Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
The very powerful Pal, Grizzbolt, a rare Pal in Palworld.
Image via PocketPair

Palworld CEO admits success is too big for Pocketpair to handle

Is it possible to make too much profit?

In a recent interview, the CEO of Palworld developer Pocketpair has said the open world survival game has proved so profitable that it is “too big for a studio with our size to handle.”

Recommended Videos

While not Pocketpair’s first game, Palworld is undoubtedly its most popular, with its player count exploding upon its early access launch in January. Exactly how much money Palworld has made hasn’t been shared, but in a March 14 interview with Bloomberg, Pocketpair CEO Takuro Mizobe confirmed Palworld had made tens of billions of yen in profit: an impressive yet intimidating amount for a smaller independent studio compared to some of the bigger names out there.

Palworld Bellanoir raid boss fight
Palworld still has a lot of content in the pipeline, including raid boss fights. Screenshot by Dot Esports via Pocketpair

Pocketpair was only established in 2015 and, to date, consists of 55 employees, according to Mizobe. Yet the runaway success of Palworld hasn’t encouraged Mizobe to start expanding the company or hiring more staff. “We are and will remain a small studio,” Mizobe told the publication. “I want to make multiple small games. Big-budget triple-A games are not for us.” So, don’t expect Pocketpair’s next game to be an even bigger undertaking than Palworld, which already features a huge open world to explore, detailed crafting mechanics, and over 100 Pals to capture.

That said, Mizobe hasn’t ruled out potential partnerships with other companies or even acquisition offers. I’m sure Palworld‘s success has made Pocketpair an attractive buyout opportunity to large publishers. Given Microsoft’s track record of hoarding up studios, you’d think it’d be first in line, especially with Palworld‘s launch on Xbox Game Pass attracting millions of players. However, Mizobe has confirmed Pocketpair is in no such acquisition talks with Microsoft.

No doubt Pocketpair is under a lot of pressure to ensure Palworld remains successful in the long-run. After all, it’s not a one and done game, with plenty of content promised in a roadmap, like PvP and raids. In fact, the first raid battle was recently teased, but it lacks of release date.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Michael Beckwith
Michael Beckwith
Staff Writer
Staff writer at Dot Esports covering all kinds of gaming news. A graduate in Computer Games Design and Creative Writing from Brunel University who's been writing about games since 2014. Nintendo fan and Sonic the Hedgehog apologist. Knows a worrying amount of Kingdom Hearts lore. Has previously written for Metro, TechRadar, and Game Rant.
twitter