If you want to stand a chance inside R.E.P.O.‘s punishing labyrinths, then you best learn how to move across the maps without being spotted.
Here is everything you need to know about every R.E.P.O. map.
Table of contents
All R.E.P.O. maps, summarized

While there are only four maps to play with, there is more than enough variety as the valuables, map layout, and spawn location are randomized every time you drop into the level. You won’t know which map you’re heading into until the next level loads in (after visiting the Service Station). To make matters harder, launching into one of these maps from level three onwards massively alters the layout, providing more elaborate and complex design that increase the difficulty. The map’s design isn’t the only thing that changes either. Difficulty increases not only by the number of monsters that spawn in, but their overall threat level also rises.
Monsters often spawn at the furthest point from the truck in the early levels. Refer to opened doors as you explore, this’ll tell you if a monster is nearby.
Similar to Lethal Company, all monsters in R.E.P.O. have a chance of showing up, however some are more common than others. Monsters you may be used to already, such as the Apex Predator or Chef, multiply as you progress through the levels.
As the maps get more elaborate, so too do the monsters. Level one always throws two enemy types at you. The number of monsters in a single level increases based on the amount of times you need extract valuables within a single level (refer to the red counter as a guide on how many monsters will spawn in).
The four R.E.P.O. maps are:
- Headman Manor
- McJannek Station
- Swiftbroom Academy
- Museum of Human Art
Here is a quick rundown on what you can expect on every R.E.P.O. map.
| Map | Monsters | Valuables |
|---|---|---|
| Headman Manor | Spewer Trudge Robe Reaper Gnome Headman Peeper Apex Predator Hidden Mentalist Chef Animal Bowtie | Ship in Bottle Cursed Doll Television Trophy Painting Human Statue |
| McJannek Station | Trudge Reaper Gnome Headman Peeper Apex Predator Huntsman Upscream Shadow Child Animal Mentalist | Bonsai Tree Laptop Yellow Scroll Flamethrower Saw Propane Tank Hazardous Container VHS Tape Research Station PC Server Guitar |
| Swiftbroom Academy | Spewer Bowtie Robe Headman Peeper Apex Predator Clown Huntsman Shadow Child Hidden Mentalist Chef Animal | Locked Book Music Box Symbol Cube Glowing Mineral Red Potion Love Potion Hourglass Sword Vase Broomstick Display Wizard Staff Griffin Statue |
| Museum of Human Art | Banger Robe Headman Peeper Apex Predator Clown Huntsman Shadow Child | Wire Art Tooth Pacifier Graffiti Statue New Organic Milk Baby Head Boombox Cash Machine Gem Burger Turd Statue |
Always refer to the map (using Tab) if you get lost. This will tell you where the C.A.R.T. and any activated extraction points are. It will also keep track of any valuables you didn’t pick up but looked at (appear as yellow dots) and will leave a trail back to the R.E.P.O. truck for when you need to exfil.
Headman Manor

While the Manor is named after the Headman, this doesn’t mean this monstrous spawn is guaranteed every time. The Manor is comprised of many narrow corridors, with courtyards and multiple floors. It’s the hardest map to navigate, especially as you progress through the levels. The Manor will quickly add death drops into the mix (including on the other side of doors), punishing the oblivious and those prone to panic. Headman Manor is the most challenging map due to its claustrophobic design, making it easy for monsters to trap you when extracting.
The main hiding spots are underneath beds, inside bottom drawer cabinets (tumble and crouch to fit into these), tables, and corridor alcoves. As there are multiple floors to this map, you can move the C.A.R.T. freely between the floors without the risk of damaging heavier valuables.
McJannek Station

The McJannek Station predominately consists of large rooms, connected by wide corridors that are often filled with loot. This map has the easiest layout to learn, but it comes at a cost as monsters will often stray into the extraction point. The Station also has the fewest amount of hiding spots, so you may want to spend most of your time crouched if you’re riding solo. The open areas makes it easier for monsters to spot you. This puts you in a dangerous situation if you haven’t upgraded your stamina or sprint speed. McJannek Station opens out to large rooms with ramps and a death pit at the very bottom. Keep your head on a swivel to avoid being knocked off the map.
The only real appropriate places to hide are behind giant doors, underneath tables, or inside small side rooms where you’ve shut the door behind you. Use the giant doors to your advantage as monsters won’t actively check behind these if they’re already open. The giant doors won’t easily fall off unlike the wooden doors in the Academy and Manor.
Swiftbroom Academy

The main home for the Clown, Swiftbroom Academy is full of surrealistic monsters like the Alien, Chef, Spewer, and Apex Predator. Some areas of this map are engulfed in darkness, as this school is completely cut off from the outside world. The layout of the Academy is strange; some spawning points lead straight into a randomly placed staircase, and it makes it hard to know if a monster is waiting for you on the other side. Swiftbroom Academy adds death pits, lava, and acid pools into the mix, opening up opportunity to throw monsters in, while equally putting yourself at a greater risk of visiting the Disposal Arena.
There are a ton of hiding spots here as you can crouch underneath tables, counters, and inside small side rooms that typically have a bed inside. Lastly, you can hide behind the C.A.R.T. if you’re crouched next to it. You can stay out of the line of sight from an imposing threat while simultaneously moving the C.A.R.T. to your desired destination.
Museum of Human Art

Adding with R.E.P.O.‘s first update, the Museum of Human Art is a map with a large open floor plan. Most, if not all, adjoining rooms are large, reminiscent of McJannek Station. It’s far easier to run around compared to the Headman Manor, with structures you can easily climb upon to avoid danger. If the Manor is the most challenging map, the Museum is the safest. But you need high stamina, health, and sprint speed to survive double-digits. The open floor plan means enemies can spot and track you easily, punishing anyone who hasn’t upgraded.
Unlike other maps, the Museum of Human Art has little to no opportunities to hide. There are small shelving units you can crouch under, but this is all you get. This means playing with a team just got harder if you load into this map. Museum of Human Art’s intricate design gets more complex by layers building upwards. Platforming is a must, alongside navigating back to the Extraction Point without destroying the quirky yet challenging medium to large valuables.
Published: May 7, 2025 07:52 am