Comparing the yearly schedule of LCS and OGN teams to traditional sports. Do eSports competitors have enough time off?
Any discussion of "best" players is always divisive, as there are many facets to evaluate a player on. Peak performance, consistency, adaptability, carry potential – all are important, but which is "best?
Statistics. They can be both our greatest ally and worst enemy in trying to understand an issue. The use of quantitative reasoning is the best way to understand a subject, and enables us to use that knowledge to predict the future.
Look at how lane advantages of individual TSM members translates to team success.
Look back at ADC damage statistics from the full split of EU Spring LCS. I have these divided up by halves - we will be able to see trends over the season. Why damage to champions?
In an IEM World Championship full of surprises, no upset was bigger than than Team WE's victory over the GE Tigers. WE was sitting at 12th place in the LPL, equivalent to a challenger squad in the LCS.
A quick look at the IEM teams and how they play. Unfortunately the lolesports site does not include match history for LPL/LMS;
Team Liquid has now played exactly half their games with Keith and half with Piglet as ADC.Their records are quite disparate; with Keith at 5-1 and Piglet at 2-4.
Follow up article on damage to champion statistics, this time for NA adcs over the half-split of games. Why damage to champions? I personally feel it is the most important stat for and adc - says so in their name.