Supercell’s mobile game Brawl Stars includes over 90 different Brawlers, and it can be daunting for beginners to choose which Brawler to play depending on the situation. Having some experience before trying to grasp the game’s meta can be quite handy.
If you’re saving your coins and don’t know who to level up or to main, here is a tier list of Brawl Stars, featuring the best Brawlers to choose from since the last balance changes affected them, their versatility, and skill cap in multiplayer modes. The modes and maps offer opportunities for many Brawlers to shine, so the most important thing is to play the Brawlers you are the most comfortable with and know how to adapt your choices.
Table of Contents
Brawl Stars tier list

Brawl Stars features over 90 characters, with new Brawlers being released regularly in the game. Owing to this vast pool of characters to select from, the game could seem a little confusing if you are unaware of the in-game meta. Given that every Brawler features unique abilities and skills, you must select the most optimal character in every match to put up your best performance.
Having said that, this tier list will help you stay updated about the latest in-game meta and choose which Brawlers are the best to use currently.
Tier | Brawler |
---|---|
S | Mortis, Hank, Mandy, Mr. P, Bea, Stu, Bibi, Rico, Surge, Frank, Colt, Ollie, Dynamike, Juju, Lou, Byron, Carl |
A | Edgar, Penny, Piper, Tick, Brock, Otis, Melodie, Buzz, Belle, Shelly, Finx, Kit, Draco, Kenji, Griff, Ash, Mico, Max, Chuck, Maisie, Gray, Gus, Fang, Barley, Chester, Pearl, Amber, Shade, Janet, Eve, Willow, Buster, Spike, Bonnie |
B | Ruffs, Nita, Jacky, Larry & Lawrie, Leon, Cordelius, Darryl, Sandy, Clancy, Tara, Sam, Squeak, Meeple, Gale, Lola, Jessie, El Primo, 8-bit, Rosa, Moe, Poco, Angelo |
C | Meg, Gene, R-T, Bull, Nani, Crow, Charlie, Pam, Berry, Grom, Bo, Colette, Sprout, Doug, Emz, Lily |
C tier

Brawler | Pros | Cons |
---|---|---|
Meg | Being a tank makes it extremely difficult for enemies to eliminate Meg. Additionally, the brawler provides additional firepower with her special ability. | Recent updates have nerfed Meg heavily, even reducing her health pool, making it easier for enemies to take her down. |
Gene | Gene features abilities that allow him to reposition enemy brawlers. The brawler also features some heavy damage with his gadgets, making him quite handy in certain situations. | The controller has been nerfed quite a bit lately, dropping down the rankings. Several other brawlers can have a much bigger impact than Gene in the current meta. |
R-T | R-T is capable of dishing out massive bursts of damage to the enemy. Additionally, the brawler’s super ability grants him even more damage and movement speed. | Given the long attack range in R-T’s normal phase, the brawler often finds himself separated from his team and at risk of getting ambushed by enemies. |
Bull | Bull has a big health pool, and because it is a tank, it is capable of dealing with heavy bursts of damage to nearby enemies. | The tank features a very short attack range, forcing him to get close to his enemies and be vulnerable to their attacks and abilities. |
Nani | Nani can deal huge bursts of damage with her basic attacks from a fairly long range. | Owing to her low health pool, Nani’s super ability feels extremely underwhelming as the marksman needs to get close to her enemies to deal damage, leaving her in a risky position. |
Crow | This legendary-tier brawler can deal damage to his enemies very swiftly while rapidly moving across the map to avoid getting caught. Crow’s attacks also deal damage over time to enemies while also reducing their healing effects. | The in-game meta is such that Crow finds himself having a lot less impact in the game. The rise of burst damage and disables in the meta makes it very difficult for Crow to perform optimally and have a major impact. |
Charlie | Charlie is very good at disabling enemies with her super ability. Enemies are compelled to choose between attacking and breaking the cocoon or fighting Charlie and her team with one less brawler on their side. | Charlie’s basic attacks have a very high reload time, leaving her open and vulnerable to enemy attacks in the middle of fights. On top of that, her cocoon can only disable any one enemy brawler and lacks any form of crowd control for team fights. |
Pam | Pam is capable of dealing damage over an area with her basic attacks. She is also capable of healing herself and her allies with her super ability. | Pam’s healing turret can be destroyed by enemies to prevent the healing effects for her team. Additionally, Pam does not deal a lot of damage as a support and relies heavily on her super ability. |
Berry | Berry’s attacks and super ability are capable of both, damaging enemies as well as healing allies. His super ability also features a fairly long range, allowing him to stay away from the enemy’s reach. | Berry’s basic attacks don’t have a long range, leaving him vulnerable to enemy attacks that can be difficult for a support brawler to evade. Additionally, Berry features a very slow reload speed, causing him to have multiple downtimes in the middle of battle. |
Grom | Grom can not only deal massive bursts of damage, but his super ability can break down walls and knock back enemies while also inflicting massive damage. | Grom’s attacks have a slow reload speed, making him ineffective when his super ability is on cooldown and he has to reload. There are plenty of other brawlers who have a much bigger impact on the game’s current meta. |
Bo | This epic-rated controller sets up traps to damage and knock back unsuspecting enemies. Bo’s attacks also explode on impact, heavily damaging enemies. | Despite being a controller, Bo’s arsenal lacks any proper crowd-control abilities. This lowers his impact during team fights and ambushes. |
Colette | Colette deals damage based on her max HP and her enemy’s max HP with her basic attacks and super ability, respectively. | Colette’s reload speed makes it difficult for her to constantly deal damage, causing several downtimes in the middle of a battle. |
Sprout | Sprout can create an impassable barrier with its super ability, making it impossible for enemies to either flee or ambush Sprout. | Sprout does not have much impact in fights as it can only deal a moderate amount of damage without even maintaining a safe distance from the enemy. |
Doug | This mythic-rated support can not only heal his allies but also allow himself or one of his allies to regenerate with 100 percent health after getting defeated. | Apart from the super ability that can be used to bring himself or one of his allies back after getting defeated, which is quite tricky to time perfectly, Doug does not have a massive impact owing to his short attack range and fairly average reload speed. |
Emz | Emz can slow down enemies around her while also dealing damage over time with her super ability, making her highly impactful in team fights. | Emz features a slow reload speed with an average attack range, causing her to get in close range of enemies. Also, her super ability deals damage and slows enemies that are in close range to her, however, her average movement speed allows brawlers with a higher movement speed to get out of the radius of her super ability. |
Lily | Lily moves through the battlefield very quickly, making it very difficult for enemies to catch her. She is also equipped with a teleport in her arsenal, allowing her to move freely in fights and ambushes. | Despite her fast movement speed, Lily can be quite squishy if she is stunned or disabled. Given that the current meta features a lot of disables and burst damage, Lily can find it hard on the battlefield. |
B tier

Brawler | Pros | Cons |
---|---|---|
Ruffs | Ruffs is a mythic-tier support who can not only damage hidden enemies but also grant power-ups to his allies for team fights and ambushes. | Despite his offensive capabilities, Ruffs features a low health pool, making it quite easy for his enemies to burst him down even before he can provide power-ups for his allies. |
Nita | Nita is capable of summoning a spirit bear with her special ability. The brawler is capable of dealing heavy bursts of damage in team fights and has a very fast reload speed. | Nita is limited by her movement speed on the battlefield and requires crowd control assistance from her allies. Even her spirit bear is fairly slow in moving around in fights. |
Jacky | Jacky features a fairly high health pool allowing her to sustain longer in fights. She can also deal huge bursts of damage to enemies around her in a short range, which is complimented by her fairly quick movement speed. | Jacky can only deal damage in close range, and despite having a fairly high movement speed, the brawler lacks a dash or teleport, which would allow her to close in on backline damage dealers before they can take her down. |
Larry & Lawrie | This epic-rated brawler can call forth a second brawler to help out in fights with his super ability. Additionally, Larry & Lawrie deal damage to an area and can also shoot over obstacles to knock down hidden enemies. | Larrie features a very slow reload speed which leads to prolonged downtimes in the middle of fights. On top of that, this brawler provides very limited damage when his super ability is on cooldown. |
Leon | Leon can turn himself invisible with his super ability and set up ambushes on unsuspecting enemies for his team. He can also deal huge bursts of damage and move around very quickly. | Leon is a fairly squishy character and since he has to get close to enemy brawlers to deal maximum damage, it becomes difficult for him to play freely against disables and crowd-control abilities. |
Cordelius | Cordelius’ super ability allows him to isolate himself and one enemy brawler from the fight into a duel in the shadow realm. He is also capable of dishing out massive bursts of damage with very high movement and reload speeds. | Like most assassin brawlers, Cordelius lacks a sustainable health pool and even though he can deal massive bursts of damage and take down individual enemies with his super ability, he can be controlled rather easily with disabling abilities from enemies. |
Darryl | Darryl can deal heavy bursts of damage from an average range while also sustaining the damage coming in from enemies. He also has a high movement speed on the map which is very useful for a tank. | Darryl lacks any form of disabling or crowd-controlling ability, which means he is unable to lock down enemies despite his high movement speed. |
Sandy | Sandy can help his entire team by hiding all his allies inside a sandstorm using his super ability. He can also deal a heavy chunk of damage with his physical attacks. | Sandy features an average reload speed and attack range, making his basic attacks less impactful despite having high damage. |
Clancy | Clancy deals huge bursts of damage with his super ability and his three different stages help him further amplify his damage and impact during fights. | His slow reload speed leaves Clancy quite a bit behind in the tier list. Additionally, the range of his special ability is average, allowing brawlers with dash and teleport abilities to escape with ease. |
Tara | Tara is capable of not only dealing massive damage with her basic attacks but also bursting down multiple enemies with her super ability which also disables enemies for a short duration. | Tara has a slow reload speed, leaving her vulnerable and impactless, especially when her super ability is not charged. She also features an average movement speed which prevents her from moving around freely in fights. |
Sam | This epic-rated assassin can take down enemies in an instant with high damage from his basic attacks as well as his super ability. His movements across the map are also swift, allowing him to easily get away after knocking down an enemy. | Although Sam deals huge chunks of damage in a very short time, he features a very short attack range and an average reload speed, making him face crucial downtimes in the middle of team fights and ambushes. |
Squeak | Squeak deals damage over an area with his basic attacks and is also capable of single-handedly winning team fights with the damage from his super ability. | Squeak features a very slow reload speed, rendering him not useful in various crucial moments of fights and ambushes. He is also not very tanky, making him vulnerable to burst damage from enemies. |
Meeple | Meeple allows their allies to shoot through blocks and walls using their super ability. Additionally, their basic attacks have a homing feature that always makes Meeple’s projectiles move toward the nearest enemy. | Meeple’s super ability features an average range allowing their allies to only be able to shoot past walls and blocks within a certain radius of the brawler. Apart from that, Meeple has a slow reload speed, lowering their impact in the current meta. |
Gale | Gale is capable of constantly dealing damage from a long range. His very fast reload speeds allow him to have very little downtime in fights. | Gale requires tanks and brawlers with disabling abilities to deal damage consistently to enemies. Additionally, he has an average movement speed, allowing quicker brawlers to away from his attack range. |
Lola | This epic-rated damage dealer is capable of bursting down enemies with her basic attacks. Her super ability allows her to create a clone of herself that deals additional damage on the battlefield. | Despite her long attack range, Lola features average movement and reload speeds. Additionally, her super ability deals less damage if Lola’s clone is in close range of her main brawler. |
Jessie | Jessie’s super ability allows her to control territory in team fights with her super ability that places a turret on the ground that constantly attacks enemies from a long range. Even her basic attacks can bounce off twice and deal damage to a total of three enemies. | Jessie is a squishy brawler with average movement and reload speeds, making her vulnerable to enemies who can catch up and burst her down quickly. |
El Primo | El Primo can deal a lot of damage to enemies in close range while also soaking up their attacks with his massive health pool. His fast movement and very fast reload speeds allow him to constantly stay active on the battlefield. | Despite his high damage, El Primo cannot take out enemies by himself and needs damage-dealing allies who can cover him from the backlines. |
8-bit | 8-bit is capable of dealing massive bursts of damage to his enemies with basic attacks. He can also increase the damage output of his allies with his super ability. | 8-bit features a very slow movement speed and average reload speed, lowering his impact massively in team fights and ambushes. |
Rosa | Rosa’s super ability allows her to take reduced damage for a short duration, coming in very handy during ambushes and clutch moments. | Despite being a tank, Rosa features a moderate health pool and can be taken down rather quickly when her super ability isn’t available. |
Moe | This mythic-rated damage dealer can not only move across the map quickly but also attack enemies from a long range. He can also access a different basic attack when using his super ability to deal even more damage to enemies. | Moe features an average reload speed, which causes his basic attacks to be less impactful. Although his super ability can take out entire squads, his arsenal feels a bit underwhelming whenever his super ability is unavailable. |
Poco | Poco can massively heal his allies with his super ability to turn the tide of a fight, especially tanks and high-health pool brawlers. His basic attacks also affect an area, dealing damage to all enemies caught in its range. | Poco’s average reload speed takes a blow on his impact during team fights. On top of that, he is not one of the faster brawlers on the map, making it easy for enemy assassins and damage dealers to catch up and burst him down. |
Angelo | Angelo is a marksman who can deal devastating amounts of damage by charging up his basic attacks. His super ability allows him to damage enemies in a specific area over time while also adding damage over time to his basic attacks. | Angelo is vulnerable to disables as he is a squishy brawler and can be burst down easily if caught by enemy damage dealers or assassins. |
A tier

Brawler | Pros | Cons |
---|---|---|
Edgar | Edgar heals himself for a percent of the damage he deals with his basic attacks. He also features extremely fast movement and reload speeds that complement his super ability to jump over obstacles. | Edgar’s super ability is very situational and isn’t the most impactful ability for team fights and ambushes. Additionally, he is vulnerable to disables due to his short attack range, requiring him to get close to his enemies. |
Penny | Penny is great at covering territories with her super ability which places a canon that has a very long attack range. Additionally, she deals heavy chunks of damage to grouped-up enemies with her bursting basic attacks. | Penny has a slow reload speed and average movement speed, leaving her vulnerable with a low health pool in various situations when her super ability is unavailable. |
Piper | Piper deals overwhelming damage with her basic attacks from a very long range. She can also use her super ability to run away from enemies while also dealing bursts of damage to them. | Piper has a very small health pool, allowing assassins to swiftly burst her down when her super ability is unavailable. She also has a very slow reload speed, causing multiple downtimes during fights. |
Tick | Tick deals burst damage to all enemies in an area with her basic attacks as well as super ability. She also has a long attack range, allowing her to stay in the backlines. | Tick is vulnerable to high burst damage brawlers as she features a very small health pool. On top of that, she has a very slow reload speed and an average movement speed, making it very difficult for her to survive ambushes. |
Brock | Brock can deal exorbitant amounts of damage to his enemies with his super ability, even taking down brawlers all by himself. Additionally he features a long range for his basic attacks. | Brock is a squishy brawler with an average movement speed. It can be quite difficult for him to get away from ambushes, especially when his super ability is unavailable. |
Otis | This mythic-rated controller is capable of preventing a specific enemy from attacking for a short duration with his super ability. Otis also features a long attack range, allowing him to deal damage from afar. | Apart from his super ability, which can turn the tide of any battle, Otis has an average arsenal of offensive and defensive capabilities. |
Melodie | Melodie’s super ability includes a dash mechanic that can be used thrice upon activation. She also creates orbits around herself that deal massive damage to enemies who come in contact with them. | Melodie features average movement and reload speeds despite being an assassin. Although her dash makes up for that, her damage output as an assassin can be quite underwhelming at times. |
Buzz | Buzz can take out individual enemies in a flash with his very fast reload speed. He is also equipped with a stun in his super ability, allowing him to burst down squishy enemies by himself. | Despite a fairly high health pool, Buzz features a short attack range, requiring him to get close to his enemies. This can turn out to be lethal for him depending on the enemy’s team composition. |
Belle | Belle can dish out massive bursts of damage from a very long range. She can also mark enemies with her super ability to make them take more damage from all sources. | Belle is a very squishy hero, easy to burst down by enemy assassins and marksman brawlers. |
Shelly | Shelly deals burst damage to enemies with her basic attacks from a long range. Her super ability can be used to destroy blocks and covers that enemies are hiding behind to further knock them back. | Shelly has an average reload speed, causing her to spend quite a bit of downtime in the middle of fights. |
Finx | This mythic-rated controller enables his allies by increasing the speed of their attack projectiles while also slowing them down for the enemy. Finx also increases his damage when his super ability is active. | Finx features average reload and movement speeds, lowering his impact on the battlefield. Additionally, Finx is a fairly situational brawler, requiring specific team compositions to make the most of his arsenal. |
Kit | Kit is a legendary-rated support featuring very fast reload and movement speeds. Apart from dealing massive bursts of damage, Kitt can also heal his allies with his super ability. | Kit has a very short attack range, requiring him to get close to enemies. Given that he does not have a massive health pool, this can turn the tide against Kit. |
Draco | Draco is a classic tank, capable of soaking up huge chunks of damage. He is also capable of reducing all incoming damage and increasing his movement speed with his super ability. | Draco significantly lacks any notable offensive ability despite his defensive prowess. This brawler needs to be paired with high-damage output brawlers to utilize his full arsenal optimally. |
Kenji | Kenji can deal huge bursts of damage to enemies with his basic attacks owing to his very fast movement and reload speeds. He is also highly effective in team fights with his super ability dealing a huge burst of damage to all enemies over a long range. | Kenji is vulnerable to stuns and disables as he has a short attack range and needs to close in on enemies to deal damage with his basic attacks. |
Griff | Griff deals constant damage to enemies with his salvo of basic attacks. He has a long attack range and can deal damage to enemies without having to get in close range of them. | Griff’s reload and movement speeds are fairly average, making it easy for enemy assassins and marksman brawlers to take him down with burst damage. |
Ash | This epic-rated tank can sustain for very long periods in fights and brawls owing to his massive health pool. Ash can be quite a formidable brawler to take down for his enemies due to the burst of damage caused by his basic attacks. | Ash features an average attack range and movement speed, making it difficult for him to keep up with his allies during ambushes. |
Mico | Mico’s overwhelming damage output allows him to take down enemies in a flash. His super ability further allows him to become invulnerable for a short duration and deal a huge burst of damage to all enemies in a specific area. | Mico has a very slow reload speed and an average attack range, requiring her to get fairly close to her enemies but then having a bit of downtime as he reloads. Although he can use his super ability to make himself invulnerable when caught in such situations, Mico can be taken down quite easily when he does not have it available. |
Max | Max can consistently deal damage to enemies owing to her long attack range and very fast reload speed. She can also boost the movement speed of herself and all her allies for a short duration to turn the tide of a fight. | Max is a squishy brawler who can be burst down by enemies easily if caught in an awkward situation. |
Chuck | Chuck’s basic attacks have a piercing effect, damaging up to three enemies that are hit by the projectile. He can also dash around the battlefield to specific locations with his super ability while also dealing massive bursts of damage to enemies that he dashes through. | Chuck has a slow reload speed combined with an average attack range, making it fairly risky for the controller to dash in and out during fights against teams that have stuns or disables. |
Maisie | Maisie deals overwhelming damage with her basic attacks. Her super ability is also capable of dealing a huge burst of damage in a short area around Maisie. | Despite having a long attack range, Maisie features average reload and movement speeds, causing her to have several downtimes. |
Gray | Gray can create a portal within a certain range of himself that allows him and his allies to pass through for quick escapes or sneaky ambushes. He can also deal damage to enemies from a long range and features a fast reload speed. | Gray is fairly squishy and has an average movement speed, making it difficult to escape from enemies when his super ability is on cooldown. |
Gus | Gus can provide a shield to himself or one of his allies that will soak up all incoming damage from enemies. Additionally, repeated basic attacks drop spirits on the battlefield that can be collected by Gus or his allies to restore health. | Gus is a fairly situational brawler who can either have a massive impact in the game or have no impact at all. He features an average reload speed, causing the squishy support to have downtime in the middle of fights. |
Fang | Fang is one of the most lethal assassins in the game with overwhelming damage. He also features a very fast reload speed and an incredibly long attack range. | Despite Fang’s overwhelming damage, certain tanks can sustain his damage while the rest of the enemies burst him down. This is why Fang needs to be extremely cautious about his target priority and positioning during fights. |
Barley | Barley deals bursts of damage to specific areas with his basic attacks that create a puddle which deals further damage to enemies standing in it. Her super ability can be used to set a massive area on fire, dealing damage over time to all enemies inside the flame. | Barley has a slow reload speed and average movement speed. Additionally, he is a very squishy brawler, making him vulnerable to enemy assassins and marksman brawlers. |
Chester | Chester can deal massive bursts of damage with his basic attacks. Additionally, his super ability keeps changing, allowing him a variety of options based on which one comes up in his arsenal. | Chester’s super abilities come up in a random order, making it difficult for him to plan for the future. He also features an average reload speed, causing downtime in battle. |
Pearl | Pearl can deal a huge burst of overwhelming damage to all enemies near her with her super ability. She also deals constant chunks of damage with her basic attacks. | Pearl’s average movement and reload speeds lower her impact in the middle of battle. While her super ability can wipe out entire teams, her impact isn’t as much as other brawlers in the current meta when her super ability is unavailable. |
Amber | This legendary-rated brawler can deal incredible damage to her enemies, taking them down in an instant. Her super ability allows Amber to deal an enormous amount of burst damage in a specific area. | Amber is a squishy brawler with an average movement speed, making her vulnerable to enemy assassins and other brawlers who have a disabling ability in their arsenal. |
Shade | Shade’s basic attacks go through walls, allowing it to deal damage to enemies hiding behind covers. It can also gain unobstructed movement with its super ability for a short duration, making it easy to either get away or chase after enemies. | Shade has a very short attack range and it also features a less-than-average health pool, making it easy for enemies to take it down swiftly with disables and burst damage. |
Janet | Janet can take down even the strongest of tanks with the burst damage from her super ability. Additionally, her basic attacks also deal quite a heavy burst of damage to enemies who are hit by the projectiles. | Despite being a marksman, Janet features an average attack range, leaving her vulnerable to burst damage from the enemy team. Even her super ability has an even shorter range than her basic attacks, requiring her to get in a very close range of enemies. |
Eve | Eve’s super ability creates hatchlings that get attached to enemies, dealing damage over time. Eve’s basic attacks also deal a notable amount of damage from a very long range. | Eve is a squishy hero with average movement and reload speeds. This leaves her vulnerable to enemy assassins that have high burst damage. |
Willow | Willow can take control of an enemy brawler with her super ability, using their basic attacks for a short duration. Even her basic attacks deal damage over time to enemies hit by Willow’s projectiles. | Willow has a slow reload speed, often leaving her vulnerable in the middle of fights. On top of that, she is squishy and has an average movement speed, making it difficult for her to get away from assassins that have fast movement. |
Buster | Although Buster does not have the largest health pool like a traditional tank, he makes up for it with his area-based burst damage output. His super ability creates a shield in front of Buster that can be used to block and reflect all enemy projectiles. | Buster features an average reload speed with an average attack range. Also, given his health pool is lower than usual for a tank, he can be burst down by enemies when his super ability is unavailable. |
Spike | Spike can deal burst damage to a specific area with his super ability, also slowing down all enemies affected by it. His basic attacks explode to deal further damage in various directions. | Spike is a very squishy hero with a slow reload speed, leaving him vulnerable to enemy assassins and marksman brawlers. |
Bonnie | Bonnie can deal massive bursts of damage to enemies consistently owing to her long range and very fast reload speed. Additionally, her super ability can be used to deal damage to enemies hiding behind covers. | Bonnie has slow movement speed, which requires her allies to protect her position on the map. |
S tier

Brawler | Pros | Cons |
---|---|---|
Mortis | Mortis is one of the strongest brawlers in the current meta, equipped with a dash mechanic on his basic attacks. He can also use his super ability to deal damage to his enemies while healing himself for the duration. | Mortis features a very slow reload speed and a short attack range. This leaves him vulnerable to enemy stuns and burst damage when he is out of charge for his basic attack. |
Hank | Equipped with both offensive as well as defensive abilities, this epic-rated tank is extremely well-balanced. Apart from a high health pool, Hank can heal himself while damaging enemies with his super ability. On top of these, he can also deal huge bursts of damage with his basic attacks that feature a very fast reload speed. | Hank has a fairly short attack range, requiring him to get very close to enemy brawlers. He also has an average movement speed, making it difficult for him to reposition and catch up with enemy brawlers. |
Mandy | Mandy is capable of dishing out massive bursts of damage with her basic attacks from a long range. Her super ability can deal an overwhelming burst of damage in a straight line, passing through barriers and walls. | Mandy is fairly squishy and features average movement and reload speeds, making her vulnerable to enemy brawlers with burst damage and high movement speeds. |
Mr. P | This mythic-rated controller is very good at controlling territory in the middle of battle with his super ability which calls forward minions to help Mr. P in battle. His basic attacks also have an exploding effect, dealing damage to all enemies in an entire area. | Despite his abilities that help in team fights, Mr. P lacks damage output and crowd-control abilities. Additionally, he features average movement and reload speeds, further lowering his impact in battles. |
Bea | Bea slows down her enemies with her super ability while also dealing massive bursts of damage with her supercharged basic attacks. She also features a very fast reload speed which works very well when combined with her very long attack range. | Bea is a squishy hero who can be taken down swiftly by enemy assassins or marksman brawlers. She also features an average movement speed with the lack of any dash or teleporting abilities, making it difficult for her to escape enemy ambushes. |
Stu | Stu’s super ability gets charged very quickly and can be used repeatedly in team fights to deal bursts of damage to enemies. He also has a long range for his basic attacks. | The assassin features average movement and reload speeds, making it difficult for him to move around freely in the middle of battles. Even his super ability features a short range, requiring him to get close to enemies with a low health pool. |
Bibi | Bibi can knock back enemies with her supercharged basic attacks as a frontline tank while also using her super ability to deal heavy bursts of damage to multiple enemies. | Bibi’s basic attacks feature a short range, requiring her to get close to enemies and risk getting stunned or burst down. Her very fast movement speed makes it more difficult for the rest of her team to keep up with her. |
Rico | Rico’s basic attacks can bounce off walls, gaining range and damaging enemies hidden behind cover and walls. His super ability has a piercing effect, passing through enemies to gain further range while also bouncing off covers and walls. | Despite his high damage output, Rico can be punished by enemies for his squishy health pool and average movement speed on the battlefield. |
Surge | Surge’s super ability allows him to have three different power-ups in every game. Additionally, he deals massive bursts of damage using his basic attacks which split into two after hitting the first target. | Surge’s impact is dampened due to his slow movement and reload speeds. Additionally, being a squishy brawler puts him at risk of getting knocked out quickly by enemy assassins and marksman brawlers. |
Frank | This epic-rated tank features an enormous health pool, soaking up all forms of damage from his enemies. He can also dish out heavy bursts of damage with his basic attacks while his super ability can be used to destroy the surroundings and also stunning enemy brawlers. | Frank’s attack speed increases as his health pool gets lower, making him more powerful offensively but leaving him vulnerable to burst damage from enemies. |
Colt | Colt is one of the strongest damage dealers in the game, capable of taking down enemies by himself with his basic attacks. His super ability allows him to deal damage from an even longer range while also destroying covers on the map. | Colt is a very squishy hero and features an average movement speed, allowing enemy assassins to catch up and burst him down. Given his low health pool, Colt is also very vulnerable to crowd control abilities. |
Ollie | Ollie’s basic attacks can pierce through enemies, allowing him to deal damage to the frontline as well as the backline of enemy teams. He is also capable of disabling all enemy brawlers in an area around him using his super ability. | Ollie needs to be paired with other brawlers who can deal massive bursts of area damage to make the most of his super ability. Ollie also features an average attack range and reload speed, lowering his impact as a tank. |
Dynamike | Dynamike’s super ability is one of the highest damage abilities in the game, allowing him to knock out grouped-up enemies together. In case the enemies aren’t taken down by his super ability, they are knocked back and any form of cover in the area is destroyed. | Owing to his low health pool, it becomes difficult for Dynamike to move around freely in battles. He requires constant support and protection from his allies to survive and continue dealing damage to enemies. |
Juju | Juju can modify her attacks based on the terrain that she is standing on, with Ground, Grass, and Water offering three different power-ups for the brawler. She can also use her super ability to deal even more damage to her enemies with the help of her voodoo doll. | Juju’s attack range and reload speed combined with her squishy health pool leaves Juju vulnerable when her allies aren’t around to protect her from ambushes. |
Lou | Lou is capable of freezing his enemies with his basic attacks while also controlling an entire area with his super ability. He also features a very fast reload speed with a very long attack range, allowing him to stay out of the enemy’s reach. | Lou’s movement speed lets him down in situations when his super ability is unavailable. Owing to an average health pool, it is quite easy for enemies to stun and burst down the brawler when caught in an ambush. |
Byron | Byron is one of the strongest support brawlers in the game as both his basic attacks and super ability can be used to either heal allies or damage enemies from a very long range. | Byron features a very small health pool, making it fairly easy for assassins and marksman brawlers to take him down by themselves before targeting his allies. |
Carl | Carl features a fairly high health pool for a damage dealer, allowing him to sustain for longer durations in team fights and buying time for his allies to catch up with him. His super ability can also be used to deal damage to an entire area around Carl for a short duration. | Carl features a slow reload speed and an average movement speed on the battlefield, lowering his impact during fights and ambushes. |
You can also read our guides to learn more about the “Do Not Enter” and “Don’t Tap” pages in Brawl Stars and free Brawl Stars codes.
Published: Apr 22, 2025 01:48 am