TFT Patch 12.5: Full notes and updates

Big changes should level the playing field.
Image via Riot Games

The first Teamfight Tactics patch after the launch of Neon Nights is packed with balance changes that will likely shake up the meta.

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Scheduled to hit the live servers on March 2, Patch 12.5 is the first major update for Set 6.5 Neon Nights—and it’s a long patch, too. The next TFT patch, 12.6, isn’t scheduled to take place until March 30, with a possible B-patch slotted for either March 8 or 9 if necessary. Patch 12.5 focuses on Hextech Augment tuning and distribution, along with balance changes that tone down overperformers while giving some underperformers a boost. 

A team chat will also be added to the TFT Double Up mode in Patch 12.5. Chat within the mode will default to your partner. But players can still hit up the whole lobby by typing “/all” first, prior to sending a chat message. 

From system changes and Hextech Augment shuffling to nerfs and buffs across the board, here are the TFT 12.5 patch notes for Set 6.5 Neon Nights.

TFT Tome of Traits system change

Image via Riot Games

Another nerf to Tome of Traits was put in place to prevent the early combination of traits, allowing players to cheat out a tailored Emblem.

  • No tailored Emblems: Changed from zero to four to zero to five active traits
  • One tailored Emblem: Changed from five to six to five to seven active traits
  • Two tailored Emblems: Changed form seven to eight to eight to nine active traits
  • Three tailored Emblems: Changed from nine to 10 to 10 to 11 active traits
  • Four tailored Emblems: Changed from 11 or more to 12 or more active traits

Set 6.5 Hextech Augments 

Image via Riot Games

A number of combat-focused TFT Set 6.5 Hextech Augments are getting an overall reduction in power. High Five has returned as an option within the Prismatic tier while Second Wind (two) has been removed as an option. 

  • Battle Mage: Bonus ability power nerfed from 30/45/60 to 25/35/50
  • Cybernetic Implants (Prismatic): Health reduced from 450 to 350
  • Disintegrator: Bonus magic damage equal to target’s maximum health percentage reduced from 2/3/4 to 1.5/2.5/4 percent
  • Electrocharge: Magic damage nerfed from 90/135/180 to 60/100/160
  • Future Sight (Prismatic): Radiant Zephyr option banish duration reduced from 10 to eight seconds
  • Future Sight (Prismatic): Radiant Sunfire Cape option maximum health burn reduced from 120 to 90 percent over the duration of 30 seconds
  • Luden’s Echo: Bonus magic damage nerfed from 135/200/275 to 100/150/200
  • Chemtech Unity: Moved from Silver to Gold tier
  • Concussive Blows: Moved from Silver to Gold tier
  • Concussive Blows: Cooldown reduced from seven to six seconds 
  • Four Score: The number of random four-cost champions gained was increased from three to four
  • High Five: Can only appear as a third Hextech Augment option at Stage 4-6
  • High Five: Gain five random five-cost champions
  • Second Wind (Prismatic): Removed
  • Woodland Trinket: Clone health buffed from 250 to 300
  • Battlemage: No longer an option offered if you are playing two Sniper units
  • Dominance: Dominance may appear if you are on a two or more win streak as opposed to you won the previous round
  • Double Trouble: bonus attack damage, ability power, armor, and magic resistance nerfed from 40/50/65 to 30/40/50
  • Golden Egg: The Radiant Relics option with Radiant Ionic Spark damage nerfed from 300 to 275 percent of maximum mana
  • Golden Egg: The Radiant Relics option with Radiant Edge of Night second stealth health threshold increased from 25 to 30 percent 
  • Golden Gifts: Can now only appear as a second Hextech Augment choice
  • Knife’s Edge: Players will no longer get offered the Knife’s Edge option if playing two more of the traits Arcanist, Scholar, Sniper, or Enchanter
  • Portable Forge: The Collector Armory option chance to drop Gold was increased from 50 to 60 percent
  • Swift Justice: Renamed to True Justice
  • Treasure Trove: Silver and Gold Treasure Trove can only appear as the first Hextech Augment option from now on
  • Tri Force: Can only get offered if a player has two or more three-cost units in play
  • Tri Force: Health reduced from 233/333/433 to 133/233/333

Portable Forge Armory options

  • Zhonya’s Paradox: Ability power increased from 45 to 50
  • Zhonya’s Paradox: Armor and magic resistance increased from 35 to 50
  • Zhonya’s Paradox: Ivnulnerablilty duration increased from 2.5 to three seconds

Set 6.5 Traits

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The Enforcer trait is on the TFT hot seat due to the trait’s ease in disrupting gameplay at all stages of Set 6.5 Neon NIghts, with changes coming in Patch 12.6. Players can rely more upon the Bodyguard trait to protect backline units via Patch 12.5. The Innovator dragon was hit with a number of changes and the Enchanter trait is getting a nice buff in shield and resistance, along with the Hextech trait getting a shield buff.

  • Bodyguard: Starting shield buffed from 150/350/700/1200 to 200/400/800/2000
  • Enchanter: Heal and shield boost adjusted from 25/40/60/100 to 25/45/70/100 percent
  • Enchanter: Magic resistance buffed from 20/35/50/75 to 25/45/70/100
  • Enforcer: Stun duration reduced from four to three seconds.
  • Hextech: Shield buffed from 100/150/300/600 to 120/170/340/600
  • Twinshot: Bonus attack damage adjusted from 10/25/40/60 to 10/25/45/80

Innovator Hextech dragon

  • The dragon will no longer grant a 75 percent critical strike chance 
  • Units buffed by the dragon roar will always critically strike if able
  • Electrifying Roar critical strike damage increased from 10 to 25 percent
  • Lightning damage increased from 500 to 600

Set 6.5 Champions

Image via Riot Games

A major rework was applied to Rek’Sai within TFT Patch 12.5, while buffs are coming to Neon Nights champions like Brand, Draven, Lucian, and Braum. Ashe and Ahri were booth given boosts that should improve their playability, and Nocturne’s three-star scaling has been fixed.

One-cost

  • Brand: base spell damage buffed from 120/160/210 to 135/175/235
  • Brand: Bonus spell damage adjusted from 150/225/300 to 165/225/300
  • Jarvan IV: Attack speed reduced from 0.65 to 0.6
  • Jarvan IV: Starting mana nerfed from 60/100 to 50/100
  • Nocturne: Unspeakable Horror stun duration nerfed at three-star from 3.5 to three seconds
  • Twitch: Piercing Bolt attack damage scaling percent adjusted from 125/135/150 to 125/130/140 percent
  • Twitch: Spell base damage adjusted from 25/50/75 to 30/50/70
  • Ezreal: Attack damage reduced from 50 to 45

Two-cost

  • Ashe: Number of arrows from spell increased from 6/7/8 to eight across the board
  • Ashe: Volley spell range increased by one Hex
  • Rek’Sai: Base spell damage will no longer scale with ability power and her resist steal percentage was removed
  • Rek’Sai: Armor and magic resistance increased from 40 to 45
  • Rek’Sai: Heal without ability power scaling at 150/250/400 changed to 150/200/350 with ability power scaling
  • Rek’Sai: Heals for 250/350/500 health that scales with ability power if she has already bit her target
  • Corki: Bombardment damage adjusted from 200/260/333 to 220/275/350
  • Lulu: Wild Growth bonus health buffed from 325/350/375 to 350/370/390

Three-cost

  • Ekko: Starting mana nerfed from 80/120 to 60/120
  • Gnar: Range of Mega Gnar’s boulder increased by one Hex
  • Lucian: Relentless Pursuit damage buffed from 175/275/300 to 185/295/315
  • Lucian: Armor and magic resistance increased from 25 to 30
  • Malzahar: Malefic Visions damage nerfed from 625/875/1050 to 600/825/950
  • Morgana: Soul Shackles shield adjusted from 425/550/750 to 475/575/675
  • Senna: Piercing Darkness attack damage percentage reduced from 160 to 150 percent
  • Senna: Piercing Darkness base damage adjusted from 80/125/200 to 80/120/180
  • Tryndamere: Spinning Slash base spin damage nerfed from 60/90/150 to 50/75/100

Four-cost

  • Ahri: Starting mana buffed from 0/50 to 30/50
  • Ahri: Angle between each Orb buffed from 20 to 10
  • Alistar: Pulverize damage nerfed from 200/350/1200 to 150/250/1000
  • Braum: Vault Breaker stun duration adjusted from 1.75/2.25/8 to 2/2.75/8 seconds
  • Draven: Range increased from three to four
  • Draven: Now has innate 25 percent armor penetration
  • Draven: VIP bonus armor penetration nerfed from 50 to 25 percent
  • Draven: Spinning Axes attack damage percentage adjusted from 150/160/400 to 170/180/400 percent
  • Draven: Spinning Axes base damage nerfed from 150/200/500 to 120/150/400
  • Vi: Piltover Pulverizer damage adjusted from 150/225/450 to 125/200/450
  • Vi: Spells third cast damage adjusted from 300/400/900 to 250/350/900
  • Renata: Toxic Poison damage nerfed from 45/70/240 to 40/65/220
  • Jhin: Curtain Call attack damage scaling adjusted from 150/200/300 to 175/200/300 percent
  • Kha’Zix: Arid Assault was renamed Void Assault
  • Irelia: Attack damge reduced from 90 to 85
  • Sivir: Attack speed increased from 0.7 to 0.8

Five-cost

  • Tahm Kench: Devour damage on crowd control immune targets increased from 35 to 50 percent
  • Galio: Colossal Entrance maximum health scaling increased from five to six percent
  • Zeri: Attack damage increased from 80 to 85
  • Jinx: Armor and magic resistance increased from 40 to 45
  • Kai’Sa: Attack speed increased from 1.1 to 1.2

Set 6.5 Items

Image via Riot Games

Bramble Vest is the only major TFT Set 6.5 item getting a balance change within the 12.5 Neon Nights patch. The defensive item was too hard of a counter against critical damage, resulting in it getting toned down some. 

  • Bramble Vest: Critical strike bonus damage reduction reduced from 100 to 75 percent
  • Bramble Vest: Reflect damage buffed from 60/80/120 to 75/100/150
  • Mistral: Banish duration reduced from 10 to eight seconds
  • Sunlight Cape: Burn reduced from 120 to 90 percent of 30 seconds
  • Edge of Night: Health threshold for stealth increased from 50 to 60 percent
  • Stattik Shiv: Lightning damage reduced from 70 to 60

TFT Set 6.5 bug fixes

Image via Riot Games
  • Players in Hyper Roll will no longer end up with less than the minimum intended item components from PvE rounds
  • Players who stack Tri Force one and two will now gain the proper amount of mana
  • Recombobulator will correctly spawn Magnetic Removers in the top left like other Set 6.5 loot Augments
  • Archangel’s Embrace is now only available in one Hextech Augment tier as opposed to multiple
  • The tooltip for Radiant Banshee’s Claw will now specify that it blocks up to 600 ability damage 
  • Tahm Kench will no longer deal damage to a unit affected by Silco’s spell without consuming and disabling them first
  • Units with the Enforcer trait can no longer detain a unit that has a Radiant Quicksilver or untis affected by a Radiant Zephyr
  • Warwick with a Mutant Emblem will no longer deal more damage than intended
  • Yordle mana costs will update immediately now when switching between the breakpoints of three and six
  • Tahm Kinch will no longer stun and deal damage to enemies who escaped his stomach with Edge of Night
  • Cho’Gath’s health bonus will now activate as intended when first placed on the battlefield
  • Silco can no longer cast his spell on a target that is inside the belly of Tahm Kench
  • The Hextech Augment Luden’s Echo will no longer deal zero damage the first time a unit is put onto the battlefield
  • Players will no longer get offered the Set 6.5 trait Augments for Hextech, Debonair, or Striker upon choosing the Hextech Augment Built Different

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Author
Danny Forster
Lead Magic: The Gathering/Teamfight Tactics scribe and staff writer for Dot Esports. Danny is a gamer beach bum residing in Spacecoast Florida and has been a journalist for seven years, of which five have been at Dot Esports. Prior media outllets Danny wrote for were Screen Rant and TheGamer. You can typically catch Danny playing TCGs and a variety of strategic games. He also hangs out on Twitter @Dannyspacecoast.