Best Kang the Conqueror decks in Marvel Snap and how to counter them (October 2023)

The new Big Bad has arrived.
Image via Second Dinner

A new Big Bad comes to Marvel Snap in the Into the Quantum Realm season, and players who purchase it should try building the best Kang decks to beat their enemies with insider information about their plays.

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Kang the Conqueror will remain in Series Five, while other cards will eventually drop into lower series and become more accessible. This means players will either need lots of luck or lots of Collector’s Tokens to get their hands on Kang.

Kang card abilities in Marvel Snap, explained

Image via Second Dinner

Kang is a five-Cost card with zero Power. Its effect is as follows: “On Reveal: Look at what your opponent did, then restart the turn (without Kang).”

It is available in series five, accessed from collection level 486 or above. It can also be found in the Marvel Snap Token Shop, as long as the player does not already have it in their collection, for 6,000 Collector’s Tokens.

Kang is yet another Marvel Snap card with an interesting and unique ability. Playing it will completely reset the turn, meaning everything done during that turn will be undone, including played cards, activated effects, and even Snaps. This gives whoever played Kang a substantial information advantage over their opponent. After the turn resets, Kang is removed from the game, and it’s like he never existed.

If players have more than one Kang to play, it’s be possible to reset the turn more than once, as each Kang is a unique instance and its effect does not remove other copies from play.

While its effect might be similar to Daredevil, activating it on the round of your choice can prove more effective in decks that want a more impactful turn six. The best way to use Kang in Marvel Snap will also depend on the strategies of each deck he’s used in.

Strategy and best combos for Kang decks in Marvel Snap

Cards that have the best synergy with Kang include:

  • Galactus
  • Shuri
  • Red Skull
  • Electro
  • Professor X

The best strategies to use with Kang are those that involve risky plays but offer great rewards when successful. Critical cards like Galactus that have requirements to work can benefit greatly from Kang. Similarly, Shuri decks that can easily win using a few cards take advantage of the information Kang provides, as his strategy is predictable and can be easily countered.

Looking at it from a different angle, Ramp-type decks, especially those that use Electro as a tool to get more Energy, can benefit from Kang’s free information, as this type of deck naturally plans for a game with few cards being played.

The cards usually used alongside Daredevil also have some success when played after Kang, especially Professor X, although the fact the turn is completely reset does not guarantee the opponent will play the same cards in the same locations.

Best Kang decks in Marvel Snap

Galactus and the Conqueror

Marvel Snap deck consisting of Nebula, Armor, Jeff the Baby Land Shark, Green Goblin, Electro, Wave, Hobgoblin, Kang the Conqueror, Nimrod, Alioth, Galactus, and Destroyer.
Two big bads in one. Screengrab via

It’s crucial to use Kang in decks that can use his ability to rewind the turn to its full potential. A great way to do this is by using another Big Bad card—the Devourer of Worlds, Galactus, who has one of the most game-changing and impactful abilities in all of Marvel Snap.

Galactus will destroy the other two locations where he is not played. After this happens, all the cards played by both you and your opponent at the other two locations will also be destroyed, forcing a single-location battle at location with Galactus. But the catch is that there are two conditions to make this work—you must be winning that location, and Galactus must be your only card there.

Kang plays a vital role in this deck to plan ahead and force Galactus’s ability to work. His vision is useful in ensuring that you fulfil the two conditions to trigger Galactus’ effect. Some cards that can help you create negative Power on your opponent’s side are helpful inclusions, primarily the duo of Green Goblin and Hobgoblin.

Alioth is also a great addition to Galactus decks thanks to his ability to destroy all the cards your opponent played (including unrevealed cards). This has excellent synergy with Galactus, especially if you forced a single-location battle.

As for the Nimrod and Destroyer combo, this is an alternative win condition in case you can’t pull off the Galactus combo in time. The former adds a copy of himself to the other two locations, while the latter is a six-cost, 15-Power card that literally destroys all of your cards when you play him.

Nebula is there to build up your early game, thanks to her ability to gain two Power at the end of every turn your opponent did not play a card at her location. Armor can be added to protect Nebula, as well as other cards if you plan to resort to the Nimrod and Destroyer combo in the late game.

Cap off the deck with Wave and Electro to pave the way for playing your late game cards earlier.

Win condition cards for this deck

The win condition cards for this deck are:

  • Galactus
  • Green Goblin
  • Hobgoblin
  • Alioth
  • Nimrod
  • Destroyer

Playing Galactus is the main key to making this deck work. So, using the goblin duo of Green Goblin and Hobgoblin is vital to ensuring that you can pull off the Galactus effect on your desired location Alioth is there to almost guarantee that you’ll outpower your opponent in the final turn.

Nimrod Destroyer is your alternative win condition strategy for this deck. So, you must know in the mid game if you need to resort to this strategy if you still do not have Galactus, or you don’t have the necessary tools to pull off his ability.

Kang Lockdown

Marvel Snap deck consisting of Wasp, Nebula, Jeff the Baby Land Shark, Storm, Cyclops, High Evolutionary, The Thing, Kang the Conqueror, Professor X, Legion, Doctor Doom, and Hulk.
This Lockdown deck is a potential beast. Screengrab via

Another deck where Kang the Conqueror can be used is in a lockdown deck. Here, the main focus is to lock down some of the locations which can be converted as offense for your side. There are also some options that you can use to create more Power on your locations, as well as inflicting negative Power to some of your opponent’s cards.

Professor X and Storm are the cards that you can use in locking some of the locations available in the game. The former completely prevents players from adding or removing cards in any form, while the latter floods a location and makes the next turn as the last turn cards can be played there.

High Evolutionary creations are also in this deck. This includes Wasp, Cyclops, and The Thing, who are all capable of dealing negative Power to your opponent’s cards. Hulk, on the other hand, can gain plus two Power during every end of the turn that it is on your hand or in a location while having unspent energy.

Nebula is there to build up your early game, as well as the literally unstoppable Jeff the Baby Land Shark. Cap off the deck with Legion, who can transform all the other locations to the location where you play him, and Doctor Doom, for creating five-power Doombots on the other two locations.

Win condition cards for this deck

The win condition cards for this deck are:

  • Professor X
  • Storm
  • Hulk
  • Jeff the Baby Land Shark
  • Legion
  • Doctor Doom

Locking down the locations is the main strategy for this deck, so Professor X and Storm are your key cards to enable this mechanic. As for Hulk, he can be a standalone card in a single location that can produce massive Power in an instant, especially if you had turns where you have unspent energy.

Jeff the Baby Land Shark can be a game-changer for this deck, especially if you established locked or flooded locations that may make your opponent think that they are ahead. Legion, on the other hand, can work well with Storm and flood all locations in an instant. If you want to make this strategy work, you should secure at least two locations with the early game cards to build up enough Power in the late game. Doctor Doom is another great surprise factor thanks to his ability to create Doombots on the other locations, including a flooded location by Storm.

How to counter Kang decks in Marvel Snap

Kang’s ability is only activated in On Reveal mode, so Cosmo is the best way to prevent Kang from resetting the turn.

In addition to negating activation, it may be necessary to change the order of cards played, so it will not be easy for the opponent to predict the final result of the game.

Kang the Conqueror decks’ current state in the meta

Kang the Conqueror is more of a bonus tech card. This means that the main win conditions of decks where he belongs do not depend on him. The vision he provides, however, can be a big factor in knowing and grasping what is the possible best play for the opponent on turn five, which can give you another chance to regroup and focus on another strategy to potentially counter them.

Both the Galactus and Lockdown decks above, where Kang can be included, may not be labeled as top meta decks at the moment. That said, they work well and can be used to climb up the ranks, especially if you have mastered when to fight and when to retreat.

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David Gealogo
Strategic Content Writer for Dot Esports from the Philippines, mainly for Marvel Snap, Fortnite, card games, MOBA, battle-royale, general gaming, and more. Previously wrote news articles and guides for Gfinity Esports, Sportskeeda,, and GINX Esports TV. Also a competitive Marvel Snap player under my in-game name: Davidwaaaa, a leaderboard Infinite player and joining multiple Snap tournaments. Sheesh. Let's get in touch: