Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via Riot Games

TFT Neon Nights Patch 12.6 will contain three big Double Up changes

Big changes are coming to Double Up.

Improvements to the Teamfight Tactics Double Up mode are coming within Patch 12.6, affecting reinforcements, damage calculation, and the Mercenary trait. Several changes are slated to occur to the TFT Double Up mode with the release of Patch 12.6 on March 30, according to principle game designer Ananda Gupta.

Recommended Videos

Riot developers released the Double Up mode with the launch of TFT Set Six, Gizmos & Gadgets, and has continually made improvements over time ever since.

Three more updates are scheduled for the upcoming 12.6 TFT patch, with a goal of making the mode “a more fully supported experience,” according to Gupta. 

Here are the changes TFT players can expect in the 12.6 update.

Reinforcements 

Reinforcements will not start their deployment countdown until a minimum of seven seconds have passed in combat. This means that the earliest reinforcements will appear on an ally’s board is 10 seconds into combat. 

Damage calculations

Player damage has been adjusted, resulting in a slight increase. Since the launch of Double Up, damage taken per round was divided in half, rounded down, and the remainder of the damage was discarded. With the launch of Patch 12.6, the remaining damage will still get tracked and applied on a subsequent loss if it adds up to a whole point of damage. 

Mercenary bonuses 

Changes were applied to Double Up competitors playing the Mercenary trait. When a Mercenary player and their partner both lose a round, the dice will now increase in luck via their roll. When one partner wins and the other loses, the die roll does not change. But it will improve the next time this happens in a PvP round. In addition, the dice still roll and reset their “luckiness” at the start of every planning phase. 


All Double Up changes slated to take place within the TFT 12.6 patch are subject to change prior to the official release that is scheduled to take place on March 30.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Danny Forster
Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.