Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via Blizzard Entertainment

WoW Classic’s population label system has changed

Servers will only have queues when their population is labeled "Full."
This article is over 5 years old and may contain outdated information

World of Warcraft: Classic players are facing long queues to play the game. While they sometimes do that voluntarily to turn in quests, most of the time they’re forced into queues before getting into the game due to how full most servers are.

Recommended Videos

Blizzard is now making it clearer to players when they’ll have to wait in a queue to play and when servers still have room to join. The company changed the realm population label system and instead of showing their population relative to the most-crowded realm, it now indicates population related to servers’ individual capacities.

So in the previous system, a server that reached full capacity but was still less crowded than a top server could have its population labeled as “Medium,” for instance. Players would still have hour-long queues to join them. In this new system, servers with “Low,” “Medium,” and “High” population counts still have room for players to join, and only those labeled as “Full” will put players in a queue.

This way, players clearly understand when they should expect to wait to get into the game and when they can join immediately. These changes already went into effect last night when Blizzard pushed a small patch live.

This change doesn’t imply that servers’ capacities have either been increased or decreased, though. Blizzard said it doesn’t intend to increase the numbers for existing servers because of problems that could arise down the line. Instead, the company is releasing new realms every day in several regions to try to reduce queue times.

Despite Blizzard’s efforts, players are still facing queues as long as six hours in some North American servers during peak hours. This is forcing big streamers and players who are competing in the Race to World First level 60 to find ways to join the queue before they wake up to play—most of the time using some help from friends.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Bhernardo Viana
Bhernardo Viana
Staff Writer
Bhernardo is senior guides writer and strategist at Dot Esports. He's been working in the gaming industry for over 9 years, with works published on Destructoid, Prima Games, ESPN, and more. A fan of Pokémon since 6 years old and an avid Steam Deck and Nintendo Switch player. Now writing strategy and quests guides for several mobile and PC titles.