The 2024 League of Legends World Championship patch is now behind us, which means we can focus on all the huge Season 15 preseason changes coming in League Patch 14.19—and let us tell you what, there’s some whoppers this time around.
This chunky League update is focusing around a “Champion Emphasis” theme, as explained by Riot Games heading into the 14.19 testing run, with all 119 Legendary and endgame items being impacted by the sweeping changes. There are a few champions also being tweaked, including K’Sante (who’s getting yet another mega rework), Elise, and Varus, but overall the patch is all centred around these items and how heavily they’ll be nerfed.
It’s also slowly creeping up to that time of year when Halloween takes over, which means new Fright Night skins (and the Worlds 2024 skin) will be added to the store too.
Table of contents
- When will LoL Patch 14.19 go live?
- What’s in LoL Patch 14.19?
- K’Sante under the hammer for (yet another) rework
- Reworks galore as Tristana gets stat one too
- Over 100 Legendary items heavily nerfed
- Lethal Tempo back and better than ever (sort of)
- Goodbye Arena, hello Spellbook
- Turrets and their attacks get a visual upgrade
- Six new spooky skins to join the Fright Night collection
- LoL Patch 14.19 patch notes
When will LoL Patch 14.19 go live?
League Patch 14.19 went live on Wednesday, Sept. 25, as confirmed by Riot’s official 2024 League patch schedule. When this whopping update does arrive, it’ll roll out in stages through the major playing regions.
Here are the key patching times for Patch 14.19:
- 3pm CT (NA)
- 5am GMT (EU West)
- 3am CET (EU North East)
- 8am KR (Korea)
On update day, expect several hours of downtime. As always, ranked and casual matchmaking will be turned off across all League queues three hours before the update.
What’s in LoL Patch 14.19?
K’Sante under the hammer for (yet another) rework
K’Sante’s one of those champions who Riot has struggled to balance over the years. He’s near constantly picked in pro play, but falls short in ranked. To combat this, the League developers are taking yet another swing at him (his second this year, even) all the way down to his core stats. Every one of his abilities is being hit with changes and if all goes well, he’ll become a great tank for top lane in ranked and pro, but won’t be the “be all, end all” pick.
Reworks galore as Tristana gets stat one too
Not to be outdone, iconic Yordle gunner Tristana is also getting some major changes across her base League stats and all four of her abilities. Riot’s objectives with her 14.19 changes is to get her winning games again—she’s down to a 45 percent victory-rate—and focus more item buying over simply slurping up experience to hit her power spikes.
Over 100 Legendary items heavily nerfed
Riot has noticed players emphasizing items over champions, with many champs using the same builds and items. To combat this, every single endgame item will the MOBA will have its power reduced by as much as 15 percent. By doing so, Riot hopes players will be more selective about champions and, as a happy aside, it may slow down game speed too.
Lethal Tempo back and better than ever (sort of)
Lethal Tempo, which was removed in Patch 14.10, is returning with a few changes. Essentially, you won’t be getting as much bonus attack speed from the stacks, but you’ll be gaining adaptive damage based on your bonus attack speed. You will still gain a stack for six seconds for basic attacks against enemy champions, and this still has a max stack limit of six.
There are some limits, including how much bonus attack speed you get through stacks, though there’s adaptative damage added in to make up for the changes there.
Goodbye Arena, hello Spellbook
Arena has beens super fun, but it’s time to say goodbye as we welcome in not-so-new but certainly improved Ultimate Spellbook, which has more of a focus on ultimates. In this buffed mode, you get more ultimates, quicker cast times, and faster matches.
Turrets and their attacks get a visual upgrade
Turrets are getting several major visual upgrades on the heels of their power boost in Patch 14.18, with most of the changes designed around making animations smoother. Attack orbs are bigger and brighter, buffing the look of the turret, and then reducing the expansiveness of on-hit visuals. All of this is only cosmetic though, with no real buffs.
Six new spooky skins to join the Fright Night collection
Six new Fright Night skins are being added to the frightening Halloween skin line. This year’s Fright Night designs are mostly blue and black, with darker vibes than earlier versions. On top of the spooky batch, a Worlds-themed Viego skin also sneaking in this update.
These are the Fright Night skins making their way to the store:
- Fright Night Nunu & Willump (1,350 RP)
- Fright Night Pyke (1,350 RP)
- Fright Night Shaco (1,350 RP)
- Fright Night Veigar (1,820 RP)
- Fright Night Zeri (1,350 RP)
- Prestige Fright Night Zeri (2,000 Worlds Event Tokens)
These skins will go live in the Patch 14.19 cycle.
LoL Patch 14.19 patch notes
Champions
Elise
- Spiderlings now restored to full health upon being summoned with Spider Form.
- Spiderling base health reduced from 95-390 to 85-385.
- Q now grants sight of the target for one second at beginning of cast.
- E1 now casts from wherever the caster is at the end of the cast time.
- E2 now always gains increased Spider Queen bonuses instead of only when descending directly onto any enemy. Cast range increased from 850 to 900 units, recast range increased from 700 to 825 units. Recast via movement order, targeted recast, and location recast now no longer have different ranges.
- R Spider Form cooldown reduced from four seconds to three.
Quinn
- Updated visual effects.
Soraka
- Updated visual effects.
Tristana
- Attack range increased from 525 to 550.
- Base attack damage increased from 59 to 60.
- Attack damage growth reduced from 3.7 to 2.5.
- Attack speed ratio increased from 0.679 to 0.694.
- Armor growth reduced from 4.5 to four.
- Health regeneration growth reduced from 0.65 to 0.5.
- Passive bonus range reduced from 0-136 to 0-125, total range increased from 525-661 to 550-675.
- Q bonus attack speed increased from 50-110 to 60-120 percent.
- W base damage reduced from 95-295 to 70-210, slow duration changed from 1-3 to two seconds at all ranks, slow reduced from 60 to 40 percent.
- W damage now scales with 75 percent bonus attack damage.
- E passive base damage reduced from 55-155 to 45-105, bomb base damage reduced from 70-110 to 60-100, bonus bomb damage per stacks reduced from 30 to 25 percent (maximum bonus bomb damage reduced from 120 to 100 percent).
- R base damage reduced from 300-500 to 275-375, cooldown reduced to 100 seconds at all ranks, from 100-120.
- R damage now scales with 70 percent bonus attack damage.
- Now additionally stuns all enemies hit for 0.4-0.7 seconds.
Varus
- Changes coming…
K’Sante rework
Items
Runes
Biscuit Delivery
- Now permanently increases maximum health by 30.
Endless Elixirs
Lethal Tempo
- Re-added.
- Basic attacks on-attack against enemy champions grant a stack for six seconds, refreshing on subsequent attacks and stacking up to six times.
- Gain (Melee five percent/ranged four percent) bonus attack speed for each stack, up to (Melee 30 percent/ranged 24 percent) at maximum stacks, at which your basic attacks deal (Melee 9-30/ranged 6-24) Adaptive damage on-attack, increased by (Melee one percent/ranged 0.66 percent) per one percent bonus attack speed.
Nimbus Cloak
- Bonus movement speed increased from 5-25 percent to 12-35 percent (based on summoner spell cooldown).
Presence of Mind
- Scoring a takedown against an enemy champion now restores 15 percent of your maxium mana or 15 percent of your maximum energy after a one-second delay. Damaging an enemy champion restores (6-50 melee, 4.8-4 ranged) mana or six energy. Cooldown eight seconds.
Shield Bash
- No longer grants 1-10 bonus armor and bonus magic resistance while shielded.
- Damage health ratio increased from 1.5 to 2.5 percent bonus health.
- Damage shield ratio increased from 8.5 to 15 percent.
Time Warp Tonic
- Removed.
Systems
Turrets
- Idle and attack priming brightness and particles cleaned up.
- Fidelity of all parts of a turret’s attack increased.
- Size and noisiness of hit visuals reduced.
- Warmed up attacks now have special effects, per-stage.
Modes
Ultimate Spellbook
- Number of Ultimates offered increased from three to four.
- More Ultimates are now offered periodically. Re-rolls are available at the shop (or on death) after eight minutes, and then every six minutes for the rest of the game.
- Ultimate Ammo added. Killing Baron Nashor, Elder Dragon, or acquiring the Dragon Soul will reward your team with an extra charge for their Ulternate Summoners with a three second cooldown between subsequent casts.
Bugfixes
- Coming soon…
Skins
Fright Night Nunu & Willump
Fright Night Pyke
Fright Night Shaco
Fright Night Veigar
Fright Night Zeri
Prestige Fright Night Zeri
2024 Worlds Viego
Update Sept. 19, 1:55am CT, by Isaac McIntyre: Added details on Tristana’s stats rework.
Update Sept. 17, 11:09pm CT, by Isaac McIntyre: Added all balance change plans for across the League Patch 14.19 testing cycle, including the champion, item, and rune numbers Riot is currently working on before the patch goes live.
This article will be updated throughout the League patch cycle.
Published: Sep 19, 2024 12:56 am