An image of VALORANT agents in little photographs
Image via Riot Games

All abilities in VALORANT

Each agent in VALORANT has four unique abilities, including a signature and an ultimate.

VALORANT cleverly combines aspects of various first-person shooters, borrowing namely from the likes of Counter-Strike and Overwatch. It carefully blends tactical gunplay from the former with the character-based abilities and ultimates from the latter into something unique and fresh.

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Instead of champions, heroes, or legends, VALORANT’s characters are called agents. They each have their own personality and four (or five) unique abilities, including a signature and an ultimate.

Player accuracy, reaction time, and strategy are the main focuses of VALORANT, but abilities, and how they interact with each other, are integral to the flow of the game.

Here’s the full list of each agent’s abilities in VALORANT

Every VALORANT agent’s abilities explained

Astra

Astra agent in VALORANT.
Image via Riot Games
  • Gravity Well – Activate a Star to form a Gravity Well. Players in the area are pulled toward the center before it explodes, making all players still trapped inside fragile Vulnerable for 2.75 seconds.
  • Nova Pulse – Activate a Star to detonate a Nova Pulse. The Nova Pulse charges briefly and then strikes, concussing all players in its area for 1.25 seconds
  • Nebula – Activate a Star to transform it into a Nebula (smoke) that lasts for 14.24 seconds.
  • Dissipate – Use (F) on a Star to Dissipate it, returning the star to be placed in a new location after a delay. Dissipate briefly forms a fake Nebula at the Star’s location before returning.
  • Ultimate: Astral Form / Cosmic Divide – Activate to enter Astral Form where you can place Stars with primary fire. Stars can be reactivated later, transforming them into a Nova Pulse, Nebula, or Gravity Well. When Cosmic Divide is charged, use secondary fire in Astral Form to begin aiming it, then primary fire to select two locations. An infinite Cosmic Divide connects the two points you select. Cosmic Divide blocks bullets and heavily dampens audio.

Brimstone

Brimstone agent in VALORANT.
Image via Riot Games
  • Incendiary – Launch an incendiary grenade that deploys a damaging field of fire. Fire lasts for seven seconds and deals 60 points of damage per second.
  • Stim Beacon – Drop a Stim Beacon on the ground, granting a Combat Stim and speed boost to players nearby. Players get improved weapon equip speed, fire rate, reload speed, recovery speed, and movement speed.
  • Sky Smoke – Use your map to call in up to three orbital deployment smokescreens that obscure vision. Click to set the locations, and confirm to launch. Each smoke lasts 19.25 seconds.
  • Ultimate: Orbital Strike – Use your map to target a location, launching a devastating orbital strike that pulses for high damage over several seconds. Deals 20 damage per tick, with 6.67 ticks per second across a three second duration.

Breach

Breach agent in VALORANT.
Image via Riot Games
  • Aftershock – Fire a two-pulse burst charge through a wall. Each burst deals 80 damage.
  • Flashpoint – Equip a blinding charge. Fire the charge to set a fast-acting burst through a wall. The charge detonates to blind all players looking at it. Players looking directly at the flash are fully blinded for two seconds.
  • Fault Lines – Equip a seismic blast. Hold Fire to increase the distance. Release to set off the quake, dazing all players in its zone in a line up to the zone. Players caught are dazed for 3.5 seconds.
  • Ultimate: Rolling Thunder – Equip a seismic charge. Fire to send a cascading quake through all terrain in a large cone. The quake dazes and knocks up anyone caught in it. Players caught are dazed for six seconds.

Chamber

Chamber agent in VALORANT.
Image via Riot Games
  • Trademark – Place a trap that scans for enemies. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that slows players caught inside of it.
  • Headhunter – Activate to equip a heavy pistol. Alt fire with the pistol equipped to aim down sights. Holds eight bullets at max.
  • Rendezvous – Place a single teleport anchor. While on the ground and in range of the anchor, reactivate to quickly teleport to the anchor. Anchor can be picked up and redeployed, but it won’t recharge once destroyed.
  • Ultimate: Tour de Force – Activate to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. Killing an enemy creates a lingering field that slows players caught inside of it.

Clove

Promotional artwork for VALORANT agent Clove.
Image via Riot Games
  • Ruse – While view the battlefield, fire to choose two locations of your choice and alt fire to launch two clouds of smoke that block vision. Unlike other controller agents, Clove can use this ability after death, but the battlefield to deploy is restricted surrounding her location of death. Each smoke lasts 13.5 seconds.
  • Meddle – Fire a fragment of immortality essence that erupts after a short delay and temporarily decays (and marks) all enemies caught inside for five seconds. The max decay an enemy can endure is of 90 HP, depending on the area they were in when the fragment erupted.
  • Pick-me-up – Pick Clove up instantly by absorb the life force of a dead enemy, gaining a 15 percent speed boost and temporary 100 over health. You can use this ability if you kill an enemy or gain an assist on a dead enemy.
  • Ultimate: Not Dead Yet – After death, Clove can resurrect themselves. The player is stuck in a 1.5 seconds revive animation and then becomes intangible for two seconds. Once resurrected, earn a kill or a damaging assist within 12 seconds to survive. You can activate the ultimate within a set period only and can reactivate to cancel it.

Cypher

Cypher agent in VALORANT.
Image via Riot Games
  • Trapwire – Place a stealthed tripwire between two walls. Triggering enemies are restrained and revealed for a short time. If the trap isn’t destroyed, it activates to daze the trapped victim. It can be picked up and redeployed.
  • Cyber Cage – Toss out a remote activation trap. Reactivate to create a cage that blocks vision and plays an audio cue when an enemy passes through.. Look at a trap and press “use” to detonate it.
  • Spycam – Place a remote camera. After placing, reactivate to view the video feed. Left-click while in camera to fire a tracking dart. It recharges when picked up or killed.
  • Ultimate: Neural Theft – Extract information from the corpse of an enemy, revealing the location of their living allies two times.

Deadlock

VALORANT's newest agent, Deadlock, posing.
Image via Riot Games
  • GravNet – Throw or lob a grenade that detonates on landing, forcing enemies caught in it to crouch and move slowly. Enemy players can remove the net.
  • Sonic Sensor – Deploys a sensor on a wall that monitors for enemy sounds. Activates if it detects footsteps, weapon fire, or significant noise, concussing everyone in the blast radius. Deadlock can pick up a deployed sensor.
  • Barrier Mesh – Throw a Barrier Mesh disc that generated four barriers in a plus (+) pattern that block character movement. Barriers can be destroyed by shooting the orbs.
  • Ultimate: Annihilation – Fires a pulse of nanowires that captures the first enemy contacted and cocoons them. Cocooned enemy is pulled towards the end of the path and dies if they reach the end. Enemy players can shoot the cocoon to free their teammate.

Fade

Fade agent in VALORANT.
Image via Riot Games
  • Seize – Throw a Seize orb which will plummet to the ground after a set amount of time. Upon hitting the ground, the orb will expand and tether opponents who are caught in it, while also deafening and decaying them.
  • Prowler – Equip a Prowler. Fire will send the Prowler out, causing it to travel in a straight line. The Prowler will lock onto any enemies or trails in their frontal vision cone and chase them, nearsighting them if it reaches them. Hold the fire button to steer the Prowler in the direction of your crosshair.
  • Haunt – Equip a nightmarish entity. Fire to throw the orb which will plummet to the ground after a set amount of time. Upon hitting the ground, the orb will turn into a nightmarish entity that will reveal the location of enemies caught in its line of sight. Enemies can destroy this entity. Re-use the ability to drop the projectile early in-flight.
  • Ultimate: Nightfall – Equip the power of Fear. Fire to send out a wave of nightmare energy that can traverse through walls. The energy creates a trail to the opponent as well as deafens and decays them.

Gekko

Gekko agent in VALORANT.
Image via Riot Games
  • Wingman – Gekko equips Wingman and fires it seeking enemies. Wingman unleashes a concussive blast toward the first enemy he sees. Gekko can use alternate fire to send Wingman out to either defuse the Spike or plant the Spike. Gekko must have the Spike in his inventory to use Wingman as the planter. After use, Wingman turns into a dormant globule which Gekko can pick up. He can reuse Wingman after a short cooldown.
  • Most Pit – Gekko equips Mosh Pit and can throw the projectile underhand with alternate fire or throw normally using regular fire. Mosh expands upon landing and explodes after a short delay across a wide area, similar to a KAY/O grenade.
  • Dizzy – Gekko equips Dizzy and fires it to soar through the air. Dizzy charges and then unleashes plasma blasts at enemies in line of sight. Enemies hit by her plasma are blinded. When Dizzy expires, she reverts into a dormant globule which can be picked up by Gekko for another charge after a short cooldown.
  • Ultimate: Thrash – Gekko equips Thrash and steers her toward the enemies. Activate to lunge and explode, which detains enemies. After Thrash expires she can be picked up to gain another charge after a short cooldown to be used once more.

Harbor

Harbor agent in VALORANT.
Image via Riot Games
  • High Tide – Equip a wall of water. Fire to send the water forward along the ground. Hold Fire to guide the water in the direction of your crosshair, passing through the world, spawning a wall along the water’s path. The wall stays up for 15 seconds. Alt-Fire while bending to stop the water early. Players hit are slowed.
  • Cove – Equip a sphere of shielding water. Fire to throw. Alt Fire to underhand throw. Upon impacting the ground, spawn a water shield that blocks bullets.
  • Cascade – Equip a wave of water. Fire to send the wave rolling forward and through walls. Re-Use to stop the wave from moving further. Once stopped, the wave stays up for seven seconds. Players hit are slowed.
  • Ultimate: Reckoning – Equip the full power of your Artifact. Fire to summon a geyser pool on the ground. Enemy players in the area are targeted by successive geyser strikes. Players caught within a strike are Concussed.

Iso

Promotional artwork for VALORANT agent Iso.
Image via Riot Games
  • Undercut — Iso equips a molecular bolt. Fire to throw it forward, and apply a brief fragile effect to all players it touches. The molecular bolt can pass through solid objects, including walls.
  • Double Tap — A focus timer will start. Once complete, Iso enters a flow state during which downed enemies you kill or damage generate an energy orb. Shooting this orb grants you a shield that absorbs one instance of damage from any source.
  • Contingency — Iso assembles prismatic energy. Fire to push an indestructible wall of energy forward that blocks bullets.
  • Ultimate: Kill Contract — Iso equips an interdimensional arena. Fire to hurl a column of energy through the battlefield which pulls you and the first enemy hit into the arena. You and your target then have to duel to the death.

Jett

Jett agent in VALORANT.
Image via Riot Games
  • Cloudburst – Throw out a cloud of fog that obscures vision on impact. Hold down the ability button to bend the cloud’s in-flight trajectory.
  • Updraft – After a brief wind-up, propel yourself upward.
  • Tailwind – Prepare a gust of wind for a limited time. Activate to propel yourself in the direction you are moving. Resets after two kills.
  • Ultimate: Blade Storm – Arm yourself with several deadly throwing knives that deal moderate damage and kill on headshots. Scoring a kill restores all daggers. Left-click throws a single dagger. Right-click throws all remaining daggers in a short-ranged burst, but right-click kills do not restore daggers.

KAY/O

KAY/O agent in VALORANT.
Image via Riot Games
  • ZERO/point – KAY/O equips a suppression blade that, when thrown, sticks to the first surface it hits. The knife then winds up and suppresses anyone caught in the explosion radius, rendering their abilities useless.
  • FLASH/drive – KAY/O equips a flash grenade that explodes after it’s thrown, blinding enemies in its line of sight. Right-clicking the grenade causes it to only cook for one second before exploding. Left-clicking cooks the flash for 1.6 seconds longer.
  • FRAG/ment – KAY/O equips an explosive fragment that sticks to the floor when thrown. The fragment explodes multiple times and deals near-lethal damage at the center with each explosion. Each of the three pulses deals between 25 and 60 points of damage, depending on how close the enemy is to the center.
  • Ultimate: NULL/cmd – KAY/O instantly overloads with polarized radianite energy, empowering him and causing large energy pulses to emit from his location. Enemies hit with the pulses are suppressed for a short duration. KAY/O also gains a combat stim while overloaded. If the robot is killed while overloaded, he’s downed and enters a destabilized state that allows allies to revive him by stabilizing his core.

Killjoy

Killjoy agent in VALORANT.
Image via Riot Games
  • Alarmbot – Equip a covert Alarmbot. Fire to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes, applying Vulnerable. Hold equip to recall a deployed bot.
  • Turret – Equip a Turret. Fire to deploy a turret that fires at enemies in a 100-degree cone. Hold equip to recall the deployed turret.
  • Nanoswarm – Equip a Nanoswarm grenade. Fire to throw the grenade. Upon landing, the Nanoswarm goes covert. Activate the Nanoswarm to deploy a damaging swarm of nanobots.
  • Ultimate: Lockdown – Equip the Lockdown device. Fire to deploy the device. After a long windup, the device detains all enemies caught in the radius. The device can be destroyed by enemies.

Neon

Neon agent in VALORANT.
Image via Riot Games
  • High Gear – Instantly channel Neon’s power for increased speed. When charged, use Alt Fire to trigger an electric slide. Slide charge resets after two kils.
  • Relay Bolt – Instantly throw an energy bolt that bounces once. Upon hitting each surface, the bolt electrifies the ground below with a concussive blast.
  • Fast Lane – Fire two energy lines forward on the ground that extend a short distance or until they hit a surface. The lines rise into walls of static electricity that block vision.
  • Ultimate: Overdrive – Unleash Neon’s full power and speed for a short duration. Fire to channel the power into deadly a lightning beam with high movement accuracy. The duration resets on each kill.

Omen

Omen agent in VALORANT.
Image via Riot Games
  • Paranoia – Send out an Ethereal shadow in a straight line, nearsighting anyone it touches.
  • Shadow Walk – After a delay, dematerialize and teleport a short distance.
  • Dark Cover – Cast out a stealthed ethereal orb that bursts into an obscuring sphere of shadow at its final location. It can be charged to increase distance.
  • Ultimate: From the Shadows – Select anywhere on the map to teleport and reform. When arriving, appear as a Shade, that will go back to your original location if hit with a bullet or damaging ability. Once the teleport is complete, become Incorporeal for a short time.

Phoenix

Phoenix agent in VALORANT.
Image via Riot Games
  • Hot Hands – Throw a fireball that explodes after a delay or upon impact with the ground. The fire zone damages enemies and heals you.
  • Blaze – Cast out a flame wall that blocks vision and damages anyone passing through it. You can bend the wall when casting by turning while holding left-click.
  • Curveball – Cast a curving flare that bursts into brilliant light after a brief delay, temporarily blinding all looking at it. Left-click curves it left, right-click curves it right.
  • Ultimate: Run it Back – Mark your current location. If you die during this ability’s duration or when this ability’s duration expires, you’ll be reborn at the marked location with full health.

Raze

Raze agent in VALORANT.
Image via Riot Games
  • Blast Pack – Instantly throw a Blast Pack that will stick to surfaces. Re-Use the ability after deployment to detonate, damaging, and moving anything hit.
  • Paint Shells – Equip a cluster grenade. Fire to throw the grenade, which does damage and creates sub-munitions, each doing damage to anyone in their range. Recharges after getting two kills in a single round.
  • Boom Bot – Equip a Boom Bot. Fire will deploy the bot, causing it to travel in a straight line on the ground, bouncing off walls. The Boom Bot will lock on to any enemies in its frontal cone and chase them, exploding for heavy damage if it reaches them.
  • Ultimate: Showstopper – Equip a rocket launcher. Fire shoots a rocket that does massive area damage on contact with anything.

Reyna

Reyna agent in VALORANT.
Image via Riot Games
  • Dismiss – Consume the life force of a killed enemy to turn invisible and invulnerable for a short duration.
  • Devour – Consume the life force of a killed enemy to restore your health.
  • Leer – Send out an Ethereal, destructible Orb that nearsights any enemies that look at it.
  • Ultimate: Empress – Enter a heightened state of bloodlust, giving you Rapid Fire and making enemies easier to see for the duration. Scoring a kill resets the timer.

Sage

Sage agent in VALORANT.
Image via Riot Games
  • Slow Orb – Cast out a radianite orb that breaks into a slowing field upon impact with the ground. All caught in the field are slowed, grounded, and make noise when moving.
  • Barrier Orb – Conjure a large, solid wall. Right-click to rotate the wall before casting.
  • Healing Orb – Heal an ally or yourself to full health over a few seconds.
  • Ultimate: Resurrection – Target a friendly corpse. After a short delay, revive them with full health.

Skye

Skye agent in VALORANT.
Image via Riot Games
  • Trailblazer – Skye equips a Tasmanian tiger trinket. Fire to send out and take control of the predator. Players can fire again to leap forward as the tiger, exploding in a concussive blast and damaging enemies directly hit by it.
  • Guiding Light – Skye equips a hawk trinket. Fire to send it forward and hold fire to guide the hawk in the direction of your crosshair, similar to Jett’s smokes or Phoenix’s wall. Players can reuse the ability while the hawk is in the air to flash anyone caught in the blind. If an enemy is caught by the flash, the hawk will play a hit-confirm sound.
  • Regrowth – Skye equips a healing trinket. Hold fire to channel, healing allies in range and in Skye’s line of sight. The ability can be reused until her healing pool is depleted. Skye can’t heal herself.
  • Ultimate: Seekers – Skye equips a Seeker trinket. Fire to send out three Seekers that track down the three closest enemies, nearsighting those caught.

Sova

Sova agent in VALORANT.
Image via Riot Games
  • Shock Bolt – Fire an explosive bolt that emits a damaging pulse of static energy upon impact.
  • Owl Drone – Deploy a pilotable drone that can fire a dart that will reveal enemies who are hit.
  • Recon Bolt – Fire a bolt that deploys a sonar emitter. The sonar pings nearby enemies two times, causing them to be revealed. Enemies can be destroyed.
  • Ultimate: Hunter’s Fury – Fire up to three deadly energy blasts that spear across the entire map. Each hit enemy takes heavy damage and is marked.

Viper

Viper agent in VALORANT.
Image via Riot Games
  • Snakebite – Fire a projectile that explodes into a pool of damaging acid that applies Vulnerability.
  • Poison Cloud – Throw a gas emitter that you can reactivate to create a poisonous smoke cloud at the cost of fuel. The emitter can be picked up and thrown again after a short cooldown.
  • Toxic Screen – Deploy a long line of gas emitters that you can reactivate to create a tall wall of toxic gas at the cost of fuel.
  • Ultimate: Viper’s Pit – Emit a massive toxic cloud in a large area that lasts as long as Viper stays inside the cloud. Enemies inside the cloud appears highlighted to Viper.

Yoru

Yoru agent in VALORANT.
Image via Riot Games
  • Fakeout – Equip a Yoru clone. Fire to activate and send the echo forward, alt-fire to place an echo in place, and use the inactive echo to send it forward. The Yoru clone explodes and blinds opponents with a flash when destroyed.
  • Gatecrash – Equip to harness a rift tether. Fire to send the tether out moving forward, alt-fire to put a tether in place, and activate to teleport to the tether’s location.
  • Blindside – Equip to rip an unstable dimensional fragment from reality. Fire to throw the fragment, activating a flash that detonates once it collides with a hard surface in the world.
  • Ultimate: Dimensional Drift – Equips a mask that can see between dimensions. Fire to drift into Yoru’s dimension, making the player unable to be affected or seen by enemies during the ultimate’s duration.

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Author
Jerome Heath
Jerome Heath is a senior editor at Dot Esports.
Author
Scott Robertson
VALORANT lead staff writer, also covering CS:GO, FPS games, other titles, and the wider esports industry. Watching and writing esports since 2014. Previously wrote for Dexerto, Upcomer, Splyce, and somehow MySpace. Jack of all games, master of none.
Author
Sharmila Ganguly
Staff Writer at Dot Esports. An enthusiastic gamer who bumped into the intricacies of video game journalism in 2021 and has been hustling ever since. Obsessed with first-person shooter titles, especially VALORANT. Contact: sharmila@dotesports.com