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Sojourn in development
Screengrab via Overwatch YouTube

Jeff Kaplan reveals that Sojourn and Wrecking Ball were in development before Overwatch’s release

The unreleased hero has been planned for some time.
This article is over 5 years old and may contain outdated information
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We haven’t even gotten any details on the possible new hero coming to Overwatch, but we have already found out that Blizzard Entertainment has had her in development for a long time. Overwatch‘s director, Jeff Kaplan, recently revealed that Sojourn has been in development even before the release of the game.

“Sojourn is a good example,” Kaplan said on stream. “I think Sojourn—we started development on her in, I wanna say, 2015. It might have even been [in] 2014. Some heroes are new-ish—like Orisa was very new when we sort of released her and came up with her.”

https://twitter.com/SegadorYSoldado/status/1120515974753652737

Kaplan said that Wrecking Ball and Ana were also developed for the game very early on, with everyone’s favorite hamster having been worked on before the game released as well. “Some of them are characters we’ve been playing around with for a long time,” Kaplan said, “And we have a mix because sometimes we’ll just get excited about a new thing, and we’ll decide to pursue that.”

From what Kaplan said, this also confirms that Sojourn will be a playable character in Overwatch sometime soon. Her abilities, class, and any major details haven’t been revealed yet, but at least we know that we can expect to play Sojourn in the future.

Sojourn has actually been teased throughout the years with Overwatch, starting with the original Overwatch short, Recall. Similarly, Doomfist was clearly in development in the early years of the game, as his iconic power fist was featured in the first cinematic trailer alongside Tracer and Winston at the Overwatch museum. Hopefully, we’ll get to see Sojourn in the tides of battle soon.


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Author
Image of Tyler Esguerra
Tyler Esguerra
Lead League of Legends writer for Dot Esports. Forever an LCS supporter, AD carry main, with more than five years in the industry. Sometimes I like clicking heads in Call of Duty or VALORANT. Creator of the Critical Strike Podcast.