3 April 2018 - 11:00

TSM, Cloud9, and CLG among the organizations set to join the Clash Royale League

Fnatic, Team Liquid, and G2 Esports will represent the European region of the CRL.
preview
Photo via Riot Games

Supercell has revealed some of the teams that will be joining the developer's upcoming Clash Royale League.

Thirty-six esports organizations are set to participate in the CRL, Supercell's team-based league for the popular mobile game, Clash Royale.

Related: Clash Royale is getting a new professional league—the Clash Royale League

The North American region of the CRL will feature TSM, Cloud9, CLG, 100 Thieves, Immortals, compLexity, NRG, and Tribe Gaming. Jack Etienne, the owner of Cloud9, seems excited about the prospects of the Clash Royale League.

"It's tremendous how quickly Clash Royale revealed itself to be the next big esport and we are impressed with Supercell's thoughtful steps to build an exciting global league," Etienne said. "It's also incredible that the Clash Royale League gives every single player the opportunity to go pro, giving us the opportunity to draft new and upcoming talent. We'll be watching to see who rises to the top over the next few months of competitive play and can't wait to put our team together and compete for a spot at the World Finals."

Fnatic, G2 Esports, Team Liquid, Misfits, SK Gaming, Team Dignitas, Allegiance, and Team Queso will represent Europe, while other organizations are set to compete in the Mainland China, Asia, and Latin American regions.

These teams will create their CRL rosters from the pool of players who successfully completed the in-game Clash Royale League Challenge. Roughly 25 million players competed in the CRL Challenge, with under 7,000 advancing into the next round, according to Supercell. Professional teams will build their lineups consisting of four to six qualified players in the hopes of earning a spot in the $1 million World Finals event later this year.

Mainland China and Asia will be the first CRL regions to compete in the Spring Season, which runs from March 23 to June 3 in China, and April 27 to July 14 in Asia. The other CRL regions will wait to compete in the Fall Season starting in August, just before the World Finals event is held this winter.

"The level of enthusiasm we've seen from the most respected esports teams in the world is as humbling as it is exciting, and we're looking forward to supporting them in order to grow the Clash Royale esports ecosystem for our players," said Tim Ebner, who oversees esports at Supercell. "Staying true to the Supercell vision of making games everyone can enjoy for years and years, the Clash Royale League will continue to offer as many players as possible an open path to competing at the highest level."

The future looks bright for Clash Royale esports, and the CRL seems like a step in the right direction for this growing scene.

Next Article