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Image via Epic Games

Health per elimination bug in Fortnite’s Arena Mode has been fixed, Epic says

It's unclear if it's intentional or just a bug.
This article is over 5 years old and may contain outdated information

Fortnite: Battle Royale players who play in the competitive Arena Mode today have noticed that they were getting 25 total health or shield per kill instead of the usual 50. This was an unexpected change caused by a bug, so it was missing from the v8.30 patch notes.

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This bug to this siphon mechanic comes to Arena over two weeks after Epic Games removed it entirely from non-competitive game modes, such as Solo, Duos, Squads, and Limited Time Modes, in the v8.20 update. Other features like increased harvest rate and getting 50 of each material per kill were not affected.

Related: The Baller won’t be nerfed in time for the first week of Fortnite World Cup Qualifiers.

Pros have been begging for Epic to revert the changes of v8.20 and bring back siphon to all modes, just like it had been since the v7.40 update. Some say all game modes have become boring since they spend a lot of time harvesting and aggression is easily punished. When Epic removed the mechanic, decreasing the power of aggressive plays was exactly what the company intended to achieve, and it seems to have worked.

Epic’s fixing the issue of 25 health per elimination instead of 50 means that it won’t affect the Fortnite World Cup Open Qualifiers this weekend. The bug wasn’t related to the Reboot Vans and the possibility of eliminating more players every match in Duos now, as we first guessed.


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Author
Image of Bhernardo Viana
Bhernardo Viana
Staff Writer
Bhernardo is senior guides writer and strategist at Dot Esports. He's been working in the gaming industry for over 9 years, with works published on Destructoid, Prima Games, ESPN, and more. A fan of Pokémon since 6 years old and an avid Steam Deck and Nintendo Switch player. Now writing strategy and quests guides for several mobile and PC titles.