With Apex Legends’ fourth season came a new playable character to the game, Revenant. And while a few of the simulacrum’s abilities have changed over the years, he’s still a great character for Apex squads with a little bit of coordination. The robotically-engineered assassin sports a versatile kit that can easily wipe out an enemy squad, earning the character his “Synthetic Nightmare” moniker.
Revenant’s kit encourages an aggressive playstyle, but players can use his abilities as zoning tools or a means of escape. His ultimate ability is a wholly-unique mechanic in the battle royale and serves as a way for players to go on the offensive, with an insurance plan in case things go south.
Passive – Stalker
Revenant’s passive allows players to walk faster while crouched, as fast as his normal walk. The more interesting and useful part of this ability, however, is the extended range of climbing his passive allows. Revenant can scale sheer walls, climbing as much as six times higher than the rest of the legends in the cast. Players can use this ability to maneuver throughout World’s Edge’s numerous cities and reposition to high ground quickly, and even surprise unsuspecting enemies on top of buildings who think they only have to worry about guarding a staircase or zipline.
Tactical (Q) – Silence
For his tactical ability, Revenant throws out a device that deals damage within a radius and disables enemy abilities for 15 seconds. The device’s radius is rather small, meaning players will need to position the ability carefully. Like grenades, however, players can take aim by holding Q while they decide when and where to launch the device. This device lingers for 10 seconds.
The device does 10 damage if it hits an enemy or if they walk into the ability’s radius. Even if the enemy leaves the device’s radius, they will remain silenced for the rest of the silence’s duration. This device has two charges, allowing Revenant to cover multiple angles, or combine two devices in the same space to create a much larger area of effect.
Silence works best when used before players push a fight. Without character abilities, most teams will be at a disadvantage even if just one or two of their players are silenced. Revenant players will need to ensure they’re not launching the grenade-like device into a Wattson ultimate, however, or else the ability will be absorbed by the enemy defenses.
Silence’s radius can also be used as a zoning tool; placing it in doorways forces opponents to choose between moving through the doorway and getting silenced, or avoiding the path altogether.
Ultimate – Death Totem
Revenant’s ultimate places down a stationary totem. Allies can then interact with the totem and enter a shadow mode, which ignores shield damage and respawns players back at the totem if they are killed. Players respawn with 50 health, or the amount of health they had when they entered shadow mode. Shadow mode lasts 25 seconds, so if players aren’t killed in that time, they’ll exit the shadow mode. Both players in shadow mode and enemies hear a sound cue when shadow mode is about to end, signaling when those players become vulnerable once again.
Death Totem works best when used prior to engaging an enemy team. When a Death Totem is placed, is emits a sound cue and a visual effect emanating from the totem, alerting enemies to its presence. Because of this, Death Totem isn’t great for sneaking up on unsuspecting enemies and is best paired with abilities that can quickly transport the full squad close to an enemy, such as Octane’s Launch Pad, Ash’s Phase Tear, or Pathfinder’s Zipline Gun. Because players respawn back at the totem with full shields and half health, a Revenant squad can often push an enemy team a second time, based on the damage they deal to the team while in shadow form.