Of all of Baldur’s Gate 3’s Fighter subclasses, the Eldritch Knight has the most potential as a spellcaster. Through currents of magic, you can make a build capable of holding the frontlines while casting strong spells. Even without multiclassing, Eldritch Knights can be fierce combatants.
However, the Eldritch Knight isn’t the easiest class to turn into a powerhouse right away. It takes a lot of thought and planning ahead to optimize this subclass. Thankfully, there are a few steps you can take right away to make the build better.
The best Eldritch Knight build in BG3
In BG3, the Eldritch Knight Fighter subclass best serves the party as a frontline bruiser or ranged damage dealer with strong defensive options. Since your magic comes so much slower than a full-power Wizard or Sorcerer, it is better to lean on your fantastic weapon damage and use magic as a stopgap.
Eldritch Knight Features
In BG3, Eldritch Knight is one of the three options that the Fighter can take at level seven. It begins by granting the Fighter a niche form of spellcasting that focuses largely on Abjuration and Evocation magic. This spellcasting will improve over the course of BG3 but never gets better than second-level spells without multiclassing.
It also gets the Weapon Bond action at level three, allowing it to attune to a weapon. While attuned, the Eldritch Knight can throw their weapon and it’ll return to their hand.
At level seven, the Eldritch Knight learns War Magic, a strong ability that allows them to make a bonus action weapon attack after casting a cantrip.
At level 10, they gain the Eldritch Strike ability, which causes their weapon attacks to make their targets have a disadvantage on their next saving throw for a spell that you cast before you end your next turn.
Best Eldritch Knight build without multiclassing
If you don’t want to multiclass, either because of your difficulty choice or wanting to preserve the level 12 Fighter dream, then you still have a competent build on your hands.
Our goal with this build is to abuse the Eldritch Knight’s Weapon Bond ability with a thrown weapon. Tavern Brawler gives us extremely high damage with thrown weapons, and BG3 actually has quite a few magic items that are designed to make thrown weapons deal more damage. That way, our spells can be entirely defensive and focused on keeping ourselves or our allies alive.
Our Fighting Style can vary a bit. Realistically, either Dueling for one-handed weapons or Great Weapon Fighting for chucking two-handed weapons around will work. We prefer Dueling so you can use some of the strong shields in the game.
We’ll be a Hill Dwarf, getting some extra hit points. The main reason we chose this race, though, is for our endgame weapon. Don’t worry too much about your background and skills, since Fighters tend to be terrible at those. If you expect to be wearing the Warped Headband of Intellect a lot, consider being the party’s Sage.
Best Eldritch Knight ability scores
Our recommended Eldritch Knight ability scores look like this:
- STR 17
- DEX 12
- CON 16
- INT 8
- WIS 12
- CHA 8
You might be looking at this list and scratching your head, wondering why we’ve decided to tank our Intelligence so much. Our Eldritch Knight has no plans to cast spells that target enemies and either roll an attack roll or make them roll a saving throw. At most, they’ll use Magic Missile to secure kills. Dexterity is slightly more important for initiative, so we can buff early in the fight or dome someone with our thrown weapon and lower their health in time for someone else to take the kill.
If you want your Eldritch Knight to be more than just a glorified weapon catapult, you can use the Warped Headband of Intellect—found in Act 1 on the corpse of Lump the Enlightened in the Blighted Village—to boost it up to 17. If that’s still not enough for you, you can readily put Dexterity, Constitution, or Wisdom down to improve your baseline Intelligence to 14 or 16. We don’t recommend sacrificing too much Constitution, since that’ll end up harming your hit points too much, but Dexterity to eight works fine for our Heavy Armor friend.
You can do a Dexterity version of this build with Sharpshooter by putting Dexterity to 16 and dumping Strength to eight. Then you can pump up Intelligence and Wisdom to your heart’s content.
Best Eldritch Knight feats
Your Eldritch Knight feats are as follows:
- Fourth Level: Tavern Brawler (Strength Boost). Tavern Brawler doubles your Strength bonus when throwing weapons. Since our weapon always returns to us, we can have a +10 to attack and damage rolls with our weapon from Strength alone.
- Sharpshooter works if someone else in your party wants to throw stuff. The Archery Fighting Style is amazing, after all.
- Sixth Level: Ability Score Improvement. This is going to be necessary for getting Strength to 20. We have an easy enough time reaching this point that we aren’t going to need the Potion of Everlasting Vigor.
- If you want to be more Intelligence-based, you can also use it to boost Intelligence to a comfortable point for later levels. However, we’re going to use those later levels to become somewhat durable.
- Eighth Level: Tough. Our Fighter is going to be battered by attacks all game, so getting their health to a better point is going to come in handy. This also discourages enemies from attacking us, letting us focus down bosses while the AI struggles to handle us.
- If you find that your Fighter rarely needs the extra 24 health, Mage Slayer or Lucky can help you control the battlefield or prevent bad RNG, respectively.
- 12th Level: Ability Score Improvement: Constitution to 18 means that our Fighter is quite large in terms of health. 150 hit points is Barbarian levels of durability. And that’s without other magical items.
- Again, if you’re comfortable with your Fighter’s health, you can use Ritual Caster to reform your spell list around rituals like Longstrider or Enhanced Leap.
Best Eldritch Knight Spells
Your spell list is odd. The Eldritch Knight learns two spells immediately and a new spell at levels four, seven, eight, 10, and 11. From those options, only one spell at level three and level eight can be from a list that isn’t an Abjuration or Evocation spell. We recommend the following options.
Level | Spells |
Three | Cantrips: Blade Ward, Mage Hand Spells: Shield, Magic Missile, Sleep |
Four | Protection from Evil and Good |
Seven | Darkness, Gust of Wind |
Eight | Misty Step |
10 | Cantrip: Minor Illusion Spells: Melf’s Acid Arrow |
11 | Shatter |
By level 10, hopefully, you are accustomed to wearing the Warped Headband of Intellect to get some meagre saving throw DCs on those spells. We’re reluctantly taking some damaging and saving DC options just because we ran out of time to do anything else. With the help of Eldritch Strike, Gust of Wind can actually be fairly threatening—disadvantage on a Strength saving throw is not something every enemy can afford.
Our two non-Abjuration or Evocation options are Sleep and Misty Step. Sleep can secure kills against 24 or 32 health foes, making sure you get the kill with either War Magic or someone else’s turn. Misty Step is a bonus action to reposition, letting you get into range of your Throwing weapon or prevent yourself from being drowned in lava during later game fights.
Best Eldritch Knight Gear
Of course, no Eldritch Knight is complete without equipment. Let’s talk shop.
- Weapon: Dwarven Thrower.
- Even though this will come back to us without needing Weapon Bond, the extra 1d8 to 2d8 damage from landing hits is so worth it. This is the reason we’re a Dwarf to begin with. It’s sold by a merchant in Rivington.
- If you’d prefer to be a Half-Orc for damage, you can use something like the Mask of the Shapeshifter or learn Disguise Self.
- Feel free to horde a few emergency weapons, like Voss’s Longsword, to bond to. These weapons might deal more damage than the Dwarven Thrower in specific situations, making them worth bonding to before a fight occurs.
- Shield: Sentinel Shield.
- Grants huge bonuses to initiative and Perception checks. It’s a drop from Lann Tarv in the Moonrise Towers.
- Head: Marksmanship Hat or Warped Headband of Intellect.
- The Marksmanship hat, sold at Moonrise Tower once it’s cleared up, makes thrown attacks more accurate.
- If your accuracy isn’t a problem, your best helm for defense works. The Helm of Balduran is a great one, though everyone’s gonna fight over that.
- Armor: Adamantine Splint Armor.
- Crafted during the Adamantine Forge quest, this armor prevents critical hits on you while also reducing damage taken significantly.
- Gloves: Helldusk Gloves.
- Found in the House of Hope. These deal a lot of damage for attacks and also buff your spells, as meager as that is.
- Gloves of Giant’s Strength, in the House of Hope as well, bumps your Strength to 23, meaning you can actually go to Withers, drop your Strength to eight, and wear those gloves for the rest of the game for a plus-two to attack and damage rolls.
- Boots: Evasive Shoes.
- Any defensive boot will work. These Last Light Inn shoes just give a plus-one to AC, which is nice for anyone.
- Cloak: Mantle of the Holy Warrior.
- Provides Crusader’s Mantle, a good concentration spell that bumps up damage. Get it from the Stormshore Tabernacle from Vicar Humbletoes.
- Amulet: Fey Semblance Amulet
- Gives advantage for all mental saving throws, something your Fighter is going to have trouble with. Get it for completing the Avenge the Hag Survivors quest.
- Rings: Ring of Flinging and Risky Ring.
- Ring of Flinging is a small boost in damage while Risky Ring basically guarantees you’ll hit.
- Rings of Flinging are purchased through early-game vendors while the Risky Ring is from Moonrise Towers.
- Take Risky Ring off before a fight involving a lot of casters and replace it with a Killer’s Sweetheart or Ring of Arcane Synergy.
Best Eldritch Knight build with multiclassing
The Eldritch Knight is one of the harder Fighter subclasses to multiclass with, and yet it is the one that might want to multiclass the most. Level 11 Fighter gives you three attacks, but Eldritch Knight gets very little benefit past level seven.
Best Eldritch Knight multiclass options in BG3
The only two classes that you can realistically multiclass Eldritch Knight with are Wizard and Warlock.
- Wizard levels are great for an Eldritch Knight since they unlock spell learning through the spellbook and give the Knight more spells. Just one Wizard level grants third-level spells, including Haste. If you want Fireball or other spells to be effective, consider putting more levels into Wizard. Abjuration Wizard can even buff out your hit points further.
- Warlock offers a unique damage build through War Magic. With Warlock levels, you can Eldritch Blast three times and then shoot an arrow, dealing significant damage through Sharpshooter or high crit weapons on your person. Use Pact of the Blade to your advantage and just boost Charisma to the moon. The Potent Robe and a bow shot, with Hex applied, means you can be dealing upwards of 72 damage without spending many resources.
Others Asked
What spell do Baldur's Gate 3 players find universally useful for all classes?
Players find the Misty Step spell universally useful for all classes.
What new feature was introduced in patch three of Baldur's Gate 3?
Patch three introduced the ability to modify your character's appearance during the game, allowing changes like a simple haircut to a total makeover via the Magic Mirror in the camp.
What is the recommended subclass for Bards in Baldur's Gate 3 and what benefits does it provide?
The recommended subclass for Bards in Baldur's Gate 3 is the College of Valor. It provides benefits such as Medium Armor Proficiency, Shield Proficiency, Martial Weapon Proficiency, and Combat Inspiration, which adds bonuses to allies' Attack Rolls, Ability checks, Armor Class, weapon damage, or Saving Throws. It also grants an Extra Attack at level six.
Published: Nov 9, 2023 04:54 am