Image via Riot Games

How TFT Set 8/8.5 Augments work

Find the best Augment for your comps.

Riot Games has made Augments a permanent mechanic within Teamfight Tactics, showcasing over 160 evergreen Set Eight/8.5 Augments in conjunction with 118 Hero Augments. 

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Augments were first introduced to TFT through Gizmos and Gadgets as the main mechanic. They stuck around for Set Seven Dragons due to how well Augments were received as a secondary mechanic. And for starting with TFT Set Eight/8.5, Augments became a permanent evergreen mechanic within the auto-battler. 

Set 8/8.5 TFT Augment and Hero Augment rolling chances

Image via Riot Games

Augments are broken into three tiers: Silver, Gold, and Prismatic. Different variations of Augments will appear at three Stages during a game of TFT: Stages 2-1, 3-2, and 4-2. 

Percent chanceFirst AugmentSecond AugmentThird Augment
10HeroGoldGold
NineHeroSilverGold
OneHeroSilverPrismatic
NineHeroPrismaticGold
TwoHeroGoldPrismatic
EightGoldHeroGold
EightSilverHeroGold
ThreeSilverHeroPrismatic
SixGoldHeroSilver
ThreePrismaticHeroGold
FourGoldHeroPrismatic
SevenGoldGoldHero
SevenSilverSilverHero
SevenSilverGoldHero
FiveGoldPrismaticHero
SixPrismaticGoldHero
OnePrismaticPrismaticPrismatic
OneGoldGoldGold
OneSilverGoldPrismatic
OneSilverGoldSilver
OneGoldSilverGold

The main mechanic for Set Eight is Hero Augments, and there are two Augments (one carry and one support) for each of the 59 champions in Monsters Attack! A maximum of one Hero Augment will appear per game with a low probability of no Hero Augments showing up.

Hero Augments can appear at any of the three Stages, along with any of the three Augment tiers. 

AugmentsFirst ArmorySecond ArmoryThird ArmoryAt least one
Hero30 percent30 percent32 percent92 percent
Silver20 percent15 percent7 percent37 percent
Gold40 percent45 percent50 percent92 percent
Prismatic10 percent10 percent11 percent20 percent

Set 8.5 TFT Hero Augments

Image via Riot Games

Hero Augments are the main mechanic for TFT Set 8.5. Each champion has two Hero Augments that can appear in an Armory offering three options and one roll-down option. The two Hero Augments for each Monster’s Attack! champions are Carry and Support. 

Related: All TFT Set 8 Champions: Stats, Hero Augments, and costs

Each Stage option has different rolling chances for the contents of that Hero Augment Armory. 

Set 8.5 TFT regular Augments

Image via Riot Games

Similar to Set Seven, there are more Gold Augments in TFT Set 8.5 than in the Silver tier. All of the multi-tier Augments carried over, although several have new stats. Each of the Heart, Crown, and Soul Augments is new.

Multiple-tier Set 8.5 Augments

  • Ancient Archives (Gold/Prismatic): Gain one Tome of Traits and four gold at the Gold tier. Gain two Tome of Traits and eight gold at the Prismatic tier.
  • Band of Thieves (Silver/Prismatic): Gain one Thief’s Gloves. Gain two Theif’s Gloves.
  • Battlemage: Grants 15/25/35 armor and 15/25/35 ability power to units that start combat in the front two rows.
  • Big Friend (Silver/Gold): Units that start combat next to a champion with over 1,600 health and take 9/10 percent less damage for the remainder of combat.
  • Built Different: A rework in Patch 12.12 changed Built Different to have stats that scale with Stages, between Stages two and five in Constructed and four and eight in Hyper Roll. Augment is no longer offered at multiple tiers.
  • Built Different One: Disabled for Patch 3.13. Health and attack speed adjusted to 250/250/300/350 health and 25/35/45/55 percent attack speed.
  • Built Different Two: Health and attack speed adjusted to 175/225/275/325 health and 40/50/60/70 percent attack speed.
  • Built Different Three: Health and attack speed adjusted to 250/365/480/600 health and 45/55/70/80 percent attack speed.
  • Celestial Blessing: Omnivamp is 10/15/25 percent. Excess healing is converted to a shield up to 200/300/400 health.
  • Cybernetic Implants: Your units equipped with an item gain 80/120/200 health and 10/20/30 percent attack damage.
  • Cybernetic Shell: Your champions holding an item gain 80/120/200 health and 30/40/60 armor.
  • Cybernetic Uplink: Your champions holding an item gain 80/120/200 health and restore 2/2.5/3.5 mana per second.
  • Double Trouble (Silver): Silver-tier Double Trouble disabled for Patch 3.13.
  • Double Trouble (Gold/Prismatic): If you have exactly two copies of a champion on your board, they both gain 33/44 attack damage, ability power, armor, and magic resistance. When you upgrade to a three-star, gain a two-star copy. Grants a two-star copy of units that have been three-starred before acquiring the Draconic Augment. Augment is no longer offered at multiple tiers.
  • Electocharge: When your units receive a critical strike, they deal damage that scales per stage. Electocharge has a one-second cooldown.
  • Electrocharge 1: 30/50/70/90
  • Electrocharge 2: 50/70/90/110
  • Electrocharge 3: 100/135/170/205
  • Exiles (Silver/Gold): Your units that start combat with no adjacent allies gain a 25/35 percent maximum health shield for 10 seconds.
  • Featherweights: Your one and two-cost units gain 20/30/50 percent movement and attack speed.
  • First Aid Kit (Silver and Gold): All healing and shielding received by your units are increased by 25/35 percent.
  • Future Sight (Silver/Prismatic): Know who you will fight next. Gain a Zephyr/Radiant Zephyr. 
  • Item Grab Bag (Silver and Prismatic): Gain one random completed item in the Silver tier. Gain two random completed items and two Reforgers in the Prismatic tier.
  • Knife’s Edge: Units that start combat in the front two rows gain 15/25/55 bonus attack damage.
  • Luden’s Echo: When your units cast and deal ability damage, the first target hit and a nearby enemy takes bonus magic damage that scales per stage.
  • Luden’s Echo One: 35/50/65/80
  • Luden’s Echo Two: 50/70/90/110
  • Luden’s Echo Three: 80/115/150/185
  • Makeshift Armor (Silver/Gold): Champions with no items gain 30/45 armor and magic resistance.
  • Preparation: Champions on the bench gain 25/35/50 health and 3/4/7 attack damage and 3/4/7 ability power that can stack up to four times.
  • Stand United: Your units gain 1.5/2/3 attack damage and 1.5/3/3 ability power per trait active across your team.
  • Second Wind (Silver/Gold): After 10 seconds of combat, your units heal 40/60 percent of their missing health. 
  • Scoped Weapons (Gold/Prismatic)Silver—Your units that start combat in the back two rows gain a plus-two attack range and 10 percent attack speed. Prismatic—Your units that start combat in the back two rows gain infinite attack range.
  • Thrill of the Hunt (Silver/Gold): Your units heal 350/550 health on kill. 
  • Tri-Force: Your three-cost champions gain 75/125/200 health, 10/15/25 starting mana (granted at the start of combat), and 10/15/25 percent attack speed. Tri-Force is only offered as an Augment option if a player has two or more three-cost units in play.
  • Urf’s Grab Bag (Gold/Prismatic): Gain one Spatula and one random item component at the gold tier. Gain one Spatula and three random item components at the Prismatic tier.

Silver tier Set 8.5 Augments

  • AFK: You cannot perform any actions for the next three rounds. After three rounds, gain 20 gold.
  • Consistency: Gain double win and loss streak gold.
  • First Aid Kit: All healing and shielding of your team champions is increased by 25 percent.
  • Late-game Specialist: Gain 44 gold upon reaching level nine.
  • Pandora’s Bench: Gain two gold. At the start of each combat round, champions on the three far-right bench slots transform into random champions of the same cost.
  • Pandora’s Items: Gain a random component. At the start of each combat round, items on your bench are randomized (excluding Tactician’s Crown, Spatula, and consumables).
  • Recombobulator: All champions on your board permanently transform into random units that cost one more. Gain two Magnetic Removers.
  • Tiny Titans: Your Tacticician gains 30 health and has a maximum health of 130.

Silver Heart

  • ADMIN Heart: Your team counts as having one additional ADMIN unit. Gain a Camille.
  • Aegis Heart: Your team counts as having one additional Aegis unit. Gain a Vi.
  • Anima Squad Heart: Your team counts as having one additional Anima Squad unit. Gain a Jinx.
  • Brawler Heart: Your team counts as having one additional Brawler unit. Gain a Vi.
  • Defender Heart: Your team counts as having one additional Defender unit. Gain a Rell.
  • Duelist Heart: Your team counts as having one additional Duelist unit. Gain a Fiora.
  • Gadgeteen Heart: Gain a Gadgeteen emblem and a Poppy. Can only appear at Stage 4-2.
  • Hacker Heart: Your team counts as having one additional Hacker unit. Gain a Pyke.
  • Heart Heart: Your team counts as having one additional Heart unit. Gain a Lee Sin.
  • InfiniTeam Heart: Your team counts as having one additional InfiniTeam unit. Gain a Sivir.
  • Mascot Heart: Your team counts as having one additional Mascot unit. Gain a Malphite.
  • Ox Force Heart: Your team counts as having one additional Ox Force unit. Gain a Fiora.
  • Prankster Heart. Your team counts as having one additional Prankster unit. Gain a Jinx.
  • Quickdraw Heart: Your team counts as having one additional Quickdraw unit. Gain an Ezreal.
  • Renegade Heart: Your team counts as having one additional Renegade unit. Gain a Camille.
  • Spellslinger Heart: Your team counts as having one additional Spellslinger unit. Gain an Annie.
  • Sureshot Heart: Your team counts as having one additional Sureshot unit. Gain a Sivir.
  • Star Guardian Heart: Your team counts as having one additional Star Guardian unit. Gain a Rell.

Gold tier Set 8.5 Augments

  • Ascension: After 15 seconds of combat, your champions deal 50 percent more damage.
  • Axiom Arc: When your units kill an enemy they gain 30 mana.
  • Blue Battery: Disabled during Patch 3.13 and remains disabled. Grants 10 mana with each cast and eight ability power.
  • Calculated Loss: After losing a round of combat, gain two gold and a free shop refresh.
  • Clear Mind: If you have no champions on the bench at the end of a round, gain three experience points at the end of player combat rounds.
  • Cluttered Mind: Gain four random tier-one champions. If your bench is full at the end of a round of combat, gain three experience points at the end of player combat rounds.
  • Combat Training: Your champions permanently gain one attack damage every time they kill an enemy unit. Champions start with eight percent attack damage.
  • Component Grab Bag: Gain three random item components.
  • Hustler: Instead of gaining interest, you get three gold at the beginning of each player combat round.
  • Jeweled Lotus: Magic and true damage from your unit’s abilities can critically strike. Your champions gain a 20 percent critical strike chance.
  • Last Stand: The first time you would die, instead drop to one health. After this effect triggers, your units gain 180 health, 18 armor and magic resistance, and 18 percent Omnivamp.
  • Metabolic Accelerator: Your Tactician moves faster and heals two health after a PvP round.
  • Phony Frontline: Gain two Target Dummies.
  • Portable Forge: Choose one of three Ornn Artifacts from an Armory.
  • Rich get Richer: Gain 12 gold. Your maximum interest is increased to seven.
  • Rich get Richer Plus: Gain 20 gold. Your maximum interest is increased to seven.
  • Salvage Bin: Gain a random completed item now and a random completed component after seven player combat rounds. Selling units will break apart their full items into components (excluding Tactician’s Crown). Only offered at Stage 2-1.
  • Salvage Bin Plus: Gain a random completed item now and a component after four, player combat rounds. Selling units will break apart their full items into components
  • Sunfire Board: At the start of combat, burn all enemies for 10 percent of their maximum health over the course of 20 seconds and reduce healing received by 33 percent.
  • Three’s Company: Gain three random three-cost champions.
  • Trade Sector: Gain a free shop refresh each round.
  • Trade Sector Plus: Gain a free shop refresh each round and gain 10 gold.
  • True Twos: Gain one random two-star tier one champion and one random two-star tier two champion.

Gold Crest, Heart, and Threat

  • Ace Crest: Gain an Ace emblem and a Draven. Only shows up at Stage 4-2.
  • ADMIN Crest: Gain an ADMIN emblem and a Blitzcrank.
  • Aegis Crest: Gain an Aegis emblem and a Vi.
  • Anima Squad Crest: Gain an Anima Squad emblem and a Sylas.
  • Brawler Crest: Gain a Brawler emblem and a Lee Sin.
  • Defender Crest: Gain a Defender emblem and a Poppy.
  • Duelist Crest: Gain a Duelist emblem and a Yasuo.
  • Gadgeteen Crest: Grants a Gadgeteen emblem and an Annie. Can only appear at Stage 4-2.
  • Hacker Crest: Gain a Hacker emblem and two gold.
  • Heart Crest: Gain a Heart emblem and two gold.
  • LaserCorps Heart: Your team counts as having one additional Lasercorps unit. Gain a Yasuo. Can only appear at Stage 4-2.
  • LaserCorps Crest: Gain an LaserCorps emblem and a Yasuo.
  • Mecha: PRIME Crest: Gain a Mecha: PRIME emblem and a Draven.
  • Mascot Crest: Gain a Mascot emblem and a Yuumi.
  • Ox Force Crest: Gain an Ox Force emblem and an Annie.
  • Prankster Crest: Gain a Prankster emblem and a Jinx.
  • Renegade Crest: Gain a Renegade emblem and a Lucian.
  • Riftwalker Crest: Gain a Riftwalker emblem and two gold.
  • Spellslinger Crest: Gain a Spellslinger emblem and an Annie.
  • Star Guardian Crest: Gain a Star Guardian emblem and a Rell.
  • Sureshot Crest: Gain a Sureshot emblem and a Sivir
  • Underground Crest: Gain an Underground emblem and a Vi.
  • Supers Heart: Your team counts as having one additional Supers unit. Gain a Malphite.
  • Underground Heart: Your team counts as having one additional Underground unit. Gain a Vi.
  • Threat Level Maximum: At the start of combat, Threat units gain 66 maximum health for every Threat that you control on the board.

Prismatic tier Set 8.5 Augments

  • Binary Airdrop: Your champions equipped with two items temporarily gain a random completed item at the start of combat. Gain one random item component.
  • Birthday Present: Gain a two-star champion every time you level up. The champions tier is your level minus four with a minimum of tier-one.
  • Cursed Crown: Gain a maximum team size of plus-two and take 100 percent increased player damage upon losses.
  • Cruel Pact: Buying XP costs six health instead of gold. Heal three health after each combat round.
  • Golden Ticket: Each time your shop is refreshed, you have a 50 percent chance to gain a free refresh.
  • High-End Shopping: Champions appear in your shop if you were one level higher. Gain three gold.
  • High Roller: Removed.
  • Living Forge: Gain a random Ornn Artifact item now and after every 10 player combats.
  • Lucky Gloves: Thief’s Gloves will always give your champions the items they want. Gain two Sparring Gloves.
  • March of Progress: Gain two bonus experience points immediately and experience points at the start of each player combat round equal to the current player level. You can no longer use gold to level up. Only offered at Stages 3-2 and 4-2.
  • New Recruit: Gain one maximum team size.
  • Radiant Relics: Choose one of five Radiant items from an Armory.
  • The Golden Egg: Gain a golden egg on your bench that hatches in 10 turns. If you win against an opponent during combat, receive a bonus turn.
  • Think Fast: Shop refreshes are free until the end of this round. Traits and other Augments do not benefit from these free shops. Gain three gold.
  • Threat level Maximum: At the start of combat, gain 60 maximum health for each Threat champion on your board.
  • Vedant Veil: Your units are immune to crowd control effects for the first 20 seconds of combat. All units gain 15 percent attack speed.
  • Windfall: Gain 20 gold.
  • Windfall Plus: Gain 35 gold.
  • Windfall Plus-Plus: Gain 40 gold.
  • Wise Spending: Gan two experience points when you refresh your shop.
  • Woodland Charm: Your highest health champion is cloned. Clones can’t hold items.

Prismatic Crown and Soul

  • ADMIN Crown: Gain an ADMIN emblem, a Hand of Justice, and a Camille.
  • Ace in the Hole: Gain an Ace Emblem, a Draven, a Miss Fortune, and a Samira. This can only show up at Stage 4-2.
  • Aegis Crown: Gain an Aegis emblem, a Redemption, and an Alistar.
  • Anima Squad Crown: Gain an Anima Squad emblem, a Protector’s Vow, and a Riven.
  • Brawler Crown: Gain a Brawler emblem, a Protector’s Vow, and a Riven
  • Spellslinger Crown: Gain a Spellslinger emblem, a Jeweled Gauntlet, and a Sona.
  • Civilian Crown: Gain a Civilian emblem, a Guinsoo’s Rageblade, and a Sivir.
  • Defender Crown: Gain a Defender emblem, a Protector’s Vow, and a Riven.
  • Duelist Crown: Removed in Patch 13.4. Gain a Duelist emblem, a Hand of Justice, and a Nilah
  • Gadgeteen Crown: Grants a Gadgeteer emblem. Gain an Ionic Spark and an Annie. Can only appear at Stage 4-2.
  • InfiniTeam Crown: Your team counts as having one additional InfiTeam unit. gain a Guinsoo’s Rageblade and a Sivir.
  • Hacker Crown: Gain a Hacker emblem, a Hand of Justice, and a LeBlanc.
  • Heart Crown: Gain a Heart emblem, a Guardbreaker, and a Sona.
  • Lasercorps Soul: Your team counts as having one additional LaserCorps unit, gain a Hand of Justice, and a Senna. Can only appear at Stage 4-2.
  • Mascot Crown: Gain a Mascot emblem, a Gargoyle’s Stoneplate, and a Malphite.
  • Mecha: PRIME Crown: Gain a Meca: PRIME emblem, a Bloodthirster, and a Jax.
  • Ox Force Crown: Gain an Ox Force emblem, a Titan’s Resolve, and an Alistar.
  • Quickdraw Soul: Your team counts as having an extra Quickdraw unit. Gain a Jeweled Gauntlet and an Ezreal.
  • Prankster Crown: Gain a Prankster emblem, a Titan’s Resolve, and a Gnar.
  • Renegade Crown: Gain a Renegade emblem, a Blood Thirster, and a Camille.
  • Riftwalker Crown: Gain a Riftwalker emblem, Sparring Gloves, and a Pyke.
  • Sureshot Crown: Gain a Sureshot emblem, an Infinity Edge, and a Sivir.
  • Supers Soul: Your team counts as having one additional Supers unit. Gain a Titan’s Resolve and a Lee Sin.
  • Spellslinger Crown: Gain a Spellslinger emblem, a Hand of Justice, and a Sona.
  • Star Guardian Crown: Gain a Star Guardian emblem, a Tear of the Goddess, and a Nilah.
  • Underground Soul: Your team counts as having one additional Underground unit. Gain a Zz’Rot Portal, and an Ezreal.

Update Dec. 6 1pm CT: All TFT Set Eight Augments were adjusted based on changes from Patch 12.23.

Update Dec. 14 1:30pm CT: All TFT Set Eight Augments were updated following the 12.23 B-patch.

Update Jan. 1 1pm CT: Set Eight Augment odds were updated with data from to Mortdog.

Update Feb. 9 11:15am CT: All TFT Set Eight Augments were updated for Patch 13.3.

Update Feb. 22 2:45pm CT: All TFT Set Eight Augments were updated following Patch 13.4.

Update March 12 12:15pm CT: All TFT Set 8.5 Augments were updated following PBE week one balance patches.

Update March 21 3:45pm CT: All TFT Set 8.5 Augments were updated for Patch 13.6.

Update April 5 10:25am CT: All TFT Set 8.5 Augments were updated for Patch 13.7.

Update May 3 11:45am CT: All TFT Set 8.5 Augments were updated following the release of Patch 13.9.

Update May 19 10:30am CT: All TFT Set 8.5 Augments were updated following the release of Patch 13.10.


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Danny Forster
Lead Magic: The Gathering/Teamfight Tactics scribe and staff writer for Dot Esports. Danny is a gamer beach bum residing in Spacecoast Florida and has been a journalist for seven years, of which five have been at Dot Esports. Prior media outllets Danny wrote for were Screen Rant and TheGamer. You can typically catch Danny playing TCGs and a variety of strategic games. He also hangs out on Twitter @Dannyspacecoast.