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The Fantastic Four gathered in New York with The Thing, Invisible Woman, and Mister Fantastic sitting in a flying car while Human Torch flies in the back ground behind them in Marvel Rivals.
Image via NetEase

Marvel Rivals season 1 patch notes: Fantastic Four, buffs and nerfs, and more

Plenty of new content and tweaks are on the way for the game's first full-length season.

A new season dawns in Marvel Rivals, with season one bringing new environments to compete on, additional characters to the roster, and balance changes to fine-tune the meta that has emerged since launch.

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Marvel Rivalsfirst full season will kick off on Jan. 10, introducing two new characters immediately alongside new maps, game modes, a fresh Battle Pass, and more. Later down the line, a mid-season update will expand things further.

Below, we’ve highlighted all the major changes and tweaks to Marvel Rivals from the latest Developer Vision video, culminating in the full patch notes for season one.

Marvel Rivals season one patch notes

Marvel Rivals Eternal Night art Fantastic Four vs. Dracula
Battle the darkness. Screenshot by Dot Esports

To make it easier to find exactly the details you’re looking for, we’ve broken down the article into bitesize snippets focusing on key areas. You can quickly navigate to the exact point you want using the table of contents below.

New characters, maps, and game modes

The highlight of season One is undoubtedly the addition of four new characters, expanding the already-stacked roster, with the Fantastic Four entering the scene. Mister Fantastic and the Invisible Woman are joining for the start of the season on Jan. 10, with the Human Torch and The Thing joining six-to-seven weeks into the season.

Alongside the new characters, three new maps are entering rotation. All based in a New York taken over by Dracula, these themed environments will provide new challenges for players. The three maps are listed below:

  • Empire of Eternal Night: Sanctum Sanctorum
  • Empire of Eternal Night: Midtown
  • Empire of Eternal Night: Central Park

In the first part of season one, Midtown features as a new Convoy map, with the goal of taking H.E.R.B.I.E from the Baxter Building to the Avengers Tower, while the Sanctum Sanctorum is the scene for a new Arcade game mode: Doom Match. The new mode features eight-to-12 players, with the top 50 percent securing victory. Further details will be unveiled later on in the season, when Central Park will also join the game.

New Battle Pass

A teaser for the Season One Battle Pass in Marvel Rivals.
More to earn. Screenshot by Dot Esports

Season one features a new Battle Pass stacked full of rewards to earn, which is double the size of the season zero mini pass and features 10 new costumes to unlock, alongside related content to each, including Sprays, MVP screens, nameplates, and more.

A teaser for the Battle Pass, shown above, features new skins for Loki, Wolverine, and Scarlet Witch.

The Luxury Battle Pass in season one is priced at 990 Lattice ($9.99), with 600 Lattice earned for completing the Battle Pass along with 600 Units. Once the Luxury Battle Pass is purchased, it is available to complete beyond the end of season one.

Nerfs and buffs

While Marvel Rivals allows for diversity in team composition, shield-and-ranged hero combos have emerged as the first meta, particularly in the higher ranks of competitive. Several balance adjustments are being implemented to “keep the battles fresh and exciting.”

Hawkeye (reduction in spread angle between blast arrows, reduction in passive distance from 60 to 40 meters, and maximum damage from 80 to 70) and Hela (250 HP, down from 275)are receiving nerfs that tone down their formidable prowess, allowing other rather Duelists an opportunity to shine. Jeff the Land Shark’s Ultimate is also getting fine-tuned so that the detection ranger “better aligns with early-warning signals,” with a change to a 10 meter radius, five meter high cylindrical spell field, and a 10 increase to Joyful Splash’s healing.

On the buff side of things, mobile-type Vanguards like Captain America (reduced cooldown on Liberty Rush, increased base health to 675) and Venom (more Symbiotic Resilience bonus, increase in ultimate damage) have been given improvements that empower them to “charge into battle protect their allies with renewed vigor.”

The Deadpool & Wolverine skin in Marvel Rivals
It may be Logan’s time to shine. Screenshot by Dot Esports

Heroes that “shine in specialized compositions,” specifically Wolverine (increase in HP to 350) and Storm (increase in base damage and Bolt Rush damage), are also receiving buffs to “ensure they are the cornerstones of unique strategies.” Meanwhile, Cloak & Dagger (reduced Dagger Storm cooldown and increase in dashes during Eternal Bond to four) also receive a buff to “elevate their potential” and “make them more formidable in diverse team setups.”

To read the full list of hero changes, check out our article featuring all buffs and nerfs.

Pick rates and win rates

A preview of the Marvel Rivals website showing pick and ban rates.
Dive into the stats. Screenshot by Dot Esports

The pick and win rates for season zero will be revealed as the current season draws to a close. In Quick Match, PC and console players will be merged due to crossplay in that mode, but Competitive will be separated.

When looking at Competitive mode, the pick and win rates will be organized by rank to provide a “clearer understanding of battlefield dynamics.”

New intel on the pick and win rates in Marvel Rivals will be released every half-season.

Ranked adjustments

Players in Competitive mode will have their ranks reset for season one based on their standing at the end of season zero. Each player in Competitive will be demoted by seven divisions to begin their journey in the new season—meaning Platinum One players, for example, will begin season one in Silver Two.

A new major rank is also being introduced to ranked for season one, with Celestial slotting in between Grandmaster and Eternity. Like many other tiers, the Celestial tier will feature three divisions to work through.

New graphics settings options

More options to help optimize the game on PC, along with fixes and other optimizations, are also included in the patch. With new options for Anti-Aliasing, Model Detail, Global Illumination, Reflection Quality and more, the game should be able to run a bit better once tweaked.


For the full list of patch notes outside of hero changes, visit the Marvel Rivals website.


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Author
Image of Josh Challies
Josh Challies
Staff Writer
Staff Writer. Professional writer since 2014. Pokemon, Marvel, Star Wars and overall geek. Previously wrote for Yahoo Sport, Stats Perform and online news publications.
Author
Image of Scott Duwe
Scott Duwe
Senior Staff Writer
Senior Staff Writer & Call of Duty lead. Professional writer for over 10 years. Lover of all things Marvel, Destiny 2, Metal Gear, Final Fantasy, Resident Evil, and more. Previous bylines include PC Gamer, Red Bull Esports, Fanbyte, and Esports Nation. DogDad to corgis Yogi and Mickey, sports fan (NY Yankees, NY Jets, NY Rangers, NY Knicks), Paramore fanatic, cardio enthusiast.
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