azeroth
Blizzard is generously buffing Mages in Patch 10.1.5. Screenshot by Dot Esports

Death Knight

  • Ghouls summoned by Raise Dead now inherit 85 percent of the Death Knight’s health (was 50 percent).
  • Death Coil healing increased by 75 percent.

Blood

  • All ability damage increased by eight percent.

Demon Hunter

Vengeance

  • All ability damage increased by four percent.

Druid

  • Nature’s Vigil duration is now 15 seconds (was 30 seconds).
  • Developers’ Note: We are reducing the effectiveness of group healing from DPS from damage-to-healing conversion sources. The abilities affected are Vampiric Embrace, Nature’s Vigil, and Ancestral Guidance. While we want hybrid DPS to be able to contribute healing to the group, these spells have become powerful enough to temporarily alleviate a healer’s role without interrupting the hybrid’s DPS rotation. The Nature’s Vigil change above will be coming in a future PTR build.
  • Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen.
  • New Talent: Rising Light, Falling Night – Increases your damage and healing by three percent during the day. Increases your Versatility by two percent during the night.
  • Improved Sunfire has been moved to row three, connected to Sunfire.
  • Restoration and Balance Druid starter builds have been updated.
  • Rebirth now costs two percent of base mana (was zero percent). The cost is unchanged for Guardian Druids in Bear Form.

All 10.1.5 Balance Changes

  • Developers’ note: The following changes are working toward providing more build diversity for Balance Druids, though we’re happy with the current builds and want them to remain popular. We’d like Stellar Flare to be a competitive option against a small number of targets, so we’re reducing the duration of Astral Smolder to make Stellar Flare or Wild Mushrooms more competitive at maintaining Waning Twilight. We’re equalizing New Moon and Fury of Elune a bit and easing up on the importance of entering Eclipse with a Nature’s Grace change. Since many of these tweaks involve pulling back the power of current popular options, we’re increasing Balance’s damage across the board to compensate.
  • All spell damage dealt increased by five percent.
  • Waning Twilight damage and healing increased to 10 percent (was eight percent).
  • Astral Smolder duration is now six seconds (was eight seconds).
  • Wild Surges bonus to Wrath and Starfire critical strike chance reduced to 12 percent (was 15 percent).
  • Warrior of Elune now starts its cooldown as soon as it’s activated, but the bonuses to your next three Starfires must be used within 25 seconds.
  • Lunar Shrapnel has been redesigned – Starfall deals 20 percent increased damage and is now a one point talent.
  • Umbral Intensity increases damage dealt by Wrath by 20 percent per point (was 10 percent) and the damage Starfire deals to nearby targets increased by 15 percent per point (was 10 percent).
  • Nature’s Grace now only triggers after an Eclipse ends, not when extending an Eclipse with Celestial Alignment.
  • Fury of Elune damage reduced by 10 percent.
  • Radiant Moonlight Fury of Elune cooldown reduction is now 15 seconds (was 20 seconds).
  • New Moon damage increased by 100 percent.
  • Half Moon damage increased by 45 percent.
  • Full Moon damage increased by 15 percent.
  • Orbit Breaker’s Full Moon power is now 60 percent (was 80 percent).
  • The Primordial Arcanic Pulsar tracking buff now counts up to 100, instead of 15 (this is a cosmetic change only).
  • Astral Smolder duration is now six seconds (was eight seconds).
  • Maximum mana increased to 250,000 (was 50,000).
  • Mana regeneration is now one percent per second (was six percent).
  • Regrowth now costs 10 percent of base mana (was 25 percent).
  • Swiftmend now costs 10 percent of base mana (was eight percent).
  • Rejuvenation now costs five percent of base mana (was 11 percent).
  • Wild Growth now cost 15 percent of base mana (was 22 percent).
  • Remove Corruption now costs 10 percent of base mana (was 6.5 percent).
  • The Primordial Arcanic Pulsar tracking buff now counts up to 100 (was 15). This is a visual change only.

Feral

  • Maximum mana increased to 250,000 (was 50,000).
  • Mana regeneration increased by 100 percent.
  • Regrowth now costs 10 percent of base mana (was 25 percent).
  • Swiftmend now costs 10 percent of base mana (was eight percent).
  • Rejuvenation now costs five percent of base mana (was 11 percent).
  • Wild Growth now cost 15 percent of base mana (was 22 percent).
  • Remove Corruption now costs 10 percent of base mana (was 6.5 percent).
  • Developers’ note: Dire Fixation is a new talent Feral Druids can take to focus on single target damage. The changes to Rampant Ferocity allow its value to be tuned independent of Ferocious Bite’s damage.
  • New Talent: Dire Fixation – Attacking an enemy with Shred fixates your attention on it for 10 seconds. You can fixate on a single target at once. Your attacks deal eight percent increased damage to your fixated target. Dire Fixation is located in row two and is a one rank talent.
  • Rampant Ferocity has been redesigned – Ferocious Bite also deals damage per combo point spent to all nearby enemies affected by your Rip. Damage reduced beyond five targets. Rampant Ferocity is now also affected by Mastery: Razor Claws.

Guardian

  • Innate Resolve has been redesigned – Frenzied Regeneration’s healing is increased by a value based on your missing health. Frenzied Regeneration has one additional charge.
  • All ability damage increased by six percent. 
  • Raze no longer replaces Maul.
  • Updated the tooltips of Vulnerable Flesh, Vicious Cycle, and Tooth and Claw to specify both Maul and Raze.
  • Lunar Beam radius increased to eight yards (was five yards) and now grants 15 percent Mastery on cast.
  • Moonless Night damage increased to 20 percent (was 10 percent).
  • Untamed Savagery now also increases maximum Thrash stacks by one per rank.
  • Galactic Guardian can no longer consume existing procs.
  • Maximum mana increased to 250,000 (was 50,000).
  • Mana regeneration is now one percent per second (was six percent).
  • Regrowth now costs 10 percent of base mana (was 25 percent).
  • Swiftmend now costs 10 percent of base mana (was 8 percent).
  • Rejuvenation now costs five percent of base mana (was 11 percent).
  • Wild Growth now cost 15 percent of base mana (was 22 percent).
  • Remove Corruption now costs 10 percent of base mana (was 6.5 percent).
  • Fixed a tooltip issue with Lunar Beam’s buff showing an incorrect amount of Mastery.
  • Pulverize and Rend and Tear/Untamed Savagery nodes switched positions.
  • Connections added from Incarnation/Convoke node to Raze and Rage of the Sleeper nodes.
  • Dream of Cenarius moved into row two.
  • Thorns of Iron moved to row six.
  • Soul of the Forest position adjusted on row six.
  • Galactic Guardian moved to row eight.
  • Flashing Claws moved to row nine.
  • Scintillating Moonlight moved to row nine.
  • Moonless Night moved to row nine.
  • Front of the Pack has been removed.

Restoration

  • Developers’ note: We are shifting power out of Nature’s Vigil and into Restoration Druid’s active spells.
  • Damage of all abilities increased by 25 percent.
  • Fixed an issue that caused Lifebloom to cost more mana than intended when using the Undergrowth talent.

Evoker

  • Emerald Blossom’s flower now grows immediately on cast and heals after 1.5 seconds (was two seconds).
  • New Talent: Potent Mana – Source of Magic increases the target’s healing and damage done by three percent.
  • Potent Mana is located in Regenerative Magic’s previous position in row eight, beneath Source of Magic.
  • Regenerative Magic has been redesigned – Now increases your Leech by three percent.
  • Regenerative Magic has moved to row six, beneath Instinctive Arcana.
  • Draconic Legacy has been reduced to one rank (was two). One rank value is equal to the previous two Rank value (six percent Stamina).
  • Draconic Legacy’s position swapped with Inherent Resistance.
  • Blast Furnace has been reduced to one rank (was two). One rank value is equal to previous two Rank value value (four seconds).
  • Scarlet Adaptation stores 40 percent more total power.
  • The amount of damage Scarlet Adaptation adds to Living Flame now matches the amount stated in the tooltip. For Devastation, this damage will still be amplified by Mastery: Giantkiller based on the target’s remaining health.

Augmentation

  • Pupil of Alexstrazsa now only launches one additional Living Flame when Leaping Flames is active (previously, it was casting an extra Living Flame for every Leaping Flames charge).
  • New Talent: Dream of Spring – Emerald Blossom no longer has a cooldown, deals 35 percent increased healing, and increases the duration of your active Ebon Might effects by one second, but costs three Essence. Emerald Blossom will now benefit from and consume Essence Burst.
  • Activate Weyrnstone is now usable while moving.
  • Aberrus, the Shadowed Crucible Set Bonus has been implemented:
    • 2-Set Bonus: Ebon Might increases the damage of your empower spells by 30 percent.
    • 4-Set Bonus: Ebon Might grants an additional one percent primary stat to each ally.
  • Vault of the Incarnates set bonus has been implemented:
    • 2-Set Bonus: Blistering Scales increases Armor by an additional 10 percent of your own.
    • 4-Set Bonus: Your damage done is increased by eight percent.
  • Interwoven Threads cooldown reduction reduced to 10 percent (was 15 percent).
  • Dream of Spring is now a choice node with Prolong Life.
  • Sands of Time now causes your empower spells to extend Ebon Might by two seconds (was three seconds).
  • Breath of Eons cooldown increased to two minutes (was 1.5 minutes).
  • Breath of Eons damage no longer contributes to other classes’ “damage accumulator” abilities, such as Execution Sentence or Bonedust Brew.
  • Blistering Scales, and Inferno’s Blessing damage can now critically strike and uses the applying Evoker’s spell critical strike chance.
  • Chrono Ward absorption is now capped at 30 percent of the Evoker’s maximum health.
  • If you are casting as Spatial Paradox expires, you may still finish that cast while moving.
  • Spatial Paradox range increase now affects more spells, including Divine Hymn, Dream Breath, Rewind, Tranquility, Revival, Light of Dawn, and various other spells it was not increasing before.
  • Maximum mana increased to 250,000 (was 50,000).
  • Mana regeneration increased by 150 percent.
  • Living Flame now costs 12 percent of base mana (was 10 percent).
  • Expunge now costs 10 percent of base mana (was 6.5 percent).
  • Cauterizing Flame now costs 10 percent of base mana (was 6.5 percent).
  • Verdant Embrace now costs 10 percent of base mana (was 15 percent).
  • Emerald Blossom now costs 15 percent of base mana (was 24 percent).
  • Motes of Possibility will now spawn in a random position in front of the Evoker (was a radius all around the Evoker).
  • Plot the Future has been redesigned – Breath of Eons (or Deep Breath) grants you Fury of the Aspects for 15 seconds after you land, without causing Exhaustion. If you already have a similar effect on you, such as Bloodlust or Heroism, this will add 15 seconds to the duration.
  • Plot the Future, Font of Magic, and Power Nexus have all had their positions swapped.
  • Ignition Rush reduces the cast time of Eruption by 40 percent (was 30 percent).
  • Enemies can now only be affected by Upheaval’s knockback effect twice within three seconds.
  • Shifting Sands from Mastery: Timewalker reduced by 26 percent. For example, at level 70, 180 Mastery rating now grants 0.4 percent Versatility via Shifting Sands (was 0.54 percent).
  • Nourishing Sands now causes your next Emerald Blossom to cost no Essence if talented into Dream of Spring.
  • Momentum Shift now lasts six seconds (was eight seconds) and duration is now increased by Mastery: Timewalker.
  • Essence Burst and Leaping Flames now have their duration increased by Mastery: Timewalker.
  • Spatial Paradox now increases the range of a friendly healer’s spells by 100 percent (was increase the range by 40 yards).
  • Mana regeneration increased by 100 percent (was 150 percent).
  • Mastery: Timewalker grants Shifting Sands to one ally (was two).
  • Prescience duration reduced to 18 seconds (was 20 seconds).
  • Black Attunement health bonus reduced to four percent (was five percent).
  • Aspect’s Favor increases Black Attunement to 10/16 percent (was 12.5/20 percent).
  • Ebon Might now increases all of the casting Evoker’s damage by 10 percent, instead of increasing Eruption’s damage by 20 percent.
  • Born in Flame has been redesigned – Casting Ebon Might grants Burnout immediately and every three seconds for six seconds, reducing the cast time of Living Flame by 100 percent (was Ebon Might caused Living Flame to be instant cast for its duration).
  • Mana regeneration is now one percent per second (was 1.3 percent).

Devastation

  • Developers’ note: The changes below are aimed at compressing the difference in damage that Devastation deals to high health vs. low health targets, while retaining gameplay texture and Mastery’s value as a powerful secondary stat. For characters with moderate amounts of Mastery, these changes will be neutral to overall damage dealt. Characters with high Mastery will see a slight reduction to damage dealt, and players with low Mastery will see a slight increase.
  • Mastery: Giantkiller reduced by 20 percent. For example at level 70, 180 Mastery rating now grants two percent Mastery (was 2.5 percent).
  • All damaging abilities increased by 6.5 percent.
  • Maximum mana increased to 250,000 (was 50,000).
  • Living Flame now costs 12 percent of base mana (was 10 percent).
  • Expunge now costs 10 percent of base mana (was 6.5 percent).
  • Cauterizing Flame now costs 10 percent of base mana (was 6.5 percent).
  • Verdant Embrace now costs 10 percent of base mana (was 15 percent).
  • Emerald Blossom now costs 15 percent of base mana (was 24 percent).
  • Mana regeneration is now one percent per second (was 1.3 percent).

Preservation

  • Life-Giver’s Flame now heals up to five injured targets, split evenly amongst them (was one injured target). Range increased to 40 yards (was 25 yards).
  • All spell and ability damage increased by 10 percent. Does not apply to PvP combat.
  • Life-Giver’s Flame now heals for 35/70 percent of damage done (was 40/80 percent).
  • All healing abilities increased by two percent.
  • Rewind now rewinds 40 percent of damage taken in the last five seconds (was 50 percent).
  • Exhilarating Burst now increases critical healing effectiveness by an additional 30 percent per rank (was 15 percent).
  • Vault of the Incarnates 2-set bonus has been adjusted – Now increases Reversion’s healing by 35 percent instead of increasing its critical healing chance by 25 percent.

Hunter

  • Fixed an issue where Scatter Shot would incorrectly stop Spiteful Shades from Mythic+ Spiteful affix from slowly dying.

Mage

  • New Talent: Ice Cold – Ice Block now reduces all damage taken by 70 percent for six seconds but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the global cooldown. Ice Cold is located on Shifting Power’s previous location on the talent tree.
  • New Talent: Mass Barrier – Cast Prismatic/Blazing/Ice Barrier (based on your specialization) on yourself and 4 nearby allies. Two minute cooldown. Mass Barrier is located as a choice node with Mass Invisibility.
  • New Talent: Mass Invisibility – You and your allies within 40 yards instantly become invisible for 12 seconds. Taking any action will cancel the effect. Does not affect allies in combat. Mass Invisibility located as a choice node with Mass Barrier.
  • Invisibility is now learned by all specializations at level 16.
  • All ability damage increased by 15 percent.
  • Accumulate Shielding is now a one rank talent (was two). Barrier cooldowns now recharge 30 percent faster while the shield persists at rank one.
  • Accumulate Shielding now connects to the Time Anomaly/Temporal Warp choice node.
  • Time Manipulation is now a one rank talent (was two). Now reduces the cooldown of your loss of control abilities by two seconds at rank one.
  • Time Manipulation now connects to the Time Anomaly/Temporal Warp choice node.
  • Displacement now heals the caster for 20 percent of their maximum health when returning to the Blink location.
  • Displacement is now located after Flow of Time.
  • Winter’s Protection now reduces the cooldown of Ice Block by 30 seconds per rank.
  • Diverted Energy’s barriers now heal you for 20/40 percent of the damage absorbed (was 10/20 percent).
  • Flow of Time reduces the cooldown of Blink by 2/4 seconds (was 1/2 seconds). 
  • Temporal Velocity’s movement speed duration increased to three seconds and five seconds after using Blink and Alter Time, respectively.
  • Temporal Velocity’s movement speed after Blinking increased by 10/20 percent (was 5/10 percent).
  • Incantation of Swiftness now increases movement speed by 40/80 percent for both Invisibility and Greater Invisibility.
  • Incanter’s Flow damage now flows between two percent and 10 percent (was four percent and 20 percent).
  • Incanter’s Flow now replaces Invisibility in the Class tree.
  • Shifting Power has been moved to Incanter’s Flow previous location.
  • Greater Invisibility now replaces Invisibility when talented and is located below Temporal Velocity.
  • Rune of Power and Meteor have been removed.

Arcane

  • New Talent: Concentrated Power – Clearcasting makes your next Arcane Missiles channel 20 percent faster or causes your next Arcane Explosion to echo for 40 percent damage. 
  • Orb Barrage has been redesigned – Arcane Barrage has a 10 percent chance per Arcane Charge consumed to launch an Arcane Orb in front of you.
  • Arcane Barrage has been removed from the talent tree and is now learned at level 11.
  • Arcane Barrage damage increased by six percent and no longer has a three second cooldown.
  • Resonance now increases Arcane Barrage damage by 12 percent per target hit (was 15 percent).
  • Clearcasting has been removed from the talent tree and is now learned at level 12.
  • Arcane Surge duration has been increased by three seconds and now increases spell damage by 35 percent (was 10 percent).
  • Clearcasting no longer makes Arcane Missiles channel time faster.
  • Arcane Explosion damage reduced by six percent.
  • Arcane Orb damage reduced by six percent.
  • Siphon Storm no longer grants Arcane Charges and now halves Evocation’s channel time.
  • Improved Prismatic Barrier reduces magic damage taken by 10 percent (was five percent) and reduces harmful Magic effect durations by 15 percent (was 10 percent).
  • Improved Prismatic Barrier no longer connects to Touch of the Magi.
  • Arcing Cleave no longer connects to Touch of the Magi.
  • Nether Tempest now connects to Chrono Shift and Supernova in the Arcane tree.
  • Reverberate is no longer a choice node with Nether Tempest and is located directly after Arcane Missiles.
  • Arcane Power has been removed.

Fire

  • New Talent: Convection – Each time Living Bomb explodes it has a 30 percent chance to reduce its cooldown by two seconds. Convection is located on row seven, directly after Living Bomb and Incendiary Eruptions.
  • New Talent: Deep Impact – Meteor’s damage is increased by 20 percent but is now split evenly between all enemies hit. Additionally, its cooldown is reduced by 15 seconds.
  • New Talent: Inflame – Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 10 percent. Now a choice node with Pyromaniac.
  • New Talent: Unleashed Inferno – While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50 percent increased damage and reduce the cooldown of Combustion by 1.25 seconds. Unleashed Inferno is located as a choice node with Sun King’s Blessing.
  • New Talent: Intensifying Flames – While Ignite is on three or fewer enemies it deals 15 percent increased damage. Intensifying Flames is located on row five, replacing Cauterize. 
  • New Talent: Fuel the Fire – Flamestrike has a chance equal to 100 percent of your critical strike chance to contribute to Hot Streak. Fuel the Fire is located on row four after Surging Blaze.
  • Wildfire has been redesigned – Now grants 3/6 percent critical strike damage and an additional 2/4 percent critical strike damage when you activate Combustion. 
  • Mastery: Ignite now causes Fire Blast to spread Ignite to three targets (was four).
  • Flamestrike has been removed from the talent tree and is now learned at level 12.
  • Flamestrike damage increased by 15 percent.
  • Flamestrike cast time reduced to 3.5 seconds (was four seconds). 
  • Cauterize has been removed from the talent tree and is now learned at level 19.
  • Pyroblast damage increased by five percent.
  • Pyroblast cast time reduced to four seconds (was 4.5 seconds).
  • Tempered Flames now reduces Pyroblast cast time by 15 percent (was 30 percent).
  • Flame Patch damage reduced by nine percent.
  • Fireball damage increased by three percent.
  • Ignite damage reduced by nine percent.
  • Fire Blast damage reduced by 12 percent.
  • Scorch damage reduced by 10 percent.
  • Meteor damage increased by 10 percent.
  • Meteor no longer splits damage evenly between targets hit by default and its damage is reduced when hitting beyond eight targets.
  • Phoenix Flames damage reduced by 12 percent.
  • From the Ashes now increases Mastery by two percent for each Phoenix Flames charge on cooldown (was previously for each charge off cooldown).
  • Surging Blaze now increases the cast speed of Pyroblast and Flamestrike by 0.5 seconds and their damage by 10 percent.
  • Fevered Incantation max ranks reduced to one (was two) and critical strike damage increased to 2 percent per stack (was one percent at rank one).
  • Fevered Incantation critical strike damage increases up to 8 percent (was 10 percent).
  • Sun King’s Blessing now also increases the damage of your next Pyroblast or Flamestrike by 275 percent in addition to granting Combustion.  
  • The temporary buff granted by Sun King’s Blessing that increased damage and Combustion has been renamed to Fury of the Sun King and it now has new icon to better differentiate between the stacking buff and actual buff.
  • Fury of the Sun King duration increased to 30 seconds (was 15 seconds).
  • Call of the Sun King now also increases Phoenix Flames damage by 15 percent.
  • Improved Scorch max ranks reduced to one (was two) and damage dealt to targets with the debuff increased to four percent per stack at rank one (was two percent).
  • Searing Touch increases Scorch damage by 175 percent when the target is below 30 percent health (was 150 percent).
  • Firefall’s number of Fireballs and Pyroblasts required to call down a Meteor reduced to 15 (was 30).
  • Conflagration damage over time increased by 12 percent and the chance for enemies to flare up increased to 15 percent (was 10 percent).
  • Conflagration damage over time now rolls over when the damage over time is refreshed instead of only refreshing the duration.
  • Master of Flame now spreads Ignite to two additional enemies during Combustion (was four).
  • Hyperthermia’s duration increased to six seconds (was five seconds).
  • Hyperthermia now triggers when Hot Streak is consumed instead of when it is activated. 
  • Hyperthermia will no longer trigger while Combustion is active.
  • Kindling now causes Scorch critical strikes to reduce Combustion’s cooldown in addition to its current effect. 
  • Living Bomb cooldown increased to 30 seconds (was 12 seconds), no longer scales with Haste, damage over time increased by 110 percent, and explosion damage increased by 105 percent.
  • Firemind max ranks reduced to one (was two).
  • Feel the Burn max ranks reduced to one (was two) and now also triggers off Phoenix Flames.
  • Feel the Burn increases Mastery per stack by two percent (was four percent).
  • Pyrotechnics is now located on row two.
  • Improved Flamestrike has been renamed to Surging Blaze. Surging Blaze is now located on row three after Pyrotechnics.
  • Fervent Flickering is now located on row four after Phoenix Flames.
  • Pyroclasm has been removed.
  • Fevered Incantation is now located on row eight, replacing Pyroclasm.
  • Master of Flame is now located below the Firemind and Improved Combustion choice node.
  • Pyromaniac is no longer a choice node with Firefall. It’s now located after the Feel the Burn and Improved Combustion choice node.
  • Meteor is now located on row nine.
  • Fiery Rush is now located on row nine directly after Kindling.
  • Sun King’s Blessing/Unleashed Inferno now available as the center capstone (swapped with Hyperthermia).
  • Hyperthermia is now available as the left side capstone (swapped with Sun King’s Blessing/Unleashed Inferno choice node).

Frost

  • New Talent: Winter’s Blessing – Your Haste is increased by eight percent and you gain 10 percent more of the Haste stat from all sources. Winter’s Blessing is located on row four in Cold Snap’s previous location. 
  • New Talent: Cryopathy – Each time you consume Fingers of Frost the damage of your next Ray of Frost is increased by five percent, stacking up to 80 percent. Icy Veins grants 10 stacks instantly. Cryopathy is available as a choice node with Splintering Ray.
  • New Talent: Coldest Snap – Cone of Cold’s cooldown is increased to 45 seconds and resets the cooldown of Frozen Orb and Comet Storm. In addition, Cone of Cold applies Winter’s Chill to all enemies hit. Cone of Cold’s cooldown can no longer be reduced by your cooldown reduction effects.
  • Cone of Cold’s cooldown while Coldest Snap is talented can no longer be reduced or reset by Time Manipulation, Shifting Power, or Cold Snap.
  • Mastery: Icicle – damage of icicles reduced by 25 percent. Mastery now also increases the damage of Blizzard, Comet Storm, Ice Lance, Glacial Spike, and Ray of Frost.
  • Blizzard has been removed from the talent tree is and is now learned baseline at level 12.
  • Blizzard damage reduced by 12 percent.
  • Cold Snap has been removed from the talent tree and is now learned baseline at level 19.
  • Wintertide’s Frostbolt damage reduced to 5/10 percent (was 7/15 percent).
  • Comet Storm damage increased by 11 percent.
  • Glacial Assault damage increased by 15 percent and now also causes your Comet Storm to increase the damage enemies take from you by six percent for six seconds. Chance to trigger increased by 25 percent. Now a one rank talent (was two ranks).
  • Splitting Ice now causes Glacial Spike to deal 100 percent damage to a second nearby target.
  • Splitting Ice’s tooltip now correctly causes Ice Lance and Icicles tooltip to display that it deals 80 percent damage to secondary targets.
  • Deep Shatter now causes Frostbolts to deal 10/25 percent increased damage to Frozen targets (was 20/40 percent).
  • Glacial Spike cast time reduced by 0.5 seconds and damage increased by seven percent.
  • Chain Reaction now increases Ice Lance damage per stack by two percent (was one percent).
  • Thermal Void increases Icy Veins duration by five seconds (was 10 seconds).
  • Thermal Void causes Ice Lance to increase Icy Veins’ duration by 0.5 seconds (was one second) and causes Glacial Spike to increase Icy Veins’ duration by one seconds (was three seconds).
  • Thermal Void now also extends Icy Veins an additional three seconds when Glacial Spike hits a frozen enemy in addition to its current effect.
  • Ray of Frost damage increased by 16 percent.
  • Ray of Frost cooldown reduced to 60 seconds (was 75 seconds).
  • Icy Veins cooldown reduced to two minutes (was 3 minutes) and Haste reduced to 20 percent (was 30 percent).
  • Activating Icy Veins now also summons a water elemental to your for its duration. 
  • Icy Veins Water Elemental abilities:
  • Water Jet cooldown increased to 20 seconds (was 45 seconds).
  • Water Jet damage increased by 75 percent.
  • Waterbolt damage increased by 50 percent.
  • Freeze now applies maximum stacks for Frigid Empowerment.
  • Frigid Empowerment increases the Frost damage you deal by three percent, up to 15 percent.
  • Frozen Orb radius increased by 15 percent and damage increased by seven percent.
  • Frostbolt’s chance to gain Brain Freeze reduced to 25 percent (was 30 percent).
  • Frostbolt damage reduced by 12 percent.
  • Slick Ice now reduces Frostbolt’s cast time and damage by four percent (was two percent). Maximum stacks reduced to five (was 10).
  • Snowstorm increases Cone of Cold’s damage by 18/36 percent per stack (was 12/24 percent). Maximum stacks reduced to 15 (was 30).
  • Frozen Touch now grants Fingers of Frost 25 percent more often (was 20 percent) and now grants Brain Freeze 15 percent more often (was 20 percent).
  • Freezing Winds now grants Fingers of Frost every three seconds (was two seconds).
  • Lonely Winter now increases the damage of Frostbolt, Ice Lance, and Flurry by 15 percent (was 25 percent).
  • Ice Lance damage increased by nine percent.
  • Flurry damage increased by five percent.
  • Brain Freeze increases the damage of your next Flurry by 50 percent (was 65 percent).
  • Ebonbolt has been removed from the talent tree.
  • Developers’ note: After some consideration we have decided to remove Ebonbolt from the talent tree. In Fractures in Time, Frost has seen a few talent updates to make existing abilities more viable in single target which in turn increased the complexity of Frost. While some added complexity in the single target rotation can be a nice option, it felt like Ebonbolt was tipping things a little too much in the wrong direction.
  • Comet Storm has swapped positions with Glacial Assault and now available after Perpetual Winter on row six.
  • Glacial Assault has swapped positions with Comet Storm and now available after Deep Shatter and Comet Storm on row eight.
  • Chain Reaction has moved to row eight directly after Icy Veins in Ray of Frost’s old position.
  • Thermal Void is now located directly after Slick Ice on row nine.
  • Ray of Frost is now available after Chain Reaction and Slick Ice on row nine.

Monk

  • New Talent: Yu’lon’s Grace – Find resilience in the flow of chi in battle, gaining a magic absorb shield for two percent of your max health every two seconds in combat, stacking up to 20 percent.
    • Yu’lon’s Grace is located as a choice node with Diffuse Magic.
  • New Talent: Dance of the Wind – Your Dodge chance is increased by 20 percent.
    • Dance of the Wind is located as a choice node with Dampen Harm.
  • Generous Pour’s tooltip has been updated to more accurately describe its functionality. No functionality has changed.

Brewmaster

  • New Talent: Press the Advantage – Your auto-attacks reduce the cooldown on your brews by 0.5 seconds and block your target’s chi, dealing additional Nature damage and causing them to take one percent increased damage from your abilities for 10 seconds. Upon reaching 10 stacks, your next cast of Rising Sun Kick or Keg Smash consumes all stacks to strike again at 100 percent effectiveness. This bonus attack can trigger effects on behalf of Tiger Palm. Replaces Tiger Palm.
    • Bonus attacks from Press the Advantage trigger Chi Surge when talented and have a chance to summon Niuzao, the Black Ox when Call to Arms is talented.
  • Ability damage increased by seven percent.
  • Rising Sun Kick and Blackout Kick damage increased by 20 percent.
  • Tiger Palm and Invoke Niuzao, the Black Ox damage increased by 50 percent.
  • Blackout Combo tooltip adjusted to reflect current functionality with Breath of Fire.

Mistweaver

  • All spell and ability damage increased by 10 percent. Does not apply to PvP combat.
  • Ancient Teachings now heals for 135 percent of damage done (was 150 percent).
  • Font of Life now increases Essence Font’s initial heal by 25 percent (was static amount).
  • Awakened Faeline now heals for 70 percent of the damage done (was 75 percent).

Windwalker

  • All ability damage increased by two percent.
  • Aberrus, the Shadowed Crucible 2-set bonus now has as caster-only visual.

Paladin

Holy

  • New Talent: Beacon of the Lightbringer – Mastery: Lightbringer now increases your healing based on the target’s proximity to either you or your Beacon of Light, whichever is closer.
  • New Talent: Light’s Conviction – Holy Shock now has two charges.
  • New Talent: Holy Infusion – Crusader Strike generates one additional Holy Power and deals 25 percent more damage.
  • New Talent: Awestruck – Holy Shock, Holy Light, and Flash of Light critical healing increased by 20 percent.
  • New Talent: Glistening Radiance – Spending Holy Power has a 25 percent chance to trigger Glimmer of Light’s healing and damage.
  • New Talent: Overflowing Light – 50 percent of Glimmer of Light’s overhealing is converted into an absorb shield. The shield amount cannot exceed 15 percent of your max health.
  • New Talent: Light’s Protection – Your allies with Glimmer of Light take 16 percent reduced damage, split evenly among them.
  • New Talent: Righteous Judgment – Judgment has a 50 percent chance to cast Consecration at the target’s location. The limit on Consecration does not apply to this effect.
  • New Talent: Hand of Divinity – Call upon the Light to empower your spells, causing your next two Holy Lights to heal 80 percent more, cost 50 percent less mana, and be instant cast.
  • New Talent: Shining Righteousness – Shield of the Righteous deals damage to its first target struck. Every five Shields of the Righteous make your next Word of Glory or Light of Dawn cost no Holy Power.
  • New Talent: Daybreak – Absorb your active Glimmer of Lights, triggering their effects at 200 percent value and granting 3000 Mana per Glimmer of Light consumed.
  • New Talent: Rising Sunlight – After casting Daybreak, your next three Holy Shocks cast two additional times.
  • New Talent: Glorious Dawn – Holy Shock has a 10 percent chance to refund a charge when cast, increasing by 1.5 percent for each Glimmer of Light you have active. Glimmer of Light’s healing and damage is increased by 10 percent.
  • New Talent: Blessed Focus – Glimmer of Light’s healing and damage is increased by 25 percent, but it can only affect one target at a time.
  • New Talent: Reclamation – Holy Shock and Crusader Strike refund up to 15 percent of their Mana cost and deal up to 50 percent more healing or damage, based on the target’s missing health.
  • New Talent: Merciful Auras – Your auras restore health to 3 injured allies within 20 yards every two seconds. While Aura Mastery is active, heals all allies within 40 yards and healing is increased by 50 percent. Shares a choice node with Blessing of Seasons.
  • Illumination has been redesigned – Glimmer of Light can affect five additional targets.
  • Awakening has been redesigned – While in combat, your Holy Power spenders generate one stack of Awakening. At 12 stacks of Awakening, your next Judgment deals 30 percent increased damage, will critically strike, and activates Avenging Wrath for 12 seconds.
  • Divine Glimpse has been redesigned – Holy Shock and Judgment have an eight percent increased critical strike chance. Divine Glimpse is now a one point node.
  • Veneration has been redesigned – Hammer of Wrath heals up to five injured allies for 200 percent of the damage done, split evenly among them. Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
  • Greater Judgment has been redesigned – Judgment deems the targets unworthy, preventing damage dealt by the target.
  • Greater Judgment has been redesigned – Judgment deems the targets unworthy, preventing damage dealt by the target.
  • Seal of the Crusader has been redesigned for Holy Paladins – Your auto attacks heal a nearby ally.
  • Blessing of Freedom is now granted by default.
  • Echoing Blessings is now located on the class tree.
  • Holy Light is now learned baseline at level 11.
  • Divine Protection is now learned baseline at level 26.
  • Glimmer of Light healing increased by 360 percent and damage increased by 700 percent.
  • Glimmer of Light’s healing and damage is now reduced per active Glimmer of Light. Now capped at three targets.
  • Glimmer of Light now triggers its healing or damage on its current target at full value if dispelled.
  • Glimmer of Light’s aura no longer appears on the personal resource display.
  • All healing reduced by three percent.
  • All spell and ability damage increased by 10 percent.
  • Flash of Light healing increased by 50 percent.
  • Flash of Light now costs 18 percent base mana (was 22 percent).
  • Holy Light healing increased by 40 percent.
  • Holy Light now costs 2.4 percent base mana (was 16 percent).
  • Holy Shock now costs 2.4 percent of base mana (was 16 percent).
  • Holy Shock healing increased by 10 percent and cooldown increased to 8.5 seconds (was 7.5 seconds).
  • Holy Shock no longer has an increased chance to critically strike.
  • Word of Glory healing increased by nine percent.
  • Imbued Infusions now reduces the cooldown of Holy Shock by two seconds.
  • Tyr’s Deliverance healing increased by 25 percent and now has a 40 yard range (was 20 yards).
  • Tyr’s Deliverance now also increases the healing of Holy Shock by 25 percent.
  • Tyr’s Deliverance’s base duration has been increased to 20 seconds (was 10 seconds).
  • Boundless Salvation causes Flash of Light to extend the duration of Tyr’s Deliverance by four seconds (was 2.5 seconds).
  • Boundless Salvation causes Holy Light to extend the duration of Tyr’s Deliverance by eight seconds (was five seconds).
  • Boundless Salvation now also causes Holy Shock to extend the duration of Tyr’s Deliverance by two seconds.
  • Boundless Salvation can now extend Tyr’s Deliverance by up to 40 seconds (was 50 seconds).
  • Developers’ note: Tyr’s Deliverance’s base duration did not feel competitive with other singular talent points within the final section of the tree. We are increasing its duration and reducing the effectiveness of Boundless Salvation accordingly with the goal of each talent point spent standing on its own merits while leaving a similar overall power level.
  • Boundless Salvation’s tooltip has been updated to be more succinct.
  • Crusader’s Might is now a one point talent and grants 1.5 seconds of cooldown reduction to Holy Shock.
  • Judgment now generates one Holy Power and costs 2.4 percent base mana (was three percent).
  • Power of the Silver Hand may now additionally trigger from Judgment.
  • Fading Light now forms an absorb shield based off of 10 percent of damage or healing dealt (was 20 percent).
  • Fixed an issue that caused Fading Light to not function as expected with Tower of Radiance.
  • Barrier of Faith costs 2.4 percent base mana (was 16 percent) and initial absorb increased by 66 percent.
  • Vanguard’s Momentum has replaced Zealot’s Paragon.
  • Developers’ note: Zealot’s Paragon extensions of Avenging Wrath have contributed to higher cooldown-uptime than we would like when combined with other talents. We are replacing it with Vanguard’s Momentum as we feel it combines with other talents in compelling ways and leans into Holy Paladin as a particularly effective healer in execute scenarios.
  • Hammer of Wrath now costs one percent of base mana.
  • Hammer of Wrath cooldown increased by 150 percent and damage increased by 80 percent.
  • Developers’ note: The rate of Hammer of Wrath expenditure has still felt faster than we would like, so we are slightly increasing its cooldown with the goal of making each use feel more impactful and deliberate without crowding the rotation. We expect the new Vanguard’s Momentum option to be a powerful option for players who would like to opt-in to this spell being more of a main stay rotationally.
  • Light of Dawn healing reduced by 18 percent.
  • Light of Dawn now additionally costs six percent base mana.
  • Developer’s note: Adding a mana cost to Holy Power spenders accomplishes a few important things including leveling out the rate of mana expenditure, reducing risk factors involved with mana-free healing, and allowing us to lean more into mana regeneration as a powerful tool in a Holy Paladin’s kit. We are also purposefully not attaching a mana cost to Shield of the Righteous as we would like Holy Paladin to be more mana-neutral when actively playing offensively.
  • Crusader Strike cooldown increased by 30 percent.
  • Crusader Strike now costs 1.6 percent base mana (was 10 percent).
  • Shield of the Righteous damage increased by 30 percent and now reduces the cooldown of Crusader Strike by 1.5 seconds.
  • Shield of the Righteous now obeys the global cooldown and no longer increases Armor.
  • Faith’s Armor now triggers from Word of Glory (was Shield of the Righteous).
  • Word of Glory now additionally costs six percent base mana.
  • Divine Favor cooldown reduced to 30 seconds (was 45 seconds).
  • Divine Favor now additionally reduces the mana cost of Holy Light or Flash of Light by 50 percent.
  • Tirion’s Devotion now reduces the cooldown of Lay on Hands by 1.5 seconds per Holy Power spent (was one second).
  • Tirion’s Devotion now also causes Lay on Hands to restore five percent of your mana.
  • Tirion’s Devotion’s icon has changed.
  • Fixed an issue that caused Tirion’s Devotion to not grant cooldown reduction from Divine Purpose procs.
  • Infusion of Light no longer highlights the spells it effects on the action bar.
  • Infusion of Light now causes Flash of Light to cost 70 percent less mana (was 30 percent) and causes Holy Light to generate two Holy Power (was one).
  • Avenging Wrath now increases healing and damage by 15 percent (was 20 percent).
  • Avenging Wrath: Might now increases critical strike chance by 15 percent (was 20 percent).
  • Avenging Crusader now transfers 360 percent of damage dealt (was 500 percent).
  • Avenging Crusader now additionally costs 18 percent base mana.
  • Avenging Crusader cooldown increased to 60 seconds (was 45 seconds) and costs three Holy Power (was five).
  • Developers’ note: We’re reducing Avenging Wrath’s/Avenging Crusader’s overall uptime and effectiveness to shift more of this power into the base kit and make talents such as Avenging Wrath: Might and Avenging Crusader feel more optional.
  • Breaking Dawn is now a two point node and has moved to Second Sunrise’s previous location.
  • Developers’ note: Breaking Dawn’s previous location could feel limiting considering the competitive options in the final section of the specialization tree. We feel there is more optionality involved with this node in its new location, hopefully allowing for clever use of point expenditure to optimize for each specific encounter a Holy Paladin may find their group in.
  • Touch of Light healing increased by 700 percent.
  • Light of the Martyr now costs 1.6 percent base mana (was nine percent) and healing increased by 10 percent.
  • Light of the Martyr now damages the Paladin for 60 percent of the healing done (was 50