Miary Zo arrives in Tekken 8 with a lot more weight on her shoulders than your average DLC character. She’s the “Fighting God Reborn” from Madagascar, the spiritual successor to Tekken 3’s Ogre, the final fighter of the Season 2 Pass.
She’s an agile rushdown character that incorporates Morengy, various African martial arts, animal mimicry, and Ogre powers. Yeah, she’s a handful. Series producer Katsuhiro Harada and director Kohei “Nakatsu” Ikeda talked about how she came to be a character a lot last week, and it’s quite an interesting watch.

This guide will walk you through the gameplay approach, her best buttons, strengths, weaknesses, and some of the staple combos that you could incorporate in your game.
Gameplay
Miary Zo epitomizes a rushdown archetype with a very in-your-face approach, basic moves that are plus on block, and various mixup tools through her stances.
She’s not the most demanding Tekken 8 fighter in terms of execution, but some of her moves offer very little tracking and have small hitboxes, so you can still whiff what would have otherwise been a good input.
As is the case with almost any rushdown character, your goal should be to condition your opponent, catch them pressing buttons unwisely, and exert the maximum amount of pressure without letting them catch you off-guard.
Despite Miary Zo having these overwhelming Fighting God powers, she’s not exhibiting the signs of power creep as many DLC fighters do. If anything, she’s way more honest and fundamentals-based than anyone expected after seeing all the flashy moves in the trailers.

One of the most important steps to becoming good with Miary Zo is to memorize her stance transitions. She has two stances (technically, she has three, but the last one doesn’t come into play as much): Morengy Miroso and Baobab Mihira. Community hasn’t agreed on any abbreviations yet, so we’ll keep shortening them to MOR and BAO in the moves section.
Morengy Miroso sees her duck close her opponent with various options from there, or the ability to directly transition into Baobab Mihira, which gives her even more ways to continue her offense. They’re also routinely used in her combos, so memorizing all the options so they come out instinctively would be a great way to get much, much better.
Best buttons
- 3+4 – BAO stance that opens up your offense.
- BAO 1– her fastest move, can be used in a variety of situations, especially as a pressure tool from the stance. Can be confirmed with 4.
- df2 – a universal 15-frame launcher that leads to most of her bread and butter combos.
- df1,1,2 – a decent counterhit option, but the second hit is duckable and full-launchable.
- 1,1,2 – a jab string that allows you to quickly punish your opponent. Leads into MOR.
- d2 – great range and knockdown, launches on counterhit. Beware of the sidesteps, though.
- SS 2 – goes into MOR, also a counterhit launcher. Safe on block, but slow startup.
- MOR 1,2 – Heat engager from her MOR stance.
- 1+2 – her best Heat engager due to great range and it being completely safe on block.
- MOR 4,3 – a good mixup option that can work after you’ve conditioned your opponent to block mids from MOR. Plus on hit, but launch-punishable on block.
- MOR 2 – a decent knockdown move.
- d3 – her best low, it tracks and can’t be parried.
- b4 – knockdown, safe on block.
- b2,3 – one of the few good tracking moves she has.
Best combos
- uf3+4, df4, df1, df4f, MOR 1,4, BAO 2, b3,4,2, MOR 1,2 – 74 damage
- df2, df4f, MOR u1+2, b3,4,2f, MOR u1+2, d1+2, ff3, ff2,2 – 76 damage
- d1+2, ff3, dash, df4, df4f, MOR 1,4, BAO 2, b3,4,2, MOR db, N, uf1 – 87 damage
- CH df4f, MOR db, N, u3, u3, df4, MOR 1,4, BAO 2, dash, f4,u2 – 70 damage
- H MOR 1,2f, ff3, u3, df4, df4f, MOR 1,4 BAO 2, SSR b3,4,2f, MOR df, N, uf1 – 76 damage
- f1+2,2, ff3, b3,4,2f, MOR 1,4, BAO 2 – 73 damage
- WS 2, u3, u3, df4f, MOR 1,4, BAO 2, b3,4,2f, MOR 1,2 – wall carry combo

Strengths and weaknesses
Strengths:
- Two stances give Miary Zo incredible mixup potential. The mind games she can play from transitioning from one to the other are almost endless.
- The burden of execution on her is not very high. She can be picked up and mastered to a decent level relatively fast.
- Has lots of moves that are plus on block. Can apply consistent pressure while looking for an opening.
- Lots of knockdowns, jail traps, and overall disruption.
- Very formidable wall carry even on her regular combos.
Weaknesses:
- Almost no good tracking moves. Even her most consistent launcher in df2 can be sidestepped by several characters.
- Very low damage output. Her strings deal miserable damage, requiring you to win more 50/50s. Combo damage output is also very low.
- The options that don’t have her plus on block leave her super vulnerable to launches.
Miary Zo’s movelist:
- 2+3 Heat activation – 12 damage
- 3, 2 – 32 damage
- 1+2 – 24 damage
- WS 1, 4 – 32 damage
- MOR stance 1,2 – 39 damage
- BAO stance 3 – 40 damage
- H f4,2 – 37 damage
- H b3+4 – wall climb
- H u3 on hit ot block 2 – 44 damage
- H uf3,2 – 46 damage
- H ff2 on hit or block 2 – 47 damage
- H and MOR stance 4,3,1+2 – 38 damage
- H 2+3 – 52 damage
- R df1+2 – 55 damage base
- 1,1,2 – 22 damage
- 1,2 – 11 damage
- 1,2,2 – 31 damage
- 1,3 – 15 damage
- 2,2 – 30 damage
- 3,1,2 – 44 damage
- 3,2 – 32 damage
- 4,4 – 32 damage
- 1+2 – 24 damage
- f2 – 23 damage
- f4,2 – 32 damage
- f4,4,4 – 57 damage
- f1+2,1+2,3+4 – 30 damage
- f3+4,2 – 30 damage
- df1,1,2 – 47 damage
- df1,1,1+2 – 50 damage
- df1,4 – 27 damage
- df2 – 12 damage
- df3,3 – 35 damage
- df4 – 17 damage
- df3+4 – 17 damage
- d2 – 20 damage
- d3 – 14 damage
- d1+2 – 23 damage
- db2,3 – 20 damage
- db2,4 – 27 damage
- db3 – 21 damage
- db4 – 13 damage
- db1+2 – 18 damage
- b1,4 – 31 damage
- b2,3,2 – 51 damage
- b3,4,2 – 41 damage
- b4 – 19 damage
- b1+2 – 25 damage
- b3+4 – backflip
- u3 – 17 damage
- u4 – 17 damage
- u1+2 – 20 damage
- uf1 – 50 damage
- uf2,3 – 28 damage
- uf2,4 – 20 damage
- uf3 – 24 damage
- uf4,4 – 26 damage
- uf3+4 – 18 damage
- ff2 on hit or block 2 – 32 damage
- ff3 – 19 damage
- bb2+3! – 30 damage
- qcf1 – 25 damage
- WR 2,1 – 26 damage
- WR 3 – 30 damage
- 1+3+4 – taunt
- 1+2+3+4 – Ki charge
- WS 1,4 – 32 damage
- WS 2 – 15 damage
- WS 3 – 20 damage
- WS 4 – 15 damage
- FC 4 – 20 damage
- SS 2 – 22 damage
- f3 – MOR stance
- MOR 1,4 – 31 damage
- MOR 2 – 20 damage
- MOR 3 – 20 damage
- MOR 4,3 – 24 damage
- MOR 1+2 – 23 damage
- MOR 3+4 – BAO stance
- MOR u1+2 – 16 damage
- 3+4 – BAO stance
- BAO 1,4 – 37 damage
- BAO 2 – 24 damage
- BAO 3 – 40 damage
- BAO 4 – 38 damage
- BAO f – MOR stance
- BAO uf – remount
- MOR wall – TRO stance (wall climb)
- TRO 4 – 40 damage
- 1+3 – 35 damage
- 2+4 – 35 damage
Miary Zo turned out to be a very fair and interesting rushdown character. She lacks any standout moves that would leave the community outraged (pole hopping notwithstanding), and one could even say she turned out to be a little weak. It’s still early days, however, and some ground-breaking tech could be found in the future.
Miary Zo launches today on consoles and PC.
Published: Dec 5, 2025 09:24 am