Oblivion Remastered is here, and the first big choice you make is selecting a race and origin for your character.
Bethesda titles have a long history of featuring varying races, which serve as classes. Oblivion Remastered, however, mixes it up from the original by replacing the gender attribute differences with origin attribute bonuses.
It’s a tough choice deciding which route to take, but we’re here to help with a breakdown of the best options.
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Best races and origins in Oblivion Remastered

Though there isn’t a wrong choice when it comes to picking your race and origin in Oblivion Remastered, there are options that are best for particular playstyles. However, choosing something different will just adjust your own playthrough, making it more unique.
If you want to utilize Magic, the High Elf or Breton are the best choices. These provide significant and invaluable boosts to Magicka, the main resource called upon when casting abilities. The more of it you have, the easier it will be in combat to navigate tricky fights.
Alternatively, if you’re opting for a melee route, then the Orc and Imperial races are the best choice. This does depend on the weapons you intend to use, though, with the Imperial receiving a boost to both blade and blunt weapons, whereas the Orc’s buffs are to blunt weapons and armor.
Your choices don’t end there, however, as there are also origins to consider, which boost attributes in different ways, and a Birthsign to select.
All races, bonuses, and special abilities in Oblivion Remastered
There’s a lot to consider when selecting your race due to all the stat bonuses and special abilities provided. To make it easier for you, we’ve consolidated all of the bonuses and abilities from every race in Oblivion Remastered into the table below.
Race | Skill Bonuses | Special Abilities |
---|---|---|
Argonian | – Alchemy: +10 – Athletics: +15 – Blade: +10 – Hand-to-Hand: +10 – Illusion: +10 – Mysticism: +10 – Security: +10 | – Resist Disease: 75 points permanently – Resist Poison: 100 points permanently – Water Breathing |
Breton | – Alchemy: +10 – Alteration: +10 – Conjuration: +15 – Illusion: +10 – Mysticism: +15 – Restoration: +15 | – Fortified Maximum Magicka: 50 points permanently – Resist Magicka: 50 points permanently – Shield: 50 points, 60 seconds once a day |
Dark Elf | – Athletics: +10 – Blade: +15 – Blunt: +10 – Destruction: +15 – Light Armor: +10 – Marksman: +10 – Mysticism: +10 | – Summon Ghost: 60 seconds, once a day – Resist Fire: 75 points permanently |
High Elf | – Alchemy: +10 – Alteration: +15 – Conjuration: +15 – Illusion: +10 – Mysticism: +15 | – Fortified Maximum Magicka: 100 points permanently – 25% Weakness to Fire, Frost, and Shock – Resist Disease: 75 points permanently |
Imperial | – Blade: +10 – Blunt: +10 – Hand-to-Hand: +10 – Heavy Armor: +15 – Mercantile: +15 – Speechcraft: +15 | – Absorb Fatigue: 100 points, once a day – Charm: 30 points, once a day |
Khajit | – Acrobatics: +15 – Athletics: +10 – Blade: +10 – Hand-to-Hand: +15 – Light Armor: +10 – Security: +10 – Sneak: +10 | – Demoralize: 100 points, once a day – Night Eye: 30 seconds, unlimited |
Nord | – Armorer: +10 – Blade: +15 – Block: +10 – Blunt: +15 – Heavy Armor: +15 – Restoration: +10 | – Frost Damage: 50 points, once a day Shield: 30 points, 60 seconds, once a day – Resist Frost: 50 points permanently |
Orc | – Armorer: +15 – Block: +15 – Blunt: +15 – Hand-to-Hand: +10 – Heavy Armor: +15 | – Berserk: Fortify 20 Health, 200 Fatigue, 50 Strength, 100 Agility Drain, 60 seconds, once a day – Resist Magicka: 25 points permanently |
Redguard | – Athletics: +15 – Blade: +15 – Blunt: +15 – Light Armor: +10 – Mercantile: +10 | – Adrenaline Rush: Fortify 50 Agility, 50 Speed, 50 Strength, 50 Endurace, 25 Health, 60 seconds, once a day – Resist Poison: 75 points permanently – Resist Disease: 75 points permanently |
Wood Elf | – Acrobatics: +10 – Alchemy: +15 – Alteration: +10 – Light Armor: +10 – Marksman: +15 – Sneak: +15 | – Command Creature: 20 points, 60 seconds, once a day – Resist Disease: 75 points permanently |
All race Origins in Oblivion Remastered
Each race in Oblivion Remastered has two origins to select from, which provide slightly different attribute bonuses. Although the differences are sometimes not that significant, they can provide a valuable edge, so choose wisely!
Race Origin | Attribute Bonuses |
---|---|
Argonian Arnesia | – Agility: +50 – Endurance: +30 – Personality: +30 – Speed: +50 – Willpower: +30 |
Argonian Thornmarsh | – Endurance: +30 – Intelligence: +50 – Personality: +30 |
Breton High Rock | – Agility: +30 – Endurance: +30 – Intelligence: +50 – Magicka Bonus: +50 – Strength: +40 – Willpower: +50 |
Breton Systres | – Agility: +30 – Endurance: +30 – Intelligence: +50 – Magicka Bonus: +50 – Speed: +40 – Willpower: +50 |
Dark Elf Mainland | – Endurance: +30 – Speed: +50 – Willpower: +30 |
Dark Elf Vvardenfell | – Personality: +30 – Speed: +50 Willpower: +30 |
High Elf Auridon | – Intelligence: +50 – Magicka Bonus: +100 – Speed: +30 – Strength: +30 |
High Elf Summerset Isle | – Endurance: +30 – Intelligence: +50 – Magicka Bonus: +100 – Strength: +30 |
Imperial Colovia | – Agility: +30 – Personality: +50 – Speed: +30 |
Imperial Nibenay | – Agility: +30 – Personality: +50 – Willpower: +300 |
Khajit Anequina | – Agility: +50 – Endurance: +30 – Willpower: +30 |
Khajit Pellitine | – Agility: +50 – Strength : +30 – Willpower: +30 |
Nord Eastern | – Intelligence: +30 – Personality: +30 – Strength: +50 |
Nord Western | – Endurance: +50 – Intelligence: +30 – Personality: +30 – Strength: +50 – Willpower: +30 |
Orc Orsinium | – Agility: +35 – Endurance: +50 – Personality: +25 – Speed: +30 – Strength: +45 – Willpower: +45 |
Orc Stronghold | – Agility: +35 – Endurance: +50 – Intelligence: +30 – Personality: +30 – Speed: +30 – Strength: +45 – Willpower: +50 |
Redguard Alik’r Desert | – Endurance: +50 – Intelligence: +30 – Willpower: +30 |
Redguard Dragontail Mountains | – Endurance: +50 – Strength: +50 – Intelligence: +30 – Personality: +30 – Willpower: +30 |
Wood Elf Grahtwood | – Agility: +50 – Personality: +30 – Speed: +50 – Strength: +30 – Willpower: +30 |
Wood Elf Reaper’s March | – Agility: +50 – Endurance: +30 – Speed: +50 – Strength: +30 – Willpower: +30 |
Published: Apr 24, 2025 05:05 am