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Lulu jumping through TFT Portals
Image via Riot Games

All TFT Set 10 Portals and how they work

Jump into a Portal.

Riot Games has brought back the Portal mechanic in Teamfight Tactics for Set 10 Remix Rumble, featuring options like “all Prismatic Augments,” and “double item Carousel.”

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Portals are sticking around through TFT Set 10 while Legends have been booted and are not in the Remix Rumble set. Many of the Portals are straightforward, providing players with additions to the game that they can plan for. Much like Portals from Set Nine/9.5, the Remix Rumble Portals will have an impact on the meta but to a much lesser degree.

Every TFT Set 10 Portal so far

Image of digital Ziggs in TFT Set 10
Set 10 Ziggs. Image via Riot Games

Nothing else has changed for the Portal mechanic at time of writing. Players will still start each game by voting for a Portal. As long as a Portal receives a vote, the game may choose that Portal.  

Here’s every possible TFT Set 10 Portal.

  • Gold Augment First: The first Augment in this game will be Gold tier.
  • Prismatic Augment First: The first Augment in this game will be Prismatic tier.
  • All Silver Augments: All Augments in this game will be Silver tier
  • All Gold Augments: All Augments in this game will be Gold tier.
  • All Prismatic Augments: All Augments in this game will be Prismatic tier.
  • Prismatic Augment Third: The last Augment of this game will be Prismatic tier.
  • Gold Augment Third: The last Augment of this game will be Gold tier.
  • Tier Three Start: Start the game with a random tier-three champion.
  • Duplicator Start: Start the game with a Champion Duplicator.
  • Triple Champion Start: Start the game with three random Tier-one champions.
  • Gold Per Augment: Every time you select an Augment, gain three gold.
  • Gold Per Item: Every time you build an item, gain two gold.
  • Pot of Gold: At Stage 6-1, all living players split a pot of 120 gold.
  • Artifact Anvil: Start with an Artifact Anvil that lets you choose from powerful items with unique effects.
  • Component Anvils: Gain two Item Component Anvils at the start of the game.
  • Radiant Item: Select one of five Radiant items at the start of the game. Radiant items are powerful versions of core items.
  • Completed Anvil: Gain one completed item anvil at the start of the game.
  • Scuttle Puddle: PVE enemies are replaced by crabs that drop bonus loot.
  • Player Health Increase: All players start with 115 health instead of 100.
  • Double Item Carousel: Champions on the Carousel hold two items instead of one.
  • Training Dummy: Start the game with a Training Dummy.
  • Unit Accelerator: All units gain bonus movement speed and plus-10 percent attack speed.
  • Showtime: Headliner champions appear in your shop as if you were one level highter
  • Multi-Talented: Headliner champions grant plus-one to another one of their traits

Portals coming in a future TFT patch

Additional Portals will get added to TFT Set 10, “sometime around after Christmas break,” according to Mortdog.

  • Silver Gold Prismatic: Augments this game will be Silver, Gold, then Prismatic tier
  • Random Champion: Twice per stage, gain a high-cost champion. The value goes up with game time
  • Tailored Champion: Every Stage, gain a champion that fits your team
  • Support Anvil: Start with a Support item Anvil
  • Spatual: Start with a Spatula
  • Tactician’s Crown: Start with a Tactician’s Crown
  • Reforgers: Gain two item Reforgers at the start of the game
  • Random Loot: At every Stage, all players gain random loot from a highly varied pool
  • Tome of Traits: Start with one Tome of Traits
  • Treasure Armory: On Stage 4-7, choose a five-piece package of powerful loot
  • Radiant Blessing: At 40 player health, gain a blessing that contains loot

Riot may add or remove TFT Set 10 Portals throughout Remix Rumble


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Author
Image of Danny Forster
Danny Forster
Staff writer, lead beat writer for MTG and TFT
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.