PROJECT Jax from League of Legends poses with his cyberpunk weapon
Image via Riot Games

Here are the LoL Patch 14.5 patch notes

Riot snuck some mini-reworks into this one.

League of Legends Patch 14.5 is finally here, with the March update expected to smash Twisted Fate’s supremacy, reshuffle Rek’Sai and Seraphine’s gameplay loops, and deliver some cool new PROJECT skins.

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The fifth update of the 2024 League season is still slowly taking shape in the Riot Games offices and across the PBE testing servers, but we’ve already got a pretty clear picture of what it’s going to look like⁠—including the 20 champion buffs and nerfs, seven item changes, and three fresh cosmetics being added to the store.

In focus this time around are champions like Rek’Sai, Seraphine, and the scorching dragon Smolder, with season 14 power pick Twisted Fate, who continues to rise across three lanes, also very much in Riot’s crosshairs when it comes to balance changes.

Runaan’s Hurricane is also notably being changed into a general item that can be used by melee champions from this update on.

Here’s everything about League’s Patch 14.5 update.

When will League Patch 14.5 go live?

League Patch 14.5 is going to hit the live servers on Wednesday, March 6, according to the official Riot schedule. This update will bring us back to regular programming after February’s last patch release dropped a day late⁠—a built-in delay because the devs were away for President’s Day.

Here are all the key patching times:

  • 3pm CT (NA)
  • 5am GMT (EU West)
  • 3am CET (EU North East)
  • 8am KR (Korea)

Here’s a countdown to the NA League release.

Timer expired

⁠Expect several hours of server downtime once patching begins. Matchmaking will be disabled across all League queues three hours before the update is set live.

What’s in League Patch 14.5?

Twisted Fate supremacy leads to nerfs

The card-wielding mage has been out of control in season 14 so far, popping up⁠—and dominating⁠—in three roles: mid lane, top lane, and AD carry. Riot did rush several nerfs into Patch 14.4 to try and mitigate his power, with those changes mostly targeting his attack speed as well as his Stacked Deck and Pick a Card abilities, but they did little to stem the card sharp’s power.

So, the League devs are upping the ante, slashing the attack damage scaling on his Wild Cards and hitting his Stacked Deck through its attack speed and attack damage⁠—both to curb the AD build Twisted Fate has leaned into recently.

Seraphine hit with major adjustments

Beware, Seraphine mains. Your favorite champion is getting each of her abilities changed. The main goal behind these changes is to close the gap between her win rates in marksman and support roles, according to League developer Phreak.

Star Guardian Seraphine sings in League of Legends
Seraphine is receiving a plethora of changes. Image via Riot Games

As a result, Riot is taking each of her abilities under the microscope. The cooldown and mana costs on her skills are being changed, alongside damage on the primary abilities like ultimate and passive. These updates look to shift Seraphine back into a support playstyle. She currently has a 47.96 percent win rate in support in Emerald and above, while boasting a 53.15 percent win rate as an ADC, according to U.GG.

PROJECT returns to League with three more skins

This update is only adding a small pile of new skins to the store, with Naafiri, Jax, and Gangplank being the lucky trio this time around. All three are joining the long-running PROJECT line with futuristic designs.

In the skin line’s lore, Jax is an Outcast while Gangplank slots into the Command Line, a counter-espionage unit in the alternate world. The Hound of a Hundred Bites meanwhile becomes just the second champion to get a Virus-themed design in the iconic cosmetic set⁠—her programming infects enemies.

Here are all the PROJECT skins coming in this patch:

  • PROJECT: Gangplank (1,350 RP)
  • PROJECT: Jax (1,350 RP)
  • PROJECT: Naafiri (1,350 RP)

These skins will go live during the Patch 14.5 cycle.⁠

PROJECT Naafiri skin
Each of the three new PROJECT skins are as cyberpunk as ever. Image via Riot Games

League Patch 14.5 patch notes

Here are the official notes for League Patch 14.5.



  • E damage reduction decreased from 42-70 to 35-55 percent.


  • Passive damage to monsters increased from 200 to 215 percent.
  • R base damage reduced from 100-300 to 100-250.
  • R cooldown increased from 105-75 to 110-90 seconds.


  • Q ability power ratio decreased from 30 to 25 percent.


  • Pulled from patch due to “unforeseen issues.”

Jarvan IV

  • Q cooldown decreased from 10-8 to 10-6 seconds.
  • Armor per level increased from 4.8 to 5.2.


  • Range indicator updated to match R cast range in 14.4.

Kayn (Rhaast)

  • Passive red healing now scales by plus 0.5 percent base health.
  • R red healing pre-mitigation damage increased from 65 to 75 percent.


  • Passive movement speed increased from 0-40 to 10-50 percent.
  • Q cast time changed from 0.25 seconds to auto attack windup.
  • E slow increased from 30-50 to 40-60 percent.
  • R minimum attack damage ratio increased from 65 to 75 percent.


  • Movement speed reduced from 335 to 330.
  • Q bonus monster damage increased from 80-160 to 120-160.
  • W cooldown increased from 13-9 to 14-10 seconds.


  • Movement speed reduced from 340 to 335.
  • Cougar Q bonus damage against hunter targets reduced from 40 to 30 percent.


  • Auto-attack animation improvements added.
  • Q-autos can no longer be canceled.
  • W will now knock up all large monsters in range.
  • W can now damage but not knock up targets who were recently knocked up by Unburrow.
  • E Fury damage at 100 stacks increased from 6-14 to 8-14 percent maximum health.
  • E Monster Cap increased from 60-400 to 75-400.
  • R damage increased from 100-400 + 100 percent bonus attack damage + 20-30 percent missing health to 150-450 + 100 percent bonus attack damage + 25-35 percent missing health.


  • Q damage bonus attack damage ratio decreased from 50 to 40 percent.


  • Movement speed increased from 325 to 330.
  • Mana growth decreased from 50 to 25.
  • Mana regeneration growth increased from 0.4 to 0.95.
  • Attack damage reduced from 55 to 50.
  • Passive damage decreased from 5-30 + five percent ability power to 4-25 + four percent ability power.
  • Passive minion damage decreased from 300 to 100 percent.
  • Q mana cost increased from 65-85 to 60-100.
  • Q missile speed increased from 1200 to 1300.
  • Q damage increased from 55-155 to 60-160.
  • W cooldown changed from 28-16 to 22-18 seconds.
  • W mana cost decreased from 80-100 to 70-90.
  • W shield increased from 50-150 to 60-160.
  • W bonus movement speed ability power ratio decreased from four to two percent.
  • E cooldown changed from 10 to 11-9 seconds.
  • E mana cost decreased from 60-80 to 60.
  • E damage changed from 60-200 + 35 percent ability power to 70-190 + 50 percent ability power.
  • E crowd control duration changed from 1.25 to 1.1-1.5 seconds.
  • E minion damage decreased from 100 to 70 percent.
  • R cooldown increased from 160-100 to 160-120 seconds.
  • R ability power ratio decreased from 60 to 40 percent.


  • Base armor increased from 26 to 30.


  • Q3 burn changed from 6.5 percent maximum health true damage to (two percent bonus attack damage + one percent dragon practice stacks + 1.5 percent ability power) percent maximum health true damage.
  • E number of attacks decreased from five to 10 based on critical strike chance to five + one per dragon practice stacks.
  • R base damage decreased from 225-475 to 200-400.
  • R Sweetspot multiplier increased from 130 to 150 percent.
  • R heal increased from 110-210 + 75 percent ability power to 100-170 + 50 percent bonus attack damage + 75 percent ability power.

Twisted Fate

  • E attack speed reduced from 10-60 to 10-50 percent, base attack damage scaling reduced from 75 to 20 percent.
  • E bonus attack damage ratio reduced from 50 to 20 percent.


  • Passive movement speed reduced from 45 to 30.
  • Q cooldown increased from 4-2 to 6-2 seconds.


  • Q ability power ratio increased from 40-65 to 50-70 percent.
  • R cooldown reduced from 120-60 to 100-60 seconds.


  • Passive base damage increased from 30-140 to 40-150.
  • Passive ability power ratio increased from 20 to 25 percent.
  • Killing units with E now grants a passive refund.


  • Passive number of stacks reduced from 10 to five.
  • Passive bonuses per stack increased from 50 to 100 percent.
  • Passive stacks now fall of each second after five seconds instead of all at the same time.


  • E bonus damage from ghouls reduced from 30 to 20 percent.
  • R Maiden resists increased from 10-50 linear (10-18) to 30-90 linear (6-18).
  • R Maiden no longer reduced area-of-effect damage by 50 percent.


  • Blob heal decreased from 5-8 maximum health percent to 4-7 maximum health percent.
  • W base damage increased from 35-95 to 40-80.


Celestial Opposition

  • Cooldown reduced from 20 to 18 seconds.
  • Slow increased from 50 percent for 1.5 seconds to 60 percent for two seconds.

Dream Maker

  • Blocked damage changed from 140 constant to 75-255 linear, bonus damage changed from 90 constant to 50-170 linear.

Frozen Heart

  • Cost increased from 2,400 to 2,500.
  • Armor reduced from 70 to 65.


  • Damage reduced from 100 to 80.
  • Health ratio from items adjusted from 100 plus 10 percent bonus health from items to 80 plus 12 percent bonus health from items.

Hextech Rocketbelt

  • Price increased from 2,500 to 2,600 gold.
  • Ability power increased from 60 to 70.

Lich Bane

  • Spellblade ability power ratio decreased from 50 to 45 percent.

Navori Quickblades

  • Attack damage increased from 60 to 65.
  • New recipe: BF Sword + Caulfield’s Warhammer + Cloak of Agility + 300 gold.

Rod of Ages

  • Can no longer buy second Rod of Ages after Ornn upgrades first one.

Runaan’s Hurricane

  • Pulled from patch due to “unforeseen issues.”


  • Movement speed increased from five to eight percent.

Solstice Sleigh

  • Cooldown increased from 20 to 30 seconds.
  • Bonus movement speed reduced from 30 to 25 percent.
  • Bonus health changed from seven percent total health to 50-230 linear from levels 6-18 (breaks even at 714-3,286 health, nerfed above).
  • Tooltip tracker now refers to “total proc times” as “sleigh rides.”

Spear of Shojin

  • Spells only grant one stack per cast, up to one per second for damage-over-time spells.
  • Attack-based speels add stack, have damage improved by spell amplification.
  • Champion passive damage no longer grant stacks for Focused Will.

Sunfire Aegis

  • Base damage increased from 12 to 15.
  • Health increased from 450 to 500.


PROJECT: Gangplank


PROJECT: Naafiri

Update Feb. 29, 12:25am CT: Added skin details.

Update Feb. 28, 4:02pm CT: Added details on Seraphine changes.

Update Feb. 27, 1:01am CT: Added all datamined League champion buffs and nerfs.

Update Feb. 27, 12:14am CT: Added all datamined League item changes.

This article is being updated through the League patch cycle.

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Isaac McIntyre
Isaac McIntyre is the Aussie Editor at Dot Esports. He previously worked in sports journalism at Fairfax Media in Mudgee and Newcastle for six years before falling in love with esports—an ever-evolving world he's been covering since 2018. Since joining Dot, he's twice been nominated for Best Gaming Journalist at the Australian IT Journalism Awards and continues to sink unholy hours into losing games as a barely-Platinum AD carry. When the League servers go down he'll sneak in a few quick hands of the One Piece card game. Got a tip for us? Email:
Mateusz Miter
Polish Staff Writer. Mateusz previously worked for numerous outlets and gaming-adjacent companies, including ESL. League of Legends or CS:GO? He loves them both. In fact, he wonders which game he loves more every day. He wanted to go pro years ago, but somewhere along the way decided journalism was the more sensible option—and he was right.
Tyler Esguerra
Lead League of Legends writer for Dot Esports. Forever an LCS supporter, AD carry main, with more than five years in the industry. Sometimes I like clicking heads in Call of Duty or VALORANT. Creator of the Critical Strike Podcast.