Ryze preparing for battle in TFT Set 9
Image via Riot Games

TFT Set 9 Cheat Sheet: All champions, traits, updated stats, and abilities

Full TFT Set Nine guide to all traits and champions, along with their abilities and stats.

Riot Games has elevated Teamfight Tactics once again with Set Nine Runeterra Reforged, showcasing 28 traits and 60 champions, mashing together returning and new mechanics. 

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The TFT Set Nine cheat sheet breaks down all 28 traits and 60 champions within the Runeterra Reforged set. Several returning mechanics are included in the set with some having a new twist added to them. Working in conjunction with the TFT Set Nine champions and traits are Augments, Region Portals, and Legends. 

All TFT Set 9 traits and champions, abilities, and stats

TFT K'Sante in Set 9
Image via Riot Games

Champions and their spells are repeated under each trait that is assigned to them, providing players with a better understanding of how the Set Nine champions function within each trait. Some champions have up to three assigned traits. 

Updates will take place throughout PBE testing after major updates, along with regular patches once the Runeterra Reforged set drops into live servers on June 14.

Bastion (2/4/6/8)

All Bastion units gain armor and magic resistance at each breakpoint, which is increased by 100 percent for the first 10 seconds of combat.

  • Two: +25 Defense
  • Four: +55 Defense
  • Six: +100 Defense
  • Eight: +240 Defense

Bastion TFT Set 9 champions

Bastion units are Maokai (one-cost) Poppy (one-cost), Kassadin (two-cost), Taric (three-cost), Shen (four-cost), and K’Sante (five-cost)

  • Maokai Sap Magic: Maokai has a passive that gains Maokai five mana whenever an enemy uses their ability. The active has Maoki heal on the next attack. 
  • Poppy Steadfast Hammer: Gain a shield for three seconds, dealing magic damage to the current target. Four-star upgrade—Knock the target into the largest clump of enemies, dealing 40 percent of the target’s maximum health as magic damage to the target and 25 percent of that amount to the clump. Stun enemies for one second. 
  • Kassadin Force Pulse: Gain a shield for four seconds, dealing magic damage to enemies in a cone and Disarm them for 1.5/1.8/2 seconds. Units disarmed can’t move or attack but can cast spells.
  • Taric Radiance: Gain a shield for six seconds. It absorbs damage received by adjacent allies. 
  • Shen Ki Barrier: Gain a shield and grant a shield to the two lowest health allies for four seconds. After shielding allies, Shen’s shield refreshes with a burst, dealing magic damage to adjacent enemies. Ionia bonus—+10 percent damage reduction. 
  • K’Sante All Out Strike: K’Sante slams the ground, knocking the current target into the air, and then smashes them towards the edge of the battlefield, dealing magic damage and stunning them for 2/2.5/10 seconds. All enemies that collide with the target while they are being knocked back or who are adjacent to where the target lands.are briefly stunned and dealt magic damage
    • If the target can’t be pushed any further, they are knocked off the battlefield. If the target is still alive, K’Sante will chase after them.  

Bruiser (2/4/6)

All units on your team gain 100 health. Bruiser units gain additional health at each breakpoint. 

  • Two: +10 percent
  • Four: +40 percent
  • Six: +70 percent

Bruiser TFT Set 9 champions

Bruiser units are Cho’Gath (one-cost), Renekton (one-cost),  Vi (two-cost), Rek’Sai (three-cost), Sejuani (four-cost), and Sion (five-cost).

  • Cho’Gath Feast: Deal magic damage to the lowest adjacent health enemy. If this eliminates them, devour them and permanently gain 35/35/35 maximum health. There is bonus health. Spell health ratio is 12 percent.
  • Renekton Cull the Meak: Deal magic damage to adjacent enemies. Heal for the first enemy hit and another for each additional hit. 
  • Vi Blast Shield: Gain a shield for four seconds, dealing physical damage to enemies within one Hex of the current target and Sunder them for four seconds. Sunder reduces a target’s armor by 40 percent. 
  • Rek’Sai Furious Bite: Deal physical damage to the current target. If they are below 60 percent health, this damage is converted to true damage and increases. If this eliminates the targe,  Rek’Sai rips through them one Hex and heals. 
  • Sejauni Fury of the North: Whenever an ally attacks a Chilled enemy, they deal bonus true damage. Sejuani gains a shield for four seconds and deals magic damage to nearby enemies and Chills them for a total of four seconds. Chill refuses the target’s attack speed by 30 percent. 
  • Sion Glory in Death: Upon death, Sion reanimates with 100 percent health, decaying at 7/5/0 percent maximum health per second. Sion can no longer use his ability but is immune to crowd control and gains attack speed. Ability—Charge towards the most enemies, dealing a percent of attack damage to enemies on the way and stunning them for 1.25/2/15 seconds. 

Challenger (2/4/6/8)

Challenger units gain bonus attack speed at each breakpoint. When a Challenger unit’s target is eliminated, the Challenger unit will dash to a new target and increase its attack speed by 50 percent for 2.5 seconds.

  • Two: 30 percent
  • Four: 60 percent
  • Six: 95 percent
  • Eight: 140 percent

Challenger TFT Set 9 champions

Units with the Challenger trait are Irelia (one-cost), Samira (one-cost), Warwick (two-cost), Kalista (three-cost), Kai’Sa (four-cost), and Yasuo (four-cost).

  • Irelia Defiant Dance: Irelia enters a defensive stance and gains a shield that rapidly decays over three seconds. When the shield breaks, Irelia deals magic damage plus 30 percent of the damage absorbed by enemies around and in front of Irelia. Ionia bonus—Plus 25 armor and magic resistance. 
  • Samira Flair: Shoot at the current target and deal magic damage to the first enemy hit. Reduce. This also reduces their armor. Spell attack damage ratio is 165 percent.
  • Warwick Primal Howl: Warwick has a passive that restores health during attacks. Attacks for the next 2.5 seconds increase passive healing by 50 percent. Adjacent enemies are then stunned for 1.2/1.5/2 seconds. 
  • Kalista Pierce and Rend: Kalista has a passive that has her attacks impale six spears per cast at the target which deals true damage when removed. Kalista rips the spears out if would terminate the target. Kalista’s active attacks impale five spears at the current target. Kalista’s post-cast mana lockout scales with attack speed.
  • Kai’Sa Icathian Rain: Dash away from all enemies and then fire 15/15/25 missiles split across the four nearest enemies. Each missile deals magic damage. 
  • Yasuo Last Breath: Send a whirlwind at the furthest enemy within three Hexes, stunning all enemies hit. Then Yauso dashes and slashes the original target, dealing physical damage to them and slamming them into the ground, dealing a percent attack damage as physical damage to enemies within one Hex. 

Darkin (1)

When Aatrox or the holder of the Darkin Blade dies, the Darkin Blade is equipped to the nearest ally champion, granting them 500 health and 20 percent Omnivamp. After being equipped to a champion for four seconds, Aatrox will revive upon their death instead. 

  • Aatrox World Ender: Transform for 10 seconds, gaining Omnivamp and converting all bonus attack speed to attack damage. While transformed, Aatrox’s attacks deal physical damage. 
  • Darken bonus health: 400
  • Darkin Omnivamp: 15 percent
  • Darkin Respawn time: Five seconds

Deadeye (2/4/6)

Deadeye units have an innate bonus range. Every three seconds, Deadeye champions attack the enemy with the highest percent health and deal bonus damage at each breakpoint.

  • Two:+25 percent damage
  • Four: +70 percent damage
  • Six: +150 percent damage

Deadeye TFT Set 9 champions

All Deadeye champions are Jhin (one-cost), Ashe (two-cost), Akshan (three-cost), Aphelios (four-cost), and Urgot (four-cost). 

  • Jhin Curtain Call: Jhin takes aim at the target and deals physical damage to enemies in a line, with each hit enemy having damage reduced by 40 percent. Ionia bonus—+20 percent attack damage. 
  • Ashe Volley: Ashe fires eight arrows in a cone, with each dealing physical damage to the first enemy hit and Chilling them for ‘X’ seconds. Chill—Reduces the attack speed of the target by 30 percent. 
  • Akshan Comeuppance: Akshan locks onto the farthest enemy and unleashes a hail of six shots toward them. Each deals physical damage to the first enemy hit. 
  • Aphelios Moonlight Vigil: Aphelios fires a moon blast at the largest group of enemies, dealing physical damage to enemies within two Hexes. Equip Three Chakram—Plus-one more for each enemy hit by the moon blast. Aphelios attacks deal bonus physical damage for each Chakram equipped for a total of seven seconds. Damage dealt by Chakrams heals Aphelios. 
  • Urgot Disdain: Urgot has a passive that whenever an enemy enters attack range, fires a blast from the leg facing that direction, dealing physical damage to them. Each of Urgot’s six legs has a 4/4/1 second cooldown. The active gains a shield for five seconds and has Urgot dash behind the current target. Then all leg cooldowns are reset. 

Demacia (3/5/7/9)

During the planning phase, your strongest Demacia unit becomes an Elite and is equipped with a random Radiant item for the next combat. Elites grant armor and magic resistance to themselves and adjacent allies. Granted armor and magic resistance do not stack. The number of Elite units possible is increased at each breakpoint. 

  • Three: One Elite with +5 armor and magic resistance
  • Five: Two Elite units with +30 armor and magic resistance
  • Seven: Four Elite units with +50 armor and magic resistance
  • Nine: Six Elite units with +100 armor and magic resistance

Demacia TFT Set 9 champions

The champions with the Demacia trait are Kayle (one-cost),  Poppy (one-cost), Galio (two-cost), Garen (thee-cost), Sona (three-cost), Jarvin IV (four-cost), and Lux (four-cost).

  • Kayle Divine Ascent: Kayle has a passive that gains new effects as your Tactician levels up. Shredded targets have their magic resistance reduced by 50 percent.
    • Level one: Attacks deal bonus 30/45/65 magic damage
    • Level six: Every third attack launches a wave that deals magic damage and Shreds enemies for four seconds.
    • Level nine: Every attack launches a wave and they travel farther. 
  • Poppy Steadfast Hammer: Gain a shield for three seconds, dealing magic damage to the current target. Four-star upgrade—Knock the target into the largest clump of enemies, dealing 40 percent of the target’s maximum health as magic damage to the target and 25 percent of that amount to the clump. Stun enemies for one second. 
  • Galio Shield of Duran: Reduce damage taken by 30 percent and heal over the duration of four seconds. Galio then deals magic damage to adjacent enemies. Galio heal is 250/290/330.
  • Garen Judgement: Garen spins ‘X’ times every second for the next ‘X’ seconds. Each spin deals physical damage to adjacent enemies. The spin won’t multi-stack Guinsoo’s Rageblade on multiple targets.
  • Sona Crecendo: Sona sends a wave of sound at the largest clump of enemies and deals magic damage to enemies hit. Allies hit by the wave gain 25/30/40 percent attack speed for five seconds. 
  • Javin IV Cataclysm: Javan leaps on a nearby enemy dealing magic damage to enemies within two Hexes and stuns them for 2/2.5/8 seconds.
  • Lux Torrent of Light: Luc channels a barrage of light at the current target that deals magic damage over 3/3/3 seconds, reducing the target’s magic resistance by 10/10/30 every second. If the target is terminated, Lux shifts to a new target.

Empress (1)

When Bel’Veth terminates an enemy, they leave behind a Void Coral that she will consume. The first Void Coral increases her maximum health by 50 percent. Additional Void Corals heal Bel’Veth 20 percent of maximum health. When a Void Coral is consumed, Bel’Veth deals 10 percent maximum health as magic damage to enemies within two Hexes. 

  • Bel’Veth Royal Maelstrom: Bel’Veth lashes out at the lowest health enemy in range ‘X’ number of times. Each lash deals physical damage one percent of the target’s maximum health as true damage. 

Freljord (2/3/4)

Having the Freljord trait active on the battlefield produces an ice storm that strikes the battlefield after five seconds. Enemies take a percentage of their maximum health as true damage and gain debuffs for 15 seconds. Effects increase at each breakpoint, adding to the previous effect. 

  • Two: Five percent health and enemies are 40 percent Sunderderd (reduce armor) and Shredded (reduce magic resistance).
  • Three: 12 percent health and enemies are also 50 percent Mana Reaved (increase maximum mana until the next cast).
  • Four: 20 percent health and enemies are also stunned for 1.5 seconds. 

Freljord TFT Set 9 champions

Champions with the Freljord trait are Ashe (two-cost), Lissandra (three-cost), and Sejuani (four-cost). 

  • Ashe Volley: Ashe fires eight arrows in a cone, with each dealing physical damage to the first enemy hit and Chilling them for ‘X’ seconds. Chill—Reduces the attack speed of the target by 30 percent. 
  • Lissandra Frozen Tomb: Lissandra stuns the current target for two seconds and deals magic damage to enemies within two Hexes of them. They take 10 percent more damage for the next four seconds. 
  • Sejauni Fury of the North: Whenever an ally attacks a Chilled enemy, they deal bonus true damage. Sejuani gains a shield for four seconds and deals magic damage to nearby enemies and Chills them for a total of four seconds. Chill refuses the target’s attack speed by 30 percent. 

Gunner (2/4/6)

When Gunner units attack, they gain bonus attack damage that increases at each breakpoint, up to eight stacks. 

  • Two: Six percent attack damage per stack
  • Four: 12 percent attack damage per stack
  • Six: 22 percent attack damage per stack

Gunner TFT Set 9 champions

Gunner units are Tristana (one-cost), Jinx (two-cost), Jayce (three-cost), Zeri (four-cost), and Senna (five-cost).

  • Tristana Rapid Fire: Tristana gains attack speed for a total of four seconds. During the duration, attacks explode on impact and deal physical damage to enemies within one Hex. Four-star upgrade—Every eighth attack deals bonus physical damage and ricochets to the largest clump of enemies, dealing physical damage to enemies within one Hex. 
  • Jinx Fishbones: Jinx fires five rockets at random enemies within two Hexes of the current target. Each rocket deals a percent attack damage as physical damage. 
  • Jayce Acceleration Blast: Grant attack speed to Jayce and adjacent allies on his left and right for three seconds. Fire a blast at the current target, which explodes on the first enemy hit, dealing physical damage to enemies near the blast. 
  • Zeri Surge: Zeri has a passive that executes enemies below ‘X’ health. Terminations reset the duration of Surge. Zeri’s active has a duration of five seconds where attacks chain lightning to 3/3/5 additional enemies, dealing physical damage.
  • Senna Dawning Shadow: Senna fires a massive beam at the furthest enemy, dealing physical damage to all enemies hit. Any allies hit gain a shield for a total of four seconds.

Invoker (2/4/6)

Allies restore mana every three seconds. Mana restored for allies and Invoker units vary at each breakpoint. 

  • Two: Five mana for all allies
  • Four: And an additional 15 mana for Invoker units
  • Six: 20 mana for all allies and 15 additional mana for Invoker champions

Invoker TFT Set 9 champions

Champions with the Invoker trait are Cassiopeia (one-cost), Galio (two-cost), Soraka (two-cost), Karma (three-cost), Lissandra (three-cost), and Shen (four-cost).

  • Cassiopeia Twin Fang: Cassiopeia deals magic damage to the current target and Wounds them for five seconds. If they are already Wounded, Cassiopeia deals bonus magic damage. Wound—Reduce healing by 50 percent. 
  • Galio Shield of Duran: Reduce damage taken by 30 percent and heal over the duration of four seconds. Galio then deals magic damage to adjacent enemies. Galio heal is 250/290/330.
  • Garen Judgement: Garen spins ‘X’ times every second for the next ‘X’ seconds. Each spin deals physical damage to adjacent enemies. 
  • Soraka Astral Infusion: Soraka heals the lowest health ally for ‘X’ amount. If the ally is below 50 percent health, increase the amount healed by 50 percent. The ally is infused for five seconds, calling down five Stars over the duration that deals magic damage to the closest enemy. Transform and gain maximum health for eight seconds. While transformed, enemies within one Hex are Wounded and take magic damage over three seconds. 
  • Karma Inner Flame: Karma fires a burst of energy at a target that explodes upon impact, dealing magic damage to adjacent enemies. Every third cast launches three bursts of energy. Ionia bonus—+20 percent ability power.  
  • Lissandra Frozen Tomb: Lissandra stuns the current target for two seconds and deals magic damage to enemies within two Hexes of them. They take 10 percent more damage for the next four seconds. 
  • Shen Ki Barrier: Gain a shield and grant a shield to the two lowest health allies for four seconds. After shielding allies, Shen’s shield refreshes with a burst, dealing magic damage to adjacent enemies. Ionia bonus—+10 percent damage reduction. 

Ionia (3/6/9)

Every four seconds, your strongest Ionia champions are enlightened to their spirit form and gain 20 mana. Each Ionia unit has a unique bonus within its ability, which doubles when in spirit form. Ionia bonuses and enlightened champions increase at each breakpoint. 

  • Three: 100 percent Ionia bonus and one enlightened champion
  • Six: 200 percent Ionia bonus and two enlightened champions
  • Nine: 325 percent Ionia bonus and three enlightened champions

Ionia TFT Set 9 champions

Ionia champions are Irelia (one-cost), Jhin (one-cost), Sett (two-cost), Zed (two-cost), Karma (three-cost), Shen (four-cost), Yasuo (four-cost), and Ahri (five-cost).

  • Irelia Defiant Dance: Irelia enters a defensive stance and gains a shield that rapidly decays over three seconds. When the shield breaks, Irelia deals magic damage plus 30 percent of the damage absorbed by enemies around and in front of Irelia. Ionia bonus—+40 armor and magic resistance. 
  • Jhin Curtain Call: Jhin takes aim at the target and deals physical damage to enemies in a line, with each hit enemy having damage reduced by 40 percent. Ionia bonus—+30 percent attack damage. 
  • Sett Facebreaker: Sett pulls in an enemy on either side and slams them together, dealing magic damage and stunning them for 2/2.2/2.5 seconds. If only one enemy is grabbed, the damage and stun duration are increased by 50 percent. Ionia bonus—+180 maximum health. 
  • Zed Living Shadow: Zed creates a shadow at the furthest enemy within three Hexes. Then Zed and his shadow slash adjacent enemies, dealing physical damage. Ionia bonus—+15 critical chance and critical damage. 
  • Karma Inner Flame: Karma fires a burst of energy at a target that explodes upon impact, dealing magic damage to adjacent enemies. Every third cast launches three bursts of energy. Ionia bonus—+30 percent ability power. 
  • Shen Ki Barrier: Gain a shield and grant a shield to the two lowest health allies for four seconds. After shielding allies, Shen’s shield refreshes with a burst, dealing magic damage to adjacent enemies. Ionia bonus—+10 percent damage reduction. 
  • Yasuo Last Breath: Send a whirlwind at the furthest enemy within three Hexes, stunning all enemies hit. Then Yauso dases and slashes the original target, dealing physical damage to them and slamming them into the ground, dealing a percent attack damage as physical damage to enemies within one Hex. Ionia Bonus—+15 percent omnivamp.
  • Ahri Essence Theft: Ahri steals essence from enemies around her target, dealing magic damage and 35 percent Mana Reaving (increase maximum mana until the next cast) them. Every two casts unleash a wave that deals magic damage to all enemies hit. This deals 33 percent more damage to enemies whose essence has been stolen. Ionia Bonus—Plus-three mana per second. 

Juggernaut (2/4/6)

Juggernaut champions take less damage as their health decreases. Damage reduction increases at each breakpoint. 

  • Two: 15 to 25 percent damage reduction
  • Four: 25 to 40 percent damage reduction
  • Six: 35 to 50 percent damage reduction

Juggernaut TFT Set 9 champions

Champions with the Juggernaut trait are Sett (two-cost), Warwick (two-cost), Darius (three-cost), Garen (three-cost), Nasus (four-cost), and Aatrox (five-cost).

  • Sett Facebreaker: Sett pulls in an enemy on either side and slams them together, dealing magic damage and stunning them for 2/2.2/2.5 seconds. If only one enemy is grabbed, the damage and stun duration are increased by 50 percent. Ionia bonus—+180 maximum health. 
  • Warwick Primal Howl: Warwick has a passive that restores health during attacks. Attacks for the next 2.5 seconds increase passive healing by 50 percent. Adjacent enemies are then stunned for 1.2/1.5/2 seconds. 
  • Darius Noxian Guillotine: Darius deals physical damage to the current target. If they perish, immediately cast this again with “81/85/89″X” percent damage. 
  • Garen Judgement: Garen spins ‘X’ times every second for the next ‘X’ seconds. Each spin deals physical damage to adjacent enemies. Each spin deals physical damage to adjacent enemies. 
  • Nasus Soul Eater: Nasus steals 5/5/15 percent maximum health, 10 percent attack damage, and 5/5/15 Defense from the nearest 4/5/9 enemies for eight seconds. 
  • Aatrox World Ender: Transform for 10 seconds, gaining Omnivamp and converting all bonus attack speed to attack damage. While transformed, Aatrox’s attacks deal physical damage. 

Multicaster (2/4)

Multicaster champions cast their ability multiple times. Bonus casts have 66 percent reduced effectiveness. Extra casts increase at each breakpoint. 

  • Two: One extra cast
  • Four: Two extra casts

Multicaster TFT Set 9 champions

Multicaster champions are Taliyah (two-cost), Teemo (two-cost), Vel’Koz (three-cost), and Sona (three-cost).

  • Taliyah Seismic Shove: Talyah has a passive for whenever an enemy is knocked up by anything, she throws a boulder at them, which deals magic damage: Taliyah’s active knocks up the current target for two seconds. 
  • Teemo Noxious Trap: Teemo hurls an explosive mushroom at the current target. When it detonates, enemies within one Hex are Wounded and take magic damage over the course of three seconds. Wounded reduces healing received by 50 percent. Four-star upgrade—Increase the explosion radius by one Hex.  
  • Vel’Koz Plasma Fission: Vel’Koz fires a plasma bolt toward the current target that deals damage to the first enemy hit. It then splits in two, dealing 50 percent less damage whenever it passes through an enemy. 
  • Sona Crecendo: Sona sends a wave of sound at the largest clump of enemies and deals magic damage to enemies hit. Allies hit by the wave gain 25/30/40 percent attack speed for five seconds. 

Noxus (3/6/9)

Noxus champions gain health, ability power, and attack damage that increases at each breakpoint. The three also increase by five percent for each different opponent that either you have Conquered in combat or is already perished. The maximum stat increase is 35 percent.

  • Three: 170 health, 17 ability power, and 17 percent attack damage
  • Six: 340 health, 34 ability power, and 34 percent attack damage
  • Nine: 600 health, 60 ability power, and 60 percent attack damage

Noxus TFT Set 9 champions

Units with the Noxus trait are Cassiopeia (one-cost), Samira (one-cost), Kled (two-cost), Swain (two-cost), Darius (three-cost), Katarina (three-cost), and Sion (five-cost).

  • Cassiopeia Twin Fang: Cassiopeia deals magic damage to the current target and Wounds them for five seconds. If they are already Wounded, Cassiopeia deals bonus magic damage. Wound—Reduce healing by 50 percent. 
  • Samira Flair: Shoot at the current target and deal magic damage to the first enemy hit. Reduce. This also reduces their armor. 
  • Kled Skaaaaaaar: Kled passive has him start combat with a shield. When it breaks, Kled dismounts and gains stacking attack speed for the rest of combat. The active has Kled remound and gain a shield. Four-star upgrade—Execute enemies under 20 percent health. 
  • Swain Demonflare: Swain transforms and gains maximum health for eight seconds. While transformed, he deals magic damage to enemies within two Hexes every second. 
  • Darius Noxian Guillotine: Darius deals physical damage to the current target. If they perish, immediately cast this again with “X” percent damage. 
  • Katarina Voracity: Katarina throws three daggers that land next to enemies with two Hexes. Then teleport to each to deal magic damage to adjacent enemies and Wound them for six seconds. Wound—Reduce healing received by 50 percent. 
  • Sion Glory in Death: Upon death, Sion reanimates with 100 percent health, decaying at 7/5/0 percent maximum health per second. Sion can no longer use his ability but is immune to crowd control and gains attack speed. Ability—Charge towards the most enemies, dealing a percent of attack damage to enemies on the way and stunning them for 1.25/2/15 seconds.  

Piltover (3/6)

A major rework was applied to the Piltover trait through Patch 13.15. Upon activating the trait, players gain a T-Hex. Losing consecutive rounds adds Power Chargers to the T-Hex and increases the amount of possible loot. Winning a round rewards loot from the Piltover loot table.

Players can no longer sell the T-Hex. The T-Hex has its own breakpoints following Patch 13.15. And a combat round win with no Chargers on T-Hex will result in a reward of one gold.

  • Three: Gain the T-Hex
  • Six: Each loss counts as two losses instead. Winning grants bonus loot

T-Hex breakpoints

  • 20 Power breakpoint increases T-Hex to two-star and unlocks Hextech Breath
  • 40 Power breakpoint advances T-Hex to three-star
  • 80 Power breakpoint advances T-Hex to four-star

Piltover TFT Set 9 champions

Champions are Orianna (one-cost), Vi (two-cost), Ekko (three-cost), Jayce (three-cost), and Heimerdinger (five-cost). 

  • Orianna Command Protect: Grant the lowest health ally a shield for four seconds. When the shield expires, it deals magic damage to adjacent enemies and Chills them for three seconds. Chill—Reduce attack speed by 50 percent. 
  • Vi Blast Shield: Gain a shield for four seconds, dealing physical damage to enemies within one Hex of the current target and Sunder them for four seconds. Sunder reduces a target’s armor by 40 percent. 
  • Ekko Phase Dive: Ekko heals 34 percent of damage taken in the last four seconds and deals magic damage to the current target. 
  • Jayce Acceleration Blast: Grant attack speed to Jayce and adjacent allies on his left and right for three seconds. Fire a blast at the current target, which explodes on the first enemy hit, dealing physical damage to enemies near the blast.
  • Heimerdinger CH-3X Lightning Grenade: Heimerdinger hurls a grenade toward the largest group of enemies dealing magic damage to enemies in a large area and stunning them for 1.5/2/15 seconds. Four-star upgrade—Yes it works!

Redeemer (1)

Whenever an ally gains a shield, grant them seven percent stacking attack speed for the remainder of combat. 

  • Senna Dawning Shadow: Senna fires a massive beam at the furthest enemy, dealing physical damage to all enemies hit. Any allies hit gain a shield for a total of four seconds.

Rogue (2/4)

Rogue champions gain effects at breakpoints. 

  • Two: The first time Rogue champions fall below 50 percent health they briefly become untargetable and dash toward an enemy within four Hexes, preferring backline units. 
  • Four: Additionally, attacking an enemy for the first time causes that enemy to bleed, dealing 40 percent of their maximum health as magic damage over the course of five seconds. 

Rogue TFT Set 9 champions

Rogue units are Viego (one-cost), Ekko (three-cost), and Katarina (three-cost).

  • Viego Blade of the Ruined King: Viego deals magic damage to the current target. For the remainder of combat, Viego’s attacks deal bonus stacking magic damage. 
  • Ekko Phase Dive: Ekko heals 34 percent of damage taken in the last four seconds and deals magic damage to the current target. 
  • Katarina Voracity: Katarina throws three daggers that land next to enemies with two Hexes. Then teleport to each to deal magic damage to adjacent enemies and Wound them for six seconds. Wound—Reduce healing received by 50 percent. 

Shadow Isles (2/4/6)

After dealing or receiving damage eight times, Shadow Isles units gain a shield for 15 seconds and become Spectral for the remainder of combat. Spectral units gain mana every second. Shield percentage and mana increase at each breakpoint. 

  • Two: 45 percent shield and six mana
  • Four: 80 percent shield and 12 mana
  • Six: 115 percent shield and 18 mana

Shadow Isles TFT Set 9 champions

Units are Maokai (one-cost), Viego (one-cost), Kalista (three-cost), Gwen (four-cost), and Senna (five-cost).

  • Maokai Sap Magic: Maokai has a passive that gains Maokai five mana whenever an enemy uses their ability. The active has Maoki heal on the next attack. 
  • Viego Blade of the Ruined King: Viego deals magic damage to the current target. For the remainder of combat, Viego’s attacks deal bonus stacking magic damage. 
  • Kalista Pierce and Rend: Kalista has a passive that has her attacks impale a spear at the target which deals true damage when removed. Kalista rips the spears out if would terminate the target. Kalista’s active attacks impale five spears at the current target. 
  • Gwen Snip Snip: Gwen dashes around the current target and snips three times in a cone, each dealing magic damage to enemies hit. Every three casts, Gwen gains 150/150/300 armor and magic resistance for 2/2.5/4 seconds. 
  • Senna Dawning Shadow: Senna fires a massive beam at the furthest enemy, dealing physical damage to all enemies hit. Any allies hit gain a shield for a total of four seconds.

Shurima (3/5/7/9)

Every four seconds, Shurima units heal at seven percent maximum health. After eight seconds, select Shurima champions Ascend, gaining 33 percent maximum health and 45 percent attack speed. 

  • Three: The strongest Shurmina unit ascends
  • Five: All Shurima units ascend
  • Seven: Only ascend at the start of combat
  • Nine: +125 percent ascension bonus

Shurima TFT Set 9 champions

Champions are Cassiopeia (one-cost), Renekton (one-cost), Taliyah (two-cost), Akshan (three-cost), Azir (four-cost), Nasus (four-cost), and K’Sante (five-cost). 

  • Cassiopeia Twin Fang: Cassiopeia deals magic damage to the current target and Wounds them for five seconds. If they are already Wounded, Cassiopeia deals bonus magic damage. Wound—Reduce healing by 50 percent. 
  • Renekton Cull the Meak: Deal magic damage to adjacent enemies. Heal for the first enemy hit and another for each additional hit. 
  • Taliyah Seismic Shove: Talyah has a passive for whenever an enemy is knocked up by anything, she throws a boulder at them, which deals magic damage: Taliyah’s active knocks up the current target for two seconds. 
  • Akshan Comeuppance: Akshan locks onto the farthest enemy and unleashes a hail of six shots toward them. Each deals physical damage to the first enemy hit. 
  • Azir Arise: Azir has a passive that after every third attack, a sand soldier deals magic damage to their target. Azir’s active summons a sand soldier to attack your target. If Azir has three soldiers, they all immediately deal magic damage instead. 
  • Nasus Soul Eater: Nasus steals 5/5/15 percent maximum health, 10 percent attack damage, and 5/5/15 Defense from the nearest 4/5/9 enemies for eight seconds. 
  • K’Sante All Out Strike: K’Sante slams the ground, knocking the current target into the air, and then smashes them towards the edge of the battlefield, dealing magic damage and stunning them for 2/2.5/10 seconds. All enemies that collide with the target while they are being knocked back or who are adjacent to where the target lands.are briefly stunned and dealt magic damage
    • If the target can’t be pushed any further, they are knocked off the battlefield. If the target is still alive, K’Sante will chase after them.  

Slayer (2/3/4/5/6)

Slayer champions gain 12 percent Omnivamp. Additionally. Slayer units deal bonus damage, doubled against units below 66 percent health. Bonus damage increases at each breakpoint. 

  • Two: Plus-five percent bonus damage
  • Three: +10 percent bonus damage
  • Four: +25 percent bonus damage
  • Five: +35 percent bonus damage
  • Six: +50 percent bonus damage

Slayer TFT Set 9 champions

Champions are Kayle (one-cost), Kled (two-cost), Zed (two-cost), Gwen (four-cost),  and Aatrox (five-cost). 

  • Kayle Divine Ascent: Kayle has a passive that gains new effects as your Tactician levels up. Shredded targets have their magic resistance reduced by 50 percent.
    • Level one: Attacks deal bonus magic damage
    • Level six: Every third attack launches a wave that deals magic damage and Shreds enemies for four seconds.
    • Level nine: Every attack launches a wave and they travel farther. 
  • Kled Skaaaaaaar: Kled passive has him start combat with a shield. When it breaks, Kled dismounts and gains stacking attack speed for the rest of combat. The active has Kled remound and gain a shield. Four-star upgrade—Execute enemies under 20 percent health. 
  • Zed Living Shadow: Zed creates a shadow at the furthest enemy within three Hexes. Then Zed and his shadow slash adjacent enemies, dealing physical damage. Ionia bonus—+15 critical chance and critical damage. 
  • Gwen Snip Snip: Gwen dashes around the current target and snips three times in a cone, each dealing magic damage to enemies hit. Every three casts, Gwen gains armor and magic resistance for 2/2.5/4 seconds. 
  • Aatrox World Ender: Transform for 10 seconds, gaining Omnivamp and converting all bonus attack speed to attack damage. While transformed, Aatrox’s attacks deal physical damage. 

Sorcerer (2/4/6/8)

When Sorcerer units help terminate an enemy, they trigger an arcane shock that deals a percent of the enemy’s maximum health to other enemies. Sorcerer champions also gain bonus ability power. 

  • Two: 25 ability power, shock one enemy for 10 percent health
  • Four: 50 ability power, shock one enemy for 10 percent health
  • Six: 80 ability power, shock two enemies for 12 percent health
  • Eight: 120 ability power, shock two enemies for 20 percent health

Sorcerer TFT Set 9 champions

Units are Orianna (one-cost), Malzahar (one-cost), Swain (two-cost), Taric (three-cost), Vel’Koz (three-cost), Lux (four-cost), and Ahri (five-cost).

  • Orianna Command Protect: Grant the lowest health ally a shield for four seconds. When the shield expires, it deals magic damage to adjacent enemies and Chills them for three seconds. Chill—Reduce attack speed by 30 percent.
  • Malzahar Call of the Void: Malzahar opens two portals near the current target and destroys 34 percent of shields and deals magic damage to all enemies caught between the portals. 
  • Swain Demonflare: Swain transforms and gains maximum health for eight seconds. While transformed, he deals magic damage to enemies within two Hexes every second. 
  • Taric Radiance: Gain a shield for six seconds. It absorbs damage received by adjacent allies. 
  • Vel’Koz Plasma Fission: Vel’Koz fires a plasma bolt toward the current target that deals damage to the first enemy hit. It then splits in two, dealing 50 percent less damage whenever it passes through an enemy. 
  • Lux Torrent of Light: Luc channels a barrage of light at the current target that deals magic damage over 3/3/3 seconds, reducing the target’s magic resistance by every second. If the target is terminated, Lux shifts to a new target.
  • Ahri Essence Theft: Ahri steals essence from enemies around her target, dealing magic damage and 35 percent Mana Reaving (increase maximum mana until the next cast) them. Every two casts unleash a wave that deals magic damage to all enemies hit. This deals 33 percent more damage to enemies whose essence has been stolen. Ionia Bonus—Plus-three mana per second. 

Strategist (2/3/4/5)

At the start of combat, allies in the front two rows gain a shield for eight seconds. Allies in the back two rows gain ability power. Shields and ability power increase at each breakpoint. 

  • Two: 200 shield and 15 ability power
  • Three: 350 shield and 25 ability power
  • Four: 500 shield and 40 ability power
  • Five: 800 shield and 60 ability power

Strategist TFT Set 9 Champions

Champions are Teemo (two-cost), Swain (two-cost), and Javin IV (four-cost). 

  • Teemo Noxious Trap: Teemo hurls an explosive mushroom at the current target. When it detonates, enemies within one Hex are Wounded and take magic damage over the course of three seconds. Wounded reduces healing received by 50 percent. Four-star upgrade—Increase the explosion radius by one Hex. 
  • Swain Demonflare: Swain transforms and gains maximum health for six seconds. While transformed, he deals magic damage to enemies within two Hexes every second. 
  • Javin IV Cataclysm: Javan leaps on a nearby enemy dealing magic damage to enemies within two Hexes and stuns them for 2/2.5/8 seconds.

Targon (2/3/4)

Your healing and shielding are increased at each breakpoint. 

  • Two: 20 percent increased healing and shielding
  • Three: 40 percent increased healing and shielding
  • Four: 70 percent increased healing and shielding

Targon TFT Set 9 champions

Targon units are Soraka (two-cost), Taric (three-cost), and Aphelios (four-cost).

  • Soraka Astral Infusion: Soraka heals the lowest health ally for ‘X’ amount. If the ally is below 50 percent health, increase the amount healed by 50 percent. The ally is infused for five seconds, calling down five Stars over the duration that deals magic damage to the closest enemy. Transform and gain maximum health for eight seconds. While transformed, enemies within one Hex are Wounded and take magic damage over three seconds. 
  • Taric Radiance: Gain a shield for six seconds. It absorbs damage received by adjacent allies.  
  • Aphelios Moonlight Vigil: Aphelios fires a moon blast at the largest group of enemies, dealing physical damage to enemies within two Hexes. Equip Three Chakram—Plus-one more for each enemy hit by the moon blast. Aphelios attacks deal bonus physical damage for each Chakram equipped for a total of seven seconds. Damage dealt by Chakrams heal Aphelios. 

Techogenius (1)

Gain a placeable Apex Turret with three upgrade slots. Upgrades to the Turret will show up in your shop for six gold. You may only have one Apex Turret. Self-repair duration is 9/7/5 seconds.

  • Heimerdinger CH-3X Lightning Grenade: Heimerdinger hurls a grenade toward the largest group of enemies dealing magic damage to enemies in a large area and stunning them for 1.5/2/15 seconds. Four-star upgrade—Yes it works!

Void (3/6/8)

Gain a placeable Void egg. At the start of combat, it hatches into an unspeakable horror and knocks up adjacent enemies. Each Void star level increases the horror’s health and ability power by 25 percent. The bonus health from the Void trait scales with Stage.

  • Three: Void Remora
  • Six: Rift Herald
  • Eight: Baron Nashor

Void TFT Set 9 champions

Champions are Cho’Gath (one-cost), Malzahar (one-cost), Kassadin (two-cost),  Rek’Sai (three-cost), Vel’Koz (three-cost), Kai’Sa (four-cost), and Bel’Veth (five-cost).

  • Cho’Gath Feast: Deal magic damage to the lowest adjacent health enemy. If this eliminates them, devour them and permanently gain maximum health. There is bonus health. Spell health ratio is 12 percent.
  • Malzahar Call of the Void: Malzahar opens two portals near the current target and destroys 34 percent of shields and deals magic damage to all enemies caught between the portals. 
  • Kassadin Force Pulse: Gain a shield for four seconds, dealing magic damage to enemies in a cone and Disarm them for 1.5/1.8/2 seconds. Units disarmed can’t move or attack but can cast spells.
  • Rek’Sai Furious Bite: Deal physical damage to the current target. If they are below 60 percent health, this damage is converted to true damage and increases. If this eliminates the targe,  Rek’Sai rips through them one Hex and heals. 
  • Kai’Sa Icathian Rain: Dash away from all enemies and then fire 15/15/25 missiles split across the four nearest enemies. Each missile deals magic damage. 
  • Bel’Veth Royal Maelstrom: Bel’Veth lashes out at the lowest health enemy in range ‘X’ number of times. Each lash deals physical damage one percent of the target’s maximum health as true damage. 

Wanderer (1)

Ryze (five-cost) spells change depending on the region portal players voted for at the start of the game. 

  • Bandle City: Ryze creates a portal to Bandle City underneath a random unit on your bench, granting a shield. After a brief delay, they arrive on the battlefield with bonus mana and are smaller.
  • Demacia: Ryze creates a portal to Demacia underneath a cluster of injured allies, granting a shield. If an ally leaves the safety of the portal, they are healed. 
  • Freljord: Ryze creates a portal to Freljord underneath a random group of enemies. The freezing winds deal magic damage to enemies within two Hexes over the duration and apply Permafroms (attack slow speed). 
  • Ionia: Ryze creates a portal to Ionia, summoning forth a spirit tree that affects the closes units. Allies are invigorated, gaining bonus attack speed, buffs, and healing over the duration. Enemies are pacified, causing them to dance for ‘X’ seconds. 
  • Noxus: Ryze creates a portal to Noxus’ armory that spews out a torrent of weapons and armor, granting completed items to random allies with open slots and throwing axes toward enemies that deal magic damage. If an ally receives an item while all slots are full, they gain a stacking damage amplification that increases for the remainder of combat.
  • Piltover: Ryze creates a portal to Piltover that launches out an enforcer grenade toward his target dealing magic damage to enemies within two Hexes and creating a containment area for ‘X’ seconds. Enemies are unable to leave the area and a percent of shared damage is dealt to all enemies within. 
  • Shadow Isles: Ryze creates a portal to the Shadow Isles, reclaiming lost souls. They return to the battlefield with a modified version of their maximum health. If no allies have perished yet, the portal remains open, waiting on an ally to get terminated. Ryze can’t resurrect himself. 
  • Shurima: Ryze creates a portal to Shurima, summoning a gigantic sand tornado that travels across the battlefield, dealing magic damage to enemies hit and knocking them up briefly. The tornado has a chance to unearth buried treasures and gold as it travels. 
  • Targon: Ryze creates a portal to Targon that beckons his target. After a few seconds, they descend from the heavens as a meteor toward the largest cluster of enemies, dealing a percent of the target’s maximum health as magic damage and knocking up enemies in the epicenter.
  • Zaun:  Ryze opens a portal to Zaun causing hired guns to fire a torrent of munitions at a nearby enemy that deals magic damage. The more gold you have the more powerful the portals become.
    • Wound gold: Portals fire a bolt that applies 50 percent Wound
    • Shred gold: Portals throw an axe, applying 40 percent Shred and Sunder 
    • Splash gold: Portals fire a rocket that deals half damage to a one-Hex radius
    • Additional Portal start gold: Summon an additional portal and one more for every gold per portal

Yordle (3/5)

Allies gain 10 percent attack speed per star level. Yordles can become a four-star, gaining a wacky spell upgrade. 

  • Three: If you have three-star champions, your strongest three-star Yordle champion becomes a four-star
  • Five: Two three-star Yordles champions can become four-star

Yordle TFT Set 9 champions

Champions are Poppy (one-cost), Tristana (one-cost), Teemo (two-cost), Kled (two-cost), and Heimerdinger (five-cost).

  • Poppy Steadfast Hammer: Gain a shield for three seconds, dealing magic damage to the current target. Four-star upgrade—Knock the target into the largest clump of enemies, dealing 40 percent of the target’s maximum health as magic damage to the target and 25 percent of that amount to the clump. Stun enemies for one second. 
  • Tristana Rapid Fire: Tristana gains attack speed for a total of four seconds. During the duration, attacks explode on impact and deal physical damage to enemies within one Hex. Four-star upgrade—Every eighth attack deals bonus physical damage and ricochets to the largest clump of enemies, dealing physical damage to enemies within one Hex. 
  • Kled Skaaaaaaar: Kled passive has him start combat with a shield. When it breaks, Kled dismounts and gains stacking attack speed for the rest of combat. The active has Kled remound and gain a shield. Four-star upgrade—Execute enemies under 20 percent health. 
  • Teemo Noxious Trap: Teemo hurls an explosive mushroom at the current target. When it detonates, enemies within one Hex are Wounded and take magic damage over the course of three seconds. Wounded reduces healing received by 50 percent. Four-star upgrade—Increase the explosion radius by one Hex. 
  • Heimerdinger CH-3X Lightning Grenade: Heimerdinger hurls a grenade toward the largest group of enemies dealing magic damage to enemies in a large area and stunning them for 1.5/2/15 seconds. Four-star upgrade—Yes it works!

Zaun (2/4/6)

Zaun champions create random chem-mods that only they can use. Champions can be modded once and mods can only be removed by selling the champion. 

  • Two: Gain one chem-mod
  • Four: Gain two chem-mods
  • Six: Gain three chem-mods

Zaun TFT Set 9 champions

Champions are Jinx (two-cost), Warwick (two-cost),  Ekko (three-cost), Urgot (four-cost), and Zeri (four-cost). 

  • Jinx Fishbones: Jinx fires five rockets at random enemies within two Hexes of the current target. Each rocket deals physical damage. 
  • Warwick Primal Howl: Warwick has a passive that restores health during attacks. Attacks for the next 2.5 seconds increase passive healing by 50 percent. Adjacent enemies are then stunned for 1.2/1.5/2 seconds. 
  • Ekko Phase Dive: Ekko heals 34 percent of damage taken in the last four seconds and deals magic damage to the current target. 
  • Urgot Disdain: Urgot has a passive that whenever an enemy enters attack range, fires a blast from the leg facing that direction, dealing physical damage to them. Each of Urgot’s six legs has a 4/4/1 second cooldown. The active gains a shield for five seconds and has Urgot dash behind the current target. Then all leg cooldowns are reset. 
  • Zeri Surge: Zeri has a passive that executes enemies below ‘X’ health. Terminations reset the duration of Surge. Zeri’s active has a duration of five seconds where attacks chain lightning to 3/3/5 additional enemies, dealing physical damage.

Update June 6 11:30am CT: All TFT Set Nine traits and stats were updated following June 6 PBE Patch.

Update June 13 10:45am CT: All TFT Set Nine traits and stats were updated for the live launch of Runeterra Reforged through Patch 13.12 through the last PBE balance changes.

Update June 27 1:40pm CT: All TFT Set Nine traits and stats were updated for Patch 13.13.

Update July 19 8:30am CT: All TFT Set Nine traits and abilities were updated for Patch 13.14.

Update Aug. 2 10:45am CT: All TFT Set Nine traits and abilities were updated for Patch 13.15.

Update Aug. 16 1:15pm CT: All TFT Set Nine traits and abilities were updated for Patch 13.16.


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Author
Danny Forster
Lead Magic: The Gathering/Teamfight Tactics scribe and staff writer for Dot Esports. Danny is a gamer beach bum residing in Spacecoast Florida and has been a journalist for seven years, of which five have been at Dot Esports. Prior media outllets Danny wrote for were Screen Rant and TheGamer. You can typically catch Danny playing TCGs and a variety of strategic games. He also hangs out on Twitter @Dannyspacecoast.