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Fortnite’s mobile version reaches over 100 million downloads

A new report via Apptopia has some surprising developments for the platform.
This article is over 6 years old and may contain outdated information

Fortnite has reached an estimated 100 million downloads for its mobile version, according to Apptopia. The third-party firm has announced that the iOS-only version of the game will have reached that staggering amount of players after just five months of availability.

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An Android version has yet to be introduced, with a date that still hasn’t been announced for that platform, either. If recent leaks are correct, it might not even appear via the Google Play Store, so for this many downloads to have been attained with only iOS numbers is an impressive feat indeed. 

Related: Fortnite’s Android version may not appear on the Google Play Store

Additionally, Apptopia claims that Fortnite has crossed $160 million in revenue from in-app purchases, with players from May and June having accounted for 2.7 billion hours worth of gameplay. Excluding the game’s astronomical amount of players and money-making potential on consoles and PC, which have made ludicrous piles of money on their own, it’s easy to see that this game has become a veritable mobile phenomenon.

But Fortnite’s mobile iteration isn’t the only game to have reached the impressive download milestone in a considerably short amount of time, according to Apptopia. Super Mario Run ended up getting there after just 68 days, with Pokémon Go following suit around 71 days. Fortnite has taken double the time, but it’s also, as previously mentioned, only available on one platform while both of those games have already debuted on both. 

Going forward, especially when Fortnite’s Android edition finally launches, we’ll likely see these numbers continue to balloon since the game still has folks firmly in its clutches. It’ll be interesting to see what those totals look like in a few months.


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Brittany Vincent
Brittany Vincent has covered gaming, anime, tech, and entertainment for over a decade. When she’s not writing, she’s replaying Um Jammer Lammy or Day of the Tentacle for the hundredth time while pining for a Harvester sequel.