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How to claim Souvenir Packages in CS:GO during the PGL Stockholm Major

Hit your pick'ems, earn souvenirs.

The return of a CS:GO Major after a two-year hiatus gives players more reason to be excited than just the upcoming matches. Along with participating in the pick’em challenge and acquiring team stickers and patches, PGL Stockholm Major viewers have the opportunity to earn Souvenir Packages during the event.

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Souvenir Packages are limited-edition weapon skin containers that contain a Souvenir quality weapon skin and can only be acquired during Valve-sponsored Majors. Unlike other containers, you don’t need a key to open a Souvenir Package after you acquire one. But how do you acquire them?

How to claim Souvenir Packages in CS:GO during the PGL Stockholm Major

To acquire Souvenir Packages, you must purchase them with Souvenir Tokens. The token allows you to claim a Souvenir Package from any match that takes place during PGL Stockholm. The match will determine what map collection the weapon skin comes from and the participants of the match will determine the stickers on it.

For example, if you picked a match between Na’Vi and Astralis, and they played on Mirage, Dust II, and Inferno, then the Souvenir would be a weapon skin from one of those three map-based skin collections with a PGL Stockholm sticker, a Na’Vi sticker, and an Astralis sticker.

Souvenir Tokens can be earned by leveling up your event coin or bought for $3 each from directly in-game. If you go to buy the viewer pass for PGL Stockholm, you can also purchase it with three tokens included and save $1.

Typically, past Souvenirs had four stickers: one from each team participating in the map, the event sticker, and the player signature of the round MVP when it was dropped. It’s unclear if all PGL Stockholm Souvenirs will have player signature stickers since only the teams in the playoffs have those.

Souvenir Tokens can be redeemed until Dec. 20.


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Author
Scott Robertson
VALORANT lead staff writer, also covering CS:GO, FPS games, other titles, and the wider esports industry. Watching and writing esports since 2014. Previously wrote for Dexerto, Upcomer, Splyce, and somehow MySpace. Jack of all games, master of none.