Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via WotC

MTG March of the Machine spoiler might break Commander and other formats

Merging with MTG Realmbreaker produces powerful legendary planeswalker.

Wizards of the Coast dropped another March of the Machine spoiler today, revealing Wrenn and Realmbreaker, a three-drop Magic: The Gathering legendary planeswalker with a Chromatic Lantern passive and powerful loyalty abilities. 

Recommended Videos

Wrenn has merged with eight in the upcoming March of the Machine (MOM) set, scheduled to digitally release on April 18. WotC previewed Elspeth Tirel as an angel yesterday, as a four-drop planeswalker in White. And today it was revealed that the planeswalker Wrenn merged with her eighth tree, found in the eighth episode of the MOM story. Unlike the Elspeth spoiler, Wrenn and Realmbreaker is a pushed Green three-drop planeswalker card in the Commander format, synergizing with a variety of deck-building strategies. 

MTG Wrenn and Realmbreaker

Merging with the MTG Realmbreaker tree, Wrenn and Eight contain some of Magic’s strongest abilities within a three-drop Mono-Green planeswalker card. Their passive is essentially Chromatic Lantern, which is a three-drop Artifact on its own. Wrenn and Realmbreaker’s plus-one protects the planeswalker while the other abilities fuel graveyard shenanigans. 

  • Mana cost: 1GG
  • Type: Legendary Planeswalker—Wrenn
  • Rarity: Mythic Rare
  • Starting loyalty: Four
  • Passive ability: Lands you control have Tap—Add one mana of any color
  • Plus-one: Up to one target land you control becomes a 3/3 elemental creature with Vigilance, Hexproof, and Haset until your next turn. It’s still a land. 
  • Minus-two: Mill three cards. You may put a permanent card from among the milled cards into your hand. 
  • Minus-seven: You get an emblem with “You may play lands and cast permanent spells from your graveyard.”

Wrenn and Realmbreaker’s passive is what makes the planeswalker so strong in multiple Magic formats, essentially providing color fixing as early as turn two. Their plus-one ability protects them while also providing pressure to an opponent since the land has Haste, Vigilance, and Hexproof until your next turn—when you can plus-one them again. 

The second and ultimate ability for Wrenn and Realmbreaker coincides with past Wrenn planeswalker cards, milling for card advantage while having the ability to play cards from your graveyard. Both strategies have fallen short of the MTG Standard meta but Wrenn and Realmbreaker could change that. 

In the Commander format, Wrenn and Realmbreaker slot into a large number of land matter decks. The first MOM spoilers showcased Thalia and The Gitrog Monster, an ideal commander for a land deck that Wrenn and Realmbreaker want to be in. A Commander deck with Omnath, Locus of Creation also wants Wrenn and Realmbreaker for color fixing and Landfall triggers while Lord Windgrace is able to benefit from every ability the planeswalker has. 

Players can test out Wrenn and Realmbreaker with the global release of March of the Machine on April 21. Official MOM spoilers are slated to start on March 29. 


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Danny Forster
Danny Forster
Staff writer, lead beat writer for MTG and TFT
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.