Like every new season in League of Legends, Riot Games has completely thrown the meta on its head with season 15. Patch 25.S1.2 aims to balance some of the more drastic changes made at the start of the year.
League patches usually focus on champions and items. While Patch 25.S1.2 has a few champion changes, the main focus of the update is systems.
While the official patch notes aren’t available yet, League’s lead gameplay designer, Matt “Phroxzon” Leung-Harrison, shared an early version of the notes on X (formerly Twitter) on Jan. 15. This allows us to take an early peek at the upcoming changes.
Table of contents
When does LoL Patch 25.S1.2 release?

Riot is continuing the tradition of releasing League updates every two weeks. But while players have grown used to seeing patches on Wednesdays, Patch 25.S1.2 will be released on Thursday, Jan. 23. The exact hour of the launch remains to be seen, but judging by the past, we can expect the update at the following hours:
- 3pm CT (NA)
- 5am GMT (EU West)
- 3am CET (EU North East)
- 8am KR (Korea)
What’s in LoL Patch 25.S1.2?
For a second patch of the year, 25.S1.2 looks pretty basic. The developer is looking at mostly tuning new additions to League, like Bloody Roses, Atakhan, and Swiftplay.
Atakhan adjustments

One of the major points of the upcoming update seems to be the latest monster on the map, Atakhan. More specifically, the developer is improving the rate Voracious Atakhan appears, which at the moment seems less than 15 percent, according to Phroxzon’s data. The dev also acknowledged that raw early data suggests Voracious Atakhan might be overpowered. But Riot aims “to give it some time and exposure for counterplay to be developed (trading objectives, wait it out, other, etc).”
AD carries are getting better at killing tanks
If you’ve played League this season, you may have noticed that tanks have become a bit too tanky. Luckily, it’s not only our observation but Riot’s as well. The developer is boosting ADCs’ items so they can shred through the beefy front lines faster. Yun Tal Wildarrows and Lord Dominik’s Regards are getting buffed. So, hopefully, ADCs will have it slightly easier once Patch 25.S1.2 drops.
Mel Medarda arrives on the Rift

While Phroxzon didn’t mention Mel in his initial patch preview, the Noxian champion is releasing in Patch 25.S1.2. She’s bringing a fun kit to the game. She has a ton of burst damage, perfect for an AP mage, and she also introduces a fresh mechanic called projectile reflection. It’s bound to her W ability, and as the name says, it can reflect any incoming skills, which opens up doors to exciting plays on Summoner’s Rift.
Champions
Cassiopeia
- Passive movement speed from Feats of Strength reduced from two per level to one per level.
Evelynn
- E movement speed increased from 30 percent to 30-50 percent.
- R ability power ratio increased from 0.65 to 0.75.
Kayn
- Passive damage amplifier in the Shadow Assassin form increased from 15-45 percent to 25-45 percent.
Irelia
- W damage decreased from 30-210 + 120 percent total attack damage to 30-150 + 120 percent total attack damage.
- E damage decreased from 80-270 to 70-230.
- R damage decreased from 125-375 to 125-275.
Master Yi
- Attack damage growth increased from 2.5 to 2.8.
- E bonus attack damage ratio increased from 0.3 to 0.35.
Malzahar
- W damage now updates for live Voidlings when Malzahar levels up.
- Tooltip updated to show full damage.
Smolder
- Q now scales with critical strike damage (Infinity Edge).
Tahm Kench
- Q damage reduced from 80-280 + passive to 75-255 + passive.
Viktor
- Q attack ability power ratio decreased from 0.6 to 0.5.
- R damage per second ability power ratio decreased from 0.45 to 0.35.
Yuumi
- Passive cooldown decreased from 20-10 second to 20-8 seconds.
- Passive ability power ratio increased from 0.15 to 0.25.
- R damage ability power ratio increased from 0.2 to 0.25.
Systems and items
Bloody Roses
- Base experience per Petal reduced from 25 to 23.
- Adaptive Force per stack minimum decreased from 39 to 34 stacks.
Deep Ward
- Trinket duration increased from 30-120 seconds to 45-150 seconds.
Feats of Strength
- First Blood now modified to First to Three Kills.
Grisly Mementos
- Trinket Haste per takedown increased from four to six.
- Maximum Mementos decreased from 25 (100 Haste) to 18 (108 Haste).
- Mode-based Summoner Haste increased from two to three.
Lord Dominik’s Regards
- Price reduced from 3,000 to 3,100 gold
- Armor penetration increased from 35 percent to 40 percent.
Mortal Reminder
- Price reduced from 3,200 to 3,300 gold.
- Armor penetration increased from 30 to 35 percent.
Sixth Sense
- Melee cooldown decreased from 300 seconds to 275 seconds.
- Ranged cooldown decreased from 360 seconds to 350 seconds.
Voracious Atakhan
- Withdraw kill reward changed from 100 + one Bloody Petal to 200 + one Bloody Petal.
Yun Tal Wildarrows
- Price increased from 2,900 to 3,000 gold.
- Attack speed increased from 25 percent to 35 percent.
Swiftplay
This season, Riot released a new mode called Swiftplay, the perfect solution for those looking for a more casual-friendly experience. It’s gone down well with players so far, but even modes like these need tweaks occasionally.
Atakhan
- Top side more likely to be selected, up from 40 percent to 50 percent of games.
- Ruinous Atakhan now more frequent, up from 30 percent to 75 percent of games.
Homeguard
- Range now covers the entire fountain platform.
- Duration reduced from seven seconds to six seconds.
Kayle
- Q damage decreased from 60-220 to 60-200.
- Q slow decreased from 26-50 percent to 26-42 percent.
- Kayle had hidden micro nerfs throughout 25.S1.1.
Malzahar
- Armor growth reduced to 0.5.
- W ability power ratio reduced from 0.2 to 0.15.
- R beam ability power ratio reduced from 0.8 to 0.6.
Nilah
- Attack speed growth reduced to 0.6 percent.
Qiyana
- Starting health increased by 30.
- E attack damage ratio increased from 0.5 to 0.7.
Rengar
- Starting health increased by 30.
- Health growth increased by six.
- Attack damage growth increased by 0.5.
Singed
- Q ability power ratio decreased from 85 percent to 75 percent.
Sivir
- Attack speed growth increased by 0.5 percent.
Urgot
- Armor growth decreased to 0.5.
- Q damage decreased from 25-205 + 70 percent total attack damage to 25-185 + 70 percent total attack damage.
Teemo
- R damage decreased from 200-450 + 50 percent ability power to 200-400 + 45 percent ability power.
Trundle
- Attack speed growth decreased to 0.7 percent.
Yorick
- Starting armor reduced by four.
- E Mist Walker amplifier decreased from 20 percent to 15 percent.
Zyra
- Plants’ ability power ratio decreased from 0.2 to 0.15.
Published: Jan 15, 2025 06:00 am