When Apex Legends was unexpectedly released a month ago, no one really knew how it would fair in an already oversaturated battle royale genre. Within days of its release, however, it was apparent that Apex didn’t have much to worry about.
In the opening three days of the game’s release, people rushed to download the new battle royale—millions of people, to be exact. After 72 hours, 10 million people had downloaded Respawn Entertainment’s latest game. For comparison, it took Fortnite two weeks to reach 10 million unique downloads.
One week after its release, Respawn Entertainment CEO Vince Zampella gave an official update on Apex’s player count. The 10 million downloads had more than doubled, reaching 25 million within the first week. Then, the next feat Apex managed to pull off was setting the viewership record on Twitch.
Following the Twitch Rivals Apex tournament, The Esports Observer reported that people watched Apex for a combined 8.2 million hours in one day. This number beats Fortnite’s peak in viewership hours on the streaming platform—during the Summer Skirmish, Fortnite amassed 6.6 million hours watched.
Respawn Entertainment also just released an updated count on the amount of players who are logging in to play Apex. The smash-hit battle royale game has surpassed 50 million players worldwide as of March 4. But if Apex wants to top Fortnite’s 200 million unique download count, it still has a long ways to go.