The League of Legends pro scene may be in a lull following JD Gaming’s victory in London but the game is still very much full tilt when it comes to changes in season 13—a trend that only continues with League Patch 13.11 next week.
Champions are back on the menu this update after largely missing out last time around while 10 items, mainly bot lane picks, are getting follow-up changes.
In all, the Riot Games developers are plotting up to 23 buffs, nerfs, and adjustments, including the long-anticipated arrival of the major Rell rework as well as nerfs for several stronger champions like Aurelion Sol, Jinx, Aphelios, and Amumu and buffs for Azir, Akali, Twisted Fate, and plenty more.
“Overall tough to judge initial ADC strength with the plethora of builds, especially when tuning some very powerful items,” the devs wrote on Twitter on May 22 before confirming Galeforce and Stormrazer are in their sights.
There were “good shifts,” they added, but more is needed.
And for all you League skin collectors there’s great news for you too: the custom skins for reigning world champions DRX are finally landing in-store in June.
League Patch 13.11 release date
This time around, the next League update of 2023 will actually be shipped out around 24 hours later than usual, on Thursday, June 1—according to Riot’s patch schedule. While the wait may be a bit of a pain, and I feel your pain on that, once the day arrives we can all start patching early in the morning.
Luckily for me, I’m down under in Australia so my update cycle begins pretty early, at around 10am (AEDT). Here are the key patch rollout times for some of the major League servers across the globe:
- 3am PT (NA)
- 5am GMT (EU West)
- 3am CET (EU North East)
- 8am KR (Korea)
There will be several hours of downtime once the patch begins. Matchmaking and competitive queues will be disabled across all League servers three hours before the update is officially deployed and set live.

What’s coming in League Patch 13.11?
Rell rework finally rolls onto the Rift
The wait is finally over for the Iron Maiden to return—on June 1, after months and months of delays, the Rell midscope update will finally grace the Rift.
The headlining change for Rell is that following her midscope update, she should have easier ways to start teamfights. Riot wants to turn her into more of a playmaking pick via the rework and has even spiced in a few buffs for her jungle potential to see if she can work as an engage champ there.
Related: Rell finally gets League update: All buffs and rework changes

12 champs, 10 items tweaked in midseason follow-up
Following the huge League Patch 13.10 changes that hit basically every item in Riot’s flagship title (trust me, I had to type out every buff and nerf last week), the developers are taking a second swing to hit some outliers.
This includes buffs for Duskblade, Kraken Slayer, Moonstone Renewer, Navori Quickblades, and the newly-returned Statikk Shiv. Heading the other way are Ardent Censor, Echoes of Helia, Galeforce, Youmuu’s Ghostblade, and Stormrazer, the last of which has basically become a must-build recently.
On the champion side, Akali, Aurelion Sol, Ivern, Kalista, Rek’Sai, Renekton, Twisted Fate, Azir, Ivern, Amumu, Aphelios, Kog’Maw, and Jinx are getting changes.

Glory for DRX as Worlds 2022 skins finally arrive
Six months after their glorious Cinderella run to the 2022 World Championship, the DRX roster is finally seeing their personalized League skins added to the store. The team’s picks include Aatrox, Akali, Ashe, Caitlyn, Kindred, and Maokai.
The championship skin line will also, for the first time, be getting a Prestige variant included alongside the usual releases. The lucky champ this update is Aatrox.
Here are all the new skins coming this patch:
- DRX Aatrox (1,350 RP)
- DRX Akali (1,350 RP)
- DRX Ashe (1,350 RP)
- DRX Caitlyn (1,350 RP)
- DRX Kindred (1,350 RP)
- DRX Maokai (1,350 RP)
- Prestige DRX Aatrox (125 Mythic Essence)
These DRX skins will go live during the League Patch 13.11 cycle.

Here are all the early patch notes for the June 1 update. Remember, until Riot releases the official notes, any of these buffs, nerfs, and changes are still tentative and we could see them pulled at any time.
League Patch 13.11 early patch notes
Champions
Akali
- Q damage increased from 30-130 to 40-140.
Azir
- Q cooldown reduced from 14-6 to 12-6.
- W ability power ratio increased from 0.55 to 0.6, summon range increased from 500 to 525.
Ivern
- Q jump logic adjusted.
- W on-hit damage now applies to allies.
- Enemies in brush now revealed.
- E now refreshes if no enemies hit.
Kalista
- Autos no longer miss when target leaves vision.
- Total attack damage on attack increased from 90 percent to 100 percent.
- Base attack damage and attack damage growth reduced from 66 and 3.75 to 61 and 3.25 (Riot devs say: “This is a buff considering the passive”).
- Q and E damage increased to compensate for base AD changes.
- Health regen and growth increased from 3.75 and 0.55 to 4 and 0.75.
- Base health increased from 574 to 600.
- E cooldown reduced from 14-8 to 10-8 seconds.
Rek’Sai
- Tremors rate reduced from 1.5 seconds to one second.
- Passive max heal changed from 20-190 to 15-125 (plus 2-12 percent max health).
- Q cooldown reduced from four to 4-2 seconds, reveal duration reduced from five to three seconds.
Renekton
- E cooldown reduced from 18-14 to 16-12 seconds.
- R cooldown changed from 120 seconds flat to 120-80 seconds, damage per second increased from 50-150 to 60-180.
Twisted Fate
- W cooldown changed from 8-6 seconds to six seconds.
Aurelion Sol
- E mana cost increased from 60-100 to 80-100, ability power ratio per second reduced from 25 percent to 20 percent.
Amumu
- W base damage per seconds reduced from 20 to 14.
Aphelios
- Q attack damage per rank reduced from 5-30 to 4.5-27.
Kog’Maw
- Changes removed from patch.
Jinx
- Attack speed growth reduced from 1.36 percent to one percent.
Rell midscope update
Base Stats
- Base attack speed increased from 0.55 to 0.625.
- Attack speed ratio increased from 0.55 to 0.625.
- Attack speed growth reduced from two to 1.5 percent.
- Armor growth reduced from 4.2 to three.
- Magic resistance growth reduced from 2.05 to one.
- Base movement speed reduced from 335 to 330.
Break the Mold
- Resistance steal reduced from 10 to 2.5 percent
- Minimum resistance reduction reduced from 5-12 (based on level) to 1.25-3 (based on level).
- Duration increased from four to five seconds.
- New Effect: Resistance steal now stacks up to five times per target, abilities now apply one stack per target, gained resistances remain for the full duration even if a target dies.
- Remved: No longer steals resistances from minions, no longer deals 8-16 (based on level) bonus magic damage on-hit, damaging a new target no longer refreshes duration on all targets.
Shattering Strike
- Base damage reduced from 70-250 to 60-200.
- Damage against monsters increased from 100 to 250 percent.
- Cast time increased from 0.35 to 0.5 seconds.
- Forward range reduced from 685 to 520 units.
- Backward range increased from 150 to 220 units.
- Cooldown increased from 9-5 to 11-9 seconds.
- New effect: Now stuns targets hit for 0.75 seconds, now lunges forward 100 units when casting (does not count as a movement spell).
- Removed: Damage is no longer reduced to 50 percent against targets beyond the first, no longer heals herself or tethered ally for 10-30 (plus 30 percent ability power) (plus four percent of missing health) per champion hit.
Ferromancy: Crash Down
- Removed: No longer passively grants her 5-15 percent (based on level) bonus movement speed.
- Bonus resistances increased from 10 to 12 percent.
- Damage against monsters increased from 100 to 250 percent.
- Base damage reduced from 70-210 to 70-190.
- Base shield reduced from 35-135 to 30-130.
- Shield health ratio reduced from 12 to 10 percent maximum health.
- Slide distance reduced from 375 to 320 units.
- Effect radius reduced from 200 to 180 units.
- Dash range reduced from 500 to 400 units.
- Knock up duration reduced from one to 0.75 seconds.
Ferromancy: Mount Up
- New effect: Now passively grants her 15-35 percent bonus attack speed and 75 bonus attack range while dismounted.
- New effect: She is now slowed by 15 percent while dismounted, bonus movement speed now decays over the duration.
- Bonus movement speed changed to 30 percent at all ranks from 25-45 percent.
- Damage against monsters increased to 250 percent from 100 percent.
- Removed: Base movement speed is no longer changed to 280 while dismounted, movement speed is no longer capped at 290−400 (based on level) while dismounted.
Full Tilt (New E)
- Cost 40 mana
- Cooldown 15 seconds
- Range 1,200 units
- Passive – Mounted Alacrity: Rell gains 5-50 (based on level) bonus movement speed, reduced to 50 percent in combat.
- Active: Rell and an ally charge, gaining up to 15-25 percent bonus movement speed for three seconds, doubled when moving towards enemies or a bonded ally within 1,200 units. Rell’s next basic attack or Shattering Strike within three seconds explodes in a 300-unit radius, deal 25-60 (plus 30 percent ability power) (plus 2-4 percent of target’s maximum health) magic damage. Deals 250 percent damage against monsters.
Items
Duskblade
- Damage amp increased from 0-15 to 0-20 percent, health threshold for max damage increased from 20 to 30 percent.
Kraken Slayer
- Damage type changed from magic to physical.
- 20 plus 60 percent total attack damage plus 45 percent ability power changed to 35-85 plus 65 percent total attack damage plus 60 percent ability power.
Moonstone Renewer
- Chain heal increased from 20-35 to 20-40 percent. Single heal increased from 15-25 to 15-30 percent.
Navori Quickblades
- Attack damage increased from 60 to 65.
- Ability hasted reduced from to 20 to 15.
- Mythic passive now gives five attack damage instead of five ability haste.
Statikk Shiv
- Energize damage increased from 60-170 to 80-190.
- Minion damage increased from 220 percent to 250 percent.
Ardent Censor
- Bonus attack speed changed from 15-30 percent (ally level) to 20 percent.
Echoes of Helia
- Healing per shard reduced from 20-100 (levels 1-18) to 20-100 (levels 6-18). Damage per shard changed from 30-200 (levels 1-18) to 30-180 (levels 6-18).
Galeforce
- On-hit damage reduced from 30 to 15.
Youmuu’s Ghostblade
- Bonus lethality reduced from 8-20 to 3-12.
- Haste reduced from 20 to 15.
- Distance per stack increased from 45 to 55.
Stormrazer
- Attack damage reduced from 55 to 50.
- Energize damage changed from 25 plus 65 percent total attack damage to 15 plus 60 percent total attack damage.
Runes
- Coming soon…
Systems
- Coming soon…
General
- Coming soon…
Skins
DRX Aatrox
DRX Akali
DRX Ashe
DRX Caitlyn
DRX Kindred
DRX Maokai
Prestige DRX Aatrox
DRX Ward
Update May 25, 1.31am CT: Added details on DRX skins including videos courtesy of Skin Spotlights on YouTube.
Update May 24, 12.24am CT: Added patch details as revealed by @LoLDev on Twitter.
Update May 22, 11.57pm CT: Added all champion, item changes.