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How MTG Commander Legends dungeons work in Baldur’s Gate

Venture into a new dungeon full of traps and stash, along with a big payoff.

Dungeon mechanics are returning with the release of Commander Legends: Battle for Baldur’s Gate via the Undercity dungeon, Ventured into through a new Magic: The Gathering mechanic called the Initiative. 

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The Initiative is a mechanic mashup of Venturing Into The Dungeon from AFR and Monarch from the first Commander Legends set. A player can trigger the Initiative mechanic by “enter the battlefield” triggers or from combat damage to an opponent who has Initiative. Only one player can have Initiative at a time. If a player has Initiative and they play a card that takes Initiative, that player will still get to Venture. 

The Initiative and how it works

There are no other dungeons within the Battle for Baldur’s Gate set, meaning the only dungeon that will get Ventured into via the CLB Limited format is the Undercity. There are a total of nine room choices within the Undercity dungeon.

  • Dungeon: Undercity.
  • Take Initiative: Whenever one or more creatures a player controls deals combat damage to you, that player takes the Initiative.
  • Take Initiative: Whenever you take the Initiative and at the beginning of your upkeep, Venture into the Undercity dungeon.
  • Stipulations: If you’re in a dungeon, advance to the next room. If you’re not, enter Undercity. You can take the Initiative even if you already have it. 

Undercity dungeon rooms

  • Secret Entrance: Search your library for a basic land, reveal it, put it into your hand, then shuffle.
  • Forge: Put two +1/+1 counters on target creature.
  • Lost Well: Scry two.
  • Trap!: Target player loses five life.
  • Arena: Goad target creature.
  • Stash: Create a Treasure token.
  • Archives: Draw a card.
  • Catacombs: Create a 4/1 Black Skeleton creature token with Menace.
  • Throne of the Dead Three: Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains Hexproof until your next turn. Then shuffle. 

If you’re playing Commander and a player has AFR cards that Venture into one of three Forgotten Realms dungeons, only one dungeon can be on the battlefield at a time. Instead of Venturing into the Undercity while in another dungeon, that player will advance into the next room of the dungeon they are already in. 

Players can test out the Initiative mechanic at the Commander Legends: Battle for Baldur’s Gate prerelease events running from June 3 to 5 or via the global launch on June 10. 


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Danny Forster
Lead Magic: The Gathering/Teamfight Tactics scribe and staff writer for Dot Esports. Danny is a gamer beach bum residing in Spacecoast Florida and has been a journalist for seven years, of which five have been at Dot Esports. Prior media outllets Danny wrote for were Screen Rant and TheGamer. You can typically catch Danny playing TCGs and a variety of strategic games. He also hangs out on Twitter @Dannyspacecoast.