Delta Force is gearing up for its new season. From the co-op campaign, new and updated maps, weapons, and modes to an endless list of balancing changes for both Warfare and Operations game modes, the season is packed with content.
Here’s everything you need to know about Season Starfall in Delta Force.
Table of contents
New content in Delta Force season 2
Black Hawk Down campaign
Black Hawk Down is a co-op campaign that reimagines the 2001 movie and the classic Delta Force series campaign. Team Jade has confirmed that the campaign won’t be available straight away, but will release during Season Starfall.
New weapons and attachments
Three new weapons are coming to Delta Force with Season Starfall: the SR9 assault rifle, the QCQ171 submachine gun, and the QJB201 light machine gun. Alongside new weapons, we are also getting new attachments, including thermal scopes, shotgun speedloaders, and 45-round mags, to perfect our builds.
Operator Sineva
The new season kicks off with a new Operator—Sineva. Sineva is an Engineer armed with a bunch of peculiar tech. He comes with a grapple gun that can hook enemies, downed teammates, and equipment boxes. The gun’s rope can be destroyed, though.
Next up is the razor trap that creates a field of barbed wire, slowing, damaging, and exposing enemies. You can destroy the wire with explosions or melee attacks. The final piece of the puzzle is the Total Armor gadget that equips a full-body shield. The shield can knock down enemies and deflect flying objects like Vyron’s mine. However, enemies can also destroy the shield’s window, exposing you to enemy fire.
Hot Zone game mode
Hot Zone is a 3v3v3 PvP mode coming to Delta Force in Season Starfall. Locate the MandelCell, defend the point, or defeat all opposing teams on close-quarters maps. The trailer for the mode also revealed there are gear presets (similar to Gear Tickets in Operations) for you to choose your loadout based on the number of points you have earned during the match.
Operation maps
In Season Starfall, the classic Zero Dam map is getting a new underground area with narrow tunnels, bunkers, and hallways. Alongside the new area, the Space City map is getting a slight makeover in the form of a destroyed bridge. The change shifts the gameplay flow on this map and offers some new opportunities for Operators.
New Warfare maps
Season Starfall includes two new Warfare maps. Knife’s Edge is an infantry-only map based at the top of the towering dam (with lots of shipping containers), while Trainwreck is amid the ruins of a mountain railway. Some of the maps also include fortifications that you can build, similar to Battlefield 5.
Weapon charms
TurBrick is a new cosmetic system in Delta Force that allows you to get weapon charms. You can get TurBricks by earning them at the end of Warfare matches or buying them for Tekniq Alloy in Operations. They will also be available as a part of events and battle pass rewards. Open them for free to get one of the available weapon charms.
Diving, class gadgets, and more
On top of everything above, there are multiple smaller features coming to Delta Force. Expect to see the ability to dive onto the ground in Warfare, use a new grenade launcher class gadget on the Assault class, and smoke grenade launcher gadgets on the Support class, among other things.
Balance changes in Delta Force season 2
Next up are the buffs, nerfs, and changes to weapons, stats, Operators, and ammunition. Some of these changes apply to one mode (Warfare or Operations) while others are game-wide.
Weapons and ammo
In season two, there are a lot of weapon-balancing changes. Depending on how some of these changes are implemented, you might have to reconsider your weapon builds.
Here are the general weapon-balancing changes:
- Horizontal and vertical recoil gains from each attribute point are decreased.
- Stability gains from each attribute point are significantly increased.
- Stability gains from attachments are reduced by 50 percent.
- SCAR-H and AUG are now available for Recon class.
- In Operations, all ammo damage has increased damage reduction except for the .388 Lap Mag AP7.
- In Operations, the limb damage multiplier for all weapons decreased from 0.6 to 0.4.
Weapon and ammo changes below are for Operations unless otherwise stated in the brackets:
- AWM (Warfare): Damage increased to 100, but its base range reduced from 55 to 30 meters.
- K416 (Warfare): Abdominal damage increased from 16 to 21. Its Stable Gas Suppressor gets increased Control, Stability, Muzzle Velocity, and Range.
- SVD: Armor damage increased from 52 to 56. The head multiplier increased from 1.9 to 2.2.
- SV-98: Damage increased from 55 to 60. Armor damage increased from 53 to 58. The head multiplier increased from 2.2 to 2.5.
- SR-25: Head multiplier increased from 1.9 to 2.1.
- PSG-1: Head multiplier increased from 1.9 to 2.1.
- M700: Damage increased from 55 to 61. Armor damage increased from 53 to 58. The head multiplier increased from 2.2 to 2.5.
- R93: Damage increased from 55 to 61. Armor damage increased from 53 to 58. The head multiplier increased from 2.2 to 2.5.
- Desert Eagle: Head multiplier increased from 1.9 to 2.2.
- .357 Revolver: Head multiplier increased from 1.9 to 2.2.
- 9x19mm ammo: Damage multiplier increased from 1.3 to 1.8. Level one and two ammo base damage multiplier increased from one to 1.2.
- .45 ACP ammo: Damage multiplier increased from 1.3 to 1.8. Level one and two ammo base damage multiplier increased from one to 1.2.
- 5.7x28mm ammo: Damage multiplier increased from 1.3 to 1.6. Level one and two ammo base damage multiplier increased from one to 1.2.
- 12 Gauge: 8.5mm buckshot damage multiplier increased from 1.1 to 1.4. The 7mm buckshot damage multiplier increased from 0.75 to 1.15. Arrow-shaped bullet damage multiplier increased from 0.7 to 0.85. The second, third, and fourth level single bullet damage multiplier increased from 4.5 to 4.8.
Operators
Balance changes feature several Operators, and there are a few heavy and much-needed nerfs alongside several pleasant buffs.
Here are the main Operator changes:
- D-Wolf: Triple Blaster fuse delay increased to three seconds and minimum damage decreased from 10 to one.
- Vyron: Magnetic Bomb damage increased from 100 to 125 but the radius of maximum damage decreased from four to one meter. In Operations, the Bomb’s damage is 110 and it has an increased fuse delay of three seconds.
- Stinger: In Operations, healing time is increased from 20 to 60 seconds. Smoke grenade duration after death increased from 20 to 60 seconds in all modes.
- Toxic: Increased range of Adrenaline Boost skill from nine to 12.5 meters and its effects are increased.
- Luna: In Operations, Shock Arrow’s cooldown decreased by five seconds. The number of hits and shock duration of the arrow is increased. Hitting a vehicle with a Shock Arrow in Warfare marks it on the map.
- Uluru: Increased Patrol Missile fuel usage and added a 0.25-second delay before Incendiary Grenade deals damage in Operations.
Warfare class gadgets
Finally, there are a few minor changes to class gadgets inside of Warfare. These changes mainly balance how missiles and their counters work.
Here are the main class gadget changes:
- Support class no longer has access to the Claymore Mine.
- Active Denial System can no longer intercept vehicle main guns and missiles, as well as Engineer’s AT4, Stinger, Javelin, and Uluru’s Loitering Munition.
- Stinger Missile Launcher missile flight speed decreased from 150m/s to 120m/s and maximum turning angle increased from 45 to 50 degrees.
- Anti-Personnel Launcher damage against vehicles decreased from 10 to seven.
There are many more small changes coming to Delta Force in Season Starfall alongside everything we listed here, so make sure to check out the official patch notes.
Published: Jan 16, 2025 9:42 AM UTC