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Infernal Karma splash art for League of Legends Patch 14.11
Image via Riot Games

LoL Patch 14.11 notes: All buffs, nerfs, and changes

The big hits just keep on coming.

We’re officially past the halfway point of the 2024 League of Legends season and the big hits just keep on coming as League Patch 14.11 arrives.

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With Patch 14.10⁠—the League midseason update⁠⁠—now firmly established on the live servers and the second split of the year underway, the Riot balance team has turned its eyes to the backend of 2024 and more big changes.

Right off the bat, there are going to be sweeping changes to champions like Ornn (who’s basically getting an item upgrade rework) and K’Sante (because he was just too prevalent at the 2024 Mid-Season Invitational) and lane swapping is going under the hatchet as Riot looks to realign ranked and pro play.

Overall, May’s last update will see at least 20 champions and a further half-dozen items and runes change shape through buffs, nerfs, or more targeted adjustments.

Here’s everything about League’s Patch 14.11 update.

When will League Patch 14.11 go live?

League Patch 14.11 will go live on Thursday, May 30, according to Riot’s official 2024 patch plans. This will be a day later than usual because of Memorial Day⁠—most League balance devs will be away that day.

Here are all the key patching times:

  • 3pm CT (NA)
  • 5am GMT (EU West)
  • 3am CET (EU North East)
  • 8am KR (Korea)

⁠Expect several hours of server downtime once patching begins. Matchmaking will be disabled across all League queues three hours before the update is set live.

What’s in League Patch 14.11?

Lane swapping gets blasted

a top down view of League's summoner's rift
Stick to your lanes! Image via Riot Games

If you were watching the Mid-Season Invitational, you may have noticed the lane swapping between the bot and top lane. Although it can be a great way to counter those pesky counterpicks, the devs and even pros like G2’s BrokenBlade want it removed.

In Patch 14.11, the devs hope to make enough lane adjustments, specifically by adjusting fortification and first turret gold values, to eliminate the desire to swap lanes. Once it drops, we’ll see how this unfolds in ranked and pro games.

Ornn items the focus of huge changes

Thunder Lord Ornn
Ornn is getting a change to the way his Masterwork items operate. Image via Riot Games

Ornn—or, more specifically, his Masterwork items he’s prominently picked for—is getting an overhaul. Every League item will now be upgradable, with their upgrades equating to around 1,000 gold worth of value. The one-item cap is still sticking around and the downside is Ornn items won’t have unique names anymore.

K’Sante set to become more “exploitable”

Man wearing leather and metal armor surrounded by butterflies in League of Legends
Another adjustment for the Pride of Nazumah. Image via Riot Games

K’Sante was among MSI 2024’s three most-picked champions because of his defense, utility, and power. When combined, it makes him the perfect pick to counter most champions. But it makes him too hard to counter. In response, the devs are making adjustments to the damage his W can absorb and the general function of his kit. Basically, K’Sante is getting a mini rework, making him (potentially) viable for us to play again in solo queue.

ARAM changes make Howling Abyss more fast-paced

The Howling Abyss as seen in the universe of League of Legends
Riot is trying to make ARAM matches even quicker. Image via Riot Games

Tweaks are coming to ARAM, with changes to Homeguard coming at the start of the game and in the first five minutes. On the live League servers, the Homeguard bonus you get when leaving base lasts 10 seconds. In Patch 14.11, it’ll be upped to 20 seconds.

This should make it a little easier for ARAM players to get back to lane after dying in the early stages of any given lobby. Additionally, it should incentivize players who haven’t died for the first few minutes of a game to catch an early death and trip back to the shop as the run back to the action won’t take as long.

Essence Emporium returns

League of Legends champion Heimerdinger bends over a work station making a technological creation
Get ready to spend. Image via Riot Games

The Blue Essence Emporium is making its glorious return from Thursday, May 30 to Wednesday, June 19, giving players a chance to spend their hard-earned Blue Essence on a ton of different goodies. This loot includes a ton of different chromas, accessories, emotes, and other in-game and profile items to show off for your friends.

Unfortunately for some gamers, players are still unable to gift mystery wards and icons to their friends due to technical difficulties. The developers will continue to work on the system so that gifting can be activated the next time the emporium opens up to the public.

Pre-game report changes

Officer Caitlyn in LoL
The long hand of the law returns. Image via Riot Games

Starting with Patch 14.11, players will now be able to report inappropriate Riot IDs from champion select onward, as well as after a match concludes in the post-game lobby. To report a player, hit the report button next to the offending player’s portrait, and select “Inappropriate name” as the reason for the report.

Infernal skin line returns in a blaze of glory

Infernal Olaf splash art for League of LEgends Patch 14.11
Olaf gets a fiery makeover as the Infernal line runs out again. Image via Riot Games

Three new skins are being added to the classic Infernal skin line. Infernal skins have been in League for nearly a decade, and in Patch 14.11, three older champions—Ashe, Olaf, and Karma—are getting skins for the legacy line.

These additions to the Infernal skin line are particularly peculiar as Riot has made a habit of adding at least one relatively new (last five years) champion to new skin releases. But this Infernal update features only three champs, with the most recent release among them coming over 13 years ago.

Here are all the new Infernal skins coming in this patch:

These skins will go live during the Patch 14.11 cycle.

League Patch 14.11 patch notes

Here are the official notes for League Patch 14.11.

Champions

Caitlyn

  • Attack speed ratio increased from 0.568 to 0.594.
  • W damage decreased from 40-220 plus 40-80 percent bonus attack damage to 40-220 plus 40 percent bonus attack damage.
  • R bonus attack damage ratio decreased from 1.7 to 1.5.

Draven

  • Adoration lost on death decreased from 75 percent to 50 percent.
  • Base gold per kill increased from 10 to 25.

Gangplank

  • Health increased from 600 to 630.
  • Armor growth increased from 4.2 to 4.7.

Gnar

  • Attack damage growth increased from 3 to 3.2.
  • Q attack damage scaling increased from 115 percent to 125 percent.

Hwei

  • QQ max health damage decreased from 4-8 percent to 3-7 percent.
  • QE damage per second decreased from 25 percent to 20 percent.

Irelia

  • Health growth decreased from 124 to 115.

Jinx

  • Attack damage per level decreased from 3.15 to 2.9.

K’Sante

  • W damage resist reduced from 40-65 percent to 30 percent.
  • R plus W damage resist reduced 57.35-75 percent to 60 percent.
  • W/ R plus Q maximum hold duration decreased from 1.5 seconds to one second.
  • Q mana cost decreased from 28-20 to 20.
  • R healing increased from 10/15/20 percent to 15/20/25 percent.

Karthus

  • Q base damage decreased from 45-125 to 43-119.

Kha’Zix

  • Q base damage 70-170 to 80-180.

Lulu

  • Knockup duration increased from 0.75 to one.
  • R cooldown decreased from 120/100/80 to 100/90/80.

Master Yi

  • Health growth increased from 100 to 105.
  • Armor growth increased from 4.2 to 4.7.
  • Attack damage growth increased from 2.2 to 2.5.
  • Attack speed growth increased from two percent to 2.5 percent.

Mordekaiser

  • Passive damage per second adjusted from 5-15.2 plus 30 percent ability power plus 1-5 percent maximum health to five plus 30 percent ability power plus 1-5 percent maximum health.
  • Passive monster damage cap increased from 28-164 to 40-200.
  • Q damage adjusted from 75-155 (ranks) plus 5-139 (levels) plus 70 percent ability power to 80-200 plus 0-45 plus 70 percent ability power. It will go from 80-294 to 80-295.

Nami

  • Attack damage increased from 51 to 54.
  • W mana decreased from 70-110 to 70-90.
  • R slow increased from 50/60/70 to 70 percent.

Nasus

  • Attack damage growth increased from 3.5 percent to four.
  • E mana cost decreased from 70-130 to 60-100.
  • E armor reduction increased from 25-45 to 30-50 percent.

Ornn

  • Nearly all legendaries can now become Ornn items and grant 1,000 gold worth of stats.

Pantheon

  • W damage adjusted from 60-220 plus 100 percent ability power to 5-7 percent maximum health plus 0.4 percent bonus health plus 1.5 percent ability power.
  • E2 grants 5-30 armor and magic resistance for four seconds plus 2.5 percent bonus health. 
  • Hold Q has a 50 percent ability power ratio (Pantheon’s R spear holds Q).

Singed

  • Total Q ability power ratio increased from 80 percent to 85 percent.
  • R cooldown decreased from 120-100 to 100.

Smolder

  • Attack damage increased from 57 to 60.
  • P-Q critical strike scaling increased from 30 percent to 75 percent.
  • Q critical strike scaling increased from 50 percent to 75 percent.
  • Q mana cost adjusted from 23-35 to 25.

Taliyah

  • Damage per rock decreased from 60/78/96/114/132 to 56/74.5/93/111.5/130.

Items

Celestial Opposition

  • Passive no longer triggers off of Knight’s Vow damage.

Essence Reaver/Collector

  • Gold cost reduced from 3,200 to 3,100.

Infinity Edge

  • Critical damage decreased from 50 percent to 40 percent.

Immortal Shieldbow

  • Shield adjusted from 320-550 (between levels 12-18) to 320-720 (between levels 9-18).

Statikk Shiv

  • New recipe: Scout’s Slingshot (900g), Rectrix (900g), plus 700g.
  • Shiv now has a plus seven percent movement speed.
  • Attack damage increased from 50 to 55.
  • Attack speed increased from 40 to 45.
  • Electrospark damage increased from 90 to 120.

Runes

Absorb Life

  • Healing increased from 2-17 to 2-20.

Cut Down

  • Health threshold decreased from 60 percent to 50 percent.

Systems

Lane swapping

  • Turret fortification increased from 50 percent to 75 percent.
  • First turret gold increased from 150 to 300.
  • Items and runes for Draven, Sivir, Smolder, Xayah, Yasuo, Yone, and K’Sante have been adjusted.

Bug fixes

  • Fixed issue causing spectate option to be grayed out, preventing you from viewing friends’ games.
  • Fixed “Replay corrupted” error.
  • Fixed issue where attacking a Wukong clone could trigger Statikk Shiv on real Wukong.
  • Fixed issue causing Statikk Shiv to show zero damage done.
  • Fixed issue showing wrong Corki’s ammo count after leveling.
  • Fixed visual issue with Corki’s ammo count.
  • Fixed issue causing Heimerdinger’s Q to be locked out, even with charges.
  • Fixed issue causing Statikk Shiv to trigger off Fiddlesticks effigies.
  • Fixed issue where Synchronized Souls out of combat bonus movement would end after hitting ward.
  • Fixed issue where Statikk Shiv can proc off clones, including your own.
  • Fixed issue where Tristana’s W or R would instantly activate her E when sporting AP.
  • Fixed issue where Yun Tal Wildarrows’ damage display would show incorrect number due to pre-mitigation damage, minion, and/or monster damage.
  • Fixed issue that caused Brutalizer to not display lethality value.
  • Fixed issue that prevented Jack of All Trades stats from displaying in champion stats.
  • Fixed issue where Blackfire Torch/Fated Ashes damage-over-time effect stacks Spear of Shojin’s Focused Will passive.
  • Fixed issue where killing Voidgrubs and Rift Herald counts towards Legend stacks for Epic and Large monster kills.
  • Fixed issue where Mordekaiser’s R would not consume Malzahar’s shield.
  • Fixed issue where Malignance continues to deal damage to epic monsters after the burn ends.
  • Fixed issue that allowed Yasuo to delay knockup with an E+Q+Recall combo.
  • Fixed Stridebreaker tooltip to add Cleave description.
  • Fixes audio issue from playing Elise’s W ability while human.
  • Fixed issue that prevented Evelynn from hearing Q SFX while hitting target at max range.
  • Fixed an issue where Viego’s passive dealt no damage from Corki’s Q when possessing Corki.

Skins

Infernal Ashe

Infernal Karma 

Infernal Olaf 


Update May 26, 7:40 pm CT, by Hayley Andrews: Added champion, rune, item, and system values based on Matt “Phroxzon” Leung Harrison’s official plans, as shared on X (formerly Twitter) over the weekend.

Update May 22, 1:15am CT, by Hayley Andrews: Added two article segments on the Riot’s views on lane swapping and K’Sante’s durability-reducing adjustments.

Update May 20, 11:54pm CT, by Isaac McIntyre: Overhauled this article into early League patch notes and added Matt “Phroxzon” Leung Harrison’s official preview, as shared by Riot’s balance boss on X (formerly Twitter).

This article is being updated through the League patch cycle.


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Isaac McIntyre
Isaac McIntyre is the Aussie Editor at Dot Esports. He previously worked in sports journalism at Fairfax Media in Mudgee and Newcastle for six years before falling in love with esports—an ever-evolving world he's been covering since 2018. Since joining Dot, he's twice been nominated for Best Gaming Journalist at the Australian IT Journalism Awards and continues to sink unholy hours into losing games as a barely-Platinum AD carry. When the League servers go down he'll sneak in a few quick hands of the One Piece card game. Got a tip for us? Email: isaac@dotesports.com.
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Michael Kelly
Staff Writer covering World of Warcraft and League of Legends, among others. Mike's been with Dot since 2020, and has been covering esports since 2018.
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Hayley Andrews
Hayley is a gamer, writer, and author with a background in Business. Hayley graduated with a dual degree in Business Management and Human Resource Management in Australia. She spent many years in business until she found her passion for creative writing and the gaming industry. When she’s not indulging in the latest anime, she can be found reading or playing video games.
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Tyler Esguerra
Lead League of Legends writer for Dot Esports. Forever an LCS supporter, AD carry main, with more than five years in the industry. Sometimes I like clicking heads in Call of Duty or VALORANT. Creator of the Critical Strike Podcast.