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Hades 2 Patch 2 art featuring Artemis, Melinoe, and Aphrodite (from left to right)
Image via Supergiant Games

Hades 2 patch just blasted the very best weapons, but players are pretty happy anyway

Balance in all things.

Hades 2 received its second major update within the first month of its early access launch. The chunky Patch 2 features a slew of balance changes to shake up fan-favorite Weapon Aspects and Daedalus Hammer upgrades.

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ā€œAmong the improvements in this patch, look for many new UI icons as well as weapon-related balance changes aimed at enhancing core combat and related choices,ā€ developer Supergiant says in the patch notes. From what we gathered in our test run, placeholder icons for Keepsakes and other things are now replaced with proper artā€”and from what we have come to expect from Supergiant, they look fantastic.

Hades 2 keepsakes
The Olympian gift-giving tradition just got a lot prettier. Screenshot by Dot Esports

To spruce up your runs, you can now encounter up to one additional Olympian each night, which means the cumulative Boon count in a run is now the same as in Hades 1. The fact you’re likely to find an extra Boon or another major reward in Erebusā€”the first region in the Underworldā€”means you will be a lot stronger earlier on in your runs. Death Defiance, too, got some major buffs, with Nemesis only offering a refill if you need it and an increased invulnerability period post-Defiance. And for those who are yet to rack up their first-ever run completion in Hades 2, Chronos is now less ā€œpatently unfair.ā€

On the weapon balancing front, Patch 2 touched all five Nocturnal Arms. While the majority are buffs, Supergiant has nerfed a handful of clearly overpowered choicesā€”the chief of them being the Aspect of Momus.

  • Witch’s Staff (Momus): reworked; each of your Omega Moves automatically fires several times in succession from where you use them.

ā€œItā€™s definitely considerably less broken than before, but I think itā€™s for the best,ā€ one said player in the patch notes Reddit thread. ā€œMomus was only ever used for the increased special power, so making it an aspect actually worth using for its own merit is ultimately good for the game.ā€

Hexes of Selene also saw a number of buffs, mostly centered around lowering their Magicka-spend requirement. So, Hexes should be a lot more useful even if you are not building specifically for them. The only exception is Dark Side, which oddly takes more Magicka to cast now.

Daedalus Hammers saw a lot of underused upgrades cut from the game and several others reworked to be more potent. This should entail fewer undesirable choices when you pick up the Hammer in a run. ā€œ[I am] extremely happy they saw that some options were just plain worse and found cool ways to fix that,ā€ one player said.

If you are waiting for Boon touchups to round off the reworked Weapon Aspects and Hammers though, they’re not part of this patch. The wait shouldnā€™t be much longer, though, with Supergiant promising ā€œBoon updates in our next patch.ā€

You can head over to Steam to check out the full patch notes for the Hades 2 early access Patch 2.


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Author
Image of Manodeep Mukherjee
Manodeep Mukherjee
Freelance writer for Dot Esports since May 2023. Started writing about esports and gaming three years ago. English Major. Favorite game: Disco Elysium. Has played an awful lot of Dota 2.