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Battle Cat Jinx skin
Image via Riot Games

TFT 13.10 PBE patch notes: All early balance changes so far

Several balance tweaks set up meta for Regional Finals.

Riot Games is tweaking the meta for Teamfight Tactics Set 8.5 Monsters’ Attack Worlds through Patch 13.10, featuring minor adjustments across the board

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Small changes are coming to TFT through Patch 13.10, with only a dozen or so balance adjustments getting tested on PBE servers. Heading into the Monsters’ Attack World Championship, the meta is healthy and balanced, according to game designer Stephen “Mortdog” Mortimer.

“The current state of live looks to be the most balanced it’s ever been,” said Mortdog in a Twitter post. “13.10 is going to microscopic, and is the closest we’ve ever been to just not needing a patch.”

The balance changes that are live on the PBE servers for TFT Patch 13.10 feature a variety of minor balance tweaks, from champions and Hero Augments to traits and Radiant items.

Here are the tentative TFT Set 8.5 Patch 13.10 changes on the PBE servers, according to TFTTactics

Related: When is the TFT Set 9 release date?

Set 8.5 TFT champions, Patch 13.10

Image via Riot Games

Set 8.5 champion tweaks live on the PBE for Patch 13.10 feature multiple minor nerfs applied to Gnar and Pantheon, along with a slight Kayle nerf. Both Jax and Aatrox are getting tested with minor buffs, and Draven had his mana improved slightly.

  • Kayle: Physical damage from her spell nerfed from 175 to 155 percent of attack damage
  • Pantheon: Magic damage dealt to target nerfed from 120/180/270 to 116/174/260
  • Pantheon: Magic resistance applied to target reduced from 300/450/675 to 290/435/650 percent
  • Draven: Mana adjusted from 70/140 to 70/130
  • Gnar: Physical damage reduced from 110 to 100 percent of attack damage
  • Gnar: Damage to target reduced from 300 to 250 percent
  • Gnar: Armor and magic resistance reduced from 50 each to 35 each
  • Jax: Bonus magic damage after leap buffed from 85/130/210 to 90/135/220
  • Aatrox: The Darkin Blade damage buffed from 200/300/1200 to 220/330/1200

Set 8.5 TFT traits, Patch 13.10

Image via Riot Games

Adjustments slated to drop through TFT Patch 13.10 for traits are minor. Anima Squad received a small buff at the trait’s first breakpoint. And damage reduction from Gadgeteen was slightly reduced again.

  • Ace: Execute enemies adjusted from under 15/30 to 15/33 percent health
  • Anima Squad: Attack damage percent and ability power adjusted from 10/35/60 to 15/35/60
  • Gadgeteen: Damage reduction per item at the breakpoint of five reduced from nine to eight percent

Set 8.5 TFT items, Patch 13.10

Futuristic Gangplank stands with his weapon over his shoulder in League of Legends
Image via Riot Games

No items are slated to have any balance changes for TFT Patch 13.10 at time of writing.

Set 8.5 TFT Augments, Patch 13.10

Image via Riot Games

Double Trouble Two and Three are getting adjusted in Patch 13.10. The attack damage and ability power for both Augments was increased slightly.

  • Double Trouble Two: Attack damage and ability power increased from 30 to 33
  • Double Trouble Three: Attack damage and ability power increased from 40 to 44

Set 8.5 TFT Hero Augments, Patch 13.10

Battle Cat Jinx skin
Image via Riot Games

Following a large number of Hero Augment changes made in Patch 13.9, only one is slated to get adjusted for Patch 13.10.

  • Jubilant Veil: Nearest allies that gain immunity increased from five to six

Update March 3 6:15pm CT: All potential TFT Patch 13.5 balance changes on PBE were updated.

Update March 30 1:30pm CT: All potential TFT Patch 13.7 balance changes on PBE were updated.

Update April 27 9:30am CT: All potential TFT Patch 13.9 balance changes on PBE were updated.

Update May 10 9:15am CT: All potential TFT Patch 13.10 balance changes on PBE were updated.


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Author
Image of Danny Forster
Danny Forster
Staff writer, lead beat writer for MTG and TFT
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.