A new unique class has arrived in Teamfight Tactics Set Seven Dragonlands that harnesses the newly arrived tier five champion Bard. The class is also called “Bard” and it promises a lot of dancing moments on the battlefield.
It’s been a few sets since players discovered powerful comps using many expensive units, the famous legendary comps. There have already been several traits or champions that managed to deliver a way to generate more gold for players, such as the various ways Pirates appeared or even just Gangplank as a Mercenary from Set Six. These mechanics helped players accumulate gold so they could make an endgame transition on a board with multiple five-cost units. In the new Set Seven Dragonlands, a new trait will further help this strategy of getting a legendary board.
The “Bard” trait is activated when the Bard champion is on the battlefield. The trait makes all allies that survive combat have a 20 percent chance of creating a Doot. The Bard always creates a Doot when dancing. A Doot increases the odds of seeing tier three, four, and five champions in the shop by one percent.
Because it’s a unique trait, it’s important to understand how it works with your unit, the Bard. Bard’s ability sends mystical energy towards the largest group of enemies, stunning them for 1.5/2/15 seconds and causing them to take 475/700/3,333 percent increased damage while stunned. Whenever his ability hits at least one enemy, the Bard will dance in celebration, immediately creating a Doot. Its mana is 160/200, so players must get at least one cast per battle.
Since the Bard is a five-cost champion, he shouldn’t appear early on player boards. But once he’s present on the battlefield, the next shop is almost certain to be at least one percent more likely to bring champions from the higher tiers even with a defeat. A win with Bard on the field brings more favorable odds for these numbers to increase.
How to use the Bard trait in Set Seven
The beginning of the game should be played with the simplest compositions using low-cost synergies like Bruisers and Cavaliers as the frontline and Mages or Swiftshots as the backline. Two interesting units to add to the starting board are Sejuani and Nami. Sejuani has both the Guild and Cavalier traits, sharing Guild with Bard, while Nami has Astral, Mage, and Mystic traits, sharing Mystic with Bard.
Astral is a powerful early-game TFT Set Seven trait. Acquiring three Astral units early in the game will help two-star early units while providing a few extra golds every five shops, synergizing with the Bard trait effect of bringing high-cost champions to your shop. With a good starting board, it’s possible to try a winning streak. The Bard will bring more benefits to winnings.
The Bard is extremely useful during the later stages of the game to help your comp reach high-tier two-star champions. Unless the composition used does not require high-cost champions, adding a Bard as soon as he appears in the shop for a few rounds will help achieve two-star high-cost champions. Removing the Bard from the board does not remove the Meeps effect.
Best Set Seven Bard comps
Even though it’s been well-used on boards for a while, there are some composition options that will want a Bard by the end of the game. What they have in common is the presence of expensive carries like dragon Ao Shin or assassin Pyke.
Comp of Legendaries
In late-game builds, the first rounds will define the beginning of the board. During stage two, level up to four and five with the strongest board you can. It is necessary to have enough gold and life to reach the late game. AD items are better than AP items in general, but the best items depend on the five-cost units that will appear at the end.
Level up to seven in round 4-1 and save gold even if you are a little weak. Upon reaching level eight, in rounds 4-3 or 4-5 try to find the units that are not yet found, mainly Bard, Ornn, and Pyke or Yasuo. Then save gold to level up to nine.
Ao Shin and Jade
This composition uses Ao Shin as the main carry and the TFT Set Seven trait Jade to strengthen the backline with utility. The front line is formed by Ornn and the two Jade Shapeshifter units Neeko and Gnar. Priority on the carousel is Recurve Bow, Tear of the Goddess, and Needlessly Large Rod.
The ideal is to be able to maintain an initial winning streak for the gold bonus. A good starting team with Jade and Guardian can help. Ashe, Ezreal, Taric, and Leona are strong combinations. Level up to four before the first PvP round and to five as soon as possible. Ezreal can hold Ao Shin’s items. It is necessary to have enough gold and life to reach the end of the game.
Level up to six in round 3-2 and make sure you have 50 gold. Keep saving gold to try to reach level 8 at levels 4-3 or 4-5. The Bard should be included as soon as it appears in the shop as its function of increasing the chances of finding high-cost units through Meeps is highly necessary to find copies of Ao Shin. After finding Ornn and Ao Shin, it is possible to stabilize to reach level nine. Gnar and Lulu are also good board additions in these stages.
Among the available Augments, Rich Get Richer helps to improve your economy with direct gold and with the possibility to increase your interest. Eternal Protection helps keep your units alive longer, allowing Ao Shin to deal massive damage. High End Shopping is an Augment with a Bard-like function making it easier to find the high-cost units that are needed in the comp, especially the Ao Shin Dragon.
Many five-star units are very strong when they hit two stars and this composition is flexible to use any of them. Just keep in mind the items you will be putting in your main magazine and tank. The best TFT Set Seven items for Ao Shin are Guinsoo’s Rageblade, Spear of Shojin, and Statikk Shiv. Neeko is the unit that should receive the defensive items. The best ones are Gargoyle Stoneplate, Redemption, and Warmog’s Armor.
Published: Jul 8, 2022 05:04 pm