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Marvel Rivals Dracula Blade Ratatoskr artwork for season one
Image via NetEase Games

Marvel Rivals season 1.5 patch notes: Buffs, nerfs, new heroes, and more

Sink your teeth into new content.

Marvel Rivals isn’t holding back on content, and a fresh slew is arriving in the mid-season patch for season one—and we’ve got the early patch notes.

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After plenty of time getting used to the meta in season one, along with new heroes in the Invisible Woman and Mister Fantastic, Marvel Rivals is shaking things up once again with the arrival of more heroes, a new map, and, of course, balance changes.

Read on below for everything that’s new and different in Marvel Rivals’ season 1.5.

Marvel Rivals season 1.5 patch notes

Johnny Storm floats above the ground shrouded in flame.
Flame on! Screenshot by Dot Esports

Some of the updates arriving in the mid-season patch for season one were already known, like the new characters and maps, while some leaked early on social media. NetEase Games confirmed the changes in the official notes released on Feb. 19.

Buffs and nerfs

Some of the most eye-catching adjustments in the season one mid-season patch are buffs and nerfs to specific characters, which should balance the pool. We’ve added a table below, highlighting the changes and indicating whether they are a buff or a nerf.

CharacterBuff/nerfDetails
Adam WarlockBuff– Increase the damage of Quantum Magic from 55 to 60. Additionally, the Damage Falloff at 40 meters will be changed from 50 percent to 60 percent.

– Increase the healing amount provided by Soul Bond to linked allies from 10/s to 15/s.
Black WidowBoth– Increase the magazine capacity of the Red Room Rifle from 8 to 15.

– Enhance the slow effect of Electro-Plasma Explosion (Ultimate Ability) on enemies from 80 percent to 55 percent. Additionally, it will apply a 15 percent Vulnerability effect to hit enemies for 4 seconds.
Captain AmericaBuff– He will be able to shield himself with Living Legend mid-leap.

– Increase Vibranium Energy Saw’s projectile speed from 60m/s to 80m/s, with ricochets ramping up from 100m/s to a supercharged 150m/s.

– Reduce the energy cost of Freedom Charge (ultimate ability) from 3100 to 2800.

– Enhance Captain America’s combat experience by separating Sentinel Strike from melee attacks. Captain America will be able to use melee attacks while his shield is thrown or during the Team-Up Ability Charged Aegis state to activate the first two hits of Sentinel Strike. Additionally, while airborne, using melee attacks will no longer trigger the Super-Soldier Slam ability.
Cloak & DaggerNerf– Increase the energy cost to activate Eternal Bond (Ultimate Ability) from 3400 to 4000. The healing amount of each segment will be increased from 220/s to 250/s, the duration will be reduced from 10s to 8s, and the pause time between segments decrease from 1s to 0.67s. Now, the healing effect from each segment will not stack; when overlapping, only one healing effect is applied. Additionally, camera control is unlocked during the activation of Eternal Bond.
 
– Increase the Vulnerability inflicted on enemies by Terror Cape from 20 percent to 28 percent.
Doctor StrangeNerf– Base HP reduced from 650 to 600.
GrootBuff– Increased Thornlash Wall placement range from 15 meters to 18 meters.
HawkeyeBoth– Increase base health from 250 to 275.

– Reduce projectile damage of Blast Arrow from 20 to 15, while the spell field damage will be increased from 25 to 32.

– Reduce the cooldown time for Crescent Slash from 15s to 12s.

– Increase bow draw speed during the duration of Hunter’s Sight (Ultimate Ability) and raise damage multiplier from 1.2 to 1.35.
HelaNerf– The Damage Falloff of Nightsword Thorn at 30 meters will be changed from 70 percent to 80 percent.
Invisible WomanNerf– Increase the energy cost of Invisible Boundary (ultimate ability) from 4000 to 4300.
Iron FistBoth– Reduce the damage of Jeet Kune Do’s 1st, 2nd, and 5th strikes from 32 to 30, while the 3rd and 4th strikes will deal 15 damage instead of 16. The final, devastating 6th strike has been dialed back from 55 to 50. The cooldown reduction for Dragon’s Defense has been extended from 1s to 1.5s. The damage of each hit from Yat Jee Chung Kuen will take a hit, dropping from 19 to 10 flat damage (including during Living Chi). However, each strike from the Yat Jee Chung Kuen now delivers an extra blow, dealing damage equal to 1.7 percent of the opponent’s maximum health (including during Living Chi).

– Increase the additional maximum health granted by Harmony Recovery from 50 to 150. A new decay mechanism for the extra health has also been introduced: one second after the ability ends, the additional health will deplete at a rate of 25 health per second.

– Increase the maximum Bonus Health converted from damage blocked during Dragon’s Defense from 150 to 200.

– Increase base health from 250 to 300.
Iron ManBuff– Increase Unibeam damage from 120/s to 140/s.

– Increase Unibeam (Armor Overdrive) damage from 180/s to 190/s.
LokiNerf– Increase the energy cost of God of Mischief (ultimate ability) from 3400 to 4000.

– Increase Mystical Missile charges from 10 to 12.
Luna SnowNerf– Increase the energy cost to activate Fate of Both Worlds (Ultimate Ability) from 4000 to 4500.
MagikBoth– Decrease the damage dealt by Demon’s Rage (regular state) from 80/s to 72/s
.
– Reduce the energy cost of Darkchild (ultimate ability) from 3700 to 3400.
MagnetoBoth– Increase Iron Volley projectile damage from 35 to 40.

– Increase Metallic Curtain’s energy consumption from 50/s to 65/s; Reduce its Maximum Duration from 2s to 1.5s.
Moon KnightNerf– Reduced the Hand of Khonshu talons falling speed.

– Correct the damage trigger logic for Hand of Khonshu. The previous mechanism that dealt 75 damage when positioned at the center of the spell field has been removed. Increase the damage of each hit from 75 to 150.
Mister FantasticBoth– Increase the spell field radius after landing from Flexible Elongation from 2.5 meters to 5 meters. Additionally, Flexible Elongation will now feature a knockback effect, launching enemies outward within the area upon landing. The recharge time for a single use of Flexible Elongation will be adjusted from 8s to 10s.

– Increase the damage of Brainiac Bounce (Ultimate Ability) spell from 50 to 70. Increase the energy cost from 2800 to 3400. Additionally, a new damage decay mechanism has been introduced: spell field damage will begin to decrease starting at 3 meters and will reach a maximum reduction of 50 at 10 meters.
Scarlet WitchBuff– Gain an additional 100 Bonus Health upon activating Reality Erasure (Ultimate Ability). After the ability ends or is interrupted, this Bonus Health will decay at a rate of 50/s.
Spider-ManBuff– Reduce Web-Cluster energize time from 3s to 2.5s.
Star-LordBuff– Increase Rocket Propulsion’s maximum energy from 1200 to 1800.
StormBoth– The Damage Falloff of Wind Blade at 30 meters will be changed from 70 percent to 60 percent.

– Reduce Storm’s damage increase from Thunder during Weather Control from 16 percent to 12 percent. However, the damage increase for allies within range has been increased from 8 percent to 10 percent.

– Reduce Storm’s damage increase from Enhanced Thunder during Weather Control from 30 percent to 25 percent.
ThorBuff– Remove the shared cooldown time after the duration of Awakening Rune ends.
VenomBuff– Adjust the knock back effect of Frenzied Arrival from vertical to inward, with an inward knockback angle of 75 degrees.

– Reduce the energy cost of Feast of the Abyss (ultimate ability) from 2800 to 2500.

New heroes

As revealed at the start of season one, The Thing and Human Torch are arriving in the mid-season update. The Human Torch is a Duelist, while The Thing, unsurprisingly, is also a Duelist.

Human Torch will have a Team-Up ability with Storm, while The Thing has a Team-Up with Wolverine that works the same as the existing one with the Hulk: Fastball Special. Read all about Human Torch’s abilities here, and look here for The Thing’s abilities.

New map

Another addition that was announced at the start of season one is the introduction of a new map, Central Park, a Convergence map. The “payload” on the map is Ratatoskr, the Asgardian squirrel god, who you must escort to Dracula’s castle to help rescue Blade, who was captured and is likely a new hero next season.


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Author
Image of Josh Challies
Josh Challies
Staff Writer
Staff Writer. Professional writer since 2014. Pokemon, Marvel, Star Wars and overall geek. Previously wrote for Yahoo Sport, Stats Perform and online news publications.
Author
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Scott Duwe
Senior Staff Writer
Senior Staff Writer & Call of Duty lead. Professional writer for over 10 years. Lover of all things Marvel, Destiny 2, Metal Gear, Final Fantasy, Resident Evil, and more. Previous bylines include PC Gamer, Red Bull Esports, Fanbyte, and Esports Nation. DogDad to corgis Yogi and Mickey, sports fan (NY Yankees, NY Jets, NY Rangers, NY Knicks), Paramore fanatic, cardio enthusiast.