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MTG June 30 Forgotten Realms spoilers: Venture into Dungeon

Venture or roll a d20.
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The second day of Dungeons & Dragons: Adventures in the Forgotten Realms spoilers revealed cards supporting the Venture mechanic, along with uniquely named and powerful creatures.

Around another 40 Dungeons & Dragons: Adventures in the Forgotten Realms (AFR) spoilers were revealed today. A few stand out from the crowd while others may become bombs within specific archetypes and formats. Dot Esports revealed its exclusive preview card, Dungeon Map, a three-drop mana rock with a paid ability to Venture repeatable times. 

Questing Beast flashbacks came with the reveal of Froghemoth, and a trio of Legendary Rare creatures that support the Venture mechanic was revealed. Even the flavor mechanic “Pack Attack” showed promise via a number of AFR spoilers today.  

Fly

AFR Fly
Fly

Flying under the radar, Fly is a one-drop Blue Aura that supports the new AFR Venture mechanic. The Aura is similar to Curious Obsession and Flight and occurs at Sorcery speed. What sets Fly apart is that every time it deals combat damage to an opponent, the controller will Venture (either enter or advance a room within a dungeon). 

Put Fly on another creature, like Yuan-Ti Malison, and combat damage to the player will reap two Venture triggers. At a pace like that, a player can complete an AFR dungeon, like Lost Mine of Phandelver, in just two turns. 

Yuan-Ti Malison

Yuan-Ti Malison
Yuan-Ti Malison

Yuan-Ti Malison is a two-drop Blue Rogue who can’t be blocked when it’s attacking alone. As an added benefit, the 2/1 snake triggers Venture when Yuan-Ti Malison deals combat damage to an opponent. 

Zariel, Archduke of Avernus

Zariel, Archduke of Avernus
Zariel, Archduke of Avernus

Zariel, Archduke of Avernus is the third of five planeswalkers within the AFR set. The fallen angel will likely shine within Aggro builds that like to go wide, like Goblins. Zariel pumps the board with her plus-one while defends herself with a zero option. And the Archduke of Avernus creates an extra combat phase with her ultimate.

With a starting loyalty of four, it only takes two plus-one turns to hit Zariel’s’ ultimate. 

Oswald Fiddlebender

Oswald Fiddlebender
Oswald Fiddlebender

Having Pyre of Heroes vibes, Oswald Fiddlebender sacrifices an Artifact to fetch an Artifact with a mana value equal to one plus the sacrificed Artifact’s mana value and then puts it on the battlefield. It operates as a Sorcery spell and is somewhat similar to Prime Speaker Vannifar. Likely not a strong card in Standard (looking at you Bonecrusher Giant), but it should perform well in MTG formats like Historic and Modern. 

Dragon Turtle

Dragon Turtle
Dragon Turtle

Unique and flavorful AFR names like Dragon Turtle continue to intrigue the MTG community. The three-drop Blue Rare has 3/5 stats and the keyword Flash. When Dragon Turtle enters the battlefield it taps and one target creature an opponent controls taps. They don’t untap during their controllers’ next untap steps. 

Dragon Turtle will not set Standard on fire, but it should perform above average in Limited. 

You Come to the Gnoll Camp

You Come to the Gnoll Camp
You Come to the Gnoll Camp

Modal reaction Instant spells continued to drop during today’s AFR spoilers with You Come to the Gnoll Camp, a solid two-drop in Red Aggro builds. Each response modal Instant spell contains two options, titled with a “flavor ability.” These abilities would normally exist on the card anyway and the name has no impact on Magic as a whole. 

You Come to the Gnoll Camp allows a player to either prevent up to two target creatures from blocking that turn or pumping a creature +3/+1 until the end of the turn. 

Chaos Channeler

Chaos Channeler
Chaos Channeler

It turns out that Treasure Chest isn’t the only AFR card with a d20 roll mechanic. Several creatures were revealed today, including Chaos Channeler. Whenever the four-drop Mono-Red human shaman attacks with his 4/3 stats, his controller rolls a d20.

  • Roll one to nine: Exile the top card of your library. You may play it this turn.
  • Roll 10 to 19: Exile the top two cards of your library. You may play them this turn.
  • Roll a 20: Exile the top three cards of your library. You may play them this turn.

Grim Wanderer

Grim Wanderer
Grim Wanderer

Grim Wanderer is a solid two-drop 5/3 that can get played as early as turn two. Able to enter the battlefield with Flash, it can only get cast if a creature died that turn. The goblin warlock is a solid card to have early on, especially in Limited, whose value drops the longer the game goes on.

The AFR set is scheduled to launch digitally on July 8 and globally on July 23.

All images via WotC, Magic: The Gathering.


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Author
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Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.