Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Best Strixhaven Black Limited Common and Uncommon cards

Synergize and win with Silverquill and Witherbloom archetypes.
Recommended Videos

Mono-Black has the potential to have a major impact within the Strixhaven: School of Mages Limited format, providing Lifegain and life steal synergies in conjunction with Sacrifice and Counters. 

Each college at Strixhaven University represents an archetype, with Witherbloom and Silverquill utilizing the Magic color Black. Witherbloom College (GB) has a Sacrifice theme in conjunction with tokens and Lifegain/steal. Silverquill College (WB) might become the most aggressive archetype, packed with low-cost creatures who synergize with Counters. 

Several Mono-Black STX cards stand out, like Lash of Malice, a cheap removal spell that can splash into any archetype. Hunt for Specimens is another honorable mention, creating essential Pest tokens that synergize with Lifegain and Sacrifice themes. Leech Fanatic is a solid two-drop with Lifegain synergy while Arrogant Poet can slot find value within the right build. 

Related: Best Strixhaven White Limited Common and Uncommon cards

From a Fungus Beast to a Vampire Warlock, here are the 10 best Black Common and Uncommon STX Limited cards. 

Brackish Trudge

Ideal in Witherbloom builds, Brackish Trudge synergizes with the Sacrifice and Lifegain themes. It also trades with an opponent’s most powerful early game creature. 

Brackish Trudge
Brackish Trudge
  • CMC: 2B
  • Type: Creature—Fungus Beast
  • Rarity: Uncommon
  • Stats: 4/2
  • Static ability: Brackish Trudge enters the battlefield tapped
  • Cost ability: Pay 1B to return  Brackish Trudge from your graveyard to your hand. Activate only if you gained life this turn.

Brackish Trudge also slots into the Aggro Silverquill builds, becoming a serious problem with Counters on it. White lacks Lifegain to return the Fungus Beast but having a couple of Counters on Brackish Trudge can quickly eat away at an opponent’s board state/life total. 

Eyetwitch

Eyetwitch is an ideal one-drop in Black, synergizing with multiple archetypes while providing value via Learn. 

Eyetwitch
Eyetwitch
  • CMC: B
  • Type: Creature—Eye Bat
  • Rarity: Uncommon
  • Stats: 1/1
  • Keyword: Flying
  • Ability: When Eyetwitch dies, Learn. 

Learn is a new STX mechanic, fetching Lesson cards from outside the game or providing Rummage. Cards like Star Pupil in White make Eyetwitch better and will delay opponents from attacking during the first few turns. Eyetwitch is also an ideal sacrifice outlet for Witherbloom. Players typically want to pick Lessons before Learn, but Eyetwitch might become an exception to that rule. 

Necrotic Fumes

Synergizing with what Witherbloom decks want to accomplish, Necrotic Fumes is a solid three-drop removal spell that can provide additional value depending on what was sacrificed to cast it. 

Necrotic Fumes
  • CMC: 1BB
  • Type: Sorcery—Lesson
  • Rarity: Uncommon
  • Additional cost: As an additional cost to cast this spell, exile a creature you control.
  • Ability: Exile target creature or Planeswalker.

Necrotic Fumes is good enough to get added as a main deck card without a Learn to pull it from outside the game. Necrotic Fumes is a solid combo with Eyetwitch, able to pull another Lesson from outside the game. Necrotic Fumes also synergizes with Pest tokens, which provide Lifegain when they die—triggering other Witherbloom synergies.  

Flunk

Flunk is a solid removal spell that can get used at any stage within a match.

Flunk
Flunk
  • CMC: 1B
  • Type: Instant
  • Rarity: Uncommon
  • Ability: Target creature gets -X/-X until the end of turn, where (X) is seven minus the number of cards in that creature’s controller’s hand.

Able to remove Aggro creatures during the early game and big creatures in the late game, Flunk is a cheap Instant removal spell that fits into any archetype utilizing the Magic color Black. It’s even splash-able in non-Black builds. 

Mage Hunter 

Mage Hunter is a four-drop creature with the potential to steamroll over spell-heavy decks. 

Mage Hunter
Mage Hunter
  • CMC: 3B
  • Type: Creature—Horror
  • Rarity: Uncommon
  • Stats: 3/4
  • Ability: Whenever an opponent casts or copies an Instant or Sorcery spell, they lose one life.

A four-drop 3/4 without a Keyword isn’t much but a midgame chump blocker. Mage Hunter is unique, though, punishing opponents for casting Instant and Sorcery spells. Against a Prismari build, it’s an extremely detrimental card. Even against archetypes that will run six to seven spells, Mage Hunter should be able to shave a few Lifepoints off an opponent. 

Unwilling Ingredient 

Unwilling Ingredient is a potential sleeper within STX Limited. Slotting into Silverquill and Witherbloom archetypes, the Frog has synergistic and attack value.

Unwilling Ingredient
Unwilling Ingredient
  • CMC: B
  • Type: Creature—Frog
  • Rarity: Common
  • Stats: 1/1
  • Keyword: Menace
  • Cost ability: Pay 2B and exile Unwilling Ingredient from your graveyard: You draw a card and you lose one life.

Counters in Silverquill turn Unwilling Ingredient into a powerful one-drop. Essence Infusion and Star Pupil provide early Counters onto Unwilling Ingredient that can become game-ending in conjunction with Tenured Inkcaster. The Frog is also a solid sacrifice outlet, that can return any number of times at the cost of three mana.  

Umbral Juke

Umbral Juke is an upgraded Instant, offering players a choice between sacrifice removal or a Flash 2/1 token with Flying.

Umbral Juke
Umbral Juke
  • CMC: 2B
  • Type: Instant
  • Rarity: Uncommon
  • Choice one: Target player sacrifices a creature or Planeswalker.
  • Choice two:  Create a 2/1 white and black Inkling creature token with Flying.

Players will most often utilize the second choice via Umbral Juke. The token can be an outlet for sacrifice, an evasive 2/1, or a Flash removal. Option one is nice to have but is too narrow against most builds.

Mage Hunters’ Onslaught

Four-drop removal spells at Sorcery speed are a mid-pack pick at best. Mage Hunters’ Onslaught has the potential to become a top pick in an Aggro-style build. 

Mage Hunters' Onslaught
Mage Hunters’ Onslaught
  • CMC: 2BB
  • Type: Sorcery
  • Rarity: Common
  • First ability: Destroy target creature or Planeswalker.
  • Second ability: Whenever a creature blocks this turn, its controller loses one life.

Mage Hunters’ Onslaught is a solid finisher in Silverquill builds with a go-wide board state. It removes an imposing creature and opens the door for a number of one life pings upon the attack stage for lethal damage. Mage Hunters’ Onslaught likely won’t do much on turn four, leaving other four-drops available for a better curve. 

Specter of the Fens

Specter of the Fens is also a finisher, utilizing its activated ability to hit an opponent for lethal damage. 

Specter of the Fens
Specter of the Fens
  • CMC: 3B
  • Type: Creature—Specter
  • Rarity: Common
  • Stats: 2/3
  • Keyword: Flying
  • Cost ability: Pay 5B and the target opponent loses two life and you gain two life.

Keeping Specter of the Fens alive is a challenge, with its weak 2/3 stat line. Play it smart and utilize its activated ability a couple of times and it’s likely game over for an opponent. 

Tenured Inkcaster

Similar to Specter of the Fens, Tenured Inkcaster’s stats are of minor importance. Utilizing Counter themes, the Warlock is a finisher within the Silverquill archetype.

Tenured Inkcaster
Tenured Inkcaster
  • CMC: 4B
  • Type: Creature—Vampire Warlock
  • Rarity: Uncommon
  • Stats: 2/2
  • First ability: When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on the target creature.
  • Second ability: Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses one life and you gain one life.

Rather than relying upon an activated cost, Tenured Inkcaster utilizes creatures with Counters to steal life from your opponent during the attack stage while gaining its controller life. It also tops the curve nicely, putting opponents at a severe and quick disadvantage. 


All images via WotC, Magic: The Gathering


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Danny Forster
Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.