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A combat scene in Oblivion Remastered
Image via Bethesda

Best races in Oblivion Remastered

Race and origin choices in Oblivion Remastered are final, so choose wisely!

Oblivion Remastered is here, and the first big choice you make is selecting a race and origin for your character.

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Bethesda titles have a long history of featuring varying races, which serve as classes. Oblivion Remastered, however, mixes it up from the original by replacing the gender attribute differences with origin attribute bonuses.

It’s a tough choice deciding which route to take, but we’re here to help with a breakdown of the best options.

Best races and origins in Oblivion Remastered

A screen showing a race in Oblivion Remastered.
Big choices. Screenshot by Dot Esports

Though there isn’t a wrong choice when it comes to picking your race and origin in Oblivion Remastered, there are options that are best for particular playstyles. However, choosing something different will just adjust your own playthrough, making it more unique.

If you want to utilize Magic, the High Elf or Breton are the best choices. These provide significant and invaluable boosts to Magicka, the main resource called upon when casting abilities. The more of it you have, the easier it will be in combat to navigate tricky fights.

Alternatively, if you’re opting for a melee route, then the Orc and Imperial races are the best choice. This does depend on the weapons you intend to use, though, with the Imperial receiving a boost to both blade and blunt weapons, whereas the Orc’s buffs are to blunt weapons and armor.

Your choices don’t end there, however, as there are also origins to consider, which boost attributes in different ways, and a Birthsign to select.

All races, bonuses, and special abilities in Oblivion Remastered

There’s a lot to consider when selecting your race due to all the stat bonuses and special abilities provided. To make it easier for you, we’ve consolidated all of the bonuses and abilities from every race in Oblivion Remastered into the table below.

RaceSkill BonusesSpecial Abilities
Argonian– Alchemy: +10
– Athletics: +15
– Blade: +10
– Hand-to-Hand: +10
– Illusion: +10
– Mysticism: +10
– Security: +10
– Resist Disease: 75 points permanently
– Resist Poison: 100 points permanently
– Water Breathing
Breton– Alchemy: +10
– Alteration: +10
– Conjuration: +15
– Illusion: +10
– Mysticism: +15
– Restoration: +15
– Fortified Maximum Magicka: 50 points permanently
– Resist Magicka: 50 points permanently
– Shield: 50 points, 60 seconds once a day
Dark Elf– Athletics: +10
– Blade: +15
– Blunt: +10
– Destruction: +15
– Light Armor: +10
– Marksman: +10
– Mysticism: +10
– Summon Ghost: 60 seconds, once a day
– Resist Fire: 75 points permanently
High Elf– Alchemy: +10
– Alteration: +15
– Conjuration: +15
– Illusion: +10
– Mysticism: +15
– Fortified Maximum Magicka: 100 points permanently
– 25% Weakness to Fire, Frost, and Shock
– Resist Disease: 75 points permanently
Imperial– Blade: +10
– Blunt: +10
– Hand-to-Hand: +10
– Heavy Armor: +15
– Mercantile: +15
– Speechcraft: +15
– Absorb Fatigue: 100 points, once a day
– Charm: 30 points, once a day
Khajit– Acrobatics: +15
– Athletics: +10
– Blade: +10
– Hand-to-Hand: +15
– Light Armor: +10
– Security: +10
– Sneak: +10
– Demoralize: 100 points, once a day
– Night Eye: 30 seconds, unlimited
Nord– Armorer: +10
– Blade: +15
– Block: +10
– Blunt: +15
– Heavy Armor: +15
– Restoration: +10
– Frost Damage: 50 points, once a day
Shield: 30 points, 60 seconds, once a day
– Resist Frost: 50 points permanently
Orc– Armorer: +15
– Block: +15
– Blunt: +15
– Hand-to-Hand: +10
– Heavy Armor: +15
– Berserk: Fortify 20 Health, 200 Fatigue, 50 Strength, 100 Agility Drain, 60 seconds, once a day
– Resist Magicka: 25 points permanently
Redguard– Athletics: +15
– Blade: +15
– Blunt: +15
– Light Armor: +10
– Mercantile: +10
– Adrenaline Rush: Fortify 50 Agility, 50 Speed, 50 Strength, 50 Endurace, 25 Health, 60 seconds, once a day
– Resist Poison: 75 points permanently
– Resist Disease: 75 points permanently
Wood Elf– Acrobatics: +10
– Alchemy: +15
– Alteration: +10
– Light Armor: +10
– Marksman: +15
– Sneak: +15
– Command Creature: 20 points, 60 seconds, once a day
– Resist Disease: 75 points permanently

All race Origins in Oblivion Remastered

Each race in Oblivion Remastered has two origins to select from, which provide slightly different attribute bonuses. Although the differences are sometimes not that significant, they can provide a valuable edge, so choose wisely!

Race OriginAttribute Bonuses
Argonian Arnesia– Agility: +50
– Endurance: +30
– Personality: +30
– Speed: +50
– Willpower: +30
Argonian Thornmarsh– Endurance: +30
– Intelligence: +50
– Personality: +30
Breton High Rock– Agility: +30
– Endurance: +30
– Intelligence: +50
– Magicka Bonus: +50
– Strength: +40
– Willpower: +50
Breton Systres– Agility: +30
– Endurance: +30
– Intelligence: +50
– Magicka Bonus: +50
– Speed: +40
– Willpower: +50
Dark Elf Mainland– Endurance: +30
– Speed: +50
– Willpower: +30
Dark Elf Vvardenfell– Personality: +30
– Speed: +50
Willpower: +30
High Elf Auridon– Intelligence: +50
– Magicka Bonus: +100
– Speed: +30
– Strength: +30
High Elf Summerset Isle– Endurance: +30
– Intelligence: +50
– Magicka Bonus: +100
– Strength: +30
Imperial Colovia– Agility: +30
– Personality: +50
– Speed: +30
Imperial Nibenay– Agility: +30
– Personality: +50
– Willpower: +300
Khajit Anequina– Agility: +50
– Endurance: +30
– Willpower: +30
Khajit Pellitine– Agility: +50
– Strength : +30
– Willpower: +30
Nord Eastern– Intelligence: +30
– Personality: +30
– Strength: +50
Nord Western– Endurance: +50
– Intelligence: +30
– Personality: +30
– Strength: +50
– Willpower: +30
Orc Orsinium– Agility: +35
– Endurance: +50
– Personality: +25
– Speed: +30
– Strength: +45
– Willpower: +45
Orc Stronghold– Agility: +35
– Endurance: +50
– Intelligence: +30
– Personality: +30
– Speed: +30
– Strength: +45
– Willpower: +50
Redguard Alik’r Desert– Endurance: +50
– Intelligence: +30
– Willpower: +30
Redguard Dragontail Mountains– Endurance: +50
– Strength: +50
– Intelligence: +30
– Personality: +30
– Willpower: +30
Wood Elf Grahtwood– Agility: +50
– Personality: +30
– Speed: +50
– Strength: +30
– Willpower: +30
Wood Elf Reaper’s March– Agility: +50
– Endurance: +30
– Speed: +50
– Strength: +30
– Willpower: +30

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Josh Challies
Staff Writer
Staff Writer. Professional writer since 2014. Pokemon, Marvel, Star Wars and overall geek. Previously wrote for Yahoo Sport, Stats Perform and online news publications.