It’s finally clobberin’ time. After over a month of waiting in season one, The Thing is set to arrive in Marvel Rivals shortly, and it’s not a moment too soon.
Ben J. Grimm, otherwise known as The Thing, is the heart and soul of the Fantastic Four. While the rest of the team was blessed with superpowers, Thing got turned into a creature made of rock, but maintained his humanity and heart of gold in spite of his tough luck.
In Marvel Rivals, Thing is a Vanguard hero, meaning he’s a tank that’s able to withstand a lot of damage and serve a particular role on any team that needs someone to devastate the frontal assault. Thing will hopefully make for a much-needed injection of life into the Vanguard role.
Here’s everything we know so far about The Thing’s kit in Marvel Rivals.
All Thing abilities in Marvel Rivals

Ability | Description | Input |
---|---|---|
Rocky Jab (Basic Attack) | Rapidly punch forward. | LMB / RT |
Stone Haymaker | Deliver a devastating heavy blow. | RMB / LT |
Yancy Street Charge | Continuously charge forward, launching up enemies and leaving behind a zone at the final position that prevents the use of mobility abilities. | Left Shift / LB |
Embattled Leap | Jump toward your ally and apply damage reduction to the both of you. | E / RB |
Unyielding Will (Passive) | Immune to launch-up, knock-back, and other displacement effects. | – |
Cosmic Fastball (Team-Up Ability) | Wolverine, Hulk, and The Thing can interact with each other. Once both parties confirm, Hulk and The Thing can lift Wolverine and press the key to hurl him forward. | Z |
Cooperative Comrades (Team-Up Ability) | The Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team. This formidable force bolsters Mister Fantastic, The Thing, and Human Torch, granting damage resistance. Once activated, they can continually generate bonus health, making up for lost health with each passing movement. | C |
Clobberin’ Time (Ultimate) | Use immense power to launch all enemies in front of you into the air. | Q / L3 + R3 |
Other than having the same ability as Hulk to pick up Wolverine and toss him like a wrecking ball, Thing’s abilities center around him being a disruptive melee brawler like several other heroes in the game.
Thing’s Rocky Jab basic attack is very similar to the Hulk’s, meaning he’s a close range bruiser who needs to get up close and personal to deal damage, but the rest of his kit makes up for it with some fun maneuverability.
Yancy Street Charge sounds like it will be a blast, completely wreaking havoc on any team that’s unfortunate enough to be in his path, being able to follow up with Stone Haymaker for big damage. But his most useful utility may be in his Embattled Leap ability as a protector able to give damage reduction to a pal.
For now, Thing’s Clobberin’ Time ultimate sounds like it will truly shake things up, leaving enemies in midair and susceptible to damage from allies, and his passive makes him a force to be reckoned with against any enemy that tries to use crowd control abilities against him.
And the game encourages you to come up with Fantastic Four-themed compositions with his Cooperative Comrades team-up, which allows Invisible Woman to power up the rest of the squad with some bonus health.
This article will be updated with more information whenever it’s available.
Published: Feb 18, 2025 05:16 pm