The year has barely started, and we’re already almost three League of Legends patches into 2025. The first two introduced a number of mechanics and tried to balance them, and by the looks of it, Patch 25.S1.3 will try to do the same again.
You couldn’t be more wrong if you expect Riot Games to take its foot off the pedal. The official patch notes aren’t available yet and will probably drop on Tuesday, Feb. 4. But, as always, courtesy of Matt “Phroxzon” Leung-Harrison, we know what to expect in the update ahead of schedule.
Table of contents
When does LoL Patch 15.3 release?
League patches launch every two weeks. The third update of the year is expected to go live on Wednesday, Feb. 5. The exact hour of the launch remains to be seen, and it will likely stay that way until the patch officially drops. But judging by the previous release times of League updates, we expect Patch 15.3 to arrive at the following times:
- 3pm CT (NA)
- 5am GMT (EU West)
- 3am CET (EU North East)
- 8am KR (Korea)
What’s in LoL Patch 15.3?
Major changes are on their way to multiple champions, including a few of the strongest ones in the meta, like Skarner, Viego, and Wukong. “These are three of the strongest junglers in Elite and Pro right now,” Phroxzon wrote. The patch will also tweak drakes, items, and core mechanics like attack speed.
Support items slammed with a nerf hammer
One of the main takeaways from Phroxzon’s initial patch notes is the changes to support items. Or should I say nerfs? The developer has acknowledged that the role has too much carry potential in both solo queue and competitive play.
To combat this, Riot is targeting damaging support items. Their output will be decreased, though we’ve yet to see by how much. The developer also aims to “increase ADC and Top agency and satisfaction in particular,” but admitted that it “will take a longer time to get right and land.”
Attack faster!
Riot will increase the attack speed cap. After the update goes live, you can attack thrice per second if you have proper items under your belt. That’s bound to accelerate the meta and the ADC’s position.
Updates to a couple of Dragon Souls
Dragon Souls are also seeing changes—more specifically, Cloud and Chemtech. Phroxzon pointed out how most players see Cloud as the weakest in the game, but in reality, skilled players can utilize it the most. That’s why its movement speed will be weakened, while Chemtech’s stats will be adjusted.
No further changes to Mel
The latest League champion, Mel, was released in the previous Patch 25.S1.2. She was too overpowered from the start, prompting the developer to release a hotfix that tuned her down. And it seems that those tweaks are working since Riot doesn’t plan on adding any further balance changes to the Arcane’s character, despite players begging for further nerfs.
“After the hotfix, Mel has mostly stalled her win rate growth…. We don’t feel the need to make further balance adjustments this patch and feel like she’s in a good spot while we observe how players learn her,” Phroxzon said.
All changes in LoL Patch 15.3
Below are all the changes introduced in Patch 25.S1.3 and everything we know about them. We’ll update this list accordingly once more details are known.
Champions
Cassiopeia
- Q ability power ratio reduced from 70 to 65 percent.
- W ability power ratio per second reduced from 15 to 10 percent.
Evelynn
- E base damage increased from 55-115 + three percent health to 60-180 + three percent health.
- Empowered base damage increased from 75-175 + four percent health to 80-240 + four percent health.
Galio
- Base health reduced from 632 to 600.
Jax
- Mana regeneration increased from 7,6 to 8.2.
- Health per level increased from 100 to 103.
- R third hit damage increased from 70-170 to 75-185.
Jayce
- RQ damage decreased from 60-335 + 125 percent basic attack damage to 60-310 + 140 percent basic attack damage.
- MQ damage reduced from 60-310 + 120 percent basic attack damage to 60-285 + 135 percent basic attack damage.
- MW damage per tick decreased from 40-115 to 35-110.
- MR damage reduced from 25-145 + 25 percent basic attack damage to 25-130 + 30 percent basic attack damage.
Kayn
- Q base damage increased from 75-155 to 75-175.
- Rhaast Q damage remains unchanged.
Miss Fortune
- Armor reduced from 28 at base and 4.2 per level to 25 at base and four per level.
- Armor by level reduced overall from 28-99 to 25-93.
Nasus
- Passive lifesteal increased from 9-21 percent to 12-24 percent.
Quinn
- W attack speed increased from 28-60 percent to 28-80 percent.
Rell
- Base health reduced from 640 to 620.
- Armor growth reduced from 4.3 to four.
Rakan
- W cooldown reduced from 16-10 seconds to 14-10 seconds.
Samira
- E attack speed duration increased from three to five seconds.
Skarner
- Armor per level decreased from 4.8 to 4.5.
- E stun duration decreased from 1.5 to 1.1 seconds.
Swain
- Passive maximum health per stack increased from 12 to 15.
- E ability power ratio increased from 60 to 70 percent.
Teemo
- E on hit damage reduced from 14-66 to 9-65.
Thresh
- Base armor increased from 33 to 35.
- Q damage increased from 100-300 + 90 percent ability power to 100-320 + 100 percent ability power.
Viego
- Base attack damage reduced from 60 to 57.
Wukong
- W cooldown increased from 18-14 seconds to 20-16 seconds.
- E attack speed reduced from 40-60 percent to 35-55 percent.
Systems and items
Attack Speed Cap
- Champion attack speed cap increased from 2.5 per second to three per second.
Bloodsong
- Melee increased damage reduced from 10 percent to eight percent.
- Duration reduced from six to four seconds.
Champion Bounties for losing team
- Required lead for champion bounty devaluation reduced by 60 percent.
- Losing team bounties fully turn off 50 percent sooner.
- When objective bounties spawn, champion bounties are fully suppressed for the losing team.
Chemtech Soul
- Below 50 percent health buff: 11 percent increased damage and DR changed to 13 percent increased damage and DR.
Cloud Soul
- Movement speed increase reduced from 20 to 15 percent.
Domination Keystones
- Electrocute: Base damage increased from 50-190 to 70-240.
- Dark Harvest: Base damage increased from 20 to 30. Damage per soul increased from nine to 11.
- Hail of Blades: Melee attack speed increased from 110 percent to 140 percent. Cooldown reduced from 12 seconds to 10 seconds. Ranged attack speed unchanged.
Void Grubs
- Structure damage per stack reduced from 8/4 every second for four stacks to 6/3 every second for four stacks.
- On spawn, stats for six minutes update immediately instead of at 6:04.
Zaz’Zak’s Realmspike
- Cooldown increased from 10 seconds to 11 seconds.
- Base damage reduced from 10 to five.
Swiftplay
Fiddlesticks
- W champion healing increased from 25-55 percent to 35-65 percent.
- E slow increased from 30-50 percent to 40-60 percent.
Game Pacing Changes
- Minions upgrade every 60 seconds instead of 90.
- Melee/ranged minions attack damage growth now matches classic Summoner’s Rift.
- Dragon respawn timer changed from 4:30 to 5:00.
- Rift Herald spawn timer changed from 10:00 to 11:30.
- Sudden death now exists.
- At 25 minutes, structures lose 35 percent of their resistances per minute.
- At 30 minutes, targetable structures lose 3.3 percent maximum health per second.
Ivern
- E shield ability power ratio increased from 50 percent to 60 percent.
- E base damage increased from 70-150 to 70-190.
Nidalee
- Health growth increased from 109 to 117.
- Magic resistance growth increased from 1.45 to 1.75.
- Q spear minimum damage increased from 70-150 + 50 percent ability power to 70-170 + 55 percent ability power.
Yorick
- Summons damage to Turrets reduction increased from 50 percent to 70 percent.
Zoe
- E base damage increased from 70-230 to 85-245.
- Cooldown reduced from 16-12 seconds to 14-12 seconds.
Published: Jan 29, 2025 07:00 am