The Alpha sigils in Granblue Fantasy Relink on a sky background.
Screenshot and remix by Dot Esports

All new Sigils added to Granblue Fantasy Relink update 1.1.0 and how to get them

These are must-have Sigils for every character.

The new Granblue Fantasy: Relink update, 1.1.0, introduced Sigils Alpha, Beta, and Gamma alongside the Lucillius boss quest. These Sigils are powerful enough to become essential in deep endgame builds and party compositions. Here’s the way to get them.

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How to unlock every new Sigil in Granblue Fantasy Relink 1.1.0 update

A screenshot of the Alpha+ sigil purchase at Siero's in Relink.
It’s time to farm Lucillius. Screenshot by Dot Esports

Developer Cygames introduced Alpha+, Beta+, and Gamma+ Sigils with Relink update 1.1.0. These new Sigils offer their new corresponding traits as a base, with an added Damage Cap secondary trait. They’re Legendary Sigils, starting at level 11, and can be upgraded to 15 at the Blacksmith using Treasures or Azurite’s Splendor.

To get them, defeat Lucillius in The Final Vision quest. After that, you can buy them at Siero’s Knickknack Shack under Treasure Trade. Each Sigil costs five Tears of the Apocalypse and 10 Dark Residue, exclusive drops from Lucillius. So, to get these Sigils, you’ll need to farm Lucillius multiple times for the required treasures. From my experience, defeating him once gave me three Tears of the Apocalypse and 10 Dark Residues. You’ll need to beat him at least twice to craft one Sigil. Here’s a breakdown of how the new traits work.

Alpha trait details

The Alpha trait starts at level 11 and goes up to 30, meaning you’ll need two Alpha+ Sigils at level 15 to hit this trait’s level cap on a character. It’s worth aiming for because, at level 30, Alpha gives a special bonus. Here’s what Alpha does, based on its level:

Effect: Boosts damage cap of normal attacks (Attacks and Unique Attacks.) Activating an SBA with his sigil equipped boosts SBA gauge gain for all allies when this trait is at max level.

Alpha Trait levelEffect
11Attack/Unique Attack DMG cap +17 percent
12Attack/Unique Attack DMG cap +19 percent
13Attack/Unique Attack DMG cap +21percent
14Attack/Unique Attack DMG cap +22percent
15Attack/Unique Attack DMG cap +25 percent
16Attack/Unique Attack DMG cap +26 percent
17Attack/Unique Attack DMG cap +27 percent
18Attack/Unique Attack DMG cap +28 percent
19Attack/Unique Attack DMG cap +29 percent
20Attack/Unique Attack DMG cap +30 percent
21Attack/Unique Attack DMG cap +31 percent
22Attack/Unique Attack DMG cap +32 percent
23Attack/Unique Attack DMG cap +33 percent
24Attack/Unique Attack DMG cap +34 percent
25Attack/Unique Attack DMG cap +35 percent
26Attack/Unique Attack DMG cap +36 percent
27Attack/Unique Attack DMG cap +37 percent
28Attack/Unique Attack DMG cap +38 percent
29Attack/Unique Attack DMG cap +39 percent
30Attack/Unique Attack DMG cap +40 percent
SBA gauge gain +30 percent to all allies upon activating your SBA

Beta trait details

The Beta trait also starts at level 11 and caps at 30, so you’ll need two Beta+ Sigils at level 15 to max out this trait on a character. Beta offers a significant bonus at level 30, similar to Alpha. Here’s what Beta does and its effects breakdown by level:

Effect: Boosts damage cap of skills. Shortens your skill cooldowns upon activating your SBA when this trait is at max level.

Beta Trait levelEffect
11Skill DMG Cap +23 percent
12Skill DMG Cap +26 percent
13Skill DMG Cap +29 percent
14Skill DMG Cap +32 percent
15Skill DMG Cap +35 percent
16Skill DMG Cap +36 percent
17Skill DMG Cap +37 percent
18Skill DMG Cap +38 percent
19Skill DMG Cap +39 percent
20Skill DMG Cap +40 percent
21Skill DMG Cap +41 percent
22Skill DMG Cap +42 percent
23Skill DMG Cap +43 percent
24Skill DMG Cap +44 percent
25Skill DMG Cap +45 percent
26Skill DMG Cap +46 percent
27Skill DMG Cap +47 percent
28Skill DMG Cap +48 percent
29Skill DMG Cap +49 percent
30Skill DMG Cap +50 percent
Shortens skill cooldowns by 10 percent upon activating your SBA

Gamma trait details

Gamma keeps up with Alpha and Beta, having a level range from 11 to 30. You need at least two Gamma+ Sigils at level 15 to get Gamma’s full power. At level 30, Gamma also has a unique bonus as strong as its counterparts. Unlike the other two, Gamma’s damage cap boost applies to all types of damage. Here are Gamma’s effects as it levels:

Effect: Boosts damage cap (any damage source.) Generates a protective barrier upon activating your SBA when this trait is at max level.

Gamma Trait levelEffect
11DMG Cap +11 percent
12DMG Cap +12 percent
13DMG Cap +13 percent
14DMG Cap +14 percent
15DMG Cap +15 percent
16DMG Cap +16 percent
17DMG Cap +17 percent
18DMG Cap +18 percent
19DMG Cap +19 percent
20DMG Cap +20 percent
21DMG Cap +21 percent
22DMG Cap +22 percent
23DMG Cap +23 percent
24DMG Cap +24 percent
25DMG Cap +25 percent
26DMG Cap +26 percent
27DMG Cap +27 percent
28DMG Cap +28 percent
29DMG Cap +29 percent
30DMG Cap +30 percent
Gain a shield effect that nullifies up to 50,000 damage upon activating your SBA

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Author
Bhernardo Viana
Guides writer and strategist working in the gaming industry for over 9 years, with works published on Destructoid, Prima Games, ESPN, and more. A fan of Pokémon since I was 6 and an avid Steam Deck and Nintendo Switch player. Now hooked by Balatro and working on AFK Journey.