Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Gwen skin in TFT Set 12
Image via Riot Games

TFT 14.15 Patch notes: Set 12 guide and early changes

Magical chaos.

A fresh and magical Teamfight Tactics Set 12 is dropping into live servers through Patch 14.15, featuring a new Charm mechanic, significant system changes, champions, traits, Augments, and more.

Recommended Videos

The Magic n’ Mayhem TFT Set 12 set is very different from Inkborn Fables, and it’s to its benefit. It’s also slightly more complicated with the addition of the Charm mechanic. Charms are awesome, but the added decision-making had me dizzy plenty of times during PBE testing. The set also includes 60 champions instead of 59. Over 100 Augments were added, and several verticle traits are worth playing at launch. This article covers everything you need to know about TFT Set 12 and will have you ready to play when Patch 14.15 goes live.

TFT Set 12 Charm mechanic and system changes

Charm wands in TFT Set 12
Gain a magical effect for player combat rounds. Image via Riot Games

Charms in TFT Set 12 are effects much like Augments, but most only last one player round and are purchased through the Shop, not chosen through an Armory.

  • Every other roll-down will have a Charm appear in the last slot of the Shop, taking away one possible champion.
  • To prevent a loss of a champion slot when rolling down for a Reroll comp, purchase a Charm to prevent more from showing up.
  • Charm effects scale in power through the Stages of a game, as does the cost.
  • Four tiers of Charms exist with rolling odds as to when players can expect to see them.

Many players, including myself, are excited about mana changes made in TFT Set 12, where mana banking works. In past sets, any extra mana disappeared when the mana of a champion reset. Now it rolls over, which is what mana banking is. Items like Spear of Shojin are great for mana banking. A name change was applied to damage reduction, now called durability. And damage amp, or amplification, is now evergreen.

The balance team also made a few significant bag changes, affecting shop odds and bag sizes.

  • One-cost bag size: Increased from 22 to 30
  • Two-cost bag size: Increased from 20 to 25
  • Three-cost bag size: Increased from 17 to 18

No changes were applied to four and five-cost bag sizes.

TFT PBE balance changes

All Frost champions in TFT Set 12 on board
Get every PBE balance change from our PBE Patch notes. Image via Riot Games

From the release of Set 12 on PBE servers through the live launch of TFT Magic n’ Mayhem, seven PBE Patch notes were dropped. Champions, traits, Charms, and Augments all received adjustments. But unlike Set 11, no major bombs dropped during PBE testing. All TFT Set 12 Dot Esports cheat sheets, and guides will have updated stats for abilities and effects when the set goes live through Patch 14.15.

TFT Set 12 Patch 14.15 champions, traits, and Augment cheat sheets

TFT Patch 14.15 notes

Set 12 balance will mostly remain the same from PBE to the live server release, except for adjustments added through an A-patch.

“There will be an A-patch to address SOME of the issues, but not everything can be adjusted, so don’t expect any massive changes,” said game designer Mortdog on his July 28 stream.

At the time of writing, details of the A-patch are not available.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Danny Forster
Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.