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Room 46 crescent moon door standing alone on a beach in fortune teller vision
Screenshot by Dot Esports

All Blue Prince rooms, listed

How lucky are you?

Heading into the complete unknown, not knowing what lies in Blue Prince‘s next draft is daunting, especially when you’re trying to reach the Antechamber in record time.

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Strategy is important when luck isn’t on your side, so learning what lies beyond each door is helpful if you want to make it far. Here are all the Blue Prince rooms and what they do.

Blue Prince Directory: All room costs and effects

Looking out of the Estate Terrace in Blue Prince
Keep track of your stats via the Library. Screenshot by Dot Esports

This guide is a work in progress.

Blue Rooms

RoomCostEffect
The FoundationThis room’s position never resets.
Entrance Hall
Spare Room
RotundaThree GemsThis room and the next drawn plan rotates.
ParlorBox puzzle.
Billiard RoomDarts puzzle.
ClosetTwo items.
Walk-In ClosetFour items.
StoreroomOne Key, Gem, and Coin.
NookOne Key.
GarageOne GemThree Keys. Restore power to the Garage via the Utility Closet to unlock the West Gate.
DenOne Gem.
Wine CellarThree Gems.
PantryFour Coins and a fruit (replenish steps).
Rumpus RoomOne GemEight Coins and a fortune teller.
Drawing RoomGet new plans once per door.
StudyUse Gems to draw new plans up to eight times.
LibraryDraft less common Floor plans and order a book to appear the next time you draft this room.
Chamber of MirrorsDraft copies of rooms.
The PoolLocker Room, Sauna, and Pump Room are added.
OfficeTwo GemsEarn and spread Coins.
Utility ClosetRestores power.
Boiler RoomThe Estate’s power, relevant to the Laboratory puzzle.
Pump RoomControls water power, relevant to unlocking the Basement pathway by emptying the water inside the fountain on The Grounds.
SecurityOne GemView all inventory inside the Estate and order one special item to appear in the Commissary.
WorkshopOne GemCombines inventory items to create a new item.
LaboratoryOne GemLets you create Floor plans with new effects.
SaunaGives you 20 extra steps to start with on the next day.
Coat CheckCheck in one item and retrieve it another day.
Mail RoomA package appears the day after drafting this room.
ClassroomOne GemDraw new plans.
Dining RoomA meal is served every day if Rank 8 is achieved.
ObservatoryOne GemStars grant you rewards.
Conference RoomSpread items get placed here instead. The Office safe code spawns here.
AquariumOne GemEvery color room.
AntechamberThree levers are required to access the west, east, and southern doors to this room.
Room 46The primary goal of Blue Prince.

Purple Rooms

Tip:

Bedrooms are a great place to find special items or regain steps if you’re running dangerously low.

RoomCostEffect
BedroomGain two steps every time you enter.
Boudoir
Guest BedroomGain ten steps every time you enter.
Bunk BedsCounts as two Bedrooms
NurseryOne GemGain five steps when a Bedroom is drafted.

Orange Rooms

Tip:

We’ve found there are more locked doors on the West Wing, so choose Hallways when you can to avoid running into continuous locked doors. Stockpiling Keys or finding a Lockpick Kit are essential when you’re trying to reach the Antechamber on the North-West side of the Estate.

RoomCostEffect
Hallway
West Wing Hall
East Wing Hall
CorridorThe doors inside are always unlocked.
PassagewayTwo GemHas four corridors and doors (at least one is locked).
Secret PassageOne GemLeads to a random room based on the color you pick.
Great HallHas seven locked doors inside.

Red Rooms

Tip:

Red Rooms are a last resort when drawing a floor plan. These have negative effects that can lower your chances of reaching the Antechamber. They can end your run if you’re not careful, so avoid them whenever you can.

RoomCostEffect
Lavatory
ChapelOne CoinCosts One Coin every time you enter.
Maid’s ChamberLess likely to find items on the Estate.
ArchivesConfidential Floor plans means you can’t see the room until you pick it.
GymnasiumTwo steps.Costs two steps every time you enter.
DarkroomYou cannot see Floor plans in this room. Restore power to the Darkroom via the breaker inside the Utility Closet to bypass this.
Weight RoomHalf your remaining stepsCosts half your steps to enter.
FurnaceIncreased chances of drawing Red Rooms.

Green Rooms

RoomCostEffect
TerraceGreen Rooms no longer cost Gems to enter.
PatioOne GemSpreads Gems across Green Rooms.
CourtyardOne Gem
CloisterThree Gems
VerandaIncreased chances of finding items inside Green Rooms.
GreenhouseOne GemIncreased chances of drawing Green Rooms.
Secret GardenSecret Garden KeyIncludes puzzle to unlock western door in the Antechamber.

Shops

Remember:

All stock inside the shops costs Coins.

RoomCostEffect
CommissaryOne GemSells special items.
KitchenOne GemSells food for steps.
LocksmithOne GemSells Keys.

Outer Rooms

Tip:

You must unlock the West Gate outside the Estate to reach the Outer Room. This always offers three randomly generated floor plans out of a set of eight rooms.

RoomCostEffect
ToolshedGet two items.
SchoolhouseAdds eight Classrooms.
ShelterRemoves the effect from the next three Red Rooms.
HovelSpecial Floor plans cost steps instead of Gems.
Trading PostExchange any item.
Root CellarGreen Rooms contain more dig sites.

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Author
Image of Hadley Vincent
Hadley Vincent
Freelance Writer
Writer for Dot since Oct. 2023. Just a Psychology graduate trying to find the meaning of life through gaming. An enthusiast of indie horror and anime, where you'll often find them obsessing over a great narrative and even better twists that'd make M. Night jealous. Their shocking twist? They think The Last of Us II is a masterpiece.